zombie343
7 years ago
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87925b052e
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# Repeat! |
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An Ashita FFXI plugin used to repeat commands at a specified interval. This is an improvement to the addon called repeater. |
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Repeater Command Listing: /rp, /repeat or /repeater are all valid: |
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/rp [set|unset] [command] - Set or Unset command to be repeated. |
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/rp [cycle] <number> - Number of milliseconds to wait before repeating. |
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/rp [jitter] <number> - Specify max. random addition to cycle time. Default: 0 |
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/rp [start|stop] - Starts or Stops repeating of previously set command. |
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/rp debug - Toggles debug prints messages."); |
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Note: Cycle duration must be within 1s and 3600s (1000ms to 3600000ms) |
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Note: Jitter duration must be within 0s and 3600s (1ms to 3600000ms; 0 = disabled). |
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Example: |
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/rp set command /dance4 motion |
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/rp cycle 10000 |
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/rp start |
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This will execute the command "/dance4 motion" every 10,000ms (10 seconds). |
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If you require a randomized interval between command executions, you can simply specify an additional amount of time, called jitter, to randomly be added to your cycle time: |
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/rp jitter 3000 |
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This will execute the command periodically, ranging between 10 and 13 seconds. |
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/**
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* Ashita - Copyright (c) 2014 - 2016 atom0s [atom0s@live.com] |
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* |
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. |
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
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* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA. |
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* |
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* By using Ashita, you agree to the above license and its terms. |
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* |
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* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were |
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* made. You must do so in any reasonable manner, but not in any way that suggests the licensor |
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* endorses you or your use. |
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* |
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* Non-Commercial - You may not use the material (Ashita) for commercial purposes. |
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* |
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* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the |
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* modified material. You are, however, allowed to submit the modified works back to the original |
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* Ashita project in attempt to have it added to the original project. |
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* |
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* You may not apply legal terms or technological measures that legally restrict others |
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* from doing anything the license permits. |
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* |
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* No warranties are given. |
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*/ |
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#include "Repeat.h" |
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|
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/**
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* Constructor and Deconstructor |
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*/ |
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Repeat::Repeat(void) |
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: m_AshitaCore(nullptr) |
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, m_LogManager(nullptr) |
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, m_PluginId(0) |
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, m_Direct3DDevice(nullptr) |
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{ } |
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Repeat::~Repeat(void) |
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{ } |
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/**
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* Returns the plugins information structure. |
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* |
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* @returns {plugininfo_t} The plugin information structure of the plugin. |
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*/ |
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plugininfo_t Repeat::GetPluginInfo(void) |
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{ |
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return *g_PluginInfo; |
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} |
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|
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/**
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* Invoked when the plugin is loaded, allowing it to prepare for usage. |
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* |
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* @param {IAshitaCore*} core - The Ashita core object to interact with the various Ashita managers. |
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* @param {ILogManager*} log - The log manager used to interact with the current log file. |
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* @param {uint32_t} id - The plugins id, or its module base, that identifies it other than its name. |
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* @returns {bool} True on success, false otherwise. (If false, the plugin will not be loaded.) |
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* |
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* @notes |
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* |
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* Plugins must return true here or they will be considered invalid and unload immediately. |
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* Returning false means that the plugin failed to initialize and should not be used. |
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*/ |
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bool Repeat::Initialize(IAshitaCore* core, ILogManager* log, uint32_t id) |
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{ |
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// Store the variables for later usage..
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this->m_AshitaCore = core; |
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this->m_LogManager = log; |
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this->m_PluginId = id; |
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this->_userdelayinms = 0; |
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this->_jitter = 0; |
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this->doJitter = false; |
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this->_debug = false; |
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this->command = ""; |
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this->Start(); |
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return true; |
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} |
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|
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/**
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* Invoked when the plugin is being unloaded, allowing it to cleanup its resources. |
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* |
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* @notes |
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* |
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* Plugins should use this function to cleanup non-Direct3D related objects. |
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* - Delete created font objects. |
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* - Delete created Gui objects. |
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* - Internal memory allocations. |
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*/ |
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void Repeat::Release(void) |
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{ |
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this->Stop(); |
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} |
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|
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/**
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* Invoked when a command is being processed by the game client. |
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* |
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* Note: |
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* Please note, this handles all things done via the game in terms of commands |
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* and chat. All / commands as well as normal chat you type, macros, etc. will |
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* be processed through here. You should only use this to handle / commands. |
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* |
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* If you wish to handle other bits of outgoing text before the client sees it, |
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* then use the HandleOutgoingText callback instead. |
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* |
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* @param {const char*} command - The raw command string being processed. |
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* @param {uint32_t} type - The type of the command being processed. (See Ashita::CommandInputType enumeration.) |
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* @returns {bool} True if handled and should be blocked, false otherwise. |
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* |
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* @notes |
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* |
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* Plugins can handle and block input from being sent to the game in this function. Returning |
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* true will block the current command from happening at all within the client. Plugins should |
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* only return true when the command passed to this function is being handled by the plugin. |
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*/ |
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bool Repeat::HandleCommand(const char* given_command, int32_t type) |
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{ |
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//UNREFERENCED_PARAMETER(type);
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std::string arg; |
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const char* com = given_command + GetArg(given_command, &arg); |
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if ((_strnicmp(given_command, "/rp", 3)) |
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&& (_stricmp(arg.c_str(), "/repeat")) && (_stricmp(arg.c_str(), "/repeater"))) |
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{ |
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return false; |
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} |
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if (strlen(com) < 2) return true; |
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if ((_stricmp(arg.c_str(), "/rp") == 0) |
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|| (_stricmp(arg.c_str(), "/repeat") == 0) || (_stricmp(arg.c_str(), "/repeater") == 0)) |
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{ |
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com++; |
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com += GetArg(com, &arg); |
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} |
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/*
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m_AshitaCore->GetChatManager()->Write("Repeater Command Listing: /repeater or /rp are both valid:"); |
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m_AshitaCore->GetChatManager()->Write("/rp [set|unset] [command] - Set or Unset command to be repeated"); |
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m_AshitaCore->GetChatManager()->Write("/rp [cycle] <number> - Number of milliseconds to wait before repeating."); |
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m_AshitaCore->GetChatManager()->Write("/rp [jitter] [on|off] - Toggle or turn on/off small differences in cycle time."); |
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m_AshitaCore->GetChatManager()->Write("/rp [start|stop] - Starts or Stops repeating of previously set command"); |
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m_AshitaCore->GetChatManager()->Write("/rp debug on/off - When enabled, debug prints will be visible."); |
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*/ |
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if (_stricmp(arg.c_str(), "set") == 0) |
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{ |
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if (strlen(com) < 2) return true; |
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command = com + 1; |
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m_AshitaCore->GetChatManager()->Writef("Setting command to: %s", command.c_str()); |
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return true; |
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} |
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else if (_stricmp(arg.c_str(), "unset") == 0) |
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{ |
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command = ""; |
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this->m_AshitaCore->GetChatManager()->Write("Clearing command."); |
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return true; |
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} |
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else if (_stricmp(arg.c_str(), "cycle") == 0) |
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{ |
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if (strlen(com) < 2) return true; |
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com++; |
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com += GetArg(com, &arg); |
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if (!IsNumber(arg.c_str())) return true; |
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_userdelayinms = stoi(arg.c_str()); |
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_userdelayinms = max(_userdelayinms, 1000); |
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_userdelayinms = min(_userdelayinms, 3600000); |
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if (doJitter) |
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this->m_AshitaCore->GetChatManager()->Writef("Commands will be executed every %i milliseconds with random jitter!", _userdelayinms); |
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else |
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this->m_AshitaCore->GetChatManager()->Writef("Commands will be executed every %i milliseconds!", _userdelayinms); |
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return true; |
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} |
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else if (_stricmp(arg.c_str(), "jitter") == 0) |
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{ |
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if (strlen(com) < 2) return true; |
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com++; |
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com += GetArg(com, &arg); |
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_maxjitter = stoi(arg.c_str()); |
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_maxjitter = max(_maxjitter, 0); |
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_maxjitter = min(_maxjitter, 3600000); |
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if (_maxjitter > 0) |
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{ |
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doJitter = true; |
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this->m_AshitaCore->GetChatManager()->Writef("Random jitter betweem 0 and %ims will be added to cycle time.", _maxjitter); |
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} |
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else |
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{ |
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doJitter = false; |
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this->m_AshitaCore->GetChatManager()->Writef("Jitter disabled.", _maxjitter); |
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} |
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return true; |
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} |
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else if (_stricmp(arg.c_str(), "start") == 0) |
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{ |
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if (command != "") |
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{ |
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_tickcount = 0; |
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this->m_AshitaCore->GetChatManager()->Write("Starting command!"); |
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_ispluginrunning = true; |
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} |
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else |
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{ |
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_ispluginrunning = false; |
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this->m_AshitaCore->GetChatManager()->Write("Please specify a command to be repeated."); |
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} |
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return true; |
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} |
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else if (_stricmp(arg.c_str(), "stop") == 0) |
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{ |
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_ispluginrunning = false; |
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this->m_AshitaCore->GetChatManager()->Write("Cycle terminated!"); |
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return true; |
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} |
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else if (_stricmp(arg.c_str(), "debug") == 0) |
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{ |
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_debug = !(_debug); |
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this->m_AshitaCore->GetChatManager()->Writef("Repeat debug set to: %s", _debug ? "True" : "False" ); |
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return true; |
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} |
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else |
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{ |
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PrintHelp(); |
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return true; |
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} |
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// Return false here to allow unhandled commands to continue to be processed.
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return false; |
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} |
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void Repeat::PrintHelp() |
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{ |
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this->m_AshitaCore->GetChatManager()->Write("Repeat Command Listing: /rp, /repeat or /repeater are all valid:"); |
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this->m_AshitaCore->GetChatManager()->Write("/rp [set|unset] [command] - Set or Unset command to be repeated."); |
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this->m_AshitaCore->GetChatManager()->Write("/rp [cycle] <number> - Number of milliseconds to wait before repeating."); |
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this->m_AshitaCore->GetChatManager()->Write("/rp [jitter] <number> - Specify max. random addition to cycle time. Default: 0"); |
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this->m_AshitaCore->GetChatManager()->Write("/rp [start|stop] - Starts or Stops repeating of previously set command"); |
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this->m_AshitaCore->GetChatManager()->Write("/rp debug - Toggles debug prints messages."); |
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this->m_AshitaCore->GetChatManager()->Write("Note: Cycle duration must be within 1s and 3600s (1000ms to 3600000ms)."); |
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this->m_AshitaCore->GetChatManager()->Write("Note: Jitter duration must be within 0s and 3600s (1ms to 3600000ms; 0 = disabled)."); |
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} |
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uint32_t Repeat::ThreadEntry(void) |
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{ |
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while (!this->IsTerminated()) |
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{ |
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if (_ispluginrunning) |
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{ |
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_tickcount = max(0, _tickcount - 1); |
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if (_tickcount == 0) |
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{ |
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if (_debug) |
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this->m_AshitaCore->GetChatManager()->Writef("Command being executed is: %s", command.c_str()); |
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this->m_AshitaCore->GetChatManager()->QueueCommand(command.c_str(), -1); |
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if (doJitter) |
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{ |
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_jitter = (rand() % _maxjitter); |
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if (_debug) |
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{ |
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this->m_AshitaCore->GetChatManager()->Writef("cycle time: %ims jitter: %ims", _userdelayinms, _jitter); |
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} |
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_tickcount = _userdelayinms + _jitter; |
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} |
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else |
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{ |
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_tickcount = _userdelayinms; |
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} |
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} |
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} |
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::Sleep(1); |
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} |
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return 0; |
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} |
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bool Repeat::IsNumber(const char* Input) |
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{ |
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bool Decimal = false; |
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for (unsigned int X = 0; X < strlen(Input); X++) |
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{ |
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if (Input[X] == '-') |
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{ |
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if (X != 0) return false; |
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} |
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else if (Input[X] == '.') |
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{ |
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if (Decimal) return false; |
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Decimal = true; |
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} |
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else if (!isdigit(Input[X])) return false; |
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} |
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return true; |
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} |
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uint32_t Repeat::GetArg(const char* text, std::string* buffer) |
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{ |
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std::string working(text); |
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if (working[0] == '"') |
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{ |
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size_t second = working.substr(1).find_first_of('"'); |
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if (second != string::npos) |
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{ |
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*buffer = working.substr(1, second); |
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return second + 1; |
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} |
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} |
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size_t space = working.find_first_of(' '); |
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if (space != string::npos) |
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{ |
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*buffer = working.substr(0, space); |
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return space; |
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} |
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*buffer = string(text); |
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return strlen(text); |
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} |
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/**
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* Invoked when incoming text being sent to the chat log is being processed. |
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* |
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* @param {int16_t} mode - The mode of the message being added to the chatlog. |
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* @param {const char*} message - The raw message being added to the chat log. |
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* @param {int16_t*} modifiedMode - The modified mode, if any, that has been altered by other plugins/addons. |
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* @param {char*} modifiedMessage - The modified message, if any, that has been altered by other plugins/addons. |
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* @param {bool} blocked - Flag if this message has been blocked already by another plugin. (Once blocked, other plugins cannot restore it.) |
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* @returns {bool} True if handled and should be blocked, false otherwise. |
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* |
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* @notes |
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* |
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* Plugins can block the incoming text line by returning true in this function. |
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* Plugins can override the incoming text mode by setting the value of modifiedMode. |
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* Plugins can override the incoming text by writing a new message to the modifiedMessage buffer. |
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* Plugins can check if other plugins have blocked the current message by checking of the blocked param is true. |
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*/ |
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bool Repeat::HandleIncomingText(int16_t mode, const char* message, int16_t* modifiedMode, char* modifiedMessage, bool blocked) |
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{ |
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UNREFERENCED_PARAMETER(mode); |
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UNREFERENCED_PARAMETER(message); |
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UNREFERENCED_PARAMETER(modifiedMode); |
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UNREFERENCED_PARAMETER(modifiedMessage); |
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UNREFERENCED_PARAMETER(blocked); |
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return false; |
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} |
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/**
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* Invoked when outgoing text has not been handled by other plugins/addons. |
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* Invoked after HandleCommand if nothing else processed the data. |
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* |
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* @param {int16_t} mode - The type of the text that is being sent. (See Ashita::CommandInputType enumeration.) |
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* @param {const char*} message - The raw message being sent. |
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* @param {int16_t*} modifiedMode - The modified mode, if any, that has been altered by other plugins/addons. |
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* @param {char*} modifiedMessage - The modified message, if any, that has been altered by other plugins/addons. |
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* @param {bool} blocked - Flag if this message has been blocked already by another plugin. (Once blocked, other plugins cannot restore it.) |
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* @returns {bool} True if handled and should be blocked, false otherwise. |
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* |
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* @notes |
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* |
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* Plugins can block the outgoing text line by returning true in this function. |
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* Plugins can override the outgoing text mode by setting the value of modifiedMode. |
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* Plugins can override the outgoing text by writing a new message to the modifiedMessage buffer. |
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* Plugins can check if other plugins have blocked the current message by checking of the blocked param is true. |
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* |
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* Plugins can use this event as a last-ditch effort to handle outgoing text being sent from the client. |
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* This event can be used for overriding things like custom token parsing for things such as: |
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* %player_name% to be parsed out and replaced with the actual player name. |
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*/ |
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bool Repeat::HandleOutgoingText(int32_t type, const char* message, int32_t* modifiedType, char* modifiedMessage, bool blocked) |
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{ |
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UNREFERENCED_PARAMETER(type); |
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UNREFERENCED_PARAMETER(message); |
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UNREFERENCED_PARAMETER(modifiedType); |
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UNREFERENCED_PARAMETER(modifiedMessage); |
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UNREFERENCED_PARAMETER(blocked); |
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return false; |
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} |
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|
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/**
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* Invoked when an incoming packet is being handled. |
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* |
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* @param {uint16_t} id - The id of the packet. |
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* @param {uint32_t} size - The size of the packet data. |
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* @param {void*} data - The raw data of the packet. |
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* @param {void*} modified - The modified data, if any, that has been altered by other plugins/addons. |
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* @param {bool} blocked - Flag if this message has been blocked already by another plugin. (Once blocked, other plugins cannot restore it.) |
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* @returns {bool} True if handled and should be blocked, false otherwise. |
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* |
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* @notes |
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* |
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* Plugins can block the packet by returning true in this function. |
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* Plugins can alter the data of the packet by editing the modified data parameter. |
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* Plugins can check if other plugins have blocked the current packet by checking if the blocked param is true. |
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* |
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* Please note; altering packets incorrectly or altering the flow of packets incorrectly can have adverse affects |
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* and possibly lead to players being banned. Edit with caution! |
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*/ |
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bool Repeat::HandleIncomingPacket(uint16_t id, uint32_t size, void* data, void* modified, bool blocked) |
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{ |
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UNREFERENCED_PARAMETER(id); |
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UNREFERENCED_PARAMETER(size); |
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UNREFERENCED_PARAMETER(data); |
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UNREFERENCED_PARAMETER(modified); |
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UNREFERENCED_PARAMETER(blocked); |
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return false; |
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} |
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|
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/**
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* Invoked when an outgoing packet is being handled. |
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* |
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* @param {uint16_t} id - The id of the packet. |
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* @param {uint32_t} size - The size of the packet data. |
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* @param {void*} data - The raw data of the packet. |
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* @param {void*} modified - The modified data, if any, that has been altered by other plugins/addons. |
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* @param {bool} blocked - Flag if this message has been blocked already by another plugin. (Once blocked, other plugins cannot restore it.) |
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* @returns {bool} True if handled and should be blocked, false otherwise. |
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* |
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* @notes |
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* |
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* Plugins can block the packet by returning true in this function. |
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* Plugins can alter the data of the packet by editing the modified data parameter. |
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* Plugins can check if other plugins have blocked the current packet by checking if the blocked param is true. |
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* |
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* Please note; altering packets incorrectly or altering the flow of packets incorrectly can have adverse affects |
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* and possibly lead to players being banned. Edit with caution! |
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*/ |
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bool Repeat::HandleOutgoingPacket(uint16_t id, uint32_t size, void* data, void* modified, bool blocked) |
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{ |
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UNREFERENCED_PARAMETER(id); |
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UNREFERENCED_PARAMETER(size); |
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UNREFERENCED_PARAMETER(data); |
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UNREFERENCED_PARAMETER(modified); |
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UNREFERENCED_PARAMETER(blocked); |
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return false; |
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} |
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|
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/**
|
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* Invoked when the plugin is being initialized for Direct3D rendering. |
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* |
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* Note: |
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* Plugins must return true with this function in order to have the other Direct3D |
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* functions invoked. Returning false is ideal here if you do not need to use the |
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* Direct3D functions within your plugin. This can help with overall performance. |
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* |
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* @param {IDirect3DDevice8*} device - The Direct3D device pointer currently being used by the game. |
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* @return {bool} True if the plugin should handle the other Direct3D messages, false otherwise. |
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*/ |
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bool Repeat::Direct3DInitialize(IDirect3DDevice8* device) |
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{ |
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// Store the device for later usage..
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this->m_Direct3DDevice = device; |
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|
||||
/**
|
||||
* Returning true here for the sake of the example plugin! If you do not need |
||||
* to make use of any of the Direct3D calls, it is recommended to return false |
||||
* here to save on performance! |
||||
*/ |
||||
|
||||
return true; |
||||
} |
||||
|
||||
/**
|
||||
* Invoked when the plugin is being unloaded and is able to cleanup its Direct3D related resources. |
||||
* |
||||
* @notes |
||||
* |
||||
* Plugins should use this function to cleanup Direct3D related objects. |
||||
* - Index Buffers, Vertex Buffers |
||||
* - Textures |
||||
*/ |
||||
void Repeat::Direct3DRelease(void) |
||||
{ } |
||||
|
||||
/**
|
||||
* Invoked when the Direct3D device is beginning to render. (BeginScene) |
||||
* |
||||
* @notes |
||||
* |
||||
* This will only be called if you returned true inside of Direct3DInitialize! |
||||
* This function is called after BeginScene is called. |
||||
*/ |
||||
void Repeat::Direct3DPreRender(void) |
||||
{ } |
||||
|
||||
/**
|
||||
* Invoked when the Direct3D device is ending its rendering. (EndScene) |
||||
* |
||||
* @notes |
||||
* |
||||
* This will only be called if you returned true inside of Direct3DInitialize! |
||||
* This function is called before EndScene is called. |
||||
*/ |
||||
void Repeat::Direct3DRender(void) |
||||
{ } |
||||
|
||||
/**
|
||||
* Invoked when the Direct3D device is presenting the scene. (Present) |
||||
* |
||||
* @param {RECT*} pSourceRect - The source rect being rendered into. |
||||
* @param {RECT*} pDestRect - The destination rect being rendered from. |
||||
* @param {HWND} hDestWindowOverride - The window handle, if any, to override the rendering into. |
||||
* @param {RGNDATA*} pDirtyRegion - The dirty region data. |
||||
* @returns {bool} True if the call should be blocked, false otherwise. |
||||
* |
||||
* @notes |
||||
* |
||||
* This will only be called if you returned true inside of Direct3DInitialize! |
||||
* This function is called before Present is called. |
||||
* |
||||
* Plugins can block the call from happening by returning true. |
||||
*/ |
||||
bool Repeat::Direct3DPresent(const RECT* pSourceRect, const RECT* pDestRect, HWND hDestWindowOverride, const RGNDATA* pDirtyRegion) |
||||
{ |
||||
UNREFERENCED_PARAMETER(pSourceRect); |
||||
UNREFERENCED_PARAMETER(pDestRect); |
||||
UNREFERENCED_PARAMETER(hDestWindowOverride); |
||||
UNREFERENCED_PARAMETER(pDirtyRegion); |
||||
|
||||
return false; |
||||
} |
||||
|
||||
/**
|
||||
* Invoked when the Direct3D device is drawing a primitive to the scene. (DrawPrimitive) |
||||
* |
||||
* @param {D3DPRIMITIVETYPE} PrimitiveType - The type of primitive being rendered. |
||||
* @param {UINT} StartVertex - Index of the first vertex to load. |
||||
* @param {UINT} PrimitiveCount - Number of primitives to render. |
||||
* @returns {bool} True if the call should be blocked, false otherwise. |
||||
* |
||||
* @notes |
||||
* |
||||
* This will only be called if you returned true inside of Direct3DInitialize! |
||||
* This function is called before DrawPrimitive is called. |
||||
* |
||||
* Plugins can block the call from happening by returning true. |
||||
*/ |
||||
bool Repeat::Direct3DDrawPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) |
||||
{ |
||||
UNREFERENCED_PARAMETER(PrimitiveType); |
||||
UNREFERENCED_PARAMETER(StartVertex); |
||||
UNREFERENCED_PARAMETER(PrimitiveType); |
||||
|
||||
return false; |
||||
} |
||||
|
||||
/**
|
||||
* Invoked when the Direct3D device is drawing a primitive to the scene. (DrawIndexedPrimitive) |
||||
* |
||||
* @param {D3DPRIMITIVETYPE} PrimitiveType - The type of primitive being rendered. |
||||
* @param {UINT} minIndex - Minimum vertex index for vertices used during this call. |
||||
* @param {UINT} numVertices - Number of vertices used during this call |
||||
* @param {UINT} startIndex - Index of the first index to use when accesssing the vertex buffer. |
||||
* @param {UINT} primCount - Number of primitives to render. |
||||
* @returns {bool} True if the call should be blocked, false otherwise. |
||||
* |
||||
* @notes |
||||
* |
||||
* This will only be called if you returned true inside of Direct3DInitialize! |
||||
* This function is called before DrawIndexedPrimitive is called. |
||||
* |
||||
* Plugins can block the call from happening by returning true. |
||||
*/ |
||||
bool Repeat::Direct3DDrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT minIndex, UINT NumVertices, UINT startIndex, UINT primCount) |
||||
{ |
||||
UNREFERENCED_PARAMETER(PrimitiveType); |
||||
UNREFERENCED_PARAMETER(minIndex); |
||||
UNREFERENCED_PARAMETER(NumVertices); |
||||
UNREFERENCED_PARAMETER(startIndex); |
||||
UNREFERENCED_PARAMETER(primCount); |
||||
|
||||
return false; |
||||
} |
||||
|
||||
/**
|
||||
* Invoked when the Direct3D device is drawing a primitive to the scene. (DrawPrimitiveUP) |
||||
* |
||||
* @param {D3DPRIMITIVETYPE} PrimitiveType - The type of primitive being rendered. |
||||
* @param {UINT} PrimitiveCount - Number of primitives to render. |
||||
* @param {void*} pVertexStreamZeroData - User memory pointer to the vertex data. |
||||
* @param {UINT} VertexStreamZeroStride - The number of bytes of data for each vertex. |
||||
* @returns {bool} True if the call should be blocked, false otherwise. |
||||
* |
||||
* @notes |
||||
* |
||||
* This will only be called if you returned true inside of Direct3DInitialize! |
||||
* This function is called before DrawPrimitiveUP is called. |
||||
* |
||||
* Plugins can block the call from happening by returning true. |
||||
*/ |
||||
bool Repeat::Direct3DDrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) |
||||
{ |
||||
UNREFERENCED_PARAMETER(PrimitiveType); |
||||
UNREFERENCED_PARAMETER(PrimitiveCount); |
||||
UNREFERENCED_PARAMETER(pVertexStreamZeroData); |
||||
UNREFERENCED_PARAMETER(VertexStreamZeroStride); |
||||
|
||||
return false; |
||||
} |
||||
|
||||
/**
|
||||
* Invoked when the Direct3D device is drawing a primitive to the scene. (DrawIndexedPrimitiveUP) |
||||
* |
||||
* @param {D3DPRIMITIVETYPE} PrimitiveType - The type of primitive being rendered. |
||||
* @param {UINT} MinVertexIndex - Minimum vertex index. |
||||
* @param {UINT} NumVertexIndices - Number of vertices used during this call. |
||||
* @param {UINT} PrimitiveCount - Number of primitives to render. |
||||
* @param {void*} pIndexData - User memory pointer to the index data. |
||||
* @param {D3DFORMAT} IndexDataFormat - The format of the index data. |
||||
* @param {void*} pVertexStreamZeroData - User memory pointer to the vertex data. |
||||
* @param {UINT} VertexStreamZeroStride - The number of bytes of data for each vertex. |
||||
* @returns {bool} True if the call should be blocked, false otherwise. |
||||
* |
||||
* @notes |
||||
* |
||||
* This will only be called if you returned true inside of Direct3DInitialize! |
||||
* This function is called before DrawIndexedPrimitiveUP is called. |
||||
* |
||||
* Plugins can block the call from happening by returning true. |
||||
*/ |
||||
bool Repeat::Direct3DDrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) |
||||
{ |
||||
UNREFERENCED_PARAMETER(PrimitiveType); |
||||
UNREFERENCED_PARAMETER(MinVertexIndex); |
||||
UNREFERENCED_PARAMETER(NumVertexIndices); |
||||
UNREFERENCED_PARAMETER(PrimitiveCount); |
||||
UNREFERENCED_PARAMETER(pIndexData); |
||||
UNREFERENCED_PARAMETER(IndexDataFormat); |
||||
UNREFERENCED_PARAMETER(pVertexStreamZeroData); |
||||
UNREFERENCED_PARAMETER(VertexStreamZeroStride); |
||||
|
||||
return false; |
||||
} |
||||
|
||||
/**
|
||||
* Invoked when the Direct3D device is setting a render state. (SetRenderState) |
||||
* |
||||
* @param {D3DRENDERSTATETYPE} state - The render state to alter. |
||||
* @param {DWORD} value - The new value for the render state. |
||||
* @returns {bool} True if the call should be blocked, false otherwise. |
||||
* |
||||
* @notes |
||||
* |
||||
* This will only be called if you returned true inside of Direct3DInitialize! |
||||
* This function is called before SetRenderState is called. |
||||
* |
||||
* Plugins can block the call from happening by returning true. |
||||
*/ |
||||
bool Repeat::Direct3DSetRenderState(D3DRENDERSTATETYPE State, DWORD Value) |
||||
{ |
||||
UNREFERENCED_PARAMETER(State); |
||||
UNREFERENCED_PARAMETER(Value); |
||||
|
||||
return false; |
||||
} |
||||
|
||||
|
||||
/**
|
||||
* Returns the interface version this plugin was compiled with. |
||||
* |
||||
* @returns {double} The Ashita interface version. |
||||
*/ |
||||
__declspec(dllexport) double __stdcall GetInterfaceVersion(void) |
||||
{ |
||||
return ASHITA_INTERFACE_VERSION; |
||||
} |
||||
|
||||
/**
|
||||
* Creates and populates the plugins information structure. |
||||
* |
||||
* @returns {double} The Ashita interface version. |
||||
*/ |
||||
__declspec(dllexport) void __stdcall CreatePluginInfo(plugininfo_t* info) |
||||
{ |
||||
// Store the pointer from Ashita..
|
||||
g_PluginInfo = info; |
||||
|
||||
// Populate the structure with our plugins information..
|
||||
strcpy_s(info->Author, sizeof(info->Author), "Felgar"); |
||||
strcpy_s(info->Name, sizeof(info->Name), "Repeat"); |
||||
info->InterfaceVersion = ASHITA_INTERFACE_VERSION; |
||||
info->PluginVersion = 3.0f; |
||||
info->Priority = 0; |
||||
} |
||||
|
||||
/**
|
||||
* Creates an instance of the plugins main class. |
||||
* |
||||
* @returns {IPlugin*} The plugin base class instance created by this plugin. |
||||
*/ |
||||
__declspec(dllexport) IPlugin* __stdcall CreatePlugin(void) |
||||
{ |
||||
return (IPlugin*)new Repeat; |
||||
} |
@ -0,0 +1,126 @@
@@ -0,0 +1,126 @@
|
||||
/**
|
||||
* Ashita - Copyright (c) 2014 - 2016 atom0s [atom0s@live.com] |
||||
* |
||||
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. |
||||
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
|
||||
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA. |
||||
* |
||||
* By using Ashita, you agree to the above license and its terms. |
||||
* |
||||
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were |
||||
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor |
||||
* endorses you or your use. |
||||
* |
||||
* Non-Commercial - You may not use the material (Ashita) for commercial purposes. |
||||
* |
||||
* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the |
||||
* modified material. You are, however, allowed to submit the modified works back to the original |
||||
* Ashita project in attempt to have it added to the original project. |
||||
* |
||||
* You may not apply legal terms or technological measures that legally restrict others |
||||
* from doing anything the license permits. |
||||
* |
||||
* No warranties are given. |
||||
*/ |
||||
|
||||
#ifndef __ASHITA_Repeat_H_INCLUDED__ |
||||
#define __ASHITA_Repeat_H_INCLUDED__ |
||||
|
||||
#if defined (_MSC_VER) && (_MSC_VER >= 1020) |
||||
#pragma once |
||||
#endif |
||||
|
||||
/**
|
||||
* Main Ashita ADK Header |
||||
* |
||||
* This is the main header to include while creating Ashita v3 plugins. This header includes |
||||
* various things that are useful to plugins as well as includes all the other ADK files in |
||||
* a single header. Update this path to match where you have Ashita v3 installed to. |
||||
*/ |
||||
#include "C:\Ashita3\plugins\ADK\Ashita.h" |
||||
#include <string> |
||||
#include <thread> |
||||
#include <chrono> |
||||
|
||||
/**
|
||||
* Plugin Information |
||||
* |
||||
* This object holds information specific to this plugin. The CreatePluginInfo exported function |
||||
* uses this object to create information about the plugin which is used internally with Ashita. |
||||
* |
||||
* Please note: Ashita maintains the pointer of this object! Your plugin should never try to delete |
||||
* this object manually! |
||||
*/ |
||||
|
||||
using namespace std; |
||||
|
||||
plugininfo_t* g_PluginInfo = nullptr; |
||||
|
||||
/**
|
||||
* Main Plugin Class Instance |
||||
* |
||||
* The main class the plugin will expose back to Ashita when loaded. |
||||
* This class must inherit from IPlugin in order to be valid! |
||||
* |
||||
* See ExamplePlugin.cpp for more information about the functions in this class. |
||||
*/ |
||||
class Repeat : IPlugin, Ashita::Threading::AS_Thread |
||||
{ |
||||
IAshitaCore* m_AshitaCore; |
||||
ILogManager* m_LogManager; |
||||
uint32_t m_PluginId; |
||||
IDirect3DDevice8* m_Direct3DDevice; |
||||
volatile bool _ispluginrunning; |
||||
volatile bool doJitter; |
||||
volatile bool _debug; |
||||
volatile uint32_t _userdelayinms; |
||||
volatile uint32_t _jitter; |
||||
volatile uint32_t _maxjitter; |
||||
int _tickcount; |
||||
string command; |
||||
|
||||
public: |
||||
// Constructor and Deconstructor
|
||||
Repeat(void); |
||||
~Repeat(void); |
||||
|
||||
public: |
||||
// Plugin Information Callback
|
||||
plugininfo_t GetPluginInfo(void) override; |
||||
void PrintHelp(); |
||||
|
||||
public: |
||||
// Main Initialization and Cleanup Callbacks
|
||||
bool Initialize(IAshitaCore* core, ILogManager* log, uint32_t id) override; |
||||
void Release(void) override; |
||||
|
||||
// Thread Things
|
||||
uint32_t ThreadEntry(void) override; |
||||
|
||||
// Command Parsing
|
||||
bool IsNumber(const char* Input); |
||||
uint32_t GetArg(const char* text, std::string* buffer); |
||||
|
||||
// Chat Manager Callbacks
|
||||
bool HandleCommand(const char* command, int32_t type) override; |
||||
bool HandleIncomingText(int16_t mode, const char* message, int16_t* modifiedMode, char* modifiedMessage, bool blocked) override; |
||||
bool HandleOutgoingText(int32_t type, const char* message, int32_t* modifiedType, char* modifiedMessage, bool blocked) override; |
||||
|
||||
// Packet Manager Callbacks
|
||||
bool HandleIncomingPacket(uint16_t id, uint32_t size, void* data, void* modified, bool blocked) override; |
||||
bool HandleOutgoingPacket(uint16_t id, uint32_t size, void* data, void* modified, bool blocked) override; |
||||
|
||||
// Direct3D Related Callbacks
|
||||
bool Direct3DInitialize(IDirect3DDevice8* device) override; |
||||
void Direct3DRelease(void) override; |
||||
void Direct3DPreRender(void) override; |
||||
void Direct3DRender(void) override; |
||||
bool Direct3DPresent(const RECT* pSourceRect, const RECT* pDestRect, HWND hDestWindowOverride, const RGNDATA* pDirtyRegion) override; |
||||
bool Direct3DDrawPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) override; |
||||
bool Direct3DDrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT minIndex, UINT NumVertices, UINT startIndex, UINT primCount) override; |
||||
bool Direct3DDrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) override; |
||||
bool Direct3DDrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) override; |
||||
bool Direct3DSetRenderState(D3DRENDERSTATETYPE State, DWORD Value) override; |
||||
}; |
||||
|
||||
#endif // __ASHITA_Repeat_H_INCLUDED__
|
Loading…
Reference in new issue