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Initial code commit.

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atom0s 8 years ago
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  1. 98
      mapdot.lua

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mapdot.lua

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--[[
* Ashita - Copyright (c) 2014 - 2016 atom0s [atom0s@live.com]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Ashita, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Ashita project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
]]--
_addon.author = 'atom0s';
_addon.name = 'mapdot';
_addon.version = '3.0.0';
require 'common'
----------------------------------------------------------------------------------------------------
-- Variables
----------------------------------------------------------------------------------------------------
local mapdot = { };
mapdot.pointer = ashita.memory.findpattern('FFXiMain.dll', 0, 'A1????????85C074??D9442404D80D????????8B4C2404', 0, 0);
mapdot.backup = { };
mapdot.showdots = false;
----------------------------------------------------------------------------------------------------
-- func: load
-- desc: Event called when the addon is being loaded.
----------------------------------------------------------------------------------------------------
ashita.register_event('load', function()
-- Ensure the pointer was located..
if (mapdot.pointer == 0) then
print('[MapDot] (Error) Failed to find required pattern.');
return;
end
-- Backup the patched area..
mapdot.backup = ashita.memory.read_array(mapdot.pointer + 0x34, 3);
-- Patch the memory..
local data = { 0x90, 0x90, 0x90 };
ashita.memory.write_array(mapdot.pointer + 0x34, data);
-- Set the map to show all dots..
local map = ashita.memory.read_uint32(mapdot.pointer + 1);
if (map == 0) then return; end
map = ashita.memory.read_uint32(map);
if (map == 0) then return; end
ashita.memory.write_uint8(map + 0x2F, 1);
mapdot.showdots = true;
end);
----------------------------------------------------------------------------------------------------
-- func: unload
-- desc: Event called when the addon is being unloaded.
----------------------------------------------------------------------------------------------------
ashita.register_event('unload', function()
-- Undo the memory patch..
if (mapdot.backup ~= nil and #mapdot.backup > 0) then
ashita.memory.write_array(mapdot.pointer + 0x34, mapdot.backup);
end
end);
---------------------------------------------------------------------------------------------------
-- func: render
-- desc: Called when our addon is told to render.
---------------------------------------------------------------------------------------------------
ashita.register_event('render', function()
if (mapdot.pointer == 0 or mapdot.showdots == true) then
return;
end
-- Set the map to show all dots..
local map = ashita.memory.read_uint32(mapdot.pointer + 1);
if (map == 0) then return; end
map = ashita.memory.read_uint32(map);
if (map == 0) then return; end
ashita.memory.write_uint8(map + 0x2F, 1);
mapdot.showdots = true;
end);
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