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      README.md
  2. 428
      pupatt.lua

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README.md

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# Pupatt
Ashita pup attachment addon for changing pup attachments per user profiles. Only working on retail and only pup main at the moment.
pupatt commands /pupatt
/pupatt load profileName, - Loads a saved profile from settings.
/pupatt newprofile profileName, - Creates a new profile.
/pupatt save, - Saves the new profile created.
/pupatt list, - Lists the profiles as well as the hex values for each attachment.
/pupatt current, - Lists the current attachments hex values.
/pupatt clear, - Clears the current attachments.
/pupatt save, - Saves the new profile created.
/pupatt spawn, - Spawns the puppet using whatever is off cooldown.
/pupatt despawn, - Despawns the puppet.

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pupatt.lua

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--[[
* Ashita - Copyright (c) 2014 - 2020 atom0s [atom0s@live.com]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Ashita, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Ashita project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
]]--
_addon.author = 'tornac';
_addon.name = 'pupatt';
_addon.version = '1.05';
---------------------------------
--DO NOT EDIT BELOW THIS LINE
---------------------------------
require 'common'
require 'ffxi.recast'
require 'logging'
require 'timer'
--------------------------------------------------------------
-- Create a table for holding the current profile to be written
--------------------------------------------------------------
objDelay = 0.65; -- The delay to prevent spamming packets.
objTimer = 0; -- The current time used for delaying packets.
unequip = 0x00;
pupSub = 0x00;
offset = 0x04;
local PlayerName = nil;
inProgress = false; -- packet sending is in progress.
queOffset = 1; -- smoother experience for packets.
currentProfile = { };
attachmentQueue = { }; -- Table to hold commands queued for sending
currentAttachments = { }; -- table for holding current attachments
pupattProfiles = { }; -- table for holding attachment profiles
petlessZones = {50,235,234,224,284,233,70,257,251,14,242,250,226,245,
237,249,131,53,252,231,236,246,232,240,247,243,223,248,230,
26,71,244,239,238,241,256,257}
--[[ keeping for reference
local player = GetPlayerEntity();
local pet = player.PetTargetIndex
local recastTimerActivate = ashita.ffxi.recast.get_ability_recast_by_id(205);
local recastTimerDeactivate = ashita.ffxi.recast.get_ability_recast_by_id(208);
local recastTimerdeusex = ashita.ffxi.recast.get_ability_recast_by_id(115);
local MainJob = AshitaCore:GetDataManager():GetPlayer():GetMainJob();
local SubJob = AshitaCore:GetDataManager():GetPlayer():GetSubJob();
local buffs = AshitaCore:GetDataManager():GetPlayer():GetBuffs();
local limitpoints = AshitaCore:GetDataManager():GetPlayer():GetLimitPoints();
local zone_id = AshitaCore:GetDataManager():GetParty():GetMemberZone(0);
]]
---------------------------------------------------------------
--try to load file when addon is loaded
---------------------------------------------------------------
ashita.register_event('load', function()
load_pupattSettings();
end);
---------------------------------------------------------------
-- sees if any values are in a given table.
---------------------------------------------------------------
function contains(table, val)
for i=1,#table do
if table[i] == val then
return true
end
end
return false;
end;
------------------------------------------------------------------------------------------------
-- desc: Getting pup information from packets for subsequent equipment changes.
----------------------------------------------------------------------------------------------------
ashita.register_event('incoming_packet', function(id, size, packet)
-- Party Member's Status
if (id == 0x044) then
DiffPack = struct.unpack('B', packet, 0x05 + 1);
equippedOffset = 1; -- Increase by one byte every loop
if (DiffPack == 0) then
-- Unpack 14 bytes and set the slotid:attachmentid into currentAttachments table
for i = 1, 14 do
attachmentId = string.format("0x%X" , struct.unpack('B', packet, 0x08 + equippedOffset));
currentAttachments[i] = attachmentId;
equippedOffset = equippedOffset + 1;
end
end
end
return false;
end);
------------------------------------------------------------------------------------------------
-- desc: Adds all the attachements from the given profile.
----------------------------------------------------------------------------------------------------
--Pass in a slot ID + hex id of the Attachment
-- Slot ID 1 = Head, 2=frame, 3-14 = attachment slots
function addAttachment(slot, id)
slots = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
slots[slot] = id;
local attach = struct.pack('I2I2BBBBBBI2BBBBBBBBBBBBBB', 0x5302, 0x0000, id, 0x00, unequip, 0x00, 0x12, pupSub, 0x0000, slots[1],slots[2],slots[3],slots[4],slots[5],slots[6],slots[7],slots[8],slots[9],slots[10],slots[11],slots[12],slots[13],slots[14]):totable();
table.insert(attachmentQueue, { 0x102, attach});
end;
------------------------------------------------------------------------------------------------
-- desc: Clearing all the attachment out of the puppet.
----------------------------------------------------------------------------------------------------
function clearAttachments()
local player = GetPlayerEntity();
local pet = GetEntity(player.PetTargetIndex);
if(pet == nil) then
print ("Clearing Attachments");
slots = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
for slot,id in pairs(currentAttachments) do
slots[slot] = id;
end
slots[1] = 0x00;
slots[2] = 0x00;
local unattach = struct.pack('I2I2BBBBBBI2BBBBBBBBBBBBBB', 0x5302, 0x0000, 0x00, 0x00, 0x01, 0x00, 0x12, pupSub, 0x0000, slots[1],slots[2],slots[3],slots[4],slots[5],slots[6],slots[7],slots[8],slots[9],slots[10],slots[11],slots[12],slots[13],slots[14]):totable();
table.insert(attachmentQueue, { 0x102, unattach});
else
print("Puppet still out please despawn to unequip attachments.")
end
end;
----------------------------------------------------------------------------------------------------
-- desc: Pup attachment struct.packing.
----------------------------------------------------------------------------------------------------
function load_pupatt(attachmentSet)
local player = GetPlayerEntity();
local pet = GetEntity(player.PetTargetIndex);
local MainJob = AshitaCore:GetDataManager():GetPlayer():GetMainJob();
local SubJob = AshitaCore:GetDataManager():GetPlayer():GetSubJob();
if ((MainJob == 18 or SubJob == 18)and pet == nil) then
if (SubJob == 18) then
local pupSub = 0x01;
end
for slot,item in ipairs(attachmentSet) do
addAttachment(slot,item);
end
else
print("Puppet is still out please please despawn pet to make changes to attachments.")
end
end;
----------------------------------------------------------------------------------------------------
-- desc: Despawns your pet based on cooldowns.
----------------------------------------------------------------------------------------------------
function despawn_pet()
local recastTimerDeactivate = ashita.ffxi.recast.get_ability_recast_by_id(208);
local player = GetPlayerEntity();
local pet = GetEntity(player.PetTargetIndex);
if (recastTimerDeactivate == 0 and pet ~= nil) then
AshitaCore:GetChatManager():QueueCommand('/ja "Deactivate" <me>' , 1);
elseif (recastTimerDeactivate > 0 and pet ~= nil) then
print('<<Pupatt: Deactivate is not ready yet please try again later>>')
end
end;
----------------------------------------------------------------------------------------------------
-- desc: Summons your pet based on cooldowns and zone_id.
----------------------------------------------------------------------------------------------------
function Summon_pet()
local recastTimerActivate = ashita.ffxi.recast.get_ability_recast_by_id(205);
local recastTimerdeusex = ashita.ffxi.recast.get_ability_recast_by_id(115);
local zone_id = AshitaCore:GetDataManager():GetParty():GetMemberZone(0);
local player = GetPlayerEntity();
local pet = GetEntity(player.PetTargetIndex);
if (pet == nil) then
if contains(petlessZones, zone_id) then
print("You are in a zone that dose not allow pets.")
else
if (recastTimerActivate == 0) then
print("<<Pupatt: Using Activate>>")
AshitaCore:GetChatManager():QueueCommand('/ja "Activate" <me>' , 1);
elseif(recastTimerdeusex == 0) then
print('<<Pupatt: Activate is not ready using Deus Ex Automata>>')
AshitaCore:GetChatManager():QueueCommand('/ja "Deus Ex Automata" <me>' , 1);
elseif(recastTimerdeusex > 0 and recastTimerdeusex > 0) then
print('<<Pupatt: Activate and Deus Ex Automata is not ready yet please try again later>>')
end
end
else
print("Your puppet is already out")
end
end;
----------------------------------------------------------------------------------------------------
-- func: process_queue
-- desc: Processes the packet queue to be sent.
----------------------------------------------------------------------------------------------------
function process_queue()
if (os.clock() >= (objTimer + objDelay)) then
objTimer = os.clock();
-- Ensure the queue has something to process..
if (#attachmentQueue > queOffset) then
queOffset = 0
inProgress = true
-- Obtain the first queue entry..
local data = table.remove(attachmentQueue, 1);
-- Send the queued object..
--print("Sending packet #"..(#attachmentQueue + 1))
AddOutgoingPacket(data[1], data[2]);
elseif (#attachmentQueue == queOffset and inProgress == true) then
print("Attachment change completed")
inProgress = false
queOffset = 1
end
end
end
----------------------------------------------------------------------------------------------------
-- func: render
-- desc: Event called when the addon is being rendered.
----------------------------------------------------------------------------------------------------
ashita.register_event('render', function()
-- Process the objectives packet queue..
process_queue();
attFromMemory();
end);
---------------------------------------------------------------------------------------------------
-- func: load_pupattSettings
-- desc: load pup attachments from a file and sets currentattachment equip.
---------------------------------------------------------------------------------------------------
function load_pupattSettings()
local tempCommands = ashita.settings.load(_addon.path .. '/settings/pupattProfiles.json');
if tempCommands ~= nil then
print('Stored objective profiles found.');
pupattProfiles = tempCommands;
else
print('pupatt profiles could not be loaded. Creating empty lists.');
pupattProfiles = { };
end
end;
---------------------------------------------------------------------------------------------------
-- func: new_profile
-- desc: Creates new profile with current objectives
---------------------------------------------------------------------------------------------------
function new_profile(profileName)
print("Saving current attachments to profile " .. profileName)
newProfile = {}
for k,v in pairs (currentAttachments) do
convv = string.format("0x%X",v)
if (__debug) then
print(string.format("slot id and attachmentId: %d, 0x%X", k, v));
print(convk)
print(convv)
end
table.insert(newProfile, convv)
end
pupattProfiles[profileName] = newProfile;
end;
---------------------------------------------------------------------------------------------------
-- func: list_profiles
-- desc: Lists saved profiles
---------------------------------------------------------------------------------------------------
function list_profiles()
print("Current Profiles:\n")
printProfiles = ashita.settings.JSON:encode_pretty(pupattProfiles, nil, {pretty = true, indent = "-> " });
print(printProfiles);
end;
---------------------------------------------------------------
-- Prepairs, reads and stores the current attachment for 1st time use.
---------------------------------------------------------------
function attFromMemory()
if (currentAttachments == nil) then
local pointer1 = ashita.memory.findpattern('FFXiMain.dll', 0, 'C1E1032BC8B0018D????????????B9????????F3A55F5E5B', 10, 0);
if (pointer1 == 0) then
err('Failed to locate current attachments, please cycle a attachment to continue.');
else
local offset1 = ashita.memory.read_uint32(pointer1);
pointer = ashita.memory.read_uint32(AshitaCore:GetPointerManager():GetPointer('inventory'));
pointer = ashita.memory.read_uint32(pointer);
currentAttachments = ashita.memory.read_array((pointer + offset1) + offset, 0x0E);
if (currentAttachments ~= nil) then
for i = 1, 14 do
currentAttachments[i] = string.format("0x%X" , currentAttachments[i]);
end
end
end
end
end;
---------------------------------------------------------------------------------------------------
-- func: save_pupattProfile
-- desc: saves current pup attachment profiles to a file
---------------------------------------------------------------------------------------------------
function save_profiles()
print("Writing saved profiles to file settings/pupattProfiles.json");
-- Save the addon settings to a file (from the addonSettings table)
ashita.settings.save(_addon.path .. '/settings' .. '/pupattProfiles.json' , pupattProfiles);
end;
----------------------------------------------------------------------------------------------------
-- func: print_help
-- desc: Displays a help block for proper command usage.
----------------------------------------------------------------------------------------------------
local function print_help(cmd, help)
-- Print the invalid format header..
print('\31\200[\31\05' .. _addon.name .. '\31\200]\30\01 ' .. '\30\68Invalid format for command:\30\02 ' .. cmd .. '\30\01');
-- Loop and print the help commands..
for k, v in pairs(help) do
print('\31\200[\31\05' .. _addon.name .. '\31\200]\30\01 ' .. '\30\68Syntax:\30\02 ' .. v[1] .. '\30\71 ' .. v[2]);
end
end;
----------------------------------------------------------------------------------------------------
-- func: user_commands
-- desc: User commands to help interact with the program.
----------------------------------------------------------------------------------------------------
ashita.register_event('command', function(command, ntype)
-- Get the arguments of the command..
local args = command:args();
if (args[1] ~= '/pupatt') then
return false;
end
if (#args == 3 and args[2] == 'newprofile') then
new_profile(args[3])
return true;
end
if (#args >= 2 and args[2] == 'list') then
list_profiles()
return true;
end
if (#args >= 2 and args[2] == 'current') then
currentAtt = ashita.settings.JSON:encode_pretty(currentAttachments, nil, {pretty = true, indent = "-> " });
print(currentAtt);
return true;
end
if (#args >= 2 and args[2] == 'save') then
save_profiles()
return true;
end
if (#args >= 2 and args[2] == 'clear') then
clearAttachments()
return true;
end
if (#args >= 2 and args[2] == 'spawn') then
Summon_pet()
return true;
end
if (#args >= 2 and args[2] == 'despawn') then
despawn_pet()
return true;
end
if (#args >= 2 and args[2] == 'load') then
print("Loading " .. args[3]);
if pupattProfiles[args[3]] then
ashita.timer.once(1,clearAttachments);
ashita.timer.once(2,load_pupatt,pupattProfiles[args[3]]);
else
print (args[3] .. " profile not found");
end
return true;
end
-- Prints the addon help..
print_help('/pupatt', {
{'/pupatt load profileName', ' - Loads a saved profile from settings. '},
{'/pupatt newprofile profileName', ' - creates a new profile.'},
{'/pupatt save', ' - Saves the new profile created.'},
{'/pupatt list', ' - Lists the profiles as well as the hex values for each attachment.'},
{'/pupatt current', ' - Lists the current attachments hex values.'},
{'/pupatt clear', ' - Clears the current attachments.'},
{'/pupatt spawn', ' - Spawns the puppet using whatever is off cooldown.'},
{'/pupatt despawn', ' - despawns the puppet.'},
});
return true;
end);
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