Treasure pool manager that can automatically lot and pass items for you.
http://ashita.atom0s.com/
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285 lines
11 KiB
285 lines
11 KiB
8 years ago
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--[[
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* Ashita - Copyright (c) 2014 - 2016 atom0s [atom0s@live.com]
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*
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
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* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
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*
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* By using Ashita, you agree to the above license and its terms.
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*
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* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
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* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
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* endorses you or your use.
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*
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* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
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*
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* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
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* modified material. You are, however, allowed to submit the modified works back to the original
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* Ashita project in attempt to have it added to the original project.
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*
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* You may not apply legal terms or technological measures that legally restrict others
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* from doing anything the license permits.
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*
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* No warranties are given.
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]]--
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_addon.author = 'atom0s';
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_addon.name = 'lotomatic';
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_addon.version = '3.0.0';
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require 'common'
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require 'profiles'
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---------------------------------------------------------------------------------------------------
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-- desc: Main Lotomatic table.
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---------------------------------------------------------------------------------------------------
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local Lotomatic =
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{
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-- Main enabled flag..
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enabled = false,
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-- Debug mode..
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debug_mode = false,
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-- Force-modes..
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loot_all = false,
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pass_all = false,
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-- Auto sorting..
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auto_sort = true,
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last_sort = os.clock(),
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-- Default rules..
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rules = { loot = { }, pass = { } }
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};
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---------------------------------------------------------------------------------------------------
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-- func: bool_to_string
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-- desc: Converts a boolean to an enabled/disabled string.
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---------------------------------------------------------------------------------------------------
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local function bool_to_string(b)
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if (b == true or b == 1 or b == 'true') then
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return 'Enabled';
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else
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return 'Disabled';
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end
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end
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---------------------------------------------------------------------------------------------------
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-- func: load
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-- desc: First called when our addon is loaded.
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---------------------------------------------------------------------------------------------------
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ashita.register_event('load', function()
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end );
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---------------------------------------------------------------------------------------------------
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-- func: Command
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-- desc: Called when our addon receives a command.
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---------------------------------------------------------------------------------------------------
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ashita.register_event('command', function(cmd, nType)
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-- Ensure we should handle this command..
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local args = cmd:args();
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if (#args <= 1 or args[1] ~= '/lotomatic') then
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return false;
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end
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-- User wants to enable or disable Lotomatic..
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if (#args >= 2 and args[2] == 'on' or args[2] == 'off') then
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if (args[2] == 'on') then
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Lotomatic.enabled = true;
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else
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Lotomatic.enabled = false;
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end
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print(string.format('[Lotomatic] Lotomatic is now: %s', bool_to_string(Lotomatic.enabled)));
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end
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-- User wants to turn on or off loot-all mode..
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if (#args >= 2 and args[2] == 'lootall') then
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if (#args >= 3) then
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Lotomatic.loot_all = (args[3] == 'true' or args[3] == '1');
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else
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Lotomatic.loot_all = not Lotomatic.loot_all;
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end
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-- Disable passall mode..
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if (Lotomatic.loot_all == true) then
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Lotomatic.pass_all = false;
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end
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print(string.format('[Lotomatic] Loot-all is now: %s', bool_to_string(Lotomatic.loot_all)));
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return true;
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end
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-- User wants to turn on or off pass-all mode..
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if (#args >= 2 and args[2] == 'passall') then
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if (#args >= 3) then
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Lotomatic.pass_all = (args[3] == 'true' or args[3] == '1');
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else
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Lotomatic.pass_all = not Lotomatic.pass_all;
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end
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-- Disable loot_all mode..
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if (Lotomatic.pass_all == true) then
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Lotomatic.loot_all = false;
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end
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print(string.format('[Lotomatic] Pass-all is now: %s', bool_to_string(Lotomatic.pass_all)));
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return true;
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end
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-- User wants to turn on or off auto-sorting..
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if (#args >= 2 and args[2] == 'sort') then
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if (#args >= 3) then
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Lotomatic.auto_sort = (args[3] == 'true' or args[3] == '1');
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else
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Lotomatic.auto_sort = not Lotomatic.auto_sort;
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end
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print(string.format('[Lotomatic] Auto-sorting is now: %s', bool_to_string(Lotomatic.auto_sort)));
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return true;
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end
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-- User wants to loot all items currently in the pool..
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if (#args >= 2 and args[2] == 'loot') then
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for x = 0, 9 do
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local lootItem = struct.pack("bbbbbbb", 0x41, 0x04, 0x00, 0x00, x, 0x00, 0x00, 0x00):totable();
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AddOutgoingPacket(0x41, lootItem);
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end
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return true;
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end
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-- User wants to pass all items currently in the pool..
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if (#args >= 2 and args[2] == 'pass') then
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for x = 0, 9 do
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local passItem = struct.pack("bbbbbbb", 0x42, 0x04, 0x00, 0x00, x, 0x00, 0x00, 0x00):totable();
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AddOutgoingPacket(0x42, passItem);
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end
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return true;
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end
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-- User wants to load a profile..
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if (#args >= 3 and args[2] == 'profile') then
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if (args[3] == nil or #args[3] == 0) then
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print('[Lotomatic] Invalid profile name given.');
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return true;
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end
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-- Ensure the profile exists..
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if (not ashita.file.file_exists(_addon.path .. '\\profiles\\' .. args[3] .. '.xml')) then
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print('[Lotomatic] Invalid profile name given. File not found!');
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return true;
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end
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-- Attempt to load the profile..
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local ret, rules = load_profile(_addon.path .. '\\profiles\\' .. args[3] .. '.xml');
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if (ret == true) then
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print(string.format('[Lotomatic] Loaded profile: \'%s\'!', args[3]));
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else
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print(string.format('[Lotomatic] Failed to load profile: \'%s\'!', args[3]));
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end
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Lotomatic.rules = rules;
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return true;
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end
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-- User wants to enable or disable debug mode..
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if (#args >= 2 and args[2] == 'debug' or args[2] == 'verbose') then
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Lotomatic.debug_mode = not Lotomatic.debug_mode;
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print(string.format('[Lotomatic] Debug mode is now: %s', bool_to_string(Lotomatic.debug_mode)));
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return true;
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end
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return true;
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end );
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---------------------------------------------------------------------------------------------------
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-- func: incoming_packet
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-- desc: Called when our addon receives an incoming packet.
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---------------------------------------------------------------------------------------------------
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ashita.register_event('incoming_packet', function(id, size, packet)
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-- Do nothing if we are not enabled..
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if (Lotomatic.enabled == false) then
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return false;
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end
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-----------------------------------------------------------------------------------------------
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-- Handles incoming treasure pool packets.
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-- 0x10 = item id
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-- 0x14 = item slot
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-----------------------------------------------------------------------------------------------
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if (id == 0x00D2) then
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local itemId = struct.unpack('h', packet, 0x10 + 1);
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local itemSlot = struct.unpack('b', packet, 0x14 + 1);
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-- Debug mode print-out..
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if (Lotomatic.debug_mode == true) then
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print(string.format('[Lotomatic] Incoming treasure packet, slot: %02d -- item: %d', itemSlot, itemId));
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end
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-- Do we want to auto-loot everything..
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if (Lotomatic.loot_all == true) then
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local lootItem = struct.pack("bbbbbbb", 0x41, 0x04, 0x00, 0x00, itemSlot, 0x00, 0x00, 0x00):totable();
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AddOutgoingPacket(0x41, lootItem);
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return false;
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end
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-- Do we want to auto-pass everything..
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if (Lotomatic.pass_all == true) then
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local passItem = struct.pack("bbbbbbb", 0x42, 0x04, 0x00, 0x00, itemSlot, 0x00, 0x00, 0x00):totable();
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AddOutgoingPacket(0x42, passItem);
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return false;
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end
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-- Attempt to find a rule for this item..
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for k, v in pairs(Lotomatic.rules.loot) do
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if (v == itemId) then
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local lootItem = struct.pack("bbbbbbb", 0x41, 0x04, 0x00, 0x00, itemSlot, 0x00, 0x00, 0x00):totable();
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AddOutgoingPacket(0x41, lootItem);
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if (Lotomatic.debug_mode == true) then
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print(string.format('[Lotomatic] Attempted to loot item: %d', itemId));
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end
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return false;
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end
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end
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for k, v in pairs(Lotomatic.rules.pass) do
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if (v == itemId) then
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local passItem = struct.pack("bbbbbbb", 0x42, 0x04, 0x00, 0x00, itemSlot, 0x00, 0x00, 0x00):totable();
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AddOutgoingPacket(0x42, passItem);
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if (Lotomatic.debug_mode == true) then
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print(string.format('[Lotomatic] Attempted to pass item: %d', itemId));
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end
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return false;
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end
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end
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-- Debug print if no rule was found..
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if (Lotomatic.debug_mode == true) then
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print(string.format('[Lotomatic] No rule found for slot: %02d -- item: %d', itemSlot, itemId));
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end
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return false;
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end
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-----------------------------------------------------------------------------------------------
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-- Handles sending the auto-sort packet on desired packets..
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-- Note: This is DSP friendly. It is only sent every 5 seconds, and only if one of the below
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-- packets were obtained. This can almost never trigger if you are doing nothing. :)
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--
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-- 29 = Inventory finish downloading / update.
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-- 30 = Inventory modified.
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-- 31 = Inventory assigned.
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-- 32 = Inventroy update.
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-----------------------------------------------------------------------------------------------
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if ((Lotomatic.auto_sort == true) and id == 29 or id == 30 or id == 31 or id == 32) then
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if (Lotomatic.last_sort <= (os.clock() - 8)) then
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-- Send the auto-sort packet..
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local autosort = struct.pack("bbbbbbb", 0x3A, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00):totable();
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AddOutgoingPacket(0x3A, autosort);
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-- Store the current time..
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Lotomatic.last_sort = os.clock();
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-- Debug mode print-out..
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if (Lotomatic.debug_mode == true) then
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print('[Lotomatic] Sent auto-sort packet.');
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end
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end
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end
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return false;
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end );
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