Treasure pool manager that can automatically lot and pass items for you. http://ashita.atom0s.com/
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--[[
* Ashita - Copyright (c) 2014 - 2016 atom0s [[email protected]]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Ashita, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Ashita project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
]]--
_addon.author = 'atom0s';
_addon.name = 'lotomatic';
_addon.version = '3.0.0';
require 'common'
require 'profiles'
---------------------------------------------------------------------------------------------------
-- desc: Main Lotomatic table.
---------------------------------------------------------------------------------------------------
local Lotomatic =
{
-- Main enabled flag..
enabled = false,
-- Debug mode..
debug_mode = false,
-- Force-modes..
loot_all = false,
pass_all = false,
-- Auto sorting..
auto_sort = true,
last_sort = os.clock(),
-- Default rules..
rules = { loot = { }, pass = { } }
};
---------------------------------------------------------------------------------------------------
-- func: bool_to_string
-- desc: Converts a boolean to an enabled/disabled string.
---------------------------------------------------------------------------------------------------
local function bool_to_string(b)
if (b == true or b == 1 or b == 'true') then
return 'Enabled';
else
return 'Disabled';
end
end
---------------------------------------------------------------------------------------------------
-- func: load
-- desc: First called when our addon is loaded.
---------------------------------------------------------------------------------------------------
ashita.register_event('load', function()
end );
---------------------------------------------------------------------------------------------------
-- func: Command
-- desc: Called when our addon receives a command.
---------------------------------------------------------------------------------------------------
ashita.register_event('command', function(cmd, nType)
-- Ensure we should handle this command..
local args = cmd:args();
if (#args <= 1 or args[1] ~= '/lotomatic') then
return false;
end
-- User wants to enable or disable Lotomatic..
if (#args >= 2 and args[2] == 'on' or args[2] == 'off') then
if (args[2] == 'on') then
Lotomatic.enabled = true;
else
Lotomatic.enabled = false;
end
print(string.format('[Lotomatic] Lotomatic is now: %s', bool_to_string(Lotomatic.enabled)));
end
-- User wants to turn on or off loot-all mode..
if (#args >= 2 and args[2] == 'lootall') then
if (#args >= 3) then
Lotomatic.loot_all = (args[3] == 'true' or args[3] == '1');
else
Lotomatic.loot_all = not Lotomatic.loot_all;
end
-- Disable passall mode..
if (Lotomatic.loot_all == true) then
Lotomatic.pass_all = false;
end
print(string.format('[Lotomatic] Loot-all is now: %s', bool_to_string(Lotomatic.loot_all)));
return true;
end
-- User wants to turn on or off pass-all mode..
if (#args >= 2 and args[2] == 'passall') then
if (#args >= 3) then
Lotomatic.pass_all = (args[3] == 'true' or args[3] == '1');
else
Lotomatic.pass_all = not Lotomatic.pass_all;
end
-- Disable loot_all mode..
if (Lotomatic.pass_all == true) then
Lotomatic.loot_all = false;
end
print(string.format('[Lotomatic] Pass-all is now: %s', bool_to_string(Lotomatic.pass_all)));
return true;
end
-- User wants to turn on or off auto-sorting..
if (#args >= 2 and args[2] == 'sort') then
if (#args >= 3) then
Lotomatic.auto_sort = (args[3] == 'true' or args[3] == '1');
else
Lotomatic.auto_sort = not Lotomatic.auto_sort;
end
print(string.format('[Lotomatic] Auto-sorting is now: %s', bool_to_string(Lotomatic.auto_sort)));
return true;
end
-- User wants to loot all items currently in the pool..
if (#args >= 2 and args[2] == 'loot') then
for x = 0, 9 do
local lootItem = struct.pack("bbbbbbb", 0x41, 0x04, 0x00, 0x00, x, 0x00, 0x00, 0x00):totable();
AddOutgoingPacket(0x41, lootItem);
end
return true;
end
-- User wants to pass all items currently in the pool..
if (#args >= 2 and args[2] == 'pass') then
for x = 0, 9 do
local passItem = struct.pack("bbbbbbb", 0x42, 0x04, 0x00, 0x00, x, 0x00, 0x00, 0x00):totable();
AddOutgoingPacket(0x42, passItem);
end
return true;
end
-- User wants to load a profile..
if (#args >= 3 and args[2] == 'profile') then
if (args[3] == nil or #args[3] == 0) then
print('[Lotomatic] Invalid profile name given.');
return true;
end
-- Ensure the profile exists..
if (not ashita.file.file_exists(_addon.path .. '\\profiles\\' .. args[3] .. '.xml')) then
print('[Lotomatic] Invalid profile name given. File not found!');
return true;
end
-- Attempt to load the profile..
local ret, rules = load_profile(_addon.path .. '\\profiles\\' .. args[3] .. '.xml');
if (ret == true) then
print(string.format('[Lotomatic] Loaded profile: \'%s\'!', args[3]));
else
print(string.format('[Lotomatic] Failed to load profile: \'%s\'!', args[3]));
end
Lotomatic.rules = rules;
return true;
end
-- User wants to enable or disable debug mode..
if (#args >= 2 and args[2] == 'debug' or args[2] == 'verbose') then
Lotomatic.debug_mode = not Lotomatic.debug_mode;
print(string.format('[Lotomatic] Debug mode is now: %s', bool_to_string(Lotomatic.debug_mode)));
return true;
end
return true;
end );
---------------------------------------------------------------------------------------------------
-- func: incoming_packet
-- desc: Called when our addon receives an incoming packet.
---------------------------------------------------------------------------------------------------
ashita.register_event('incoming_packet', function(id, size, packet)
-- Do nothing if we are not enabled..
if (Lotomatic.enabled == false) then
return false;
end
-----------------------------------------------------------------------------------------------
-- Handles incoming treasure pool packets.
-- 0x10 = item id
-- 0x14 = item slot
-----------------------------------------------------------------------------------------------
if (id == 0x00D2) then
local itemId = struct.unpack('h', packet, 0x10 + 1);
local itemSlot = struct.unpack('b', packet, 0x14 + 1);
-- Debug mode print-out..
if (Lotomatic.debug_mode == true) then
print(string.format('[Lotomatic] Incoming treasure packet, slot: %02d -- item: %d', itemSlot, itemId));
end
-- Do we want to auto-loot everything..
if (Lotomatic.loot_all == true) then
local lootItem = struct.pack("bbbbbbb", 0x41, 0x04, 0x00, 0x00, itemSlot, 0x00, 0x00, 0x00):totable();
AddOutgoingPacket(0x41, lootItem);
return false;
end
-- Do we want to auto-pass everything..
if (Lotomatic.pass_all == true) then
local passItem = struct.pack("bbbbbbb", 0x42, 0x04, 0x00, 0x00, itemSlot, 0x00, 0x00, 0x00):totable();
AddOutgoingPacket(0x42, passItem);
return false;
end
-- Attempt to find a rule for this item..
for k, v in pairs(Lotomatic.rules.loot) do
if (v == itemId) then
local lootItem = struct.pack("bbbbbbb", 0x41, 0x04, 0x00, 0x00, itemSlot, 0x00, 0x00, 0x00):totable();
AddOutgoingPacket(0x41, lootItem);
if (Lotomatic.debug_mode == true) then
print(string.format('[Lotomatic] Attempted to loot item: %d', itemId));
end
return false;
end
end
for k, v in pairs(Lotomatic.rules.pass) do
if (v == itemId) then
local passItem = struct.pack("bbbbbbb", 0x42, 0x04, 0x00, 0x00, itemSlot, 0x00, 0x00, 0x00):totable();
AddOutgoingPacket(0x42, passItem);
if (Lotomatic.debug_mode == true) then
print(string.format('[Lotomatic] Attempted to pass item: %d', itemId));
end
return false;
end
end
-- Debug print if no rule was found..
if (Lotomatic.debug_mode == true) then
print(string.format('[Lotomatic] No rule found for slot: %02d -- item: %d', itemSlot, itemId));
end
return false;
end
-----------------------------------------------------------------------------------------------
-- Handles sending the auto-sort packet on desired packets..
-- Note: This is DSP friendly. It is only sent every 5 seconds, and only if one of the below
-- packets were obtained. This can almost never trigger if you are doing nothing. :)
--
-- 29 = Inventory finish downloading / update.
-- 30 = Inventory modified.
-- 31 = Inventory assigned.
-- 32 = Inventroy update.
-----------------------------------------------------------------------------------------------
if ((Lotomatic.auto_sort == true) and id == 29 or id == 30 or id == 31 or id == 32) then
if (Lotomatic.last_sort <= (os.clock() - 8)) then
-- Send the auto-sort packet..
local autosort = struct.pack("bbbbbbb", 0x3A, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00):totable();
AddOutgoingPacket(0x3A, autosort);
-- Store the current time..
Lotomatic.last_sort = os.clock();
-- Debug mode print-out..
if (Lotomatic.debug_mode == true) then
print('[Lotomatic] Sent auto-sort packet.');
end
end
end
return false;
end );