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Hypnotoad 8 years ago
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c74bda6338
  1. 3
      README.md
  2. 11
      settings/settings.json
  3. 182
      status.lua
  4. 72
      statuseffects.lua

3
README.md

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# status
Tracks party member's debuffs onscreen without needing to target them.

11
settings/settings.json

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{
"font": {
"bgcolor": 2147483648,
"bgvisible": true,
"color": 4294967295,
"family": "Arial",
"position": [ 100, 300 ],
"size": 10
},
"max_displayed": 10
}

182
status.lua

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--[[
* Ashita - Copyright (c) 2014 - 2017 atom0s [atom0s@live.com]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Ashita, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Ashita project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
]]--
_addon.author = 'Hypnotoad';
_addon.name = 'status';
_addon.version = '3.0.0';
require 'common'
local StatusEffects = require('statuseffects');
local Party = {};
---------------------------------------------------------------------------------------------------
-- desc: Default Status configuration table.
---------------------------------------------------------------------------------------------------
local default_config =
{
max_displayed = 10,
font =
{
family = 'Arial',
size = 10,
color = 0xFFFFFFFF,
position = { 100, 300 },
bgcolor = 0x80000000,
bgvisible = true,
}
};
local configs = default_config;
---------------------------------------------------------------------------------------------------
-- func: load
-- desc: First called when our addon is loaded.
---------------------------------------------------------------------------------------------------
ashita.register_event('load', function()
-- Load the configuration file..
configs = ashita.settings.load_merged(_addon.path .. '/settings/settings.json', configs);
local previous = 0;
for i = 1, 5 do
Party[i] = {};
Party[i][1] = ''; -- party member name
Party[i][2] = {}; -- buff name
Party[i][3] = {}; -- buff id
local name = string.format("__status_bar%d", i);
local bar = AshitaCore:GetFontManager():Create(name);
if (i == 1) then
bar:SetPositionX(configs.font.position[1]);
bar:SetPositionY(configs.font.position[2]);
else
bar:SetParent(previous);
bar:SetAnchorParent(1); -- 1 = Right
bar:SetPositionX(3);
bar:SetPositionY(0);
end
bar:SetColor(configs.font.color);
bar:SetFontFamily(configs.font.family);
bar:SetFontHeight(configs.font.size);
bar:SetBold(false);
bar:GetBackground():SetColor(configs.font.bgcolor);
bar:GetBackground():SetVisibility(configs.font.bgvisible);
bar:SetVisibility(true);
previous = bar;
for j = 1, 32 do
Party[i][3][j] = 0xFF;
end
end
end);
---------------------------------------------------------------------------------------------------
-- func: unload
-- desc: Called when our addon is unloaded.
---------------------------------------------------------------------------------------------------
ashita.register_event('unload', function()
-- Get the font object..
local f = AshitaCore:GetFontManager():Get('__status_bar1');
-- Update the configuration position..
configs.font.position = { f:GetPositionX(), f:GetPositionY() };
-- Save the configuration file..
ashita.settings.save(_addon.path .. '/settings/settings.json', configs);
-- Delete the font objects..
for i = 1, 5 do
local name = string.format("__status_bar%d", i);
AshitaCore:GetFontManager():Delete(name);
end
end);
---------------------------------------------------------------------------------------------------
-- func: Render
-- desc: Called when our addon is rendered.
---------------------------------------------------------------------------------------------------
ashita.register_event('render', function()
local Text = '';
local limit = 0;
for i = 1, 5 do
local Text = '';
local name = string.format("__status_bar%d", i);
local bar = AshitaCore:GetFontManager():Get(name);
for j = 1, 32 do
if (limit >= configs.max_displayed) then
break;
end
if (Party[i][3][j] ~= 0xFF) then
if (Text ~= "") then
Text = Text .. "\n";
end
Text = Text .. Party[i][2][j] .. " (" .. Party[i][1] .. ")";
limit = limit + 1;
end
end
bar:SetText(Text);
Text = '';
end
end);
---------------------------------------------------------------------------------------------------
-- func: incoming_packet
-- desc: Called when our addon receives an incoming packet.
---------------------------------------------------------------------------------------------------
ashita.register_event('incoming_packet', function(id, size, packet)
-- Party Member's Status
if (id == 0x76) then
for i = 0, 4 do
local userIndex = struct.unpack('H', packet, 8+1 + (i * 0x30));
if (AshitaCore:GetDataManager():GetEntity():GetName(userIndex) ~= nil) then
Party[i+1][1] = AshitaCore:GetDataManager():GetEntity():GetName(userIndex);
for j = 0, 31 do
local BitMask = bit.band(bit.rshift(struct.unpack('b', packet, bit.rshift(j, 2) + 0x0C + (i * 0x30) + 1), 2 * (j % 4)), 3);
if (struct.unpack('b', packet, 0x14 + (i * 0x30) + j + 1) ~= -1 or BitMask > 0) then
local buffid = bit.bor(struct.unpack('B', packet, 0x14 + (i * 0x30) + j + 1), bit.lshift(BitMask, 8));
if (table.haskey(StatusEffects, buffid)) then
Party[i+1][2][j+1] = AshitaCore:GetResourceManager():GetString("statusnames", buffid, 2);
Party[i+1][3][j+1] = buffid;
else
Party[i+1][3][j+1] = 0xFF;
end
end
end
end
end
end
return false;
end);

72
statuseffects.lua

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local StatusEffects =
{
2, -- Sleep
3, -- Poison
4, -- Paralysis
5, -- Blindness
6, -- Silence
7, -- Petrification
8, -- Disease
9, -- Curse
11, -- Bind
12, -- Weight
13, -- Slow
14, -- Charm
15, -- Doom
17, -- Charm
19, -- Sleep
20, -- Curse
21, -- Addle
31, -- Plague
--40, -- Protect
--41, -- Shell
--42, -- Regen
--43, -- Refresh
--100, -- Barfire
--101, -- Barblizzard
--102, -- Baraero
--103, -- Barstone
--104, -- Barthunder
--105, -- Barwater
--106, -- Barsleep
--107, -- Barpoison
--108, -- Barparalyze
--109, -- Barblind
--110, -- Barsilence
--111, -- Barpetrify
--112, -- Barvirus
128, -- Burn
129, -- Frost
130, -- Choke
131, -- Rasp
132, -- Shock
133, -- Drown
134, -- Dia
135, -- Bio
136, -- STR Down
137, -- DEX Down
138, -- VIT Down
139, -- AGI Down
140, -- INT Down
141, -- MND Down
142, -- CHR Down
144, -- Max HP Down
145, -- Max MP Down
146, -- Accuracy Down
147, -- Attack Down
148, -- Evasion Down
149, -- Defense Down
156, -- Flash
167, -- Magic Def Down
168, -- Inhibit TP
174, -- Magic Acc Down
175, -- Magic Atk Down
189, -- Max TP Down
--275, -- Auspice
--286, -- Baramnesia
404, -- Magic Evasion Down
473 -- Muddled
};
return StatusEffects;
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