The main release package of Ashita v3. Contains all the needed files for users to get up and running. Used by the launcher/injector to auto-update as well. https://ashitaxi.com/
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///////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Microsoft Corporation. All Rights Reserved.
//
// File: d3dx8effect.h
// Content: D3DX effect types and functions
//
///////////////////////////////////////////////////////////////////////////
#include "d3dx8.h"
#ifndef __D3DX8EFFECT_H__
#define __D3DX8EFFECT_H__
#define D3DXFX_DONOTSAVESTATE (1 << 0)
typedef enum _D3DXPARAMETERTYPE
{
D3DXPT_DWORD = 0,
D3DXPT_FLOAT = 1,
D3DXPT_VECTOR = 2,
D3DXPT_MATRIX = 3,
D3DXPT_TEXTURE = 4,
D3DXPT_VERTEXSHADER = 5,
D3DXPT_PIXELSHADER = 6,
D3DXPT_CONSTANT = 7,
D3DXPT_STRING = 8,
D3DXPT_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */
} D3DXPARAMETERTYPE;
typedef struct _D3DXEFFECT_DESC
{
UINT Parameters;
UINT Techniques;
} D3DXEFFECT_DESC;
typedef struct _D3DXPARAMETER_DESC
{
LPCSTR Name;
LPCSTR Index;
D3DXPARAMETERTYPE Type;
} D3DXPARAMETER_DESC;
typedef struct _D3DXTECHNIQUE_DESC
{
LPCSTR Name;
LPCSTR Index;
UINT Passes;
} D3DXTECHNIQUE_DESC;
typedef struct _D3DXPASS_DESC
{
LPCSTR Name;
LPCSTR Index;
} D3DXPASS_DESC;
//////////////////////////////////////////////////////////////////////////////
// ID3DXEffect ///////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
typedef interface ID3DXEffect ID3DXEffect;
typedef interface ID3DXEffect *LPD3DXEFFECT;
// {648B1CEB-8D4E-4d66-B6FA-E44969E82E89}
DEFINE_GUID( IID_ID3DXEffect,
0x648b1ceb, 0x8d4e, 0x4d66, 0xb6, 0xfa, 0xe4, 0x49, 0x69, 0xe8, 0x2e, 0x89);
#undef INTERFACE
#define INTERFACE ID3DXEffect
DECLARE_INTERFACE_(ID3DXEffect, IUnknown)
{
// IUnknown
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
// ID3DXEffect
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE;
STDMETHOD(GetParameterDesc)(THIS_ LPCSTR pParameter, D3DXPARAMETER_DESC* pDesc) PURE;
STDMETHOD(GetTechniqueDesc)(THIS_ LPCSTR pTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE;
STDMETHOD(GetPassDesc)(THIS_ LPCSTR pTechnique, LPCSTR pPass, D3DXPASS_DESC* pDesc) PURE;
STDMETHOD(FindNextValidTechnique)(THIS_ LPCSTR pTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE;
STDMETHOD(CloneEffect)(THIS_ LPDIRECT3DDEVICE8 pDevice, LPD3DXEFFECT* ppEffect) PURE;
STDMETHOD(GetCompiledEffect)(THIS_ LPD3DXBUFFER* ppCompiledEffect) PURE;
STDMETHOD(SetTechnique)(THIS_ LPCSTR pTechnique) PURE;
STDMETHOD(GetTechnique)(THIS_ LPCSTR* ppTechnique) PURE;
STDMETHOD(SetDword)(THIS_ LPCSTR pParameter, DWORD dw) PURE;
STDMETHOD(GetDword)(THIS_ LPCSTR pParameter, DWORD* pdw) PURE;
STDMETHOD(SetFloat)(THIS_ LPCSTR pParameter, FLOAT f) PURE;
STDMETHOD(GetFloat)(THIS_ LPCSTR pParameter, FLOAT* pf) PURE;
STDMETHOD(SetVector)(THIS_ LPCSTR pParameter, CONST D3DXVECTOR4* pVector) PURE;
STDMETHOD(GetVector)(THIS_ LPCSTR pParameter, D3DXVECTOR4* pVector) PURE;
STDMETHOD(SetMatrix)(THIS_ LPCSTR pParameter, CONST D3DXMATRIX* pMatrix) PURE;
STDMETHOD(GetMatrix)(THIS_ LPCSTR pParameter, D3DXMATRIX* pMatrix) PURE;
STDMETHOD(SetTexture)(THIS_ LPCSTR pParameter, LPDIRECT3DBASETEXTURE8 pTexture) PURE;
STDMETHOD(GetTexture)(THIS_ LPCSTR pParameter, LPDIRECT3DBASETEXTURE8 *ppTexture) PURE;
STDMETHOD(SetVertexShader)(THIS_ LPCSTR pParameter, DWORD Handle) PURE;
STDMETHOD(GetVertexShader)(THIS_ LPCSTR pParameter, DWORD* pHandle) PURE;
STDMETHOD(SetPixelShader)(THIS_ LPCSTR pParameter, DWORD Handle) PURE;
STDMETHOD(GetPixelShader)(THIS_ LPCSTR pParameter, DWORD* pHandle) PURE;
STDMETHOD(SetString)(THIS_ LPCSTR pParameter, LPCSTR pString) PURE;
STDMETHOD(GetString)(THIS_ LPCSTR pParameter, LPCSTR* ppString) PURE;
STDMETHOD_(BOOL, IsParameterUsed)(THIS_ LPCSTR pParameter) PURE;
STDMETHOD(Validate)(THIS) PURE;
STDMETHOD(Begin)(THIS_ UINT *pPasses, DWORD Flags) PURE;
STDMETHOD(Pass)(THIS_ UINT Pass) PURE;
STDMETHOD(End)(THIS) PURE;
STDMETHOD(OnLostDevice)(THIS) PURE;
STDMETHOD(OnResetDevice)(THIS) PURE;
};
//////////////////////////////////////////////////////////////////////////////
// APIs //////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
extern "C" {
#endif //__cplusplus
//----------------------------------------------------------------------------
// D3DXCreateEffect:
// -----------------
// Creates an effect from an ascii or binaray effect description.
//
// Parameters:
// pDevice
// Pointer of the device on which to create the effect
// pSrcFile
// Name of the file containing the effect description
// hSrcModule
// Module handle. if NULL, current module will be used.
// pSrcResource
// Resource name in module
// pSrcData
// Pointer to effect description
// SrcDataSize
// Size of the effect description in bytes
// ppEffect
// Returns a buffer containing created effect.
// ppCompilationErrors
// Returns a buffer containing any error messages which occurred during
// compile. Or NULL if you do not care about the error messages.
//
//----------------------------------------------------------------------------
HRESULT WINAPI
D3DXCreateEffectFromFileA(
LPDIRECT3DDEVICE8 pDevice,
LPCSTR pSrcFile,
LPD3DXEFFECT* ppEffect,
LPD3DXBUFFER* ppCompilationErrors);
HRESULT WINAPI
D3DXCreateEffectFromFileW(
LPDIRECT3DDEVICE8 pDevice,
LPCWSTR pSrcFile,
LPD3DXEFFECT* ppEffect,
LPD3DXBUFFER* ppCompilationErrors);
#ifdef UNICODE
#define D3DXCreateEffectFromFile D3DXCreateEffectFromFileW
#else
#define D3DXCreateEffectFromFile D3DXCreateEffectFromFileA
#endif
HRESULT WINAPI
D3DXCreateEffectFromResourceA(
LPDIRECT3DDEVICE8 pDevice,
HMODULE hSrcModule,
LPCSTR pSrcResource,
LPD3DXEFFECT* ppEffect,
LPD3DXBUFFER* ppCompilationErrors);
HRESULT WINAPI
D3DXCreateEffectFromResourceW(
LPDIRECT3DDEVICE8 pDevice,
HMODULE hSrcModule,
LPCWSTR pSrcResource,
LPD3DXEFFECT* ppEffect,
LPD3DXBUFFER* ppCompilationErrors);
#ifdef UNICODE
#define D3DXCreateEffectFromResource D3DXCreateEffectFromResourceW
#else
#define D3DXCreateEffectFromResource D3DXCreateEffectFromResourceA
#endif
HRESULT WINAPI
D3DXCreateEffect(
LPDIRECT3DDEVICE8 pDevice,
LPCVOID pSrcData,
UINT SrcDataSize,
LPD3DXEFFECT* ppEffect,
LPD3DXBUFFER* ppCompilationErrors);
#ifdef __cplusplus
}
#endif //__cplusplus
#endif //__D3DX8EFFECT_H__