Browse Source

Initial major beta commit.

pull/45/head
atom0s 8 years ago
parent
commit
eb55518d1f
  1. BIN
      Ashita.dll
  2. BIN
      ffxi-bootmod/pol.exe
  3. BIN
      injector.exe
  4. 267
      plugins/ADK/AS_BinaryData.h
  5. 232
      plugins/ADK/AS_CommandParser.h
  6. 103
      plugins/ADK/AS_Event.h
  7. 149
      plugins/ADK/AS_Exception.h
  8. 79
      plugins/ADK/AS_LockableObject.h
  9. 126
      plugins/ADK/AS_Memory.h
  10. 128
      plugins/ADK/AS_Objects.h
  11. 141
      plugins/ADK/AS_Registry.h
  12. 236
      plugins/ADK/AS_Thread.h
  13. 1532
      plugins/ADK/Ashita.h
  14. 1279
      plugins/ADK/d3d8/includes/d3d8.h
  15. 364
      plugins/ADK/d3d8/includes/d3d8caps.h
  16. 1684
      plugins/ADK/d3d8/includes/d3d8types.h
  17. 45
      plugins/ADK/d3d8/includes/d3dx8.h
  18. 563
      plugins/ADK/d3d8/includes/d3dx8core.h
  19. 226
      plugins/ADK/d3d8/includes/d3dx8effect.h
  20. 1215
      plugins/ADK/d3d8/includes/d3dx8math.h
  21. 1757
      plugins/ADK/d3d8/includes/d3dx8math.inl
  22. 760
      plugins/ADK/d3d8/includes/d3dx8mesh.h
  23. 220
      plugins/ADK/d3d8/includes/d3dx8shape.h
  24. 1592
      plugins/ADK/d3d8/includes/d3dx8tex.h
  25. 4417
      plugins/ADK/d3d8/includes/dinput.h
  26. 100
      plugins/ADK/d3d8/includes/dxerr8.h
  27. 240
      plugins/ADK/d3d8/includes/dxfile.h
  28. BIN
      plugins/ADK/d3d8/lib/DxErr8.lib
  29. BIN
      plugins/ADK/d3d8/lib/d3d8.lib
  30. BIN
      plugins/ADK/d3d8/lib/d3dx8.lib
  31. BIN
      plugins/ADK/d3d8/lib/dxguid.lib
  32. 204
      plugins/ADK/ffxi/entity.h
  33. 659
      plugins/ADK/ffxi/enums.h
  34. 92
      plugins/ADK/ffxi/inventory.h
  35. 84
      plugins/ADK/ffxi/party.h
  36. 193
      plugins/ADK/ffxi/player.h
  37. 93
      plugins/ADK/ffxi/target.h
  38. 1385
      plugins/ADK/imgui.h
  39. 80
      plugins/ADK/newIDirectInputDevice8A.h

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Ashita.dll

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ffxi-bootmod/pol.exe

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injector.exe

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267
plugins/ADK/AS_BinaryData.h

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/**
* Ashita - Copyright (c) 2014 - 2016 atom0s [atom0s@live.com]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Ashita, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Ashita project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
*/
#ifndef __ASHITA_AS_BINARYDATA_H_INCLUDED__
#define __ASHITA_AS_BINARYDATA_H_INCLUDED__
#if defined (_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
/**
* Credits to the original ProjectXI team for these functions which is where they have
* originated from. (See CBasePacket of the ProjectXI source code base.)
*/
namespace Ashita
{
class BinaryData
{
public:
/**
* Packs data into the given buffer. (Big Endian)
*/
static uint32_t PackBitsBE(uint8_t* data, uint64_t value, uint32_t offset, uint8_t len)
{
return PackBitsBE(data, value, 0, offset, len);
}
/**
* Packs data into the given buffer. (Big Endian)
*/
static uint32_t PackBitsBE(uint8_t* data, uint64_t value, uint32_t byteOffset, uint32_t bitOffset, uint8_t len)
{
byteOffset += bitOffset >> 3;
bitOffset %= 8;
auto bitmask = (uint64_t)0xFFFFFFFFFFFFFFFFLL;
bitmask >>= 64 - len;
bitmask <<= bitOffset;
value <<= bitOffset;
value &= bitmask;
bitmask ^= 0xFFFFFFFFFFFFFFFFLL;
if (len + bitOffset <= 8)
{
auto dataPointer = (uint8_t*)&data[byteOffset];
auto bitmaskUC = (uint8_t)bitmask;
auto valueUC = (uint8_t)value;
*dataPointer &= bitmaskUC;
*dataPointer |= valueUC;
}
else if (len + bitOffset <= 16)
{
auto dataPointer = (uint16_t*)&data[byteOffset];
auto bitmaskUC = (uint16_t)bitmask;
auto valueUC = (uint16_t)value;
*dataPointer &= bitmaskUC;
*dataPointer |= valueUC;
}
else if (len + bitOffset <= 32)
{
auto dataPointer = (uint32_t*)&data[byteOffset];
auto bitmaskUC = (uint32_t)bitmask;
auto valueUC = (uint32_t)value;
*dataPointer &= bitmaskUC;
*dataPointer |= valueUC;
}
else if (len + bitOffset <= 64)
{
auto dataPointer = (uint64_t*)&data[byteOffset];
*dataPointer &= bitmask;
*dataPointer |= value;
}
else
{
// We should not get here.. an error occurred..
// data size > 64bits
}
return (byteOffset << 3) + bitOffset + len;
}
/**
* Unpacks data from the given buffer. (Big Endian)
*/
static uint64_t UnpackBitsBE(uint8_t* data, uint32_t offset, uint8_t len)
{
return UnpackBitsBE(data, 0, offset, len);
}
/**
* Unpacks data from the given buffer. (Big Endian)
*/
static uint64_t UnpackBitsBE(uint8_t* data, uint32_t byteOffset, uint32_t bitOffset, uint8_t len)
{
byteOffset += (bitOffset >> 3);
bitOffset %= 8;
uint64_t retVal;
auto bitmask = (uint64_t)0xFFFFFFFFFFFFFFFFLL;
bitmask >>= (64 - len);
bitmask <<= bitOffset;
if (len + bitOffset <= 8)
{
auto dataPointer = (uint8_t*)&data[byteOffset];
retVal = (*dataPointer&(uint8_t)bitmask) >> bitOffset;
}
else if (len + bitOffset <= 16)
{
auto dataPointer = (uint16_t*)&data[byteOffset];
retVal = (*dataPointer&(uint16_t)bitmask) >> bitOffset;
}
else if (len + bitOffset <= 32)
{
auto dataPointer = (uint32_t*)&data[byteOffset];
retVal = (*dataPointer&(uint32_t)bitmask) >> bitOffset;
}
else if (len + bitOffset <= 64)
{
auto dataPointer = (uint64_t*)&data[byteOffset];
retVal = (*dataPointer&(uint64_t)bitmask) >> bitOffset;
}
else
{
// We should not get here.. an error occurred..
// data size > 64bits
return 0;
}
return retVal;
}
/**
* Packs data into the given buffer. (Little Endian)
*/
static uint32_t PackBitsLE(uint8_t* data, uint64_t value, uint32_t offset, uint8_t len)
{
return PackBitsLE(data, value, 0, offset, len);
}
/**
* Packs data into the given buffer. (Little Endian)
*/
static uint32_t PackBitsLE(uint8_t* data, uint64_t value, uint32_t byteOffset, uint32_t bitOffset, uint8_t len)
{
byteOffset += bitOffset >> 3;
bitOffset %= 8;
uint8_t bytesNeeded;
if (bitOffset + len <= 8)
bytesNeeded = 1;
else if (bitOffset + len <= 16)
bytesNeeded = 2;
else if (bitOffset + len <= 32)
bytesNeeded = 4;
else if (bitOffset + len <= 64)
bytesNeeded = 8;
else
{
// We should not get here.. an error occurred..
// data size > 64bits
return 0;
}
auto modifieddata = new uint8_t[bytesNeeded];
for (uint8_t curByte = 0; curByte < bytesNeeded; ++curByte)
{
modifieddata[curByte] = data[byteOffset + (bytesNeeded - 1) - curByte];
}
int newBitOffset = (bytesNeeded << 3) - (bitOffset + len);
PackBitsBE(&modifieddata[0], value, 0, newBitOffset, len);
for (uint8_t curByte = 0; curByte < bytesNeeded; ++curByte)
{
data[byteOffset + (bytesNeeded - 1) - curByte] = modifieddata[curByte];
}
if (modifieddata)
delete[] modifieddata;
return (byteOffset << 3) + bitOffset + len;
}
/**
* Unpacks data from the given buffer. (Little Endian)
*/
static uint64_t UnpackBitsLE(uint8_t* data, uint32_t offset, uint8_t len)
{
return UnpackBitsLE(data, 0, offset, len);
}
/**
* Unpacks data from the given buffer. (Little Endian)
*/
static uint64_t UnpackBitsLE(uint8_t* data, uint32_t byteOffset, uint32_t bitOffset, uint8_t len)
{
byteOffset += bitOffset >> 3;
bitOffset %= 8;
uint8_t bytesNeeded;
if (bitOffset + len <= 8)
bytesNeeded = 1;
else if (bitOffset + len <= 16)
bytesNeeded = 2;
else if (bitOffset + len <= 32)
bytesNeeded = 4;
else if (bitOffset + len <= 64)
bytesNeeded = 8;
else
{
// We should not get here.. an error occurred..
// data size > 64bits
return 0;
}
uint64_t retVal;
auto modifieddata = new uint8_t[bytesNeeded];
for (uint8_t curByte = 0; curByte < bytesNeeded; ++curByte)
{
modifieddata[curByte] = data[byteOffset + (bytesNeeded - 1) - curByte];
}
if (bytesNeeded == 1)
{
uint8_t bitmask = 0xFF >> bitOffset;
retVal = (modifieddata[0] & bitmask) >> (8 - (len + bitOffset));
}
else
{
int newBitOffset = (bytesNeeded * 8) - (bitOffset + len);
retVal = UnpackBitsBE(&modifieddata[0], 0, newBitOffset, len);
}
if (modifieddata)
delete[] modifieddata;
return retVal;
}
};
}; // Ashita
#endif // __ASHITA_AS_BINARYDATA_H_INCLUDED__

232
plugins/ADK/AS_CommandParser.h

@ -0,0 +1,232 @@
/**
* Ashita - Copyright (c) 2014 - 2016 atom0s [atom0s@live.com]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Ashita, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Ashita project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
*/
#ifndef __ASHITA_AS_COMMANDPARSER_H_INCLUDED__
#define __ASHITA_AS_COMMANDPARSER_H_INCLUDED__
#if defined (_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
#include <Windows.h>
#include <vector>
// Helper Macros
#define HANDLECOMMAND_GA(arg1, arg2, arg3, arg4, arg5, arg6, ...) arg6
#define HANDLECOMMAND_01(a) Ashita::CommandParser::__command_parse(args[0].c_str(), a)
#define HANDLECOMMAND_02(a, b) Ashita::CommandParser::__command_parse(args[0].c_str(), a, b)
#define HANDLECOMMAND_03(a, b, c) Ashita::CommandParser::__command_parse(args[0].c_str(), a, b, c)
#define HANDLECOMMAND_04(a, b, c, d) Ashita::CommandParser::__command_parse(args[0].c_str(), a, b, c, d)
#define HANDLECOMMAND_05(a, b, c, d, e) Ashita::CommandParser::__command_parse(args[0].c_str(), a, b, c, d, e)
#define HANDLECOMMAND_CC(...) HANDLECOMMAND_GA(__VA_ARGS__, HANDLECOMMAND_05, HANDLECOMMAND_04, HANDLECOMMAND_03, HANDLECOMMAND_02, HANDLECOMMAND_01,)
#define HANDLECOMMAND(...) if(args.size() > 0 && HANDLECOMMAND_CC(__VA_ARGS__)(__VA_ARGS__))
namespace Ashita
{
namespace CommandParser
{
/**
* Compares a command to a subarg to determine if they match.
*
* @param {const char*} cmd - The command to compare against
* @param {const char*} arg1 - The argument to compare to.
* @returns {bool} True if matches, false otherwise.
*/
static bool __forceinline __command_cmp(const char* cmd, const char* arg1)
{
if (cmd == nullptr || arg1 == nullptr)
return false;
return (_stricmp(cmd, arg1) == 0);
}
/**
* Compares a command to a subarg to determine if they match.
*
* @param {const char*} cmd - The command to compare against
* @param {const char*} arg1 - The argument to compare to.
* @returns {bool} True if matches, false otherwise.
*/
template<typename T>
static bool __command_parse(T cmd, T arg1)
{
return __command_cmp(cmd, arg1);
}
/**
* Compares a command to subargs to determine if either match.
*
* @param {const char*} cmd - The command to compare against
* @param {const char*} arg1 - The argument to compare to.
* @param {const char*} arg2 - The argument to compare to.
* @returns {bool} True if matches, false otherwise.
*/
template<typename T>
static bool __command_parse(T cmd, T arg1, T arg2)
{
return __command_cmp(cmd, arg1) || __command_cmp(cmd, arg2);
}
/**
* Compares a command to subargs to determine if either match.
*
* @param {const char*} cmd - The command to compare against
* @param {const char*} arg1 - The argument to compare to.
* @param {const char*} arg2 - The argument to compare to.
* @param {const char*} arg3 - The argument to compare to.
* @returns {bool} True if matches, false otherwise.
*/
template<typename T>
static bool __command_parse(T cmd, T arg1, T arg2, T arg3)
{
return __command_cmp(cmd, arg1) || __command_cmp(cmd, arg2) || __command_cmp(cmd, arg3);
}
/**
* Compares a command to subargs to determine if either match.
*
* @param {const char*} cmd - The command to compare against
* @param {const char*} arg1 - The argument to compare to.
* @param {const char*} arg2 - The argument to compare to.
* @param {const char*} arg3 - The argument to compare to.
* @param {const char*} arg4 - The argument to compare to.
* @returns {bool} True if matches, false otherwise.
*/
template<typename T>
static bool __command_parse(T cmd, T arg1, T arg2, T arg3, T arg4)
{
return __command_cmp(cmd, arg1) || __command_cmp(cmd, arg2) || __command_cmp(cmd, arg3) || __command_cmp(cmd, arg4);
}
/**
* Compares a command to subargs to determine if either match.
*
* @param {const char*} cmd - The command to compare against
* @param {const char*} arg1 - The argument to compare to.
* @param {const char*} arg2 - The argument to compare to.
* @param {const char*} arg3 - The argument to compare to.
* @param {const char*} arg4 - The argument to compare to.
* @param {const char*} arg5 - The argument to compare to.
* @returns {bool} True if matches, false otherwise.
*/
template<typename T>
static bool __command_parse(T cmd, T arg1, T arg2, T arg3, T arg4, T arg5)
{
return __command_cmp(cmd, arg1) || __command_cmp(cmd, arg2) || __command_cmp(cmd, arg3) || __command_cmp(cmd, arg4) || __command_cmp(cmd, arg5);
}
}; // namespace CommandParser
namespace Commands
{
/**
* Determines if the given character is a space character.
* (Used to avoid CRT asserts.)
*
* @param {char} c - The character to check.
* @returns {bool} True if a space char, false otherwise.
*/
static __forceinline bool _isspace(char c)
{
auto num = (int32_t)c;
// Checks for the following: ' ', \t \n \v \f \r
if (num == 0x20 || num == 0x09 || num == 0x0A || num == 0x0B || num == 0x0C || num == 0x0D)
return true;
return false;
}
/**
* Obtains the command arguments from the given raw command.
*
* @param {const char*} command - The command to parse for arguments.
* @param {std::vector} args - The return vector to hold the found arguments.
* @returns {uint32_t} The number of arguments parsed from the command.
*/
static uint32_t GetCommandArgs(const char* command, std::vector<std::string>* args)
{
// The current parsing state we are in..
enum { NONE, IN_WORD, IN_STRING } state = NONE;
char currentArgument[255] = { 0 };
auto p = command;
char *pStart = nullptr;
// Walk the string to locate arguments..
for (; *p != 0; ++p)
{
// Obtain the current character..
auto currChar = (char)*p;
// Handle the current state..
switch (state)
{
case NONE:
if (Ashita::Commands::_isspace(currChar))
continue;
if (currChar == '"')
{
state = IN_STRING;
pStart = (char*)p + 1;
continue;
}
state = IN_WORD;
pStart = (char*)p;
continue;
case IN_STRING:
if (currChar == '"')
{
strncpy_s(currentArgument, pStart, p - pStart);
args->push_back(std::string(currentArgument));
state = NONE;
pStart = nullptr;
}
continue;
case IN_WORD:
if (Ashita::Commands::_isspace(currChar))
{
strncpy_s(currentArgument, pStart, p - pStart);
args->push_back(std::string(currentArgument));
state = NONE;
pStart = nullptr;
}
continue;
}
}
// Add any left-over words..
if (pStart != nullptr)
{
strncpy_s(currentArgument, pStart, p - pStart);
args->push_back(std::string(currentArgument));
}
// Return the number of found arguments..
return args->size();
}
}; // namespace Commands
}; // namespace Ashita
#endif // __ASHITA_AS_COMMANDPARSER_H_INCLUDED__

103
plugins/ADK/AS_Event.h

@ -0,0 +1,103 @@
/**
* Ashita - Copyright (c) 2014 - 2016 atom0s [atom0s@live.com]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Ashita, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Ashita project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
*/
#ifndef __ASHITA_AS_EVENT_H_INCLUDED__
#define __ASHITA_AS_EVENT_H_INCLUDED__
#if defined (_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
#include <Windows.h>
namespace Ashita
{
namespace Threading
{
class AS_Event
{
HANDLE m_EventHandle;
public:
/**
* Constructor and Deconstructor
*/
explicit AS_Event(bool manualReset = true)
{
this->m_EventHandle = ::CreateEvent(nullptr, manualReset, FALSE, nullptr);
}
virtual AS_Event::~AS_Event(void)
{
if (this->m_EventHandle != nullptr)
::CloseHandle(this->m_EventHandle);
this->m_EventHandle = nullptr;
}
public:
/**
* Resets the event to its default state.
*
* @returns {bool} True on success, false otherwise.
*/
bool Reset(void)
{
return ::ResetEvent(this->m_EventHandle) ? true : false;
}
/**
* Raises the events signal.
*
* @returns {bool} True on success, false otherwise.
*/
bool Raise(void)
{
return (::SetEvent(this->m_EventHandle) ? true : false);
}
/**
* Determines if the event is signaled.
*
* @returns {bool} True on success, false otherwise.
*/
bool IsSignaled(void) const
{
return (::WaitForSingleObject(this->m_EventHandle, 0) == WAIT_OBJECT_0);
}
/**
* Waits for the event to be signaled.
*
* @param {uint32_t} milliseconds - The amount of time, in milliseconds, to wait.
* @returns {bool} True on success, false otherwise.
*/
bool WaitForEvent(uint32_t milliseconds) const
{
return (::WaitForSingleObject(this->m_EventHandle, milliseconds) == WAIT_OBJECT_0);
}
};
}; // namespace Threading
}; // namespace Ashita
#endif // __ASHITA_AS_EVENT_H_INCLUDED__

149
plugins/ADK/AS_Exception.h

@ -0,0 +1,149 @@
/**
* Ashita - Copyright (c) 2014 - 2016 atom0s [atom0s@live.com]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Ashita, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Ashita project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
*/
#ifndef __ASHITA_AS_EXCEPTION_H_INCLUDED__
#define __ASHITA_AS_EXCEPTION_H_INCLUDED__
#if defined (_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
#include <Windows.h>
#include <eh.h>
// Missing Status Code Defines
#ifndef STATUS_POSSIBLE_DEADLOCK
#define STATUS_POSSIBLE_DEADLOCK 0xC0000194
#endif
// Macro For Handling Exception Cases
#define CASE(Exception) \
case Exception: \
this->m_Exception = #Exception; \
break;
namespace Ashita
{
namespace Exception
{
class AS_Exception
{
uint32_t m_ExceptionId;
const char* m_Exception;
public:
/**
* Constructor and Deconstructor
*/
explicit AS_Exception(uint32_t id)
: m_ExceptionId(id)
, m_Exception(nullptr)
{
switch (this->m_ExceptionId)
{
CASE(EXCEPTION_ACCESS_VIOLATION);
CASE(EXCEPTION_ARRAY_BOUNDS_EXCEEDED);
CASE(EXCEPTION_BREAKPOINT);
CASE(EXCEPTION_DATATYPE_MISALIGNMENT);
CASE(EXCEPTION_FLT_DENORMAL_OPERAND);
CASE(EXCEPTION_FLT_DIVIDE_BY_ZERO);
CASE(EXCEPTION_FLT_INEXACT_RESULT);
CASE(EXCEPTION_FLT_INVALID_OPERATION);
CASE(EXCEPTION_FLT_OVERFLOW);
CASE(EXCEPTION_FLT_STACK_CHECK);
CASE(EXCEPTION_FLT_UNDERFLOW);
CASE(EXCEPTION_GUARD_PAGE);
CASE(EXCEPTION_ILLEGAL_INSTRUCTION);
CASE(EXCEPTION_IN_PAGE_ERROR);
CASE(EXCEPTION_INT_DIVIDE_BY_ZERO);
CASE(EXCEPTION_INT_OVERFLOW);
CASE(EXCEPTION_INVALID_DISPOSITION);
CASE(EXCEPTION_INVALID_HANDLE);
CASE(EXCEPTION_NONCONTINUABLE_EXCEPTION);
CASE(EXCEPTION_POSSIBLE_DEADLOCK);
CASE(EXCEPTION_PRIV_INSTRUCTION);
CASE(EXCEPTION_SINGLE_STEP);
CASE(EXCEPTION_STACK_OVERFLOW);
default:
this->m_Exception = "Unknown exception occurred.";
break;
}
}
~AS_Exception(void) { }
public:
/**
* Returns the exception id of the current wrapped exception.
*
* @returns {uint32_t} The exception id.
*/
uint32_t GetExceptionId(void) const
{
return this->m_ExceptionId;
}
const char* GetException(void) const
{
return this->m_Exception;
}
};
class ScopedTranslator
{
_se_translator_function m_Function;
public:
/**
* Constructor and Deconstructor
*/
ScopedTranslator(void)
{
this->m_Function = ::_set_se_translator(&ScopedTranslator::ScopedTranslatorFunc);
}
~ScopedTranslator(void)
{
if (this->m_Function != nullptr)
::_set_se_translator(this->m_Function);
this->m_Function = nullptr;
}
private:
/**
* Exception translation function used to convert a C structured exception to a C++ typed exception.
* (Used to wrap the exception into our custom exception object.)
*
* @param {uint32_t} id - The id of the exception being wrapped.
* @param {EXCEPTION_POINTERS*} pointers - The pointer information of the exception being handled.
*/
static void ScopedTranslatorFunc(uint32_t id, struct _EXCEPTION_POINTERS* pointers)
{
UNREFERENCED_PARAMETER(pointers);
throw AS_Exception(id);
}
};
}; // namespace Exception
}; // namespace Ashita
#endif // __ASHITA_AS_EXCEPTION_H_INCLUDED__

79
plugins/ADK/AS_LockableObject.h

@ -0,0 +1,79 @@
/**
* Ashita - Copyright (c) 2014 - 2016 atom0s [atom0s@live.com]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Ashita, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Ashita project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
*/
#ifndef __ASHITA_AS_LOCKABLEOBJECT_H_INCLUDED__
#define __ASHITA_AS_LOCKABLEOBJECT_H_INCLUDED__
#if defined (_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
#include <Windows.h>
namespace Ashita
{
namespace Threading
{
class AS_LockableObject
{
CRITICAL_SECTION m_CriticalSection;
// Delete the copy constructor.
AS_LockableObject(const AS_LockableObject& obj) = delete;
public:
/**
* Constructor and Deconstructor
*/
AS_LockableObject(void)
{
::InitializeCriticalSection(&this->m_CriticalSection);
}
virtual AS_LockableObject::~AS_LockableObject(void)
{
::DeleteCriticalSection(&this->m_CriticalSection);
}
public:
/**
* Locks the object for exclusive usage.
*/
void Lock(void)
{
::EnterCriticalSection(&this->m_CriticalSection);
}
/**
* Unlocks the object from exclusive usage.
*/
void Unlock(void)
{
::LeaveCriticalSection(&this->m_CriticalSection);
}
};
}; // namespace Threading
}; // namespace Ashita
#endif // __ASHITA_AS_LOCKABLEOBJECT_H_INCLUDED__

126
plugins/ADK/AS_Memory.h

@ -0,0 +1,126 @@
/**
* Ashita - Copyright (c) 2014 - 2016 atom0s [atom0s@live.com]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Ashita, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Ashita project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
*/
#ifndef __ASHITA_AS_MEMORY_H_INCLUDED__
#define __ASHITA_AS_MEMORY_H_INCLUDED__
#if defined (_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
#include <Windows.h>
#include <algorithm>
#include <sstream>
#include <vector>
namespace Ashita
{
class Memory
{
public:
/**
* Locates a pattern of data within a large block of memory.
*
* @param {std::vector} data - The data to scan for the pattern within.
* @param {uintptr_t} baseAddress - The base address to add to the offset when the pattern is found.
* @param {const char*} pattern - The pattern to scan for.
* @param {uintptr_t} offset - The offset to add after the pattern has been found.
* @param {uintptr_t} count - The result count to use if the pattern is found multiple times.
* @returns {uintptr_t} The address where the pattern was located, 0 otherwise.
*/
static uintptr_t FindPattern(std::vector<uint8_t> data, uintptr_t baseAddress, const char* pattern, uintptr_t offset, uintptr_t count)
{
// Ensure the incoming pattern is properly aligned..
if (strlen(pattern) % 2 > 0)
return 0;
// Convert the pattern to a vector of data..
std::vector<std::pair<uint8_t, bool>> vpattern;
for (size_t x = 0, y = strlen(pattern) / 2; x < y; x++)
{
// Obtain the current byte..
std::stringstream stream(std::string(pattern + (x * 2), 2));
// Check if this is a wildcard..
if (stream.str() == "??")
vpattern.push_back(std::make_pair(00, false));
else
{
auto byte = strtol(stream.str().c_str(), nullptr, 16);
vpattern.push_back(std::make_pair((uint8_t)byte, true));
}
}
auto scanStart = data.begin();
auto result = (uintptr_t)0;
while (true)
{
// Search for the pattern..
auto ret = std::search(scanStart, data.end(), vpattern.begin(), vpattern.end(),
[&](uint8_t curr, std::pair<uint8_t, bool> currPattern)
{
return (!currPattern.second) || curr == currPattern.first;
});
// Did we find a match..
if (ret != data.end())
{
// If we hit the usage count, return the result..
if (result == count || count == 0)
return (std::distance(data.begin(), ret) + baseAddress) + offset;
// Increment the found count and scan again..
++result;
scanStart = ++ret;
}
else
break;
}
return 0;
}
/**
* Obtains the calling module handle for the given address.
*
* @param {uintptr_t} returnAddress - The address to locate the module owner of.
* @returns {HMODULE} The module handle if found, nullptr otherwise.
*/
static HMODULE __stdcall GetCallingModule(uintptr_t returnAddress)
{
if (returnAddress == 0)
return nullptr;
MEMORY_BASIC_INFORMATION mbi = { 0 };
if (::VirtualQuery((LPCVOID)returnAddress, &mbi, sizeof(MEMORY_BASIC_INFORMATION)) == sizeof(MEMORY_BASIC_INFORMATION))
return (HMODULE)mbi.AllocationBase;
return nullptr;
}
};
}; // namespace Ashita
#endif // __ASHITA_AS_MEMORY_H_INCLUDED__

128
plugins/ADK/AS_Objects.h

@ -0,0 +1,128 @@
/**
* Ashita - Copyright (c) 2014 - 2016 atom0s [atom0s@live.com]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Ashita, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Ashita project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
*/
#ifndef __ASHITA_AS_OBJECTS_H_INCLUDED__
#define __ASHITA_AS_OBJECTS_H_INCLUDED__
#if defined (_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
#include <Windows.h>
namespace Ashita
{
typedef struct tagAS_Rect
{
uint32_t x, y, w, h;
tagAS_Rect(void)
: x(0), y(0), w(0), h(0)
{ }
tagAS_Rect(uint32_t nW, uint32_t nH)
: x(0), y(0), w(nW), h(nH)
{ }
tagAS_Rect(uint32_t nX, uint32_t nY, uint32_t nW, uint32_t nH)
: x(nX), y(nY), w(nW), h(nH)
{ }
explicit tagAS_Rect(const RECT& r)
: x(r.left), y(r.top), w(r.right - r.left), h(r.bottom - r.top)
{ }
// Assignment operator overload.
tagAS_Rect operator= (const tagAS_Rect& r)
{
this->x = r.x;
this->y = r.y;
this->w = r.w;
this->h = r.h;
return *this;
}
// Addition operator overload.
tagAS_Rect operator+ (const tagAS_Rect& r)
{
this->x += r.x;
this->y += r.y;
this->w += r.w;
this->h += r.h;
return *this;
}
// Subtraction operator overload.
tagAS_Rect operator- (const tagAS_Rect& r)
{
this->x -= r.x;
this->y -= r.y;
this->w -= r.w;
this->h -= r.h;
return *this;
}
// Equality operator overload.
bool operator== (const tagAS_Rect& r) const
{
return this->x == r.x && this->y == r.y && this->w == r.w && this->h == r.h;
}
// Non-Equality opreator overload.
bool operator!= (const tagAS_Rect& r) const
{
return !(*this == r);
}
} asrect_t;
typedef struct tagAS_WindowInfo
{
HWND Hwnd;
uint32_t Style;
uint32_t StyleEx;
asrect_t WindowRect;
tagAS_WindowInfo(void)
: Hwnd(nullptr), Style(0), StyleEx(0), WindowRect(0, 0, 0, 0)
{ }
tagAS_WindowInfo(HWND hWnd, uint32_t dwStyle, uint32_t dwStyleEx, int32_t x, int32_t y, int32_t w, int32_t h)
: Hwnd(hWnd), Style(dwStyle), StyleEx(dwStyleEx), WindowRect(x, y, w, h)
{ }
/**
* Resets the window information class.
*/
void Reset(void)
{
this->Hwnd = nullptr;
this->Style = 0;
this->StyleEx = 0;
this->WindowRect.x = 0;
this->WindowRect.y = 0;
this->WindowRect.w = 0;
this->WindowRect.h = 0;
}
} aswindowinfo_t;
}; // namespace Ashita
#endif // __ASHITA_AS_OBJECTS_H_INCLUDED__

141
plugins/ADK/AS_Registry.h

@ -0,0 +1,141 @@
/**
* Ashita - Copyright (c) 2014 - 2016 atom0s [atom0s@live.com]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Ashita, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Ashita project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
*/
#ifndef __ASHITA_AS_REGISTRY_H_INCLUDED__
#define __ASHITA_AS_REGISTRY_H_INCLUDED__
#if defined (_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
#include <Windows.h>
namespace Ashita
{
/**
* Language Id Enumeration
*/
enum class LanguageId : uint32_t {
Default = 0,
Japanese = 1,
English = 2,
European = 3
};
/**
* Install Path Id Enumeration
*/
enum class SquareEnixEntity : uint32_t {
PlayOnline = 0,
FinalFantasyXI = 1,
FinalFantasyXI_TestClient = 2,
TetraMaster = 3
};
class Registry
{
public:
/**
* Obtains the install path for the given Square Enix entity.
*
* @param {LanguageId} langId - The language id to use for looking up the proper registry key parent.
* @param {SquareEnixEntity} entity - The Square Enix entity id to lookup.
* @param {LPSTR} buffer - The output buffer to hold the path.
* @param {uint32_t} - The maximum size of the buffer.
* @returns {bool} True on success, false otherwise.
*/
static bool GetInstallPath(LanguageId langId, SquareEnixEntity entity, LPSTR buffer, uint32_t bufferSize)
{
// Ensure the language id is within a valid range..
if ((uint32_t)langId < 0 || (uint32_t)langId > 4)
return false;
const char languageTags[4][255] = { "US", "", "US", "EU" };
const char installFolder[4][255] = { "1000", "0001", "0015", "0002" };
// Build the registry key to read from..
char registryPath[MAX_PATH] = { 0 };
sprintf_s(registryPath, MAX_PATH, "SOFTWARE\\PlayOnline%s\\InstallFolder", languageTags[(uint32_t)langId]);
// Open the key for reading..
HKEY key = nullptr;
if (!(::RegOpenKeyExA(HKEY_LOCAL_MACHINE, registryPath, 0, KEY_QUERY_VALUE | KEY_WOW64_32KEY, &key) == ERROR_SUCCESS))
return false;
// Read the install path from the registry..
char installPath[MAX_PATH] = { 0 };
DWORD size = MAX_PATH;
DWORD type = REG_DWORD;
if (!(::RegQueryValueExA(key, installFolder[(uint32_t)entity], nullptr, &type, (LPBYTE)installPath, &size) == ERROR_SUCCESS))
{
::RegCloseKey(key);
return false;
}
::RegCloseKey(key);
// Ensure our buffer is large enough..
if (strlen(installPath) > bufferSize)
return false;
memcpy_s(buffer, bufferSize, installPath, size);
return true;
}
/**
* Sets a value in the registry.
*
* @param {LanguageId} langId - The language id to use for writing to the proper registry key parent.
* @param {const char*} parent - The inner parent that holds the key we want to write to.
* @param {const char*} keyName - The key name to write the value to.
* @param {uint32_t} value - The value to write to the key.
* @returns {bool} True on success, false otherwise.
*/
static bool SetValue(LanguageId langId, const char* parent, const char* keyName, uint32_t value)
{
// Ensure the language id is within a valid range..
if ((uint32_t)langId < 0 || (uint32_t)langId > 4)
return false;
const char languageTags[4][255] = { "US", "", "US", "EU" };
// Build the registry key to read from..
char registryPath[MAX_PATH] = { 0 };
sprintf_s(registryPath, MAX_PATH, "SOFTWARE\\PlayOnline%s\\%s", languageTags[(uint32_t)langId], parent);
// Open the key for writing..
HKEY key = nullptr;
if (!(::RegOpenKeyExA(HKEY_LOCAL_MACHINE, registryPath, 0, KEY_WRITE | KEY_QUERY_VALUE | KEY_WOW64_32KEY, &key) == ERROR_SUCCESS))
return false;
// Write the value..
auto ret = ::RegSetValueExA(key, keyName, NULL, REG_DWORD, (LPBYTE)&value, sizeof(DWORD));
::RegCloseKey(key);
return ret == ERROR_SUCCESS;
}
};
}; // namespace Ashita
#endif // __ASHITA_AS_REGISTRY_H_INCLUDED__

236
plugins/ADK/AS_Thread.h

@ -0,0 +1,236 @@
/**
* Ashita - Copyright (c) 2014 - 2016 atom0s [atom0s@live.com]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Ashita, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Ashita project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
*/
#ifndef __ASHITA_AS_THREAD_H_INCLUDED__
#define __ASHITA_AS_THREAD_H_INCLUDED__
#if defined (_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
#include <Windows.h>
#include "AS_Event.h"
namespace Ashita
{
namespace Threading
{
/**
* Thread Priority Enumeration
*/
enum class ThreadPriority : int32_t {
Lowest = -2,
BelowNormal = -1,
Normal = 0,
AboveNormal = 1,
Highest = 2
};
class AS_Thread
{
HANDLE m_ThreadHandle;
uint32_t m_ThreadId;
AS_Event m_StartEvent;
AS_Event m_EndEvent;
public:
AS_Thread(void)
: m_ThreadHandle(nullptr)
, m_ThreadId(0)
, m_StartEvent(true)
, m_EndEvent(true)
{ }
virtual ~AS_Thread(void)
{
if (this->m_ThreadHandle != nullptr)
this->Stop();
}
public:
/**
* Thread entry function the inheriting class must implement.
*
* @returns {uint32_t} The thread functions return value.
*/
virtual uint32_t ThreadEntry(void) = 0;
public:
/**
* Thread entry function used to signal the thread and run the inheriting
* classes thread entry function.
*
* @returns {uint32_t} The thread functions return value.
*/
uint32_t InternalEntry(void)
{
if (this->IsTerminated())
return 0;
this->m_EndEvent.Reset();
::Sleep(10);
this->m_StartEvent.Raise();
return this->ThreadEntry();
}
/**
* Starts the thread.
*/
void Start()
{
this->m_StartEvent.Reset();
this->m_ThreadHandle = ::CreateThread(nullptr, 0, (LPTHREAD_START_ROUTINE)ThreadCallback, (LPVOID)this, 0, (LPDWORD)&this->m_ThreadId);
}
/**
* Stops the thread.
*/
void Stop(void)
{
this->RaiseEnd();
if (this->WaitForFinish(INFINITE))
{
::CloseHandle(this->m_ThreadHandle);
this->m_ThreadHandle = nullptr;
this->m_ThreadId = 0;
}
}
/**
* Waits the given amount of milliseconds for the thread handle to signal.
*
* @param {uint32_t} milliseconds - The amount of time, in milliseconds, to wait.
* @returns {uint32_t} True on success, false otherwise.
*/
bool WaitForFinish(uint32_t milliseconds = INFINITE) const
{
if (this->m_ThreadHandle == nullptr)
return false;
return ::WaitForSingleObject(this->m_ThreadHandle, milliseconds) != WAIT_TIMEOUT;
}
/**
* Sets the threads priority.
*
* @param {ThreadPriority} p - The thread priority to set the thread to.
*/
void SetPriority(ThreadPriority p) const
{
if (this->m_ThreadHandle != nullptr)
::SetThreadPriority(this->m_ThreadHandle, (int32_t)p);
}
/**
* Gets the threads priority.
*
* @returns {ThreadPriority} The threads priority.
*/
ThreadPriority GetPriority(void) const
{
if (this->m_ThreadHandle == nullptr)
return (ThreadPriority)0;
return (ThreadPriority)::GetThreadPriority(this->m_ThreadHandle);
}
/**
* Signals the end event telling the thread it should stop.
*/
void RaiseEnd(void)
{
this->m_EndEvent.Raise();
}
/**
* Resets the end event signal.
*/
void ResetEnd(void)
{
this->m_EndEvent.Reset();
}
/**
* Returns if the thread has been terminated or not.
*
* @returns {bool} True if the thread is terminated, false otherwise.
*/
bool IsTerminated(void) const
{
return this->m_EndEvent.IsSignaled();
}
public:
/**
* Returns the threads handle.
*
* @returns {HANDLE} This threads handle.
*/
HANDLE GetHandle(void) const { return this->m_ThreadHandle; }
/**
* Returns the threads id.
*
* @returns {uint32_t} This threads id.
*/
uint32_t GetId(void) const { return this->m_ThreadId; }
/**
* Returns the threads exit code.
*
* @returns {uint32_t} This threads exit code.
*/
uint32_t GetExitCode(void) const
{
if (this->m_ThreadHandle == nullptr)
return 0;
uint32_t exitCode = 0;
::GetExitCodeThread(this->m_ThreadHandle, (LPDWORD)&exitCode);
return exitCode;
}
private:
/**
* Internal thread callback to invoke the inheriting objects thread handler.
*
* @param {LPVOID} param - The AS_Thread object passed to this callback.
* @returns {uint32_t} The internal threads return value, 0 otherwise.
*/
static uint32_t __stdcall ThreadCallback(LPVOID param)
{
auto thread = (AS_Thread*)param;
if (thread != nullptr)
return thread->InternalEntry();
return 0;
}
};
}; // namespace Threading
}; // namespace Ashita
#endif // __ASHITA_AS_THREAD_H_INCLUDED__

1532
plugins/ADK/Ashita.h

File diff suppressed because it is too large Load Diff

1279
plugins/ADK/d3d8/includes/d3d8.h

File diff suppressed because it is too large Load Diff

364
plugins/ADK/d3d8/includes/d3d8caps.h

@ -0,0 +1,364 @@
/*==========================================================================;
*
* Copyright (C) Microsoft Corporation. All Rights Reserved.
*
* File: d3d8caps.h
* Content: Direct3D capabilities include file
*
***************************************************************************/
#ifndef _D3D8CAPS_H
#define _D3D8CAPS_H
#ifndef DIRECT3D_VERSION
#define DIRECT3D_VERSION 0x0800
#endif //DIRECT3D_VERSION
// include this file content only if compiling for DX8 interfaces
#if(DIRECT3D_VERSION >= 0x0800)
#if defined(_X86_) || defined(_IA64_)
#pragma pack(4)
#endif
typedef struct _D3DCAPS8
{
/* Device Info */
D3DDEVTYPE DeviceType;
UINT AdapterOrdinal;
/* Caps from DX7 Draw */
DWORD Caps;
DWORD Caps2;
DWORD Caps3;
DWORD PresentationIntervals;
/* Cursor Caps */
DWORD CursorCaps;
/* 3D Device Caps */
DWORD DevCaps;
DWORD PrimitiveMiscCaps;
DWORD RasterCaps;
DWORD ZCmpCaps;
DWORD SrcBlendCaps;
DWORD DestBlendCaps;
DWORD AlphaCmpCaps;
DWORD ShadeCaps;
DWORD TextureCaps;
DWORD TextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture8's
DWORD CubeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DCubeTexture8's
DWORD VolumeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DVolumeTexture8's
DWORD TextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DTexture8's
DWORD VolumeTextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DVolumeTexture8's
DWORD LineCaps; // D3DLINECAPS
DWORD MaxTextureWidth, MaxTextureHeight;
DWORD MaxVolumeExtent;
DWORD MaxTextureRepeat;
DWORD MaxTextureAspectRatio;
DWORD MaxAnisotropy;
float MaxVertexW;
float GuardBandLeft;
float GuardBandTop;
float GuardBandRight;
float GuardBandBottom;
float ExtentsAdjust;
DWORD StencilCaps;
DWORD FVFCaps;
DWORD TextureOpCaps;
DWORD MaxTextureBlendStages;
DWORD MaxSimultaneousTextures;
DWORD VertexProcessingCaps;
DWORD MaxActiveLights;
DWORD MaxUserClipPlanes;
DWORD MaxVertexBlendMatrices;
DWORD MaxVertexBlendMatrixIndex;
float MaxPointSize;
DWORD MaxPrimitiveCount; // max number of primitives per DrawPrimitive call
DWORD MaxVertexIndex;
DWORD MaxStreams;
DWORD MaxStreamStride; // max stride for SetStreamSource
DWORD VertexShaderVersion;
DWORD MaxVertexShaderConst; // number of vertex shader constant registers
DWORD PixelShaderVersion;
float MaxPixelShaderValue; // max value of pixel shader arithmetic component
} D3DCAPS8;
//
// BIT DEFINES FOR D3DCAPS8 DWORD MEMBERS
//
//
// Caps
//
#define D3DCAPS_READ_SCANLINE 0x00020000L
//
// Caps2
//
#define D3DCAPS2_NO2DDURING3DSCENE 0x00000002L
#define D3DCAPS2_FULLSCREENGAMMA 0x00020000L
#define D3DCAPS2_CANRENDERWINDOWED 0x00080000L
#define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000L
#define D3DCAPS2_RESERVED 0x02000000L
#define D3DCAPS2_CANMANAGERESOURCE 0x10000000L
#define D3DCAPS2_DYNAMICTEXTURES 0x20000000L
//
// Caps3
//
#define D3DCAPS3_RESERVED 0x8000001fL
// Indicates that the device can respect the ALPHABLENDENABLE render state
// when fullscreen while using the FLIP or DISCARD swap effect.
// COPY and COPYVSYNC swap effects work whether or not this flag is set.
#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L
//
// PresentationIntervals
//
#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000L
#define D3DPRESENT_INTERVAL_ONE 0x00000001L
#define D3DPRESENT_INTERVAL_TWO 0x00000002L
#define D3DPRESENT_INTERVAL_THREE 0x00000004L
#define D3DPRESENT_INTERVAL_FOUR 0x00000008L
#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L
//
// CursorCaps
//
// Driver supports HW color cursor in at least hi-res modes(height >=400)
#define D3DCURSORCAPS_COLOR 0x00000001L
// Driver supports HW cursor also in low-res modes(height < 400)
#define D3DCURSORCAPS_LOWRES 0x00000002L
//
// DevCaps
//
#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */
#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */
#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L /* Device can use TL buffers from video memory */
#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L /* Device can texture from system memory */
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L /* Device can texture from device memory */
#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L /* Device can draw TLVERTEX primitives */
#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L /* Device can render without waiting for flip to complete */
#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */
#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L /* Device can support DrawPrimitives2 */
#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */
#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/
#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */
#define D3DDEVCAPS_HWRASTERIZATION 0x00080000L /* Device has HW acceleration for rasterization */
#define D3DDEVCAPS_PUREDEVICE 0x00100000L /* Device supports D3DCREATE_PUREDEVICE */
#define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000L /* Device supports quintic Beziers and BSplines */
#define D3DDEVCAPS_RTPATCHES 0x00400000L /* Device supports Rect and Tri patches */
#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000L /* Indicates that RT Patches may be drawn efficiently using handle 0 */
#define D3DDEVCAPS_NPATCHES 0x01000000L /* Device supports N-Patches */
//
// PrimitiveMiscCaps
//
#define D3DPMISCCAPS_MASKZ 0x00000002L
#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L
#define D3DPMISCCAPS_CULLNONE 0x00000010L
#define D3DPMISCCAPS_CULLCW 0x00000020L
#define D3DPMISCCAPS_CULLCCW 0x00000040L
#define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080L
#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L /* Device correctly clips scaled points to clip planes */
#define D3DPMISCCAPS_CLIPTLVERTS 0x00000200L /* device will clip post-transformed vertex primitives */
#define D3DPMISCCAPS_TSSARGTEMP 0x00000400L /* device supports D3DTA_TEMP for temporary register */
#define D3DPMISCCAPS_BLENDOP 0x00000800L /* device supports D3DRS_BLENDOP */
#define D3DPMISCCAPS_NULLREFERENCE 0x00001000L /* Reference Device that doesnt render */
//
// LineCaps
//
#define D3DLINECAPS_TEXTURE 0x00000001L
#define D3DLINECAPS_ZTEST 0x00000002L
#define D3DLINECAPS_BLEND 0x00000004L
#define D3DLINECAPS_ALPHACMP 0x00000008L
#define D3DLINECAPS_FOG 0x00000010L
//
// RasterCaps
//
#define D3DPRASTERCAPS_DITHER 0x00000001L
#define D3DPRASTERCAPS_PAT 0x00000008L
#define D3DPRASTERCAPS_ZTEST 0x00000010L
#define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
#define D3DPRASTERCAPS_FOGTABLE 0x00000100L
#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
#define D3DPRASTERCAPS_ZBIAS 0x00004000L
#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
#define D3DPRASTERCAPS_FOGRANGE 0x00010000L
#define D3DPRASTERCAPS_ANISOTROPY 0x00020000L
#define D3DPRASTERCAPS_WBUFFER 0x00040000L
#define D3DPRASTERCAPS_WFOG 0x00100000L
#define D3DPRASTERCAPS_ZFOG 0x00200000L
#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L /* Device iterates colors perspective correct */
#define D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE 0x00800000L
//
// ZCmpCaps, AlphaCmpCaps
//
#define D3DPCMPCAPS_NEVER 0x00000001L
#define D3DPCMPCAPS_LESS 0x00000002L
#define D3DPCMPCAPS_EQUAL 0x00000004L
#define D3DPCMPCAPS_LESSEQUAL 0x00000008L
#define D3DPCMPCAPS_GREATER 0x00000010L
#define D3DPCMPCAPS_NOTEQUAL 0x00000020L
#define D3DPCMPCAPS_GREATEREQUAL 0x00000040L
#define D3DPCMPCAPS_ALWAYS 0x00000080L
//
// SourceBlendCaps, DestBlendCaps
//
#define D3DPBLENDCAPS_ZERO 0x00000001L
#define D3DPBLENDCAPS_ONE 0x00000002L
#define D3DPBLENDCAPS_SRCCOLOR 0x00000004L
#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L
#define D3DPBLENDCAPS_SRCALPHA 0x00000010L
#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L
#define D3DPBLENDCAPS_DESTALPHA 0x00000040L
#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L
#define D3DPBLENDCAPS_DESTCOLOR 0x00000100L
#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L
#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L
#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L
#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L
//
// ShadeCaps
//
#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L
#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L
#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L
#define D3DPSHADECAPS_FOGGOURAUD 0x00080000L
//
// TextureCaps
//
#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L /* Perspective-correct texturing is supported */
#define D3DPTEXTURECAPS_POW2 0x00000002L /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */
#define D3DPTEXTURECAPS_ALPHA 0x00000004L /* Alpha in texture pixels is supported */
#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L /* Only square textures are supported */
#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L /* Texture indices are not scaled by the texture size prior to interpolation */
#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L /* Device can draw alpha from texture palettes */
// Device can use non-POW2 textures if:
// 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
// 2) D3DRS_WRAP(N) is zero for this texture's coordinates
// 3) mip mapping is not enabled (use magnification filter only)
#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
#define D3DPTEXTURECAPS_PROJECTED 0x00000400L /* Device can do D3DTTFF_PROJECTED */
#define D3DPTEXTURECAPS_CUBEMAP 0x00000800L /* Device can do cubemap textures */
#define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000L /* Device can do volume textures */
#define D3DPTEXTURECAPS_MIPMAP 0x00004000L /* Device can do mipmapped textures */
#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L /* Device can do mipmapped volume textures */
#define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L /* Device can do mipmapped cube maps */
#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L /* Device requires that cubemaps be power-of-2 dimension */
#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L /* Device requires that volume maps be power-of-2 dimension */
//
// TextureFilterCaps
//
#define D3DPTFILTERCAPS_MINFPOINT 0x00000100L /* Min Filter */
#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L
#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L
#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L /* Mip Filter */
#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L
#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L /* Mag Filter */
#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L
#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000L
#define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000L
#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000L
//
// TextureAddressCaps
//
#define D3DPTADDRESSCAPS_WRAP 0x00000001L
#define D3DPTADDRESSCAPS_MIRROR 0x00000002L
#define D3DPTADDRESSCAPS_CLAMP 0x00000004L
#define D3DPTADDRESSCAPS_BORDER 0x00000008L
#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L
#define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020L
//
// StencilCaps
//
#define D3DSTENCILCAPS_KEEP 0x00000001L
#define D3DSTENCILCAPS_ZERO 0x00000002L
#define D3DSTENCILCAPS_REPLACE 0x00000004L
#define D3DSTENCILCAPS_INCRSAT 0x00000008L
#define D3DSTENCILCAPS_DECRSAT 0x00000010L
#define D3DSTENCILCAPS_INVERT 0x00000020L
#define D3DSTENCILCAPS_INCR 0x00000040L
#define D3DSTENCILCAPS_DECR 0x00000080L
//
// TextureOpCaps
//
#define D3DTEXOPCAPS_DISABLE 0x00000001L
#define D3DTEXOPCAPS_SELECTARG1 0x00000002L
#define D3DTEXOPCAPS_SELECTARG2 0x00000004L
#define D3DTEXOPCAPS_MODULATE 0x00000008L
#define D3DTEXOPCAPS_MODULATE2X 0x00000010L
#define D3DTEXOPCAPS_MODULATE4X 0x00000020L
#define D3DTEXOPCAPS_ADD 0x00000040L
#define D3DTEXOPCAPS_ADDSIGNED 0x00000080L
#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L
#define D3DTEXOPCAPS_SUBTRACT 0x00000200L
#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L
#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L
#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L
#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L
#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L
#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L
#define D3DTEXOPCAPS_PREMODULATE 0x00010000L
#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L
#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L
#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L
#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L
#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L
#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L
#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L
#define D3DTEXOPCAPS_MULTIPLYADD 0x01000000L
#define D3DTEXOPCAPS_LERP 0x02000000L
//
// FVFCaps
//
#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffffL /* mask for texture coordinate count field */
#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L /* Device prefers that vertex elements not be stripped */
#define D3DFVFCAPS_PSIZE 0x00100000L /* Device can receive point size */
//
// VertexProcessingCaps
//
#define D3DVTXPCAPS_TEXGEN 0x00000001L /* device can do texgen */
#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L /* device can do DX7-level colormaterialsource ops */
#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L /* device can do directional lights */
#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L /* device can do positional lights (includes point and spot) */
#define D3DVTXPCAPS_LOCALVIEWER 0x00000020L /* device can do local viewer */
#define D3DVTXPCAPS_TWEENING 0x00000040L /* device can do vertex tweening */
#define D3DVTXPCAPS_NO_VSDT_UBYTE4 0x00000080L /* device does not support D3DVSDT_UBYTE4 */
#pragma pack()
#endif /* (DIRECT3D_VERSION >= 0x0800) */
#endif /* _D3D8CAPS_H_ */

1684
plugins/ADK/d3d8/includes/d3d8types.h

File diff suppressed because it is too large Load Diff

45
plugins/ADK/d3d8/includes/d3dx8.h

@ -0,0 +1,45 @@
///////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Microsoft Corporation. All Rights Reserved.
//
// File: d3dx8.h
// Content: D3DX utility library
//
///////////////////////////////////////////////////////////////////////////
#ifndef __D3DX8_H__
#define __D3DX8_H__
#include "d3d8.h"
#include <limits.h>
#ifndef D3DXINLINE
#ifdef _MSC_VER
#if (_MSC_VER >= 1200)
#define D3DXINLINE __forceinline
#else
#define D3DXINLINE __inline
#endif
#else
#ifdef __cplusplus
#define D3DXINLINE inline
#else
#define D3DXINLINE
#endif
#endif
#endif
#define D3DX_DEFAULT ULONG_MAX
#define D3DX_DEFAULT_FLOAT FLT_MAX
#include "d3dx8math.h"
#include "d3dx8core.h"
#include "d3dx8tex.h"
#include "d3dx8mesh.h"
#include "d3dx8shape.h"
#include "d3dx8effect.h"
#endif //__D3DX8_H__

563
plugins/ADK/d3d8/includes/d3dx8core.h

@ -0,0 +1,563 @@
///////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Microsoft Corporation. All Rights Reserved.
//
// File: d3dx8core.h
// Content: D3DX core types and functions
//
///////////////////////////////////////////////////////////////////////////
#include "d3dx8.h"
#ifndef __D3DX8CORE_H__
#define __D3DX8CORE_H__
///////////////////////////////////////////////////////////////////////////
// ID3DXBuffer:
// ------------
// The buffer object is used by D3DX to return arbitrary size data.
//
// GetBufferPointer -
// Returns a pointer to the beginning of the buffer.
//
// GetBufferSize -
// Returns the size of the buffer, in bytes.
///////////////////////////////////////////////////////////////////////////
typedef interface ID3DXBuffer ID3DXBuffer;
typedef interface ID3DXBuffer *LPD3DXBUFFER;
// {932E6A7E-C68E-45dd-A7BF-53D19C86DB1F}
DEFINE_GUID(IID_ID3DXBuffer,
0x932e6a7e, 0xc68e, 0x45dd, 0xa7, 0xbf, 0x53, 0xd1, 0x9c, 0x86, 0xdb, 0x1f);
#undef INTERFACE
#define INTERFACE ID3DXBuffer
DECLARE_INTERFACE_(ID3DXBuffer, IUnknown)
{
// IUnknown
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
// ID3DXBuffer
STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE;
STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
};
///////////////////////////////////////////////////////////////////////////
// ID3DXFont:
// ----------
// Font objects contain the textures and resources needed to render
// a specific font on a specific device.
//
// Begin -
// Prepartes device for drawing text. This is optional.. if DrawText
// is called outside of Begin/End, it will call Begin and End for you.
//
// DrawText -
// Draws formatted text on a D3D device. Some parameters are
// surprisingly similar to those of GDI's DrawText function. See GDI
// documentation for a detailed description of these parameters.
//
// End -
// Restores device state to how it was when Begin was called.
//
// OnLostDevice, OnResetDevice -
// Call OnLostDevice() on this object before calling Reset() on the
// device, so that this object can release any stateblocks and video
// memory resources. After Reset(), the call OnResetDevice().
//
///////////////////////////////////////////////////////////////////////////
typedef interface ID3DXFont ID3DXFont;
typedef interface ID3DXFont *LPD3DXFONT;
// {89FAD6A5-024D-49af-8FE7-F51123B85E25}
DEFINE_GUID( IID_ID3DXFont,
0x89fad6a5, 0x24d, 0x49af, 0x8f, 0xe7, 0xf5, 0x11, 0x23, 0xb8, 0x5e, 0x25);
#undef INTERFACE
#define INTERFACE ID3DXFont
DECLARE_INTERFACE_(ID3DXFont, IUnknown)
{
// IUnknown
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
// ID3DXFont
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
STDMETHOD(GetLogFont)(THIS_ LOGFONT* pLogFont) PURE;
STDMETHOD(Begin)(THIS) PURE;
STDMETHOD_(INT, DrawTextA)(THIS_ LPCSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color) PURE;
STDMETHOD_(INT, DrawTextW)(THIS_ LPCWSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color) PURE;
STDMETHOD(End)(THIS) PURE;
STDMETHOD(OnLostDevice)(THIS) PURE;
STDMETHOD(OnResetDevice)(THIS) PURE;
};
#ifndef DrawText
#ifdef UNICODE
#define DrawText DrawTextW
#else
#define DrawText DrawTextA
#endif
#endif
#ifdef __cplusplus
extern "C" {
#endif //__cplusplus
HRESULT WINAPI
D3DXCreateFont(
LPDIRECT3DDEVICE8 pDevice,
HFONT hFont,
LPD3DXFONT* ppFont);
HRESULT WINAPI
D3DXCreateFontIndirect(
LPDIRECT3DDEVICE8 pDevice,
CONST LOGFONT* pLogFont,
LPD3DXFONT* ppFont);
#ifdef __cplusplus
}
#endif //__cplusplus
///////////////////////////////////////////////////////////////////////////
// ID3DXSprite:
// ------------
// This object intends to provide an easy way to drawing sprites using D3D.
//
// Begin -
// Prepares device for drawing sprites
//
// Draw, DrawAffine, DrawTransform -
// Draws a sprite in screen-space. Before transformation, the sprite is
// the size of SrcRect, with its top-left corner at the origin (0,0).
// The color and alpha channels are modulated by Color.
//
// End -
// Restores device state to how it was when Begin was called.
//
// OnLostDevice, OnResetDevice -
// Call OnLostDevice() on this object before calling Reset() on the
// device, so that this object can release any stateblocks and video
// memory resources. After Reset(), the call OnResetDevice().
///////////////////////////////////////////////////////////////////////////
typedef interface ID3DXSprite ID3DXSprite;
typedef interface ID3DXSprite *LPD3DXSPRITE;
// {13D69D15-F9B0-4e0f-B39E-C91EB33F6CE7}
DEFINE_GUID( IID_ID3DXSprite,
0x13d69d15, 0xf9b0, 0x4e0f, 0xb3, 0x9e, 0xc9, 0x1e, 0xb3, 0x3f, 0x6c, 0xe7);
#undef INTERFACE
#define INTERFACE ID3DXSprite
DECLARE_INTERFACE_(ID3DXSprite, IUnknown)
{
// IUnknown
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
// ID3DXSprite
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
STDMETHOD(Begin)(THIS) PURE;
STDMETHOD(Draw)(THIS_ LPDIRECT3DTEXTURE8 pSrcTexture,
CONST RECT* pSrcRect, CONST D3DXVECTOR2* pScaling,
CONST D3DXVECTOR2* pRotationCenter, FLOAT Rotation,
CONST D3DXVECTOR2* pTranslation, D3DCOLOR Color) PURE;
STDMETHOD(DrawTransform)(THIS_ LPDIRECT3DTEXTURE8 pSrcTexture,
CONST RECT* pSrcRect, CONST D3DXMATRIX* pTransform,
D3DCOLOR Color) PURE;
STDMETHOD(End)(THIS) PURE;
STDMETHOD(OnLostDevice)(THIS) PURE;
STDMETHOD(OnResetDevice)(THIS) PURE;
};
#ifdef __cplusplus
extern "C" {
#endif //__cplusplus
HRESULT WINAPI
D3DXCreateSprite(
LPDIRECT3DDEVICE8 pDevice,
LPD3DXSPRITE* ppSprite);
#ifdef __cplusplus
}
#endif //__cplusplus
///////////////////////////////////////////////////////////////////////////
// ID3DXRenderToSurface:
// ---------------------
// This object abstracts rendering to surfaces. These surfaces do not
// necessarily need to be render targets. If they are not, a compatible
// render target is used, and the result copied into surface at end scene.
//
// BeginScene, EndScene -
// Call BeginScene() and EndScene() at the beginning and ending of your
// scene. These calls will setup and restore render targets, viewports,
// etc..
//
// OnLostDevice, OnResetDevice -
// Call OnLostDevice() on this object before calling Reset() on the
// device, so that this object can release any stateblocks and video
// memory resources. After Reset(), the call OnResetDevice().
///////////////////////////////////////////////////////////////////////////
typedef struct _D3DXRTS_DESC
{
UINT Width;
UINT Height;
D3DFORMAT Format;
BOOL DepthStencil;
D3DFORMAT DepthStencilFormat;
} D3DXRTS_DESC;
typedef interface ID3DXRenderToSurface ID3DXRenderToSurface;
typedef interface ID3DXRenderToSurface *LPD3DXRENDERTOSURFACE;
// {82DF5B90-E34E-496e-AC1C-62117A6A5913}
DEFINE_GUID( IID_ID3DXRenderToSurface,
0x82df5b90, 0xe34e, 0x496e, 0xac, 0x1c, 0x62, 0x11, 0x7a, 0x6a, 0x59, 0x13);
#undef INTERFACE
#define INTERFACE ID3DXRenderToSurface
DECLARE_INTERFACE_(ID3DXRenderToSurface, IUnknown)
{
// IUnknown
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
// ID3DXRenderToSurface
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
STDMETHOD(GetDesc)(THIS_ D3DXRTS_DESC* pDesc) PURE;
STDMETHOD(BeginScene)(THIS_ LPDIRECT3DSURFACE8 pSurface, CONST D3DVIEWPORT8* pViewport) PURE;
STDMETHOD(EndScene)(THIS) PURE;
STDMETHOD(OnLostDevice)(THIS) PURE;
STDMETHOD(OnResetDevice)(THIS) PURE;
};
#ifdef __cplusplus
extern "C" {
#endif //__cplusplus
HRESULT WINAPI
D3DXCreateRenderToSurface(
LPDIRECT3DDEVICE8 pDevice,
UINT Width,
UINT Height,
D3DFORMAT Format,
BOOL DepthStencil,
D3DFORMAT DepthStencilFormat,
LPD3DXRENDERTOSURFACE* ppRenderToSurface);
#ifdef __cplusplus
}
#endif //__cplusplus
///////////////////////////////////////////////////////////////////////////
// ID3DXRenderToEnvMap:
// --------------------
// This object abstracts rendering to environment maps. These surfaces
// do not necessarily need to be render targets. If they are not, a
// compatible render target is used, and the result copied into the
// environment map at end scene.
//
// BeginCube, BeginSphere, BeginHemisphere, BeginParabolic -
// This function initiates the rendering of the environment map. As
// parameters, you pass the textures in which will get filled in with
// the resulting environment map.
//
// Face -
// Call this function to initiate the drawing of each face. For each
// environment map, you will call this six times.. once for each face
// in D3DCUBEMAP_FACES.
//
// End -
// This will restore all render targets, and if needed compose all the
// rendered faces into the environment map surfaces.
//
// OnLostDevice, OnResetDevice -
// Call OnLostDevice() on this object before calling Reset() on the
// device, so that this object can release any stateblocks and video
// memory resources. After Reset(), the call OnResetDevice().
///////////////////////////////////////////////////////////////////////////
typedef struct _D3DXRTE_DESC
{
UINT Size;
D3DFORMAT Format;
BOOL DepthStencil;
D3DFORMAT DepthStencilFormat;
} D3DXRTE_DESC;
typedef interface ID3DXRenderToEnvMap ID3DXRenderToEnvMap;
typedef interface ID3DXRenderToEnvMap *LPD3DXRenderToEnvMap;
// {4E42C623-9451-44b7-8C86-ABCCDE5D52C8}
DEFINE_GUID( IID_ID3DXRenderToEnvMap,
0x4e42c623, 0x9451, 0x44b7, 0x8c, 0x86, 0xab, 0xcc, 0xde, 0x5d, 0x52, 0xc8);
#undef INTERFACE
#define INTERFACE ID3DXRenderToEnvMap
DECLARE_INTERFACE_(ID3DXRenderToEnvMap, IUnknown)
{
// IUnknown
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
// ID3DXRenderToEnvMap
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
STDMETHOD(GetDesc)(THIS_ D3DXRTE_DESC* pDesc) PURE;
STDMETHOD(BeginCube)(THIS_
LPDIRECT3DCUBETEXTURE8 pCubeTex) PURE;
STDMETHOD(BeginSphere)(THIS_
LPDIRECT3DTEXTURE8 pTex) PURE;
STDMETHOD(BeginHemisphere)(THIS_
LPDIRECT3DTEXTURE8 pTexZPos,
LPDIRECT3DTEXTURE8 pTexZNeg) PURE;
STDMETHOD(BeginParabolic)(THIS_
LPDIRECT3DTEXTURE8 pTexZPos,
LPDIRECT3DTEXTURE8 pTexZNeg) PURE;
STDMETHOD(Face)(THIS_ D3DCUBEMAP_FACES Face) PURE;
STDMETHOD(End)(THIS) PURE;
STDMETHOD(OnLostDevice)(THIS) PURE;
STDMETHOD(OnResetDevice)(THIS) PURE;
};
#ifdef __cplusplus
extern "C" {
#endif //__cplusplus
HRESULT WINAPI
D3DXCreateRenderToEnvMap(
LPDIRECT3DDEVICE8 pDevice,
UINT Size,
D3DFORMAT Format,
BOOL DepthStencil,
D3DFORMAT DepthStencilFormat,
LPD3DXRenderToEnvMap* ppRenderToEnvMap);
#ifdef __cplusplus
}
#endif //__cplusplus
///////////////////////////////////////////////////////////////////////////
// Shader assemblers:
///////////////////////////////////////////////////////////////////////////
//-------------------------------------------------------------------------
// D3DXASM flags:
// --------------
//
// D3DXASM_DEBUG
// Generate debug info.
//
// D3DXASM_SKIPVALIDATION
// Do not validate the generated code against known capabilities and
// constraints. This option is only recommended when assembling shaders
// you KNOW will work. (ie. have assembled before without this option.)
//-------------------------------------------------------------------------
#define D3DXASM_DEBUG (1 << 0)
#define D3DXASM_SKIPVALIDATION (1 << 1)
#ifdef __cplusplus
extern "C" {
#endif //__cplusplus
//-------------------------------------------------------------------------
// D3DXAssembleShader:
// -------------------
// Assembles an ascii description of a vertex or pixel shader into
// binary form.
//
// Parameters:
// pSrcFile
// Source file name
// hSrcModule
// Module handle. if NULL, current module will be used.
// pSrcResource
// Resource name in module
// pSrcData
// Pointer to source code
// SrcDataLen
// Size of source code, in bytes
// Flags
// D3DXASM_xxx flags
// ppConstants
// Returns an ID3DXBuffer object containing constant declarations.
// ppCompiledShader
// Returns an ID3DXBuffer object containing the object code.
// ppCompilationErrors
// Returns an ID3DXBuffer object containing ascii error messages
//-------------------------------------------------------------------------
HRESULT WINAPI
D3DXAssembleShaderFromFileA(
LPCSTR pSrcFile,
DWORD Flags,
LPD3DXBUFFER* ppConstants,
LPD3DXBUFFER* ppCompiledShader,
LPD3DXBUFFER* ppCompilationErrors);
HRESULT WINAPI
D3DXAssembleShaderFromFileW(
LPCWSTR pSrcFile,
DWORD Flags,
LPD3DXBUFFER* ppConstants,
LPD3DXBUFFER* ppCompiledShader,
LPD3DXBUFFER* ppCompilationErrors);
#ifdef UNICODE
#define D3DXAssembleShaderFromFile D3DXAssembleShaderFromFileW
#else
#define D3DXAssembleShaderFromFile D3DXAssembleShaderFromFileA
#endif
HRESULT WINAPI
D3DXAssembleShaderFromResourceA(
HMODULE hSrcModule,
LPCSTR pSrcResource,
DWORD Flags,
LPD3DXBUFFER* ppConstants,
LPD3DXBUFFER* ppCompiledShader,
LPD3DXBUFFER* ppCompilationErrors);
HRESULT WINAPI
D3DXAssembleShaderFromResourceW(
HMODULE hSrcModule,
LPCWSTR pSrcResource,
DWORD Flags,
LPD3DXBUFFER* ppConstants,
LPD3DXBUFFER* ppCompiledShader,
LPD3DXBUFFER* ppCompilationErrors);
#ifdef UNICODE
#define D3DXAssembleShaderFromResource D3DXAssembleShaderFromResourceW
#else
#define D3DXAssembleShaderFromResource D3DXAssembleShaderFromResourceA
#endif
HRESULT WINAPI
D3DXAssembleShader(
LPCVOID pSrcData,
UINT SrcDataLen,
DWORD Flags,
LPD3DXBUFFER* ppConstants,
LPD3DXBUFFER* ppCompiledShader,
LPD3DXBUFFER* ppCompilationErrors);
#ifdef __cplusplus
}
#endif //__cplusplus
///////////////////////////////////////////////////////////////////////////
// Misc APIs:
///////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
extern "C" {
#endif //__cplusplus
//-------------------------------------------------------------------------
// D3DXGetErrorString:
// ------------------
// Returns the error string for given an hresult. Interprets all D3DX and
// D3D hresults.
//
// Parameters:
// hr
// The error code to be deciphered.
// pBuffer
// Pointer to the buffer to be filled in.
// BufferLen
// Count of characters in buffer. Any error message longer than this
// length will be truncated to fit.
//-------------------------------------------------------------------------
HRESULT WINAPI
D3DXGetErrorStringA(
HRESULT hr,
LPSTR pBuffer,
UINT BufferLen);
HRESULT WINAPI
D3DXGetErrorStringW(
HRESULT hr,
LPWSTR pBuffer,
UINT BufferLen);
#ifdef UNICODE
#define D3DXGetErrorString D3DXGetErrorStringW
#else
#define D3DXGetErrorString D3DXGetErrorStringA
#endif
#ifdef __cplusplus
}
#endif //__cplusplus
#endif //__D3DX8CORE_H__

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plugins/ADK/d3d8/includes/d3dx8effect.h

@ -0,0 +1,226 @@
///////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Microsoft Corporation. All Rights Reserved.
//
// File: d3dx8effect.h
// Content: D3DX effect types and functions
//
///////////////////////////////////////////////////////////////////////////
#include "d3dx8.h"
#ifndef __D3DX8EFFECT_H__
#define __D3DX8EFFECT_H__
#define D3DXFX_DONOTSAVESTATE (1 << 0)
typedef enum _D3DXPARAMETERTYPE
{
D3DXPT_DWORD = 0,
D3DXPT_FLOAT = 1,
D3DXPT_VECTOR = 2,
D3DXPT_MATRIX = 3,
D3DXPT_TEXTURE = 4,
D3DXPT_VERTEXSHADER = 5,
D3DXPT_PIXELSHADER = 6,
D3DXPT_CONSTANT = 7,
D3DXPT_STRING = 8,
D3DXPT_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */
} D3DXPARAMETERTYPE;
typedef struct _D3DXEFFECT_DESC
{
UINT Parameters;
UINT Techniques;
} D3DXEFFECT_DESC;
typedef struct _D3DXPARAMETER_DESC
{
LPCSTR Name;
LPCSTR Index;
D3DXPARAMETERTYPE Type;
} D3DXPARAMETER_DESC;
typedef struct _D3DXTECHNIQUE_DESC
{
LPCSTR Name;
LPCSTR Index;
UINT Passes;
} D3DXTECHNIQUE_DESC;
typedef struct _D3DXPASS_DESC
{
LPCSTR Name;
LPCSTR Index;
} D3DXPASS_DESC;
//////////////////////////////////////////////////////////////////////////////
// ID3DXEffect ///////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
typedef interface ID3DXEffect ID3DXEffect;
typedef interface ID3DXEffect *LPD3DXEFFECT;
// {648B1CEB-8D4E-4d66-B6FA-E44969E82E89}
DEFINE_GUID( IID_ID3DXEffect,
0x648b1ceb, 0x8d4e, 0x4d66, 0xb6, 0xfa, 0xe4, 0x49, 0x69, 0xe8, 0x2e, 0x89);
#undef INTERFACE
#define INTERFACE ID3DXEffect
DECLARE_INTERFACE_(ID3DXEffect, IUnknown)
{
// IUnknown
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
// ID3DXEffect
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE;
STDMETHOD(GetParameterDesc)(THIS_ LPCSTR pParameter, D3DXPARAMETER_DESC* pDesc) PURE;
STDMETHOD(GetTechniqueDesc)(THIS_ LPCSTR pTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE;
STDMETHOD(GetPassDesc)(THIS_ LPCSTR pTechnique, LPCSTR pPass, D3DXPASS_DESC* pDesc) PURE;
STDMETHOD(FindNextValidTechnique)(THIS_ LPCSTR pTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE;
STDMETHOD(CloneEffect)(THIS_ LPDIRECT3DDEVICE8 pDevice, LPD3DXEFFECT* ppEffect) PURE;
STDMETHOD(GetCompiledEffect)(THIS_ LPD3DXBUFFER* ppCompiledEffect) PURE;
STDMETHOD(SetTechnique)(THIS_ LPCSTR pTechnique) PURE;
STDMETHOD(GetTechnique)(THIS_ LPCSTR* ppTechnique) PURE;
STDMETHOD(SetDword)(THIS_ LPCSTR pParameter, DWORD dw) PURE;
STDMETHOD(GetDword)(THIS_ LPCSTR pParameter, DWORD* pdw) PURE;
STDMETHOD(SetFloat)(THIS_ LPCSTR pParameter, FLOAT f) PURE;
STDMETHOD(GetFloat)(THIS_ LPCSTR pParameter, FLOAT* pf) PURE;
STDMETHOD(SetVector)(THIS_ LPCSTR pParameter, CONST D3DXVECTOR4* pVector) PURE;
STDMETHOD(GetVector)(THIS_ LPCSTR pParameter, D3DXVECTOR4* pVector) PURE;
STDMETHOD(SetMatrix)(THIS_ LPCSTR pParameter, CONST D3DXMATRIX* pMatrix) PURE;
STDMETHOD(GetMatrix)(THIS_ LPCSTR pParameter, D3DXMATRIX* pMatrix) PURE;
STDMETHOD(SetTexture)(THIS_ LPCSTR pParameter, LPDIRECT3DBASETEXTURE8 pTexture) PURE;
STDMETHOD(GetTexture)(THIS_ LPCSTR pParameter, LPDIRECT3DBASETEXTURE8 *ppTexture) PURE;
STDMETHOD(SetVertexShader)(THIS_ LPCSTR pParameter, DWORD Handle) PURE;
STDMETHOD(GetVertexShader)(THIS_ LPCSTR pParameter, DWORD* pHandle) PURE;
STDMETHOD(SetPixelShader)(THIS_ LPCSTR pParameter, DWORD Handle) PURE;
STDMETHOD(GetPixelShader)(THIS_ LPCSTR pParameter, DWORD* pHandle) PURE;
STDMETHOD(SetString)(THIS_ LPCSTR pParameter, LPCSTR pString) PURE;
STDMETHOD(GetString)(THIS_ LPCSTR pParameter, LPCSTR* ppString) PURE;
STDMETHOD_(BOOL, IsParameterUsed)(THIS_ LPCSTR pParameter) PURE;
STDMETHOD(Validate)(THIS) PURE;
STDMETHOD(Begin)(THIS_ UINT *pPasses, DWORD Flags) PURE;
STDMETHOD(Pass)(THIS_ UINT Pass) PURE;
STDMETHOD(End)(THIS) PURE;
STDMETHOD(OnLostDevice)(THIS) PURE;
STDMETHOD(OnResetDevice)(THIS) PURE;
};
//////////////////////////////////////////////////////////////////////////////
// APIs //////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
extern "C" {
#endif //__cplusplus
//----------------------------------------------------------------------------
// D3DXCreateEffect:
// -----------------
// Creates an effect from an ascii or binaray effect description.
//
// Parameters:
// pDevice
// Pointer of the device on which to create the effect
// pSrcFile
// Name of the file containing the effect description
// hSrcModule
// Module handle. if NULL, current module will be used.
// pSrcResource
// Resource name in module
// pSrcData
// Pointer to effect description
// SrcDataSize
// Size of the effect description in bytes
// ppEffect
// Returns a buffer containing created effect.
// ppCompilationErrors
// Returns a buffer containing any error messages which occurred during
// compile. Or NULL if you do not care about the error messages.
//
//----------------------------------------------------------------------------
HRESULT WINAPI
D3DXCreateEffectFromFileA(
LPDIRECT3DDEVICE8 pDevice,
LPCSTR pSrcFile,
LPD3DXEFFECT* ppEffect,
LPD3DXBUFFER* ppCompilationErrors);
HRESULT WINAPI
D3DXCreateEffectFromFileW(
LPDIRECT3DDEVICE8 pDevice,
LPCWSTR pSrcFile,
LPD3DXEFFECT* ppEffect,
LPD3DXBUFFER* ppCompilationErrors);
#ifdef UNICODE
#define D3DXCreateEffectFromFile D3DXCreateEffectFromFileW
#else
#define D3DXCreateEffectFromFile D3DXCreateEffectFromFileA
#endif
HRESULT WINAPI
D3DXCreateEffectFromResourceA(
LPDIRECT3DDEVICE8 pDevice,
HMODULE hSrcModule,
LPCSTR pSrcResource,
LPD3DXEFFECT* ppEffect,
LPD3DXBUFFER* ppCompilationErrors);
HRESULT WINAPI
D3DXCreateEffectFromResourceW(
LPDIRECT3DDEVICE8 pDevice,
HMODULE hSrcModule,
LPCWSTR pSrcResource,
LPD3DXEFFECT* ppEffect,
LPD3DXBUFFER* ppCompilationErrors);
#ifdef UNICODE
#define D3DXCreateEffectFromResource D3DXCreateEffectFromResourceW
#else
#define D3DXCreateEffectFromResource D3DXCreateEffectFromResourceA
#endif
HRESULT WINAPI
D3DXCreateEffect(
LPDIRECT3DDEVICE8 pDevice,
LPCVOID pSrcData,
UINT SrcDataSize,
LPD3DXEFFECT* ppEffect,
LPD3DXBUFFER* ppCompilationErrors);
#ifdef __cplusplus
}
#endif //__cplusplus
#endif //__D3DX8EFFECT_H__

1215
plugins/ADK/d3d8/includes/d3dx8math.h

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1757
plugins/ADK/d3d8/includes/d3dx8math.inl

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760
plugins/ADK/d3d8/includes/d3dx8mesh.h

@ -0,0 +1,760 @@
//////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Microsoft Corporation. All Rights Reserved.
//
// File: d3dx8mesh.h
// Content: D3DX mesh types and functions
//
//////////////////////////////////////////////////////////////////////////////
#include "d3dx8.h"
#ifndef __D3DX8MESH_H__
#define __D3DX8MESH_H__
#include "dxfile.h" // defines LPDIRECTXFILEDATA
// {2A835771-BF4D-43f4-8E14-82A809F17D8A}
DEFINE_GUID(IID_ID3DXBaseMesh,
0x2a835771, 0xbf4d, 0x43f4, 0x8e, 0x14, 0x82, 0xa8, 0x9, 0xf1, 0x7d, 0x8a);
// {CCAE5C3B-4DD1-4d0f-997E-4684CA64557F}
DEFINE_GUID(IID_ID3DXMesh,
0xccae5c3b, 0x4dd1, 0x4d0f, 0x99, 0x7e, 0x46, 0x84, 0xca, 0x64, 0x55, 0x7f);
// {19FBE386-C282-4659-97BD-CB869B084A6C}
DEFINE_GUID(IID_ID3DXPMesh,
0x19fbe386, 0xc282, 0x4659, 0x97, 0xbd, 0xcb, 0x86, 0x9b, 0x8, 0x4a, 0x6c);
// {4E3CA05C-D4FF-4d11-8A02-16459E08F6F4}
DEFINE_GUID(IID_ID3DXSPMesh,
0x4e3ca05c, 0xd4ff, 0x4d11, 0x8a, 0x2, 0x16, 0x45, 0x9e, 0x8, 0xf6, 0xf4);
// {8DB06ECC-EBFC-408a-9404-3074B4773515}
DEFINE_GUID(IID_ID3DXSkinMesh,
0x8db06ecc, 0xebfc, 0x408a, 0x94, 0x4, 0x30, 0x74, 0xb4, 0x77, 0x35, 0x15);
// Mesh options - lower 3 bytes only, upper byte used by _D3DXMESHOPT option flags
enum _D3DXMESH {
D3DXMESH_32BIT = 0x001, // If set, then use 32 bit indices, if not set use 16 bit indices.
D3DXMESH_DONOTCLIP = 0x002, // Use D3DUSAGE_DONOTCLIP for VB & IB.
D3DXMESH_POINTS = 0x004, // Use D3DUSAGE_POINTS for VB & IB.
D3DXMESH_RTPATCHES = 0x008, // Use D3DUSAGE_RTPATCHES for VB & IB.
D3DXMESH_NPATCHES = 0x4000,// Use D3DUSAGE_NPATCHES for VB & IB.
D3DXMESH_VB_SYSTEMMEM = 0x010, // Use D3DPOOL_SYSTEMMEM for VB. Overrides D3DXMESH_MANAGEDVERTEXBUFFER
D3DXMESH_VB_MANAGED = 0x020, // Use D3DPOOL_MANAGED for VB.
D3DXMESH_VB_WRITEONLY = 0x040, // Use D3DUSAGE_WRITEONLY for VB.
D3DXMESH_VB_DYNAMIC = 0x080, // Use D3DUSAGE_DYNAMIC for VB.
D3DXMESH_VB_SOFTWAREPROCESSING = 0x8000, // Use D3DUSAGE_SOFTWAREPROCESSING for VB.
D3DXMESH_IB_SYSTEMMEM = 0x100, // Use D3DPOOL_SYSTEMMEM for IB. Overrides D3DXMESH_MANAGEDINDEXBUFFER
D3DXMESH_IB_MANAGED = 0x200, // Use D3DPOOL_MANAGED for IB.
D3DXMESH_IB_WRITEONLY = 0x400, // Use D3DUSAGE_WRITEONLY for IB.
D3DXMESH_IB_DYNAMIC = 0x800, // Use D3DUSAGE_DYNAMIC for IB.
D3DXMESH_IB_SOFTWAREPROCESSING= 0x10000, // Use D3DUSAGE_SOFTWAREPROCESSING for IB.
D3DXMESH_VB_SHARE = 0x1000, // Valid for Clone* calls only, forces cloned mesh/pmesh to share vertex buffer
D3DXMESH_USEHWONLY = 0x2000, // Valid for ID3DXSkinMesh::ConvertToBlendedMesh
// Helper options
D3DXMESH_SYSTEMMEM = 0x110, // D3DXMESH_VB_SYSTEMMEM | D3DXMESH_IB_SYSTEMMEM
D3DXMESH_MANAGED = 0x220, // D3DXMESH_VB_MANAGED | D3DXMESH_IB_MANAGED
D3DXMESH_WRITEONLY = 0x440, // D3DXMESH_VB_WRITEONLY | D3DXMESH_IB_WRITEONLY
D3DXMESH_DYNAMIC = 0x880, // D3DXMESH_VB_DYNAMIC | D3DXMESH_IB_DYNAMIC
D3DXMESH_SOFTWAREPROCESSING = 0x18000, // D3DXMESH_VB_SOFTWAREPROCESSING | D3DXMESH_IB_SOFTWAREPROCESSING
};
// option field values for specifying min value in D3DXGeneratePMesh and D3DXSimplifyMesh
enum _D3DXMESHSIMP
{
D3DXMESHSIMP_VERTEX = 0x1,
D3DXMESHSIMP_FACE = 0x2,
};
enum _MAX_FVF_DECL_SIZE
{
MAX_FVF_DECL_SIZE = 20
};
typedef struct ID3DXBaseMesh *LPD3DXBASEMESH;
typedef struct ID3DXMesh *LPD3DXMESH;
typedef struct ID3DXPMesh *LPD3DXPMESH;
typedef struct ID3DXSPMesh *LPD3DXSPMESH;
typedef struct ID3DXSkinMesh *LPD3DXSKINMESH;
typedef struct _D3DXATTRIBUTERANGE
{
DWORD AttribId;
DWORD FaceStart;
DWORD FaceCount;
DWORD VertexStart;
DWORD VertexCount;
} D3DXATTRIBUTERANGE;
typedef D3DXATTRIBUTERANGE* LPD3DXATTRIBUTERANGE;
#ifdef __cplusplus
extern "C" {
#endif //__cplusplus
struct D3DXMATERIAL
{
D3DMATERIAL8 MatD3D;
LPSTR pTextureFilename;
};
typedef struct D3DXMATERIAL *LPD3DXMATERIAL;
#ifdef __cplusplus
}
#endif //__cplusplus
typedef struct _D3DXATTRIBUTEWEIGHTS
{
FLOAT Position;
FLOAT Boundary;
FLOAT Normal;
FLOAT Diffuse;
FLOAT Specular;
FLOAT Tex[8];
} D3DXATTRIBUTEWEIGHTS;
typedef D3DXATTRIBUTEWEIGHTS* LPD3DXATTRIBUTEWEIGHTS;
enum _D3DXWELDEPSILONSFLAGS
{
D3DXWELDEPSILONS_WELDALL = 0x1, // weld all vertices marked by adjacency as being overlapping
D3DXWELDEPSILONS_WELDPARTIALMATCHES = 0x2, // if a given vertex component is within epsilon, modify partial matched
// vertices so that both components identical AND if all components "equal"
// remove one of the vertices
D3DXWELDEPSILONS_DONOTREMOVEVERTICES = 0x4, // instructs weld to only allow modifications to vertices and not removal
// ONLY valid if D3DXWELDEPSILONS_WELDPARTIALMATCHES is set
// useful to modify vertices to be equal, but not allow vertices to be removed
};
typedef struct _D3DXWELDEPSILONS
{
FLOAT SkinWeights;
FLOAT Normal;
FLOAT Tex[8];
DWORD Flags;
} D3DXWELDEPSILONS;
typedef D3DXWELDEPSILONS* LPD3DXWELDEPSILONS;
#undef INTERFACE
#define INTERFACE ID3DXBaseMesh
DECLARE_INTERFACE_(ID3DXBaseMesh, IUnknown)
{
// IUnknown
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
// ID3DXBaseMesh
STDMETHOD(DrawSubset)(THIS_ DWORD AttribId) PURE;
STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
STDMETHOD(GetDeclaration)(THIS_ DWORD Declaration[MAX_FVF_DECL_SIZE]) PURE;
STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options,
DWORD FVF, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
STDMETHOD(CloneMesh)(THIS_ DWORD Options,
CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER8* ppVB) PURE;
STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER8* ppIB) PURE;
STDMETHOD(LockVertexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE;
STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
STDMETHOD(LockIndexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE;
STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
STDMETHOD(GetAttributeTable)(
THIS_ D3DXATTRIBUTERANGE *pAttribTable, DWORD* pAttribTableSize) PURE;
STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* pPRep, DWORD* pAdjacency) PURE;
STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* pAdjacency, DWORD* pPRep) PURE;
STDMETHOD(GenerateAdjacency)(THIS_ FLOAT Epsilon, DWORD* pAdjacency) PURE;
};
#undef INTERFACE
#define INTERFACE ID3DXMesh
DECLARE_INTERFACE_(ID3DXMesh, ID3DXBaseMesh)
{
// IUnknown
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
// ID3DXBaseMesh
STDMETHOD(DrawSubset)(THIS_ DWORD AttribId) PURE;
STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
STDMETHOD(GetDeclaration)(THIS_ DWORD Declaration[MAX_FVF_DECL_SIZE]) PURE;
STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options,
DWORD FVF, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
STDMETHOD(CloneMesh)(THIS_ DWORD Options,
CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER8* ppVB) PURE;
STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER8* ppIB) PURE;
STDMETHOD(LockVertexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE;
STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
STDMETHOD(LockIndexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE;
STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
STDMETHOD(GetAttributeTable)(
THIS_ D3DXATTRIBUTERANGE *pAttribTable, DWORD* pAttribTableSize) PURE;
STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* pPRep, DWORD* pAdjacency) PURE;
STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* pAdjacency, DWORD* pPRep) PURE;
STDMETHOD(GenerateAdjacency)(THIS_ FLOAT Epsilon, DWORD* pAdjacency) PURE;
// ID3DXMesh
STDMETHOD(LockAttributeBuffer)(THIS_ DWORD Flags, DWORD** ppData) PURE;
STDMETHOD(UnlockAttributeBuffer)(THIS) PURE;
STDMETHOD(Optimize)(THIS_ DWORD Flags, CONST DWORD* pAdjacencyIn, DWORD* pAdjacencyOut,
DWORD* pFaceRemap, LPD3DXBUFFER *ppVertexRemap,
LPD3DXMESH* ppOptMesh) PURE;
STDMETHOD(OptimizeInplace)(THIS_ DWORD Flags, CONST DWORD* pAdjacencyIn, DWORD* pAdjacencyOut,
DWORD* pFaceRemap, LPD3DXBUFFER *ppVertexRemap) PURE;
};
#undef INTERFACE
#define INTERFACE ID3DXPMesh
DECLARE_INTERFACE_(ID3DXPMesh, ID3DXBaseMesh)
{
// IUnknown
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
// ID3DXBaseMesh
STDMETHOD(DrawSubset)(THIS_ DWORD AttribId) PURE;
STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
STDMETHOD(GetDeclaration)(THIS_ DWORD Declaration[MAX_FVF_DECL_SIZE]) PURE;
STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options,
DWORD FVF, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
STDMETHOD(CloneMesh)(THIS_ DWORD Options,
CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER8* ppVB) PURE;
STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER8* ppIB) PURE;
STDMETHOD(LockVertexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE;
STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
STDMETHOD(LockIndexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE;
STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
STDMETHOD(GetAttributeTable)(
THIS_ D3DXATTRIBUTERANGE *pAttribTable, DWORD* pAttribTableSize) PURE;
STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* pPRep, DWORD* pAdjacency) PURE;
STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* pAdjacency, DWORD* pPRep) PURE;
STDMETHOD(GenerateAdjacency)(THIS_ FLOAT Epsilon, DWORD* pAdjacency) PURE;
// ID3DXPMesh
STDMETHOD(ClonePMeshFVF)(THIS_ DWORD Options,
DWORD FVF, LPDIRECT3DDEVICE8 pD3D, LPD3DXPMESH* ppCloneMesh) PURE;
STDMETHOD(ClonePMesh)(THIS_ DWORD Options,
CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3D, LPD3DXPMESH* ppCloneMesh) PURE;
STDMETHOD(SetNumFaces)(THIS_ DWORD Faces) PURE;
STDMETHOD(SetNumVertices)(THIS_ DWORD Vertices) PURE;
STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE;
STDMETHOD_(DWORD, GetMinFaces)(THIS) PURE;
STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE;
STDMETHOD_(DWORD, GetMinVertices)(THIS) PURE;
STDMETHOD(Save)(THIS_ IStream *pStream, LPD3DXMATERIAL pMaterials, DWORD NumMaterials) PURE;
STDMETHOD(Optimize)(THIS_ DWORD Flags, DWORD* pAdjacencyOut,
DWORD* pFaceRemap, LPD3DXBUFFER *ppVertexRemap,
LPD3DXMESH* ppOptMesh) PURE;
STDMETHOD(OptimizeBaseLOD)(THIS_ DWORD Flags, DWORD* pFaceRemap) PURE;
STDMETHOD(TrimByFaces)(THIS_ DWORD NewFacesMin, DWORD NewFacesMax, DWORD *rgiFaceRemap, DWORD *rgiVertRemap) PURE;
STDMETHOD(TrimByVertices)(THIS_ DWORD NewVerticesMin, DWORD NewVerticesMax, DWORD *rgiFaceRemap, DWORD *rgiVertRemap) PURE;
STDMETHOD(GetAdjacency)(THIS_ DWORD* pAdjacency) PURE;
};
#undef INTERFACE
#define INTERFACE ID3DXSPMesh
DECLARE_INTERFACE_(ID3DXSPMesh, IUnknown)
{
// IUnknown
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
// ID3DXSPMesh
STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
STDMETHOD(GetDeclaration)(THIS_ DWORD Declaration[MAX_FVF_DECL_SIZE]) PURE;
STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options,
DWORD FVF, LPDIRECT3DDEVICE8 pD3D, DWORD *pAdjacencyOut, DWORD *pVertexRemapOut, LPD3DXMESH* ppCloneMesh) PURE;
STDMETHOD(CloneMesh)(THIS_ DWORD Options,
CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3DDevice, DWORD *pAdjacencyOut, DWORD *pVertexRemapOut, LPD3DXMESH* ppCloneMesh) PURE;
STDMETHOD(ClonePMeshFVF)(THIS_ DWORD Options,
DWORD FVF, LPDIRECT3DDEVICE8 pD3D, DWORD *pVertexRemapOut, LPD3DXPMESH* ppCloneMesh) PURE;
STDMETHOD(ClonePMesh)(THIS_ DWORD Options,
CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3D, DWORD *pVertexRemapOut, LPD3DXPMESH* ppCloneMesh) PURE;
STDMETHOD(ReduceFaces)(THIS_ DWORD Faces) PURE;
STDMETHOD(ReduceVertices)(THIS_ DWORD Vertices) PURE;
STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE;
STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE;
STDMETHOD(GetVertexAttributeWeights)(THIS_ LPD3DXATTRIBUTEWEIGHTS pVertexAttributeWeights) PURE;
STDMETHOD(GetVertexWeights)(THIS_ FLOAT *pVertexWeights) PURE;
};
#define UNUSED16 (0xffff)
#define UNUSED32 (0xffffffff)
// ID3DXMesh::Optimize options - upper byte only, lower 3 bytes used from _D3DXMESH option flags
enum _D3DXMESHOPT {
D3DXMESHOPT_COMPACT = 0x01000000,
D3DXMESHOPT_ATTRSORT = 0x02000000,
D3DXMESHOPT_VERTEXCACHE = 0x04000000,
D3DXMESHOPT_STRIPREORDER = 0x08000000,
D3DXMESHOPT_IGNOREVERTS = 0x10000000, // optimize faces only, don't touch vertices
D3DXMESHOPT_SHAREVB = 0x1000, // same as D3DXMESH_VB_SHARE
};
// Subset of the mesh that has the same attribute and bone combination.
// This subset can be rendered in a single draw call
typedef struct _D3DXBONECOMBINATION
{
DWORD AttribId;
DWORD FaceStart;
DWORD FaceCount;
DWORD VertexStart;
DWORD VertexCount;
DWORD* BoneId;
} D3DXBONECOMBINATION, *LPD3DXBONECOMBINATION;
#undef INTERFACE
#define INTERFACE ID3DXSkinMesh
DECLARE_INTERFACE_(ID3DXSkinMesh, IUnknown)
{
// IUnknown
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
// ID3DXMesh
STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
STDMETHOD(GetDeclaration)(THIS_ DWORD Declaration[MAX_FVF_DECL_SIZE]) PURE;
STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER8* ppVB) PURE;
STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER8* ppIB) PURE;
STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, BYTE** ppData) PURE;
STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, BYTE** ppData) PURE;
STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
STDMETHOD(LockAttributeBuffer)(THIS_ DWORD flags, DWORD** ppData) PURE;
STDMETHOD(UnlockAttributeBuffer)(THIS) PURE;
// ID3DXSkinMesh
STDMETHOD_(DWORD, GetNumBones)(THIS) PURE;
STDMETHOD(GetOriginalMesh)(THIS_ LPD3DXMESH* ppMesh) PURE;
STDMETHOD(SetBoneInfluence)(THIS_ DWORD bone, DWORD numInfluences, CONST DWORD* vertices, CONST FLOAT* weights) PURE;
STDMETHOD_(DWORD, GetNumBoneInfluences)(THIS_ DWORD bone) PURE;
STDMETHOD(GetBoneInfluence)(THIS_ DWORD bone, DWORD* vertices, FLOAT* weights) PURE;
STDMETHOD(GetMaxVertexInfluences)(THIS_ DWORD* maxVertexInfluences) PURE;
STDMETHOD(GetMaxFaceInfluences)(THIS_ DWORD* maxFaceInfluences) PURE;
STDMETHOD(ConvertToBlendedMesh)(THIS_ DWORD Options,
CONST LPDWORD pAdjacencyIn,
LPDWORD pAdjacencyOut,
DWORD* pNumBoneCombinations,
LPD3DXBUFFER* ppBoneCombinationTable,
DWORD* pFaceRemap,
LPD3DXBUFFER *ppVertexRemap,
LPD3DXMESH* ppMesh) PURE;
STDMETHOD(ConvertToIndexedBlendedMesh)(THIS_ DWORD Options,
CONST LPDWORD pAdjacencyIn,
DWORD paletteSize,
LPDWORD pAdjacencyOut,
DWORD* pNumBoneCombinations,
LPD3DXBUFFER* ppBoneCombinationTable,
DWORD* pFaceRemap,
LPD3DXBUFFER *ppVertexRemap,
LPD3DXMESH* ppMesh) PURE;
STDMETHOD(GenerateSkinnedMesh)(THIS_ DWORD Options,
FLOAT minWeight,
CONST LPDWORD pAdjacencyIn,
LPDWORD pAdjacencyOut,
DWORD* pFaceRemap,
LPD3DXBUFFER *ppVertexRemap,
LPD3DXMESH* ppMesh) PURE;
STDMETHOD(UpdateSkinnedMesh)(THIS_ CONST D3DXMATRIX* pBoneTransforms, CONST D3DXMATRIX* pBoneInvTransforms, LPD3DXMESH pMesh) PURE;
};
#ifdef __cplusplus
extern "C" {
#endif //__cplusplus
HRESULT WINAPI
D3DXCreateMesh(
DWORD NumFaces,
DWORD NumVertices,
DWORD Options,
CONST DWORD *pDeclaration,
LPDIRECT3DDEVICE8 pD3D,
LPD3DXMESH* ppMesh);
HRESULT WINAPI
D3DXCreateMeshFVF(
DWORD NumFaces,
DWORD NumVertices,
DWORD Options,
DWORD FVF,
LPDIRECT3DDEVICE8 pD3D,
LPD3DXMESH* ppMesh);
HRESULT WINAPI
D3DXCreateSPMesh(
LPD3DXMESH pMesh,
CONST DWORD* pAdjacency,
CONST LPD3DXATTRIBUTEWEIGHTS pVertexAttributeWeights,
CONST FLOAT *pVertexWeights,
LPD3DXSPMESH* ppSMesh);
// clean a mesh up for simplification, try to make manifold
HRESULT WINAPI
D3DXCleanMesh(
LPD3DXMESH pMeshIn,
CONST DWORD* pAdjacencyIn,
LPD3DXMESH* ppMeshOut,
DWORD* pAdjacencyOut,
LPD3DXBUFFER* ppErrorsAndWarnings);
HRESULT WINAPI
D3DXValidMesh(
LPD3DXMESH pMeshIn,
CONST DWORD* pAdjacency,
LPD3DXBUFFER* ppErrorsAndWarnings);
HRESULT WINAPI
D3DXGeneratePMesh(
LPD3DXMESH pMesh,
CONST DWORD* pAdjacency,
CONST LPD3DXATTRIBUTEWEIGHTS pVertexAttributeWeights,
CONST FLOAT *pVertexWeights,
DWORD MinValue,
DWORD Options,
LPD3DXPMESH* ppPMesh);
HRESULT WINAPI
D3DXSimplifyMesh(
LPD3DXMESH pMesh,
CONST DWORD* pAdjacency,
CONST LPD3DXATTRIBUTEWEIGHTS pVertexAttributeWeights,
CONST FLOAT *pVertexWeights,
DWORD MinValue,
DWORD Options,
LPD3DXMESH* ppMesh);
HRESULT WINAPI
D3DXComputeBoundingSphere(
PVOID pPointsFVF,
DWORD NumVertices,
DWORD FVF,
D3DXVECTOR3 *pCenter,
FLOAT *pRadius);
HRESULT WINAPI
D3DXComputeBoundingBox(
PVOID pPointsFVF,
DWORD NumVertices,
DWORD FVF,
D3DXVECTOR3 *pMin,
D3DXVECTOR3 *pMax);
HRESULT WINAPI
D3DXComputeNormals(
LPD3DXBASEMESH pMesh,
CONST DWORD *pAdjacency);
HRESULT WINAPI
D3DXCreateBuffer(
DWORD NumBytes,
LPD3DXBUFFER *ppBuffer);
HRESULT WINAPI
D3DXLoadMeshFromX(
LPSTR pFilename,
DWORD Options,
LPDIRECT3DDEVICE8 pD3D,
LPD3DXBUFFER *ppAdjacency,
LPD3DXBUFFER *ppMaterials,
DWORD *pNumMaterials,
LPD3DXMESH *ppMesh);
HRESULT WINAPI
D3DXLoadMeshFromXInMemory(
PBYTE Memory,
DWORD SizeOfMemory,
DWORD Options,
LPDIRECT3DDEVICE8 pD3D,
LPD3DXBUFFER *ppAdjacency,
LPD3DXBUFFER *ppMaterials,
DWORD *pNumMaterials,
LPD3DXMESH *ppMesh);
HRESULT WINAPI
D3DXLoadMeshFromXResource(
HMODULE Module,
LPCTSTR Name,
LPCTSTR Type,
DWORD Options,
LPDIRECT3DDEVICE8 pD3D,
LPD3DXBUFFER *ppAdjacency,
LPD3DXBUFFER *ppMaterials,
DWORD *pNumMaterials,
LPD3DXMESH *ppMesh);
HRESULT WINAPI
D3DXSaveMeshToX(
LPSTR pFilename,
LPD3DXMESH pMesh,
CONST DWORD* pAdjacency,
CONST LPD3DXMATERIAL pMaterials,
DWORD NumMaterials,
DWORD Format
);
HRESULT WINAPI
D3DXCreatePMeshFromStream(
IStream *pStream,
DWORD Options,
LPDIRECT3DDEVICE8 pD3DDevice,
LPD3DXBUFFER *ppMaterials,
DWORD* pNumMaterials,
LPD3DXPMESH *ppPMesh);
HRESULT WINAPI
D3DXCreateSkinMesh(
DWORD NumFaces,
DWORD NumVertices,
DWORD NumBones,
DWORD Options,
CONST DWORD *pDeclaration,
LPDIRECT3DDEVICE8 pD3D,
LPD3DXSKINMESH* ppSkinMesh);
HRESULT WINAPI
D3DXCreateSkinMeshFVF(
DWORD NumFaces,
DWORD NumVertices,
DWORD NumBones,
DWORD Options,
DWORD FVF,
LPDIRECT3DDEVICE8 pD3D,
LPD3DXSKINMESH* ppSkinMesh);
HRESULT WINAPI
D3DXCreateSkinMeshFromMesh(
LPD3DXMESH pMesh,
DWORD numBones,
LPD3DXSKINMESH* ppSkinMesh);
HRESULT WINAPI
D3DXLoadMeshFromXof(
LPDIRECTXFILEDATA pXofObjMesh,
DWORD Options,
LPDIRECT3DDEVICE8 pD3DDevice,
LPD3DXBUFFER *ppAdjacency,
LPD3DXBUFFER *ppMaterials,
DWORD *pNumMaterials,
LPD3DXMESH *ppMesh);
HRESULT WINAPI
D3DXLoadSkinMeshFromXof(
LPDIRECTXFILEDATA pxofobjMesh,
DWORD Options,
LPDIRECT3DDEVICE8 pD3D,
LPD3DXBUFFER* ppAdjacency,
LPD3DXBUFFER* ppMaterials,
DWORD *pMatOut,
LPD3DXBUFFER* ppBoneNames,
LPD3DXBUFFER* ppBoneTransforms,
LPD3DXSKINMESH* ppMesh);
HRESULT WINAPI
D3DXTessellateNPatches(
LPD3DXMESH pMeshIn,
CONST DWORD* pAdjacencyIn,
FLOAT NumSegs,
BOOL QuadraticInterpNormals, // if false use linear intrep for normals, if true use quadratic
LPD3DXMESH *ppMeshOut,
LPD3DXBUFFER *ppAdjacencyOut);
UINT WINAPI
D3DXGetFVFVertexSize(DWORD FVF);
HRESULT WINAPI
D3DXDeclaratorFromFVF(
DWORD FVF,
DWORD Declaration[MAX_FVF_DECL_SIZE]);
HRESULT WINAPI
D3DXFVFFromDeclarator(
CONST DWORD *pDeclarator,
DWORD *pFVF);
HRESULT WINAPI
D3DXWeldVertices(
CONST LPD3DXMESH pMesh,
LPD3DXWELDEPSILONS pEpsilons,
CONST DWORD *pAdjacencyIn,
DWORD *pAdjacencyOut,
DWORD* pFaceRemap,
LPD3DXBUFFER *ppVertexRemap);
typedef struct _D3DXINTERSECTINFO
{
DWORD FaceIndex; // index of face intersected
FLOAT U; // Barycentric Hit Coordinates
FLOAT V; // Barycentric Hit Coordinates
FLOAT Dist; // Ray-Intersection Parameter Distance
} D3DXINTERSECTINFO, *LPD3DXINTERSECTINFO;
HRESULT WINAPI
D3DXIntersect(
LPD3DXBASEMESH pMesh,
CONST D3DXVECTOR3 *pRayPos,
CONST D3DXVECTOR3 *pRayDir,
BOOL *pHit, // True if any faces were intersected
DWORD *pFaceIndex, // index of closest face intersected
FLOAT *pU, // Barycentric Hit Coordinates
FLOAT *pV, // Barycentric Hit Coordinates
FLOAT *pDist, // Ray-Intersection Parameter Distance
LPD3DXBUFFER *ppAllHits, // Array of D3DXINTERSECTINFOs for all hits (not just closest)
DWORD *pCountOfHits); // Number of entries in AllHits array
HRESULT WINAPI
D3DXIntersectSubset(
LPD3DXBASEMESH pMesh,
DWORD AttribId,
CONST D3DXVECTOR3 *pRayPos,
CONST D3DXVECTOR3 *pRayDir,
BOOL *pHit, // True if any faces were intersected
DWORD *pFaceIndex, // index of closest face intersected
FLOAT *pU, // Barycentric Hit Coordinates
FLOAT *pV, // Barycentric Hit Coordinates
FLOAT *pDist, // Ray-Intersection Parameter Distance
LPD3DXBUFFER *ppAllHits, // Array of D3DXINTERSECTINFOs for all hits (not just closest)
DWORD *pCountOfHits); // Number of entries in AllHits array
HRESULT WINAPI D3DXSplitMesh
(
CONST LPD3DXMESH pMeshIn,
CONST DWORD *pAdjacencyIn,
CONST DWORD MaxSize,
CONST DWORD Options,
DWORD *pMeshesOut,
LPD3DXBUFFER *ppMeshArrayOut,
LPD3DXBUFFER *ppAdjacencyArrayOut,
LPD3DXBUFFER *ppFaceRemapArrayOut,
LPD3DXBUFFER *ppVertRemapArrayOut
);
BOOL D3DXIntersectTri
(
CONST D3DXVECTOR3 *p0, // Triangle vertex 0 position
CONST D3DXVECTOR3 *p1, // Triangle vertex 1 position
CONST D3DXVECTOR3 *p2, // Triangle vertex 2 position
CONST D3DXVECTOR3 *pRayPos, // Ray origin
CONST D3DXVECTOR3 *pRayDir, // Ray direction
FLOAT *pU, // Barycentric Hit Coordinates
FLOAT *pV, // Barycentric Hit Coordinates
FLOAT *pDist); // Ray-Intersection Parameter Distance
BOOL WINAPI
D3DXSphereBoundProbe(
CONST D3DXVECTOR3 *pCenter,
FLOAT Radius,
CONST D3DXVECTOR3 *pRayPosition,
CONST D3DXVECTOR3 *pRayDirection);
BOOL WINAPI
D3DXBoxBoundProbe(
CONST D3DXVECTOR3 *pMin,
CONST D3DXVECTOR3 *pMax,
CONST D3DXVECTOR3 *pRayPosition,
CONST D3DXVECTOR3 *pRayDirection);
enum _D3DXERR {
D3DXERR_CANNOTMODIFYINDEXBUFFER = MAKE_DDHRESULT(2900),
D3DXERR_INVALIDMESH = MAKE_DDHRESULT(2901),
D3DXERR_CANNOTATTRSORT = MAKE_DDHRESULT(2902),
D3DXERR_SKINNINGNOTSUPPORTED = MAKE_DDHRESULT(2903),
D3DXERR_TOOMANYINFLUENCES = MAKE_DDHRESULT(2904),
D3DXERR_INVALIDDATA = MAKE_DDHRESULT(2905),
D3DXERR_LOADEDMESHASNODATA = MAKE_DDHRESULT(2906),
};
#define D3DX_COMP_TANGENT_NONE 0xFFFFFFFF
HRESULT WINAPI D3DXComputeTangent(LPD3DXMESH InMesh,
DWORD TexStage,
LPD3DXMESH OutMesh,
DWORD TexStageUVec,
DWORD TexStageVVec,
DWORD Wrap,
DWORD *Adjacency);
HRESULT WINAPI
D3DXConvertMeshSubsetToSingleStrip
(
LPD3DXBASEMESH MeshIn,
DWORD AttribId,
DWORD IBOptions,
LPDIRECT3DINDEXBUFFER8 *ppIndexBuffer,
DWORD *pNumIndices
);
HRESULT WINAPI
D3DXConvertMeshSubsetToStrips
(
LPD3DXBASEMESH MeshIn,
DWORD AttribId,
DWORD IBOptions,
LPDIRECT3DINDEXBUFFER8 *ppIndexBuffer,
DWORD *pNumIndices,
LPD3DXBUFFER *ppStripLengths,
DWORD *pNumStrips
);
#ifdef __cplusplus
}
#endif //__cplusplus
#endif //__D3DX8MESH_H__

220
plugins/ADK/d3d8/includes/d3dx8shape.h

@ -0,0 +1,220 @@
///////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Microsoft Corporation. All Rights Reserved.
//
// File: d3dx8shapes.h
// Content: D3DX simple shapes
//
///////////////////////////////////////////////////////////////////////////
#include "d3dx8.h"
#ifndef __D3DX8SHAPES_H__
#define __D3DX8SHAPES_H__
///////////////////////////////////////////////////////////////////////////
// Functions:
///////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
extern "C" {
#endif //__cplusplus
//-------------------------------------------------------------------------
// D3DXCreatePolygon:
// ------------------
// Creates a mesh containing an n-sided polygon. The polygon is centered
// at the origin.
//
// Parameters:
//
// pDevice The D3D device with which the mesh is going to be used.
// Length Length of each side.
// Sides Number of sides the polygon has. (Must be >= 3)
// ppMesh The mesh object which will be created
// ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
//-------------------------------------------------------------------------
HRESULT WINAPI
D3DXCreatePolygon(
LPDIRECT3DDEVICE8 pDevice,
FLOAT Length,
UINT Sides,
LPD3DXMESH* ppMesh,
LPD3DXBUFFER* ppAdjacency);
//-------------------------------------------------------------------------
// D3DXCreateBox:
// --------------
// Creates a mesh containing an axis-aligned box. The box is centered at
// the origin.
//
// Parameters:
//
// pDevice The D3D device with which the mesh is going to be used.
// Width Width of box (along X-axis)
// Height Height of box (along Y-axis)
// Depth Depth of box (along Z-axis)
// ppMesh The mesh object which will be created
// ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
//-------------------------------------------------------------------------
HRESULT WINAPI
D3DXCreateBox(
LPDIRECT3DDEVICE8 pDevice,
FLOAT Width,
FLOAT Height,
FLOAT Depth,
LPD3DXMESH* ppMesh,
LPD3DXBUFFER* ppAdjacency);
//-------------------------------------------------------------------------
// D3DXCreateCylinder:
// -------------------
// Creates a mesh containing a cylinder. The generated cylinder is
// centered at the origin, and its axis is aligned with the Z-axis.
//
// Parameters:
//
// pDevice The D3D device with which the mesh is going to be used.
// Radius1 Radius at -Z end (should be >= 0.0f)
// Radius2 Radius at +Z end (should be >= 0.0f)
// Length Length of cylinder (along Z-axis)
// Slices Number of slices about the main axis
// Stacks Number of stacks along the main axis
// ppMesh The mesh object which will be created
// ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
//-------------------------------------------------------------------------
HRESULT WINAPI
D3DXCreateCylinder(
LPDIRECT3DDEVICE8 pDevice,
FLOAT Radius1,
FLOAT Radius2,
FLOAT Length,
UINT Slices,
UINT Stacks,
LPD3DXMESH* ppMesh,
LPD3DXBUFFER* ppAdjacency);
//-------------------------------------------------------------------------
// D3DXCreateSphere:
// -----------------
// Creates a mesh containing a sphere. The sphere is centered at the
// origin.
//
// Parameters:
//
// pDevice The D3D device with which the mesh is going to be used.
// Radius Radius of the sphere (should be >= 0.0f)
// Slices Number of slices about the main axis
// Stacks Number of stacks along the main axis
// ppMesh The mesh object which will be created
// ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
//-------------------------------------------------------------------------
HRESULT WINAPI
D3DXCreateSphere(
LPDIRECT3DDEVICE8 pDevice,
FLOAT Radius,
UINT Slices,
UINT Stacks,
LPD3DXMESH* ppMesh,
LPD3DXBUFFER* ppAdjacency);
//-------------------------------------------------------------------------
// D3DXCreateTorus:
// ----------------
// Creates a mesh containing a torus. The generated torus is centered at
// the origin, and its axis is aligned with the Z-axis.
//
// Parameters:
//
// pDevice The D3D device with which the mesh is going to be used.
// InnerRadius Inner radius of the torus (should be >= 0.0f)
// OuterRadius Outer radius of the torue (should be >= 0.0f)
// Sides Number of sides in a cross-section (must be >= 3)
// Rings Number of rings making up the torus (must be >= 3)
// ppMesh The mesh object which will be created
// ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
//-------------------------------------------------------------------------
HRESULT WINAPI
D3DXCreateTorus(
LPDIRECT3DDEVICE8 pDevice,
FLOAT InnerRadius,
FLOAT OuterRadius,
UINT Sides,
UINT Rings,
LPD3DXMESH* ppMesh,
LPD3DXBUFFER* ppAdjacency);
//-------------------------------------------------------------------------
// D3DXCreateTeapot:
// -----------------
// Creates a mesh containing a teapot.
//
// Parameters:
//
// pDevice The D3D device with which the mesh is going to be used.
// ppMesh The mesh object which will be created
// ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
//-------------------------------------------------------------------------
HRESULT WINAPI
D3DXCreateTeapot(
LPDIRECT3DDEVICE8 pDevice,
LPD3DXMESH* ppMesh,
LPD3DXBUFFER* ppAdjacency);
//-------------------------------------------------------------------------
// D3DXCreateText:
// ---------------
// Creates a mesh containing the specified text using the font associated
// with the device context.
//
// Parameters:
//
// pDevice The D3D device with which the mesh is going to be used.
// hDC Device context, with desired font selected
// pText Text to generate
// Deviation Maximum chordal deviation from true font outlines
// Extrusion Amount to extrude text in -Z direction
// ppMesh The mesh object which will be created
// pGlyphMetrics Address of buffer to receive glyph metric data (or NULL)
//-------------------------------------------------------------------------
HRESULT WINAPI
D3DXCreateTextA(
LPDIRECT3DDEVICE8 pDevice,
HDC hDC,
LPCSTR pText,
FLOAT Deviation,
FLOAT Extrusion,
LPD3DXMESH* ppMesh,
LPD3DXBUFFER* ppAdjacency,
LPGLYPHMETRICSFLOAT pGlyphMetrics);
HRESULT WINAPI
D3DXCreateTextW(
LPDIRECT3DDEVICE8 pDevice,
HDC hDC,
LPCWSTR pText,
FLOAT Deviation,
FLOAT Extrusion,
LPD3DXMESH* ppMesh,
LPD3DXBUFFER* ppAdjacency,
LPGLYPHMETRICSFLOAT pGlyphMetrics);
#ifdef UNICODE
#define D3DXCreateText D3DXCreateTextW
#else
#define D3DXCreateText D3DXCreateTextA
#endif
#ifdef __cplusplus
}
#endif //__cplusplus
#endif //__D3DX8SHAPES_H__

1592
plugins/ADK/d3d8/includes/d3dx8tex.h

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4417
plugins/ADK/d3d8/includes/dinput.h

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100
plugins/ADK/d3d8/includes/dxerr8.h

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/*==========================================================================;
*
*
* File: dxerr8.h
* Content: DirectX Error Library Include File
*
****************************************************************************/
#ifndef _DXERR8_H_
#define _DXERR8_H_
#ifdef __cplusplus
extern "C" {
#endif //__cplusplus
//
// DXGetErrorString8
//
// Desc: Converts a DirectX HRESULT to a string
//
// Args: HRESULT hr Can be any error code from
// D3D8 D3DX8 DDRAW DPLAY8 DMUSIC DSOUND DINPUT DSHOW
//
// Return: Converted string
//
const char* WINAPI DXGetErrorString8A(HRESULT hr);
const WCHAR* WINAPI DXGetErrorString8W(HRESULT hr);
#ifdef UNICODE
#define DXGetErrorString8 DXGetErrorString8W
#else
#define DXGetErrorString8 DXGetErrorString8A
#endif
//
// DXGetErrorDescription8
//
// Desc: Returns a string description of a DirectX HRESULT
//
// Args: HRESULT hr Can be any error code from
// D3D8 D3DX8 DDRAW DPLAY8 DMUSIC DSOUND DINPUT DSHOW
//
// Return: String description
//
const char* WINAPI DXGetErrorDescription8A(HRESULT hr);
const WCHAR* WINAPI DXGetErrorDescription8W(HRESULT hr);
#ifdef UNICODE
#define DXGetErrorDescription8 DXGetErrorDescription8W
#else
#define DXGetErrorDescription8 DXGetErrorDescription8A
#endif
//
// DXTrace
//
// Desc: Outputs a formatted error message to the debug stream
//
// Args: CHAR* strFile The current file, typically passed in using the
// __FILE__ macro.
// DWORD dwLine The current line number, typically passed in using the
// __LINE__ macro.
// HRESULT hr An HRESULT that will be traced to the debug stream.
// CHAR* strMsg A string that will be traced to the debug stream (may be NULL)
// BOOL bPopMsgBox If TRUE, then a message box will popup also containing the passed info.
//
// Return: The hr that was passed in.
//
HRESULT WINAPI DXTraceA( const char* strFile, DWORD dwLine, HRESULT hr, const char* strMsg, BOOL bPopMsgBox );
HRESULT WINAPI DXTraceW( const char* strFile, DWORD dwLine, HRESULT hr, const WCHAR* strMsg, BOOL bPopMsgBox );
#ifdef UNICODE
#define DXTrace DXTraceW
#else
#define DXTrace DXTraceA
#endif
//
// Helper macros
//
#if defined(DEBUG) | defined(_DEBUG)
#define DXTRACE_MSG(str) DXTrace( __FILE__, (DWORD)__LINE__, 0, str, FALSE )
#define DXTRACE_ERR(str,hr) DXTrace( __FILE__, (DWORD)__LINE__, hr, str, TRUE )
#define DXTRACE_ERR_NOMSGBOX(str,hr) DXTrace( __FILE__, (DWORD)__LINE__, hr, str, FALSE )
#else
#define DXTRACE_MSG(str) (0L)
#define DXTRACE_ERR(str,hr) (hr)
#define DXTRACE_ERR_NOMSGBOX(str,hr) (hr)
#endif
#ifdef __cplusplus
}
#endif //__cplusplus
#endif // _DXERR8_H_

240
plugins/ADK/d3d8/includes/dxfile.h

@ -0,0 +1,240 @@
/***************************************************************************
*
* Copyright (C) 1998-1999 Microsoft Corporation. All Rights Reserved.
*
* File: dxfile.h
*
* Content: DirectX File public header file
*
***************************************************************************/
#ifndef __DXFILE_H__
#define __DXFILE_H__
#ifdef __cplusplus
extern "C" {
#endif
typedef DWORD DXFILEFORMAT;
#define DXFILEFORMAT_BINARY 0
#define DXFILEFORMAT_TEXT 1
#define DXFILEFORMAT_COMPRESSED 2
typedef DWORD DXFILELOADOPTIONS;
#define DXFILELOAD_FROMFILE 0x00L
#define DXFILELOAD_FROMRESOURCE 0x01L
#define DXFILELOAD_FROMMEMORY 0x02L
#define DXFILELOAD_FROMSTREAM 0x04L
#define DXFILELOAD_FROMURL 0x08L
typedef struct _DXFILELOADRESOURCE {
HMODULE hModule;
LPCTSTR lpName;
LPCTSTR lpType;
}DXFILELOADRESOURCE, *LPDXFILELOADRESOURCE;
typedef struct _DXFILELOADMEMORY {
LPVOID lpMemory;
DWORD dSize;
}DXFILELOADMEMORY, *LPDXFILELOADMEMORY;
/*
* DirectX File object types.
*/
#ifndef WIN_TYPES
#define WIN_TYPES(itype, ptype) typedef interface itype *LP##ptype, **LPLP##ptype
#endif
WIN_TYPES(IDirectXFile, DIRECTXFILE);
WIN_TYPES(IDirectXFileEnumObject, DIRECTXFILEENUMOBJECT);
WIN_TYPES(IDirectXFileSaveObject, DIRECTXFILESAVEOBJECT);
WIN_TYPES(IDirectXFileObject, DIRECTXFILEOBJECT);
WIN_TYPES(IDirectXFileData, DIRECTXFILEDATA);
WIN_TYPES(IDirectXFileDataReference, DIRECTXFILEDATAREFERENCE);
WIN_TYPES(IDirectXFileBinary, DIRECTXFILEBINARY);
/*
* API for creating IDirectXFile interface.
*/
STDAPI DirectXFileCreate(LPDIRECTXFILE *lplpDirectXFile);
/*
* The methods for IUnknown
*/
#define IUNKNOWN_METHODS(kind) \
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID *ppvObj) kind; \
STDMETHOD_(ULONG, AddRef) (THIS) kind; \
STDMETHOD_(ULONG, Release) (THIS) kind
/*
* The methods for IDirectXFileObject
*/
#define IDIRECTXFILEOBJECT_METHODS(kind) \
STDMETHOD(GetName) (THIS_ LPSTR, LPDWORD) kind; \
STDMETHOD(GetId) (THIS_ LPGUID) kind
/*
* DirectX File interfaces.
*/
#undef INTERFACE
#define INTERFACE IDirectXFile
DECLARE_INTERFACE_(IDirectXFile, IUnknown)
{
IUNKNOWN_METHODS(PURE);
STDMETHOD(CreateEnumObject) (THIS_ LPVOID, DXFILELOADOPTIONS,
LPDIRECTXFILEENUMOBJECT *) PURE;
STDMETHOD(CreateSaveObject) (THIS_ LPCSTR, DXFILEFORMAT,
LPDIRECTXFILESAVEOBJECT *) PURE;
STDMETHOD(RegisterTemplates) (THIS_ LPVOID, DWORD) PURE;
};
#undef INTERFACE
#define INTERFACE IDirectXFileEnumObject
DECLARE_INTERFACE_(IDirectXFileEnumObject, IUnknown)
{
IUNKNOWN_METHODS(PURE);
STDMETHOD(GetNextDataObject) (THIS_ LPDIRECTXFILEDATA *) PURE;
STDMETHOD(GetDataObjectById) (THIS_ REFGUID, LPDIRECTXFILEDATA *) PURE;
STDMETHOD(GetDataObjectByName) (THIS_ LPCSTR, LPDIRECTXFILEDATA *) PURE;
};
#undef INTERFACE
#define INTERFACE IDirectXFileSaveObject
DECLARE_INTERFACE_(IDirectXFileSaveObject, IUnknown)
{
IUNKNOWN_METHODS(PURE);
STDMETHOD(SaveTemplates) (THIS_ DWORD, const GUID **) PURE;
STDMETHOD(CreateDataObject) (THIS_ REFGUID, LPCSTR, const GUID *,
DWORD, LPVOID, LPDIRECTXFILEDATA *) PURE;
STDMETHOD(SaveData) (THIS_ LPDIRECTXFILEDATA) PURE;
};
#undef INTERFACE
#define INTERFACE IDirectXFileObject
DECLARE_INTERFACE_(IDirectXFileObject, IUnknown)
{
IUNKNOWN_METHODS(PURE);
IDIRECTXFILEOBJECT_METHODS(PURE);
};
#undef INTERFACE
#define INTERFACE IDirectXFileData
DECLARE_INTERFACE_(IDirectXFileData, IDirectXFileObject)
{
IUNKNOWN_METHODS(PURE);
IDIRECTXFILEOBJECT_METHODS(PURE);
STDMETHOD(GetData) (THIS_ LPCSTR, DWORD *, void **) PURE;
STDMETHOD(GetType) (THIS_ const GUID **) PURE;
STDMETHOD(GetNextObject) (THIS_ LPDIRECTXFILEOBJECT *) PURE;
STDMETHOD(AddDataObject) (THIS_ LPDIRECTXFILEDATA) PURE;
STDMETHOD(AddDataReference) (THIS_ LPCSTR, const GUID *) PURE;
STDMETHOD(AddBinaryObject) (THIS_ LPCSTR, const GUID *, LPCSTR, LPVOID, DWORD) PURE;
};
#undef INTERFACE
#define INTERFACE IDirectXFileDataReference
DECLARE_INTERFACE_(IDirectXFileDataReference, IDirectXFileObject)
{
IUNKNOWN_METHODS(PURE);
IDIRECTXFILEOBJECT_METHODS(PURE);
STDMETHOD(Resolve) (THIS_ LPDIRECTXFILEDATA *) PURE;
};
#undef INTERFACE
#define INTERFACE IDirectXFileBinary
DECLARE_INTERFACE_(IDirectXFileBinary, IDirectXFileObject)
{
IUNKNOWN_METHODS(PURE);
IDIRECTXFILEOBJECT_METHODS(PURE);
STDMETHOD(GetSize) (THIS_ DWORD *) PURE;
STDMETHOD(GetMimeType) (THIS_ LPCSTR *) PURE;
STDMETHOD(Read) (THIS_ LPVOID, DWORD, LPDWORD) PURE;
};
/*
* DirectXFile Object Class Id (for CoCreateInstance())
*/
DEFINE_GUID(CLSID_CDirectXFile, 0x4516ec43, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
/*
* DirectX File Interface GUIDs.
*/
DEFINE_GUID(IID_IDirectXFile, 0x3d82ab40, 0x62da, 0x11cf, 0xab, 0x39, 0x0, 0x20, 0xaf, 0x71, 0xe4, 0x33);
DEFINE_GUID(IID_IDirectXFileEnumObject, 0x3d82ab41, 0x62da, 0x11cf, 0xab, 0x39, 0x0, 0x20, 0xaf, 0x71, 0xe4, 0x33);
DEFINE_GUID(IID_IDirectXFileSaveObject, 0x3d82ab42, 0x62da, 0x11cf, 0xab, 0x39, 0x0, 0x20, 0xaf, 0x71, 0xe4, 0x33);
DEFINE_GUID(IID_IDirectXFileObject, 0x3d82ab43, 0x62da, 0x11cf, 0xab, 0x39, 0x0, 0x20, 0xaf, 0x71, 0xe4, 0x33);
DEFINE_GUID(IID_IDirectXFileData, 0x3d82ab44, 0x62da, 0x11cf, 0xab, 0x39, 0x0, 0x20, 0xaf, 0x71, 0xe4, 0x33);
DEFINE_GUID(IID_IDirectXFileDataReference, 0x3d82ab45, 0x62da, 0x11cf, 0xab, 0x39, 0x0, 0x20, 0xaf, 0x71, 0xe4, 0x33);
DEFINE_GUID(IID_IDirectXFileBinary, 0x3d82ab46, 0x62da, 0x11cf, 0xab, 0x39, 0x0, 0x20, 0xaf, 0x71, 0xe4, 0x33);
/*
* DirectX File Header template's GUID.
*/
DEFINE_GUID(TID_DXFILEHeader, 0x3d82ab43, 0x62da, 0x11cf, 0xab, 0x39, 0x0, 0x20, 0xaf, 0x71, 0xe4, 0x33);
/*
* DirectX File errors.
*/
#define _FACDD 0x876
#define MAKE_DDHRESULT( code ) MAKE_HRESULT( 1, _FACDD, code )
#define DXFILE_OK 0
#define DXFILEERR_BADOBJECT MAKE_DDHRESULT(850)
#define DXFILEERR_BADVALUE MAKE_DDHRESULT(851)
#define DXFILEERR_BADTYPE MAKE_DDHRESULT(852)
#define DXFILEERR_BADSTREAMHANDLE MAKE_DDHRESULT(853)
#define DXFILEERR_BADALLOC MAKE_DDHRESULT(854)
#define DXFILEERR_NOTFOUND MAKE_DDHRESULT(855)
#define DXFILEERR_NOTDONEYET MAKE_DDHRESULT(856)
#define DXFILEERR_FILENOTFOUND MAKE_DDHRESULT(857)
#define DXFILEERR_RESOURCENOTFOUND MAKE_DDHRESULT(858)
#define DXFILEERR_URLNOTFOUND MAKE_DDHRESULT(859)
#define DXFILEERR_BADRESOURCE MAKE_DDHRESULT(860)
#define DXFILEERR_BADFILETYPE MAKE_DDHRESULT(861)
#define DXFILEERR_BADFILEVERSION MAKE_DDHRESULT(862)
#define DXFILEERR_BADFILEFLOATSIZE MAKE_DDHRESULT(863)
#define DXFILEERR_BADFILECOMPRESSIONTYPE MAKE_DDHRESULT(864)
#define DXFILEERR_BADFILE MAKE_DDHRESULT(865)
#define DXFILEERR_PARSEERROR MAKE_DDHRESULT(866)
#define DXFILEERR_NOTEMPLATE MAKE_DDHRESULT(867)
#define DXFILEERR_BADARRAYSIZE MAKE_DDHRESULT(868)
#define DXFILEERR_BADDATAREFERENCE MAKE_DDHRESULT(869)
#define DXFILEERR_INTERNALERROR MAKE_DDHRESULT(870)
#define DXFILEERR_NOMOREOBJECTS MAKE_DDHRESULT(871)
#define DXFILEERR_BADINTRINSICS MAKE_DDHRESULT(872)
#define DXFILEERR_NOMORESTREAMHANDLES MAKE_DDHRESULT(873)
#define DXFILEERR_NOMOREDATA MAKE_DDHRESULT(874)
#define DXFILEERR_BADCACHEFILE MAKE_DDHRESULT(875)
#define DXFILEERR_NOINTERNET MAKE_DDHRESULT(876)
#ifdef __cplusplus
};
#endif
#endif /* _DXFILE_H_ */


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plugins/ADK/d3d8/lib/DxErr8.lib

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plugins/ADK/d3d8/lib/d3d8.lib

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plugins/ADK/ffxi/entity.h

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/**
* Ashita - Copyright (c) 2014 - 2016 atom0s [atom0s@live.com]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Ashita, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Ashita project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
*/
#ifndef __ASHITA_AS_FFXI_ENTITY_H_INCLUDED__
#define __ASHITA_AS_FFXI_ENTITY_H_INCLUDED__
#if defined (_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
namespace Ashita
{
namespace FFXI
{
struct position_t
{
float X;
float Y;
float Z;
float Unknown0000;
float Roll;
float Yaw; // Heading
float Pitch;
bool operator==(const position_t &pos) const
{
return ((this->X == pos.X) && (this->Y == pos.Y) && (this->Z == pos.Z));
}
bool operator!=(const position_t &pos) const
{
return !(this == &pos);
}
};
struct move_t
{
float X;
float Y;
float Z;
float Unknown0000;
bool operator==(const move_t &pos) const
{
return ((this->X == pos.X) && (this->Y == pos.Y) && (this->Z == pos.Z));
}
bool operator!=(const move_t &pos) const
{
return !(this == &pos);
}
};
struct movement_t
{
position_t LocalPosition;
float Unknown0000;
position_t LastPosition;
uint32_t Unknown0001;
move_t Move;
};
struct look_t
{
uint16_t Hair; // Hair Style
uint16_t Head; // Head Armor (Starts at 0x1000)
uint16_t Body; // Body Armor (Starts at 0x2000)
uint16_t Hands; // Hands Armor (Starts at 0x3000)
uint16_t Legs; // Legs Armor (Starts at 0x4000)
uint16_t Feet; // Feet Armor (Starts at 0x5000)
uint16_t Main; // Main Weapon (Starts at 0x6000)
uint16_t Sub; // Sub Weapon (Starts at 0x7000)
uint16_t Ranged; // Ranged Weapon (Starts at 0x8000)
};
struct render_t
{
uint32_t Flags0; // Main Render Flags
uint32_t Flags1; // Name Flags (Party, Away, Anon)
uint32_t Flags2; // Name Flags (Bazaar, GM Icon, etc.)
uint32_t Flags3; // Entity Flags (Shadow)
uint32_t Flags4; // Name Flags (Name Visibility)
};
struct animation_t
{
uint8_t Animations[0x28];
};
#pragma pack(push, 1)
struct ffxi_entity_t
{
uintptr_t CYyObjectVtable; // CYyObject
movement_t Movement;
uint8_t Unknown0000[28];
uintptr_t Unknown0001; // Unknown Vtable pointer.
uint32_t TargetIndex;
uint32_t ServerId;
int8_t Name[28];
float Speed;
float AnimationSpeed;
uintptr_t WarpPointer; // Pointer to the entities editable movement information.
uint32_t Unknown0002[13];
float Distance;
uint32_t Unknown0003; // Usually 0x64.
uint32_t Unknown0004; // Usually 0x64.
float Heading; // Yaw
uintptr_t PetOwnerId;
uint8_t HealthPercent;
uint8_t ManaPercent; // Pet only.
uint8_t EntityType;
uint8_t Race;
uint32_t Unknown0005;
uint16_t ModelFade; // Used to force-refresh the entity model.
uint8_t Unknown0006[6];
look_t Look;
uint8_t Unknown0007[14];
uint16_t ActionTimer1;
uint16_t ActionTimer2;
render_t Render;
float Unknown0008; // Fishing related.
uint32_t Unknown0009; // Fade-in effect. (Valid values: 3 / 6)
uint16_t Unknown0010; // Fade-in misc. (-1 gets reset to 0)
uint32_t Unknown0011;
uint16_t NpcSpeechLoop;
uint16_t NpcSpeechFrame;
uint8_t Unknown0012[18];
float Speed2; // Editable movement speed.
uint16_t NpcWalkPosition1;
uint16_t NpcWalkPosition2;
uint16_t NpcWalkMode;
uint16_t CostumeId;
uint8_t mou4[4]; // Always 'mou4'.
uint32_t Status;
uint32_t StatusServer;
uint32_t StatusNpcChat; // Used while talking with an npc.
uint32_t Unknown0013;
uint32_t Unknown0014;
uint32_t Unknown0015;
uint32_t Unknown0016;
uint32_t ClaimServerId; // The entities server id that has claim (or last claimed) the entity.
uint32_t Unknown0017; // Inventory related.
animation_t Animations; // The entities animation strings. (idl, sil, wlk, etc.)
uint16_t AnimationTick; // Current ticks of the active animation.
uint16_t AnimationStep; // Current step of the active animation.
uint8_t AnimationPlay; // Current animation playing. (6 = Stand>Sit, 12 = Play current emote.)
uint8_t Unknown0018; // Animation related.
uint16_t EmoteTargetIndex; // The target index the emote is being performed on.
uint16_t EmoteId; // The id of the emote.
uint16_t Unknown0019;
uint32_t EmoteIdString; // The string id of emote.
uintptr_t EmoteTargetWarpPointer; // The emote target entities warp pointer.
uint32_t Unknown0020;
uint32_t SpawnFlags; // 0x01 = PC, 0x02 = NPC, 0x10 = Mob, 0x0D = Self
uint32_t LinkshellColor; // ARGB style color code.
uint16_t NameColor; // Numerical code to pre-defined colors.
uint16_t CampaignNameFlag; // Normally 0x4000, low-byte sets the flag.
uint16_t FishingTimer; // Counts down from when you click 'fish' til you either make a catch or reel-in.
uint16_t FishingCastTimer; // Counts down from when you click 'fish' til your bait hits the water.
uint32_t FishingUnknown0000; // Fishing related.
uint32_t FishingUnknown0001; // Fishing related.
uint16_t FishingUnknown0002; // Fishing related.
uint8_t Unknown0021[14];
uint16_t TargetedIndex; // The entities targeted index. (Does not always populate. Does not populate for local player.)
uint16_t PetTargetIndex; // The entities pet target index.
uint16_t Unknown0022; // Npc talking countdown timer. (After done talking with npc.)
uint8_t Unknown0023; // Flag set after talking with an npc.
uint8_t BallistaScoreFlag; // Ballista / PvP related.
uint8_t PankrationEnabled;
uint8_t PankrationFlagFlip;
uint16_t Unknown0024;
float ModelSize;
uint8_t Unknown0025[8];
uint16_t MonstrosityFlag; // The entities monstrosity flags.
uint16_t MonstrosityNameId; // The entities monstrosity name id.
int8_t MonstrosityName[36]; // The entities monstrosity name.
};
#pragma pack(pop)
}; // namespace FFXI
}; // namespace Ashita
#endif // __ASHITA_AS_FFXI_ENTITY_H_INCLUDED__

659
plugins/ADK/ffxi/enums.h

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/**
* Ashita - Copyright (c) 2014 - 2016 atom0s [atom0s@live.com]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Ashita, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Ashita project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
*/
#ifndef __ASHITA_AS_FFXI_ENUMS_H_INCLUDED__
#define __ASHITA_AS_FFXI_ENUMS_H_INCLUDED__
#if defined (_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
/**
* Name Flag Definitions
*/
#define FLAG_INEVENT 0x00000002
#define FLAG_CHOCOBO 0x00000040
#define FLAG_WALLHACK 0x00000200
#define FLAG_INVITE 0x00000800
#define FLAG_ANON 0x00001000
#define FLAG_UNKNOWN 0x00002000
#define FLAG_AWAY 0x00004000
#define FLAG_PLAYONLINE 0x00010000
#define FLAG_LINKSHELL 0x00020000
#define FLAG_DC 0x00040000
#define FLAG_GM 0x04000000
#define FLAG_GM_SUPPORT 0x04000000
#define FLAG_GM_SENIOR 0x05000000
#define FLAG_GM_LEAD 0x06000000
#define FLAG_GM_PRODUCER 0x07000000
#define FLAG_BAZAAR 0x80000000
namespace Ashita {
namespace FFXI {
namespace Enums
{
////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Equipment / Inventory Related Enumerations
//
////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* Containers Enumeration
*/
enum class Containers : uint32_t {
Inventory = 0,
Safe = 1,
Storage = 2,
Temporary = 3,
Locker = 4,
Satchel = 5,
Sack = 6,
Case = 7,
Wardrobe = 8,
Safe2 = 9,
Wardrobe2 = 10,
Wardrobe3 = 11,
Wardrobe4 = 12,
ContainerMax = 13
};
/**
* Equipment Slots Enumeration
*/
enum class EquipmentSlots : uint32_t {
Main = 0,
Sub,
Range,
Ammo,
Head,
Body,
Hands,
Legs,
Feet,
Waist,
Ear1,
Ear2,
Ring1,
Ring2,
Back,
EquipmentSlotMax = 16
};
/**
* Treasure Status Enumeration
*/
enum class TreasureStatus {
None = 0,
Pass,
Lot
};
////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Entity Related Enumerations
//
////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* Entity Types Enumeration
*/
enum class EntityTypes : uint32_t {
Player = 0, // Player Entities
Npc1 = 1, // NPC Entities (Town Folk, etc.)
Npc2 = 2, // NPC Entities (Home Points, Moogles, Coffers, Town Folk, etc.)
Npc3 = 3, // NPC Entities (Doors, Lights, Unique Objects, Bridges, etc.)
Elevator = 4, // Elevator Entities
Airship = 5, // Airship / Boat Entities
};
/**
* Entity Spawn Flags Enumeration
*/
enum class EntitySpawnFlags : uint32_t {
Player = 0x0001, // Entity is a player.
Npc = 0x0002, // Entity is an NPC.
PartyMember = 0x0004, // Entity is a party member.
AllianceMember = 0x0008, // Entity is an alliance member.
Monster = 0x0010, // Entity is a monster.
Object = 0x0020, // Entity is an object.
LocalPlayer = 0x0200, // Entity is the local player.
};
/**
* Entity Hair Enumeration
*/
enum class EntityHair {
Hair1A = 0,
Hair1B,
Hair2A,
Hair2B,
Hair3A,
Hair3B,
Hair4A,
Hair4B,
Hair5A,
Hair5B,
Hair6A,
Hair6B,
Hair7A,
Hair7B,
Hair8A,
Hair8B,
// Non-Player Hair Styles
Fomar = 29,
Mannequin = 30,
};
/**
* Entity Race Enumeration
*/
enum class EntityRace {
Invalid = 0,
HumeMale,
HumeFemale,
ElvaanMale,
ElvaanFemale,
TarutaruMale,
TarutaruFemale,
Mithra,
Galka,
// Non-Player Races
MithraChild = 29,
HumeChildFemale = 30,
HumeChildMale = 31,
GoldChocobo = 32,
BlackChocobo = 33,
BlueChocobo = 34,
RedChocobo = 35,
GreenChocobo = 36
};
////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Player Related Enumerations
//
////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* Jobs Enumeration
*/
enum class Jobs : uint32_t {
None = 0,
Warrior = 1,
Monk = 2,
WhiteMage = 3,
BlackMage = 4,
RedMage = 5,
Thief = 6,
Paladin = 7,
DarkKnight = 8,
Beastmaster = 9,
Bard = 10,
Ranger = 11,
Samurai = 12,
Ninja = 13,
Dragoon = 14,
Summoner = 15,
BlueMage = 16,
Corsair = 17,
Puppetmaster = 18,
Dancer = 19,
Scholar = 20,
Geomancer = 21,
RuneFencer = 22
};
/**
* Login Status Enumeration
*/
enum class LoginStatus {
LoginScreen = 0,
Loading = 1,
LoggedIn = 2
};
/**
* Craft Rank Enumeration
*/
enum class CraftRank {
Amateur = 0,
Recruit,
Initiate,
Novice,
Apprentice,
Journeyman,
Craftsman,
Artisan,
Adept,
Veteran
};
/**
* Skill Types Enumeration
*/
enum class SkillTypes : uint32_t {
// Weapon Skills
HandToHand = 1,
Dagger = 2,
Sword = 3,
GreatSword = 4,
Axe = 5,
GreatAxe = 6,
Scythe = 7,
Polarm = 8,
Katana = 9,
GreatKatana = 10,
Club = 11,
Staff = 12,
// Combat Skills
Archery = 25,
Marksmanship = 26,
Throwing = 27,
Guard = 28,
Evasion = 29,
Shield = 30,
Parry = 31,
Divine = 32,
Healing = 33,
Enhancing = 34,
Enfeebling = 35,
Elemental = 36,
Dark = 37,
Summoning = 38,
Ninjutsu = 39,
Singing = 40,
String = 41,
Wind = 42,
BlueMagic = 43,
// Crafting Skills
Fishing = 48,
Woodworking = 49,
Smithing = 50,
Goldsmithing = 51,
Clothcraft = 52,
Leathercraft = 53,
Bonecraft = 54,
Alchemy = 55,
Cooking = 56,
Synergy = 57,
ChocoboDigging = 58,
};
/**
* Player Nation Id
*/
enum class Nation {
SandOria,
Bastok,
Windurst
};
////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Resources Related Enumerations
//
////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* Equipment Slot Mask Enumeration
*/
enum class EquipmentSlotMask {
None = 0x0000,
Main = 0x0001,
Sub = 0x0002,
Range = 0x0004,
Ammo = 0x0008,
Head = 0x0010,
Body = 0x0020,
Hands = 0x0040,
Legs = 0x0080,
Feet = 0x0100,
Neck = 0x0200,
Waist = 0x0400,
LEar = 0x0800,
REar = 0x1000,
LRing = 0x2000,
RRing = 0x4000,
Back = 0x8000,
// Slot Groups
Ears = LEar | REar,
Rings = LRing | RRing,
// All Slots
All = 0xFFFF
};
/**
* Item Flags Enumeration
*/
enum class ItemFlags : uint32_t {
None = 0x0000,
WallHanging = 0x0001,
Flag1 = 0x0002,
Flag2 = 0x0004,
Flag3 = 0x0008,
DeliveryInner = 0x0010,
Inscribable = 0x0020,
NoAuction = 0x0040,
Scroll = 0x0080,
Linkshell = 0x0100,
CanUse = 0x0200,
CanTradeNpc = 0x0400,
CanEquip = 0x0800,
NoSale = 0x1000,
NoDelivery = 0x2000,
NoTrade = 0x4000,
Rare = 0x8000,
Exclusive = NoAuction | NoDelivery | NoTrade,
Nothing = Linkshell | NoSale | Exclusive | Rare
};
/**
* Item Type Enumeration
*/
enum class ItemType : uint32_t {
None = 0x0000,
Item = 0x0001,
QuestItem = 0x0002,
Fish = 0x0003,
Weapon = 0x0004,
Armor = 0x0005,
Linkshell = 0x0006,
UsableItem = 0x0007,
Crystal = 0x0008,
Currency = 0x0009,
Furnishing = 0x000A,
Plant = 0x000B,
Flowerpot = 0x000C,
PuppetItem = 0x000D,
Mannequin = 0x000E,
Book = 0x000F,
RacingForm = 0x0010,
BettingSlip = 0x0011,
SoulPlate = 0x0012,
Reflector = 0x0013,
Logs = 0x0014,
LotteryTicket = 0x0015,
TabulaM = 0x0016,
TabulaR = 0x0017,
Voucher = 0x0018,
Rune = 0x0019,
Evolith = 0x001A,
StorageSlip = 0x001B,
Type1 = 0x001C
};
/**
* Job Mask Enumeration
*/
enum class JobMask : uint32_t {
None = 0x00000000,
WAR = 0x00000002,
MNK = 0x00000004,
WHM = 0x00000008,
BLM = 0x00000010,
RDM = 0x00000020,
THF = 0x00000040,
PLD = 0x00000080,
DRK = 0x00000100,
BST = 0x00000200,
BRD = 0x00000400,
RNG = 0x00000800,
SAM = 0x00001000,
NIN = 0x00002000,
DRG = 0x00004000,
SMN = 0x00008000,
BLU = 0x00010000,
COR = 0x00020000,
PUP = 0x00040000,
DNC = 0x00080000,
SCH = 0x00100000,
GEO = 0x00200000,
RUN = 0x00400000,
MON = 0x00800000,
JOB24 = 0x01000000,
JOB25 = 0x02000000,
JOB26 = 0x04000000,
JOB27 = 0x08000000,
JOB28 = 0x10000000,
JOB29 = 0x20000000,
JOB30 = 0x40000000,
JOB31 = 0x80000000,
AllJobs = 0x007FFFFE,
};
/**
* Combat Type Enumeration
*/
enum class CombatType {
Magic = 0x1000,
Combat = 0x2000
};
/**
* Ability Type Enumeration
*/
enum class AbilityType {
General = 0,
Job,
Pet,
Weapon,
Trait,
BloodPactRage,
Corsair,
CorsairShot,
BloodPactWard,
Samba,
Waltz,
Step,
Florish1,
Scholar,
Jig,
Flourish2,
Monster,
Flourish3,
Weaponskill,
Rune,
Ward,
Effusion,
};
/**
* Magic Type Enumeration
*/
enum class MagicType : uint32_t {
None = 0,
WhiteMagic = 1,
BlackMagic = 2,
Summon = 3,
Ninjutsu = 4,
Song = 5,
BlueMagic = 6,
Geomancy = 7,
Trust = 8
};
/**
* Element Color Enumeration
*/
enum class ElementColor {
Red,
Clear,
Green,
Yellow,
Purple,
Blue,
White,
Black
};
/**
* Element Type Enumeration
*/
enum class ElementType {
Fire,
Ice,
Air,
Earth,
Thunder,
Water,
Light,
Dark,
Special = 0x0F,
Unknown = 0xFF
};
/**
* Puppet Slot Enumeration
*/
enum class PuppetSlot {
None,
Head,
Body,
Attachment
};
/**
* Race Mask Enumeration
*/
enum class RaceMask {
None = 0x0000,
HumeMale = 0x0002,
HumeFemale = 0x0004,
ElvaanMale = 0x0008,
ElvaanFemale = 0x0010,
TarutaruMale = 0x0020,
TarutaruFemale = 0x0040,
Mithra = 0x0080,
Galka = 0x0100,
Hume = 0x0006,
Elvaan = 0x0018,
Tarutaru = 0x0060,
Male = 0x012A,
Female = 0x00D4,
All = 0x01FE,
};
/**
* Target Type Enumeration
*/
enum class TargetType {
None = 0x00,
Self = 0x01,
Player = 0x02,
PartyMember = 0x04,
AllianceMember = 0x08,
Npc = 0x10,
Enemy = 0x20,
Unknown = 0x40,
CorpseOnly = 0x80,
Corpse = 0x9D
};
////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Vana'diel Related Enumerations
//
////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* Moon Phase Enumeration
*/
enum class MoonPhase {
New,
WaxingCrescent,
WaxingCrescent2,
FirstQuarter,
WaxingGibbous,
WaxingGibbous2,
Full,
WaningGibbous,
WaningGibbous2,
LastQuarter,
WaningCrescent,
WaningCrescent2,
Unknown
};
/**
* Weekday Enumeration
*/
enum class Weekday {
Firesday,
Earthsday,
Watersday,
Windsday,
Iceday,
Lightningday,
Lightsday,
Darksday,
Unknown
};
/**
* Weather Enumeration
*/
enum class Weather : uint32_t {
Clear = 0,
Sunny,
Cloudy,
Fog,
Fire,
FireTwo,
Water,
WaterTwo,
Earth,
EarthTwo,
Wind,
WindTwo,
Ice,
IceTwo,
Lightning,
LightningTwo,
Light,
LightTwo,
Dark,
DarkTwo
};
}; // namespace Enums
}; // namespace FFXI
}; // namespace Ashita
#endif // __ASHITA_AS_FFXI_ENUMS_H_INCLUDED__

92
plugins/ADK/ffxi/inventory.h

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/**
* Ashita - Copyright (c) 2014 - 2016 atom0s [atom0s@live.com]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Ashita, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Ashita project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
*/
#ifndef __ASHITA_AS_FFXI_INVENTORY_INCLUDED__
#define __ASHITA_AS_FFXI_INVENTORY_INCLUDED__
#if defined (_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
namespace Ashita {
namespace FFXI {
struct item_t
{
uint16_t Id; // The item id.
uint16_t Index; // The item index.
uint32_t Count; // The item count.
uint32_t Flags; // The item flags. (5 = Equipped, 25 = Bazaar)
uint32_t Price; // The item price, if being sold in bazaar.
uint8_t Extra[28]; // The item extra data. (Weaponskill Points, Charges, Augments, etc.)
};
struct items_t
{
item_t Item[81]; // The items within a storage container.
};
struct treasureitem_t
{
uint32_t Flags; // The item flags.
uint32_t ItemId; // The item id.
uint32_t Count; // The item count.
uint32_t Unknown0000[9]; // Unknown
uint32_t Status; // The item status.
uint16_t Lot; // The local players lot on the item.
uint16_t WinningLot; // The current winning lot.
uint32_t WinningEntityServerId; // The winning lotters server id.
uint32_t WinningEntityTargetIndex; // The winning lotters target index.
char WinningLotterName[16]; // The winning lotters name.
uint32_t TimeToLive; // The time left to til the item leaves the pool.
uint32_t DropTime; // The time the item entered the pool.
};
struct equipment_t
{
uint32_t Slot; // The slot id of the equipment.
uint32_t ItemIndex; // The item index where the item is located.
};
struct ffxi_inventory_t
{
uint8_t Unknown0000[0x9860];
items_t Storage[(uint32_t)Enums::Containers::ContainerMax];
uint8_t Unknown0001[0x021C]; // Potential future storage space.
treasureitem_t TreasurePool[0x000A];
uint32_t Unknown0002; // Unknown (Treasure related. Set to 1 after zoning, 2 when something has dropped to the pool.)
uint8_t Unknown0003; // Unknown (Treasure related.)
uint8_t StorageMaxCapacity1[(uint32_t)Enums::Containers::ContainerMax];
uint16_t StorageMaxCapacity2[(uint32_t)Enums::Containers::ContainerMax];
uint32_t Unknown0004;
uint8_t Unknown0005[0x0184];
equipment_t Equipment[(uint32_t)Enums::EquipmentSlots::EquipmentSlotMax];
uint8_t Unknown0006[0x0240];
uint8_t Unknown0007[0x00BC];
uint32_t CraftWait; // Handles if the player is crafting or able to craft again.
};
}; // namespace FFXI
}; // namespace Ashita
#endif // __ASHITA_AS_FFXI_INVENTORY_INCLUDED__

84
plugins/ADK/ffxi/party.h

@ -0,0 +1,84 @@
/**
* Ashita - Copyright (c) 2014 - 2016 atom0s [atom0s@live.com]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Ashita, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Ashita project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
*/
#ifndef __ASHITA_AS_FFXI_PARTY_INCLUDED__
#define __ASHITA_AS_FFXI_PARTY_INCLUDED__
#if defined (_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
namespace Ashita {
namespace FFXI {
struct alliance_t
{
uint32_t AllianceLeaderServerId;
uint32_t Party0LeaderServerId;
uint32_t Party1LeaderServerId;
uint32_t Party2LeaderServerId;
int8_t Party0Visible;
int8_t Party1Visible;
int8_t Party2Visible;
int8_t Party0MemberCount;
int8_t Party1MemberCount;
int8_t Party2MemberCount;
int8_t Invited;
int8_t Unknown0000;
};
struct partymember_t
{
alliance_t* AllianceInfo; // Information regarding the party alliance.
uint8_t Index; // The party members index. (Index of their current party.)
uint8_t MemberNumber; // The party members number. (Member number of their current party.)
int8_t Name[18]; // The party members name.
uint32_t ServerId; // The party members server id.
uint32_t TargetIndex; // The party members target index.
uint32_t Unknown0000; // Unknown (Some kind of timestamp.)
uint32_t CurrentHP; // The party members current health.
uint32_t CurrentMP; // The party members current mana.
uint32_t CurrentTP; // The party members current TP.
uint8_t CurrentHPP; // The party members current health percent.
uint8_t CurrentMPP; // The party members current mana percent.
uint16_t ZoneId; // The party members current zone id.
uint16_t Unknown0001; // Unknown (Zone id copy when not in the same zone as the member.)
uint16_t Unknown0002; // Unknown (Alaways 0.)
uint32_t FlagMask; // The party members flag mask.
uint8_t Unknown0003[49];// Unknown
uint8_t MainJob; // The party members main job id.
uint8_t MainJobLevel; // The party members main job level.
uint8_t SubJob; // The party members sub job id.
uint8_t SubJobLvl; // The party members sub job level.
uint8_t Unknown0004[3]; // Unknown
uint32_t ServerId2; // The party members server id. (Duplicate.)
uint8_t CurrentHPP2; // The party members current health percent. (Duplicate)
uint8_t CurrentMPP2; // The party members current mana percent. (Duplicate)
uint8_t Active; // The party members active state. (1 is active, 0 not active.)
uint8_t Unknown0005; // Unknown (Alignment padding.)
};
}; // namespace FFXI
}; // namespace Ashita
#endif // __ASHITA_AS_FFXI_PARTY_INCLUDED__

193
plugins/ADK/ffxi/player.h

@ -0,0 +1,193 @@
/**
* Ashita - Copyright (c) 2014 - 2016 atom0s [atom0s@live.com]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Ashita, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Ashita project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
*/
#ifndef __ASHITA_AS_FFXI_PLAYER_INCLUDED__
#define __ASHITA_AS_FFXI_PLAYER_INCLUDED__
#if defined (_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
namespace Ashita {
namespace FFXI {
struct playerstats_t
{
int16_t Strength;
int16_t Dexterity;
int16_t Vitality;
int16_t Agility;
int16_t Intelligence;
int16_t Mind;
int16_t Charisma;
};
struct playerresists_t
{
int16_t Fire;
int16_t Ice;
int16_t Wind;
int16_t Earth;
int16_t Lightning;
int16_t Water;
int16_t Light;
int16_t Dark;
};
struct combatskill_t
{
uint16_t Raw;
uint16_t GetSkill(void) const { return (uint16_t)(this->Raw & 0x7FFF); }
bool IsCapped(void) const { return (this->Raw & 0x8000) == 0 ? false : true; };
};
struct craftskill_t
{
uint16_t Raw;
uint16_t GetSkill(void) const { return (this->Raw & 0x1FE0) >> 5; }
uint16_t GetRank(void) const { return (uint16_t)(this->Raw & 0x1F); }
bool IsCapped(void) const { return (this->Raw & 0x8000) >> 15 == 0 ? false : true; };
};
struct combatskills_t
{
combatskill_t Unknown;
combatskill_t HandToHand;
combatskill_t Dagger;
combatskill_t Sword;
combatskill_t GreatSword;
combatskill_t Axe;
combatskill_t GreatAxe;
combatskill_t Scythe;
combatskill_t Polearm;
combatskill_t Katana;
combatskill_t GreatKatana;
combatskill_t Club;
combatskill_t Staff;
combatskill_t Unused0000;
combatskill_t Unused0001;
combatskill_t Unused0002;
combatskill_t Unused0003;
combatskill_t Unused0004;
combatskill_t Unused0005;
combatskill_t Unused0006;
combatskill_t Unused0007;
combatskill_t Unused0008;
combatskill_t Unused0009;
combatskill_t Unused0010;
combatskill_t Unused0011;
combatskill_t Archery;
combatskill_t Marksmanship;
combatskill_t Throwing;
combatskill_t Guarding;
combatskill_t Evasion;
combatskill_t Shield;
combatskill_t Parrying;
combatskill_t Divine;
combatskill_t Healing;
combatskill_t Enhancing;
combatskill_t Enfeebling;
combatskill_t Elemental;
combatskill_t Dark;
combatskill_t Summon;
combatskill_t Ninjitsu;
combatskill_t Singing;
combatskill_t String;
combatskill_t Wind;
combatskill_t BlueMagic;
combatskill_t Unused0012;
combatskill_t Unused0013;
combatskill_t Unused0014;
combatskill_t Unused0015;
};
struct craftskills_t
{
craftskill_t Fishing;
craftskill_t Woodworking;
craftskill_t Smithing;
craftskill_t Goldsmithing;
craftskill_t Clothcraft;
craftskill_t Leathercraft;
craftskill_t Bonecraft;
craftskill_t Alchemy;
craftskill_t Cooking;
craftskill_t Synergy;
craftskill_t Riding;
craftskill_t Unused0000;
craftskill_t Unused0001;
craftskill_t Unused0002;
craftskill_t Unused0003;
craftskill_t Unused0004;
};
struct abilityrecast_t
{
uint16_t Recast; // The abilities recast timer at the time of use.
uint8_t Unknown0000; // Unknown
uint8_t RecastTimerId; // The abilities recast timer id.
uint32_t Unknown0001; // Unknown
};
struct playerinfo_t
{
uint32_t HealthMax; // The players max health.
uint32_t ManaMax; // The players max mana.
uint8_t MainJob; // The players main job id.
uint8_t MainJobLevel; // The players main job level.
uint8_t SubJob; // The players sub job id.
uint8_t SubJobLevel; // The players sub job level.
uint16_t ExpCurrent; // The players current experience points.
uint16_t ExpNeeded; // The players current experience points needed to level.
playerstats_t Stats; // The players base stats.
playerstats_t StatsModifiers; // The players stat modifiers.
int16_t Attack; // The players attack.
int16_t Defense; // The players defense.
playerresists_t Resists; // The players elemental resists.
uint16_t Title; // The players title id.
uint16_t Rank; // The players rank number.
uint16_t RankPoints; // The players rank points.
uint8_t Nation; // The players nation id.
uint8_t Residence; // The players residence id.
uint32_t Homepoint; // The players homepoint. (Homepoint & 0x0000FFFF)
combatskills_t CombatSkills; // The players combat skills.
craftskills_t CraftSkills; // The players crafting skills.
abilityrecast_t AbilityInfo[34]; // The players ability recast information.
uint8_t Unknown0000[6]; // Unknown - Potentially a 'start' delay time to offset the ability recasts from.
uint16_t LimitPoints; // The players current limit points.
uint8_t MeritPoints; // The players current merit points.
uint8_t LimitMode; // The players current limit mode.
uint32_t MeritPointsMax; // The players max merits.
uint8_t Unknown0001[214]; // Unknown
int16_t StatusIcons[32]; // The players status icons used for status timers.
int32_t StatusTimers[32]; // The players status timers.
uint8_t Unknown0002[104]; // Unknown
int16_t Buffs[32]; // The players current status effect icon ids.
};
}; // namespace FFXI
}; // namespace Ashita
#endif // __ASHITA_AS_FFXI_PLAYER_INCLUDED__

93
plugins/ADK/ffxi/target.h

@ -0,0 +1,93 @@
/**
* Ashita - Copyright (c) 2014 - 2016 atom0s [atom0s@live.com]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Ashita, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Ashita project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
*/
#ifndef __ASHITA_AS_FFXI_TARGET_INCLUDED__
#define __ASHITA_AS_FFXI_TARGET_INCLUDED__
#if defined (_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
namespace Ashita {
namespace FFXI {
struct target_t
{
uint32_t TargetIndex; // The current target index.
uint32_t TargetServerId; // The current target server id.
uintptr_t TargetEntityPointer; // The current target entity pointer.
uintptr_t TargetWarpPointer; // The current target warp pointer.
uint32_t Unknown0000[4]; // Unknown
uint8_t TargetVisible; // 0/1 if the target is set and visible.
uint8_t Unknown0001[3]; // Unknown (Booleans)
uint16_t TargetMask; // The current target mask.
uint16_t TargetCalculatedId; // The targets calculated id.
uint32_t SubTargetIndex; // The current sub-target index.
uint32_t SubTargetServerId; // The current sub-target server id.
uintptr_t SubTargetEntityPointer; // The current sub-target entity pointer.
uintptr_t SubTargetWarpPointer; // The current sub-target warp pointer.
uint32_t Unknown0002[4]; // Unknown
uint8_t SubTargetVisible; // 0/1 if the sub-target is set and visible.
uint8_t Unknown0003[3]; // Unknown (Booleans)
uint16_t SubTargetMask; // The current sub-target mask.
uint8_t Unknown0004[4]; // Unknown
uint8_t SubTargetActive; // 1 if the main target is set and the game is making use the sub-target entry.
uint8_t TargetDeactivate; // If set to 1, will undo one step of the targeting windows.
uint8_t Unknown0005[8]; // Unknown (Involves graphics related things, such as blinking the targeted entity.)
uint8_t IsLockedOn; // 0/1 if the target is currently locked on. (Low bit 0x00 and 0x01.)
uint8_t Unknown0006[3]; // Unknown
uint32_t TargetSelectionMask; // The selection mask used to determine what can be targeted with the current action.
uint8_t Unknown0007[16]; // Unknown
uint8_t IsMenuOpen; // 0/1 if the menu is open. (ie. selecting a spell on a target.) 74
};
struct targetwindow_t
{
uintptr_t TargetWindowVTablePointer; // The VTable pointer to the target window class.
uint32_t Unknown0000; // Unknown
uint32_t TargetWindowPointer; // Pointer to the target window object.
uint32_t Unknown0001; // Unknown
uint8_t Unknown0002; // Unknown
uint8_t Unknown0003[3]; // Unknown
int8_t Name[48]; // The targets name.
uint32_t Unknown0004; // Unknown
uint32_t TargetEntityPointer; // The targets entity pointer.
uint16_t FrameOffsetX; // The target window frame x offset.
uint16_t FrameOffsetY; // The target window frame y offset.
uint32_t IconPosition; // The target window frame icon position.
uint32_t Unknown0005; // Unknown
uint32_t Unknown0006; // Unknown
uint32_t Unknown0007; // Unknown
uint32_t TargetServerId; // The targets server id.
uint8_t HealthPercent; // The targets health percent.
uint8_t DeathFlag; // Dims the health bar when target is dead..
uint8_t ReraiseFlag; // Dims the health bar when target is reraising.. (Death flag must be set!)
uint8_t Unknown0008; // Unknown
uint16_t Unknown0009; // Unknown
uint8_t Unknown0010; // Toggles 0 -> 1 when first targeting..
};
}; // namespace FFXI
}; // namespace Ashita
#endif // __ASHITA_AS_FFXI_TARGET_INCLUDED__

1385
plugins/ADK/imgui.h

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80
plugins/ADK/newIDirectInputDevice8A.h

@ -0,0 +1,80 @@
/**
* Ashita - Copyright (c) 2014 - 2016 atom0s [atom0s@live.com]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Ashita, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Ashita project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
*/
#ifndef __ASHITA_NEWIDIRECTINPUTDEVICE8A_H_INCLUDED__
#define __ASHITA_NEWIDIRECTINPUTDEVICE8A_H_INCLUDED__
#if defined (_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
#include <Windows.h>
#include <dinput.h>
interface newIDirectInputDevice8A : IDirectInputDevice8A
{
virtual __declspec(nothrow) HRESULT __stdcall QueryInterface(REFIID riid, LPVOID * ppvObj) override;
virtual __declspec(nothrow) ULONG __stdcall AddRef(void) override;
virtual __declspec(nothrow) ULONG __stdcall Release(void) override;
virtual __declspec(nothrow) HRESULT __stdcall GetCapabilities(LPDIDEVCAPS lpDIDevCaps) override;
virtual __declspec(nothrow) HRESULT __stdcall EnumObjects(LPDIENUMDEVICEOBJECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) override;
virtual __declspec(nothrow) HRESULT __stdcall GetProperty(REFGUID rguidProp, LPDIPROPHEADER pdiph) override;
virtual __declspec(nothrow) HRESULT __stdcall SetProperty(REFGUID rguidProp, LPCDIPROPHEADER pdiph) override;
virtual __declspec(nothrow) HRESULT __stdcall Acquire(void) override;
virtual __declspec(nothrow) HRESULT __stdcall Unacquire(void) override;
virtual __declspec(nothrow) HRESULT __stdcall GetDeviceState(DWORD cbData, LPVOID lpvData) override;
virtual __declspec(nothrow) HRESULT __stdcall GetDeviceData(DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) override;
virtual __declspec(nothrow) HRESULT __stdcall SetDataFormat(LPCDIDATAFORMAT lpdf) override;
virtual __declspec(nothrow) HRESULT __stdcall SetEventNotification(HANDLE hEvent) override;
virtual __declspec(nothrow) HRESULT __stdcall SetCooperativeLevel(HWND hwnd, DWORD dwFlags) override;
virtual __declspec(nothrow) HRESULT __stdcall GetObjectInfo(LPDIDEVICEOBJECTINSTANCEA pdidoi, DWORD dwObj, DWORD dwHow) override;
virtual __declspec(nothrow) HRESULT __stdcall GetDeviceInfo(LPDIDEVICEINSTANCEA pdidi) override;
virtual __declspec(nothrow) HRESULT __stdcall RunControlPanel(HWND hwndOwner, DWORD dwFlags) override;
virtual __declspec(nothrow) HRESULT __stdcall Initialize(HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) override;
virtual __declspec(nothrow) HRESULT __stdcall CreateEffect(REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) override;
virtual __declspec(nothrow) HRESULT __stdcall EnumEffects(LPDIENUMEFFECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwEffType) override;
virtual __declspec(nothrow) HRESULT __stdcall GetEffectInfo(LPDIEFFECTINFOA pdei, REFGUID rguid) override;
virtual __declspec(nothrow) HRESULT __stdcall GetForceFeedbackState(LPDWORD pdwOut) override;
virtual __declspec(nothrow) HRESULT __stdcall SendForceFeedbackCommand(DWORD dwFlags) override;
virtual __declspec(nothrow) HRESULT __stdcall EnumCreatedEffectObjects(LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) override;
virtual __declspec(nothrow) HRESULT __stdcall Escape(LPDIEFFESCAPE pesc) override;
virtual __declspec(nothrow) HRESULT __stdcall Poll(void) override;
virtual __declspec(nothrow) HRESULT __stdcall SendDeviceData(DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) override;
virtual __declspec(nothrow) HRESULT __stdcall EnumEffectsInFile(LPCSTR lpszFileName, LPDIENUMEFFECTSINFILECALLBACK pec, LPVOID pvRef, DWORD dwFlags) override;
virtual __declspec(nothrow) HRESULT __stdcall WriteEffectToFile(LPCSTR lpszFileName, DWORD dwEntries, LPDIFILEEFFECT rgDiFileEft, DWORD dwFlags) override;
virtual __declspec(nothrow) HRESULT __stdcall BuildActionMap(LPDIACTIONFORMATA lpdiaf, LPCSTR lpszUserName, DWORD dwFlags) override;
virtual __declspec(nothrow) HRESULT __stdcall SetActionMap(LPDIACTIONFORMATA lpdiActionFormat, LPCSTR lptszUserName, DWORD dwFlags) override;
virtual __declspec(nothrow) HRESULT __stdcall GetImageInfo(LPDIDEVICEIMAGEINFOHEADERA lpdiDevImageInfoHeader) override;
newIDirectInputDevice8A();
newIDirectInputDevice8A(IDirectInputDevice8A** ppOriginalInterface);
virtual ~newIDirectInputDevice8A(void);
protected:
IDirectInputDevice8A* m_DirectInputDevice;
UINT m_ReferenceCount;
};
#endif // __ASHITA_NEWIDIRECTINPUTDEVICE8A_H_INCLUDED__
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