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126 lines
5.1 KiB
126 lines
5.1 KiB
6 years ago
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/**
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* Ashita - Copyright (c) 2014 - 2016 atom0s [atom0s@live.com]
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*
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
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* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
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*
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* By using Ashita, you agree to the above license and its terms.
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*
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* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
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* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
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* endorses you or your use.
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*
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* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
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*
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* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
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* modified material. You are, however, allowed to submit the modified works back to the original
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* Ashita project in attempt to have it added to the original project.
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*
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* You may not apply legal terms or technological measures that legally restrict others
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* from doing anything the license permits.
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*
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* No warranties are given.
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*/
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#ifndef __ASHITA_Repeat_H_INCLUDED__
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#define __ASHITA_Repeat_H_INCLUDED__
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#if defined (_MSC_VER) && (_MSC_VER >= 1020)
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#pragma once
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#endif
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/**
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* Main Ashita ADK Header
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*
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* This is the main header to include while creating Ashita v3 plugins. This header includes
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* various things that are useful to plugins as well as includes all the other ADK files in
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* a single header. Update this path to match where you have Ashita v3 installed to.
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*/
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#include "C:\Ashita3\plugins\ADK\Ashita.h"
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#include <string>
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#include <thread>
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#include <chrono>
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/**
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* Plugin Information
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*
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* This object holds information specific to this plugin. The CreatePluginInfo exported function
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* uses this object to create information about the plugin which is used internally with Ashita.
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*
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* Please note: Ashita maintains the pointer of this object! Your plugin should never try to delete
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* this object manually!
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*/
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using namespace std;
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plugininfo_t* g_PluginInfo = nullptr;
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/**
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* Main Plugin Class Instance
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*
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* The main class the plugin will expose back to Ashita when loaded.
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* This class must inherit from IPlugin in order to be valid!
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*
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* See ExamplePlugin.cpp for more information about the functions in this class.
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*/
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class Repeat : IPlugin, Ashita::Threading::AS_Thread
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{
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IAshitaCore* m_AshitaCore;
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ILogManager* m_LogManager;
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uint32_t m_PluginId;
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IDirect3DDevice8* m_Direct3DDevice;
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volatile bool _ispluginrunning;
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volatile bool doJitter;
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volatile bool _debug;
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volatile uint32_t _userdelayinms;
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volatile uint32_t _jitter;
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volatile uint32_t _maxjitter;
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int _tickcount;
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string command;
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public:
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// Constructor and Deconstructor
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Repeat(void);
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~Repeat(void);
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public:
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// Plugin Information Callback
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plugininfo_t GetPluginInfo(void) override;
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void PrintHelp();
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public:
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// Main Initialization and Cleanup Callbacks
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bool Initialize(IAshitaCore* core, ILogManager* log, uint32_t id) override;
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void Release(void) override;
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// Thread Things
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uint32_t ThreadEntry(void) override;
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// Command Parsing
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bool IsNumber(const char* Input);
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uint32_t GetArg(const char* text, std::string* buffer);
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// Chat Manager Callbacks
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bool HandleCommand(const char* command, int32_t type) override;
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bool HandleIncomingText(int16_t mode, const char* message, int16_t* modifiedMode, char* modifiedMessage, bool blocked) override;
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bool HandleOutgoingText(int32_t type, const char* message, int32_t* modifiedType, char* modifiedMessage, bool blocked) override;
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// Packet Manager Callbacks
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bool HandleIncomingPacket(uint16_t id, uint32_t size, void* data, void* modified, bool blocked) override;
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bool HandleOutgoingPacket(uint16_t id, uint32_t size, void* data, void* modified, bool blocked) override;
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// Direct3D Related Callbacks
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bool Direct3DInitialize(IDirect3DDevice8* device) override;
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void Direct3DRelease(void) override;
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void Direct3DPreRender(void) override;
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void Direct3DRender(void) override;
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bool Direct3DPresent(const RECT* pSourceRect, const RECT* pDestRect, HWND hDestWindowOverride, const RGNDATA* pDirtyRegion) override;
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bool Direct3DDrawPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) override;
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bool Direct3DDrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT minIndex, UINT NumVertices, UINT startIndex, UINT primCount) override;
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bool Direct3DDrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) override;
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bool Direct3DDrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) override;
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bool Direct3DSetRenderState(D3DRENDERSTATETYPE State, DWORD Value) override;
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};
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#endif // __ASHITA_Repeat_H_INCLUDED__
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