Browse Source

Initial code commit.

Updated README.
master
atom0s 5 years ago
parent
commit
4806c4cc0e
  1. 20
      FFXIMapViewer.sln
  2. 136
      FFXIMapViewer/DxRender.cpp
  3. 37
      FFXIMapViewer/DxRender.h
  4. BIN
      FFXIMapViewer/FFACE.lib
  5. 178
      FFXIMapViewer/FFACE4.h
  6. 181
      FFXIMapViewer/FFXIMapViewer.cpp
  7. 3
      FFXIMapViewer/FFXIMapViewer.h
  8. BIN
      FFXIMapViewer/FFXIMapViewer.ico
  9. BIN
      FFXIMapViewer/FFXIMapViewer.rc
  10. 106
      FFXIMapViewer/FFXIMapViewer.vcxproj
  11. 77
      FFXIMapViewer/FFXIMapViewer.vcxproj.filters
  12. 3
      FFXIMapViewer/FFXIMapViewer.vcxproj.user
  13. 364
      FFXIMapViewer/MapFile.cpp
  14. 77
      FFXIMapViewer/MapFile.h
  15. 366
      FFXIMapViewer/MapManager.cpp
  16. 40
      FFXIMapViewer/MapManager.h
  17. 62
      FFXIMapViewer/ReadMe.txt
  18. 31
      FFXIMapViewer/Resource.h
  19. BIN
      FFXIMapViewer/small.ico
  20. 8
      FFXIMapViewer/stdafx.cpp
  21. 21
      FFXIMapViewer/stdafx.h
  22. 252
      FFXIMapViewer/structures.h
  23. 8
      FFXIMapViewer/targetver.h
  24. 4
      README.md

20
FFXIMapViewer.sln

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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "FFXIMapViewer", "FFXIMapViewer\FFXIMapViewer.vcxproj", "{82C9C323-18DF-4EE0-BA46-7EBDCB8774D6}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{82C9C323-18DF-4EE0-BA46-7EBDCB8774D6}.Debug|Win32.ActiveCfg = Debug|Win32
{82C9C323-18DF-4EE0-BA46-7EBDCB8774D6}.Debug|Win32.Build.0 = Debug|Win32
{82C9C323-18DF-4EE0-BA46-7EBDCB8774D6}.Release|Win32.ActiveCfg = Release|Win32
{82C9C323-18DF-4EE0-BA46-7EBDCB8774D6}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

136
FFXIMapViewer/DxRender.cpp

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#include "DxRender.h"
DxRender::DxRender()
{
g_pD3D = NULL;
g_pD3DDevice = NULL;
pDxFont = NULL;
}
DxRender::~DxRender()
{
this->Release();
}
bool DxRender::Init(HWND hWnd, MapManager* mMapManager)
{
HRESULT hr;
D3DDISPLAYMODE disp_mode;
D3DPRESENT_PARAMETERS pp;
if(!g_pD3D)
g_pD3D = Direct3DCreate9(D3D_SDK_VERSION);
if(!g_pD3D) return false;
hr = g_pD3D->GetAdapterDisplayMode(D3DADAPTER_DEFAULT, &disp_mode);
if (FAILED(hr))
{
g_pD3D->Release();
g_pD3D = NULL;
return false;
}
ZeroMemory(&pp, sizeof(D3DPRESENT_PARAMETERS));
pp.Windowed = true;
pp.SwapEffect = D3DSWAPEFFECT_DISCARD;
pp.BackBufferFormat = disp_mode.Format;
pp.EnableAutoDepthStencil = TRUE;
pp.AutoDepthStencilFormat = D3DFMT_D16;
pp.BackBufferCount = 1;
hr = g_pD3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,hWnd,D3DCREATE_HARDWARE_VERTEXPROCESSING,&pp,&g_pD3DDevice);
if (FAILED(hr))
{
hr = g_pD3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,hWnd,D3DCREATE_SOFTWARE_VERTEXPROCESSING,&pp,&g_pD3DDevice);
if (FAILED(hr))
{
hr = g_pD3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_REF,hWnd,D3DCREATE_SOFTWARE_VERTEXPROCESSING,&pp,&g_pD3DDevice);
if (FAILED(hr))
{
g_pD3D->Release();
g_pD3D = NULL;
return FALSE;
}
}
}
D3DCAPS9 DX9DCaps;
g_pD3DDevice->GetDeviceCaps(&DX9DCaps);
ZeroMemory( &light, sizeof(light) );
light.Type = D3DLIGHT_DIRECTIONAL;
light.Diffuse.r = 1.0f;
light.Diffuse.g = 1.0f;
light.Diffuse.b = 1.0f;
light.Ambient.r = 1.0f;
light.Ambient.g = 1.0f;
light.Ambient.b = 1.0f;
D3DXVECTOR3 vector = D3DXVECTOR3(0.0f,1.0f,2.0f);
D3DXVec3Normalize((D3DXVECTOR3*)&light.Direction,&vector);
g_pD3DDevice->SetLight(0, &light);
QueryPerformanceFrequency(&m_PerformanceFrequency);
QueryPerformanceCounter(&m_LastFPSUpdateTick);
m_FramesRendered = 0;
D3DXCreateFontA(g_pD3DDevice, 30, 10, FW_NORMAL, 0, false, 1, 0, 0, DEFAULT_PITCH|FF_MODERN, "Arial", &pDxFont);
m_MapManager = mMapManager;
m_MapManager->SetDevice(g_pD3DDevice);
return true;
}
void DxRender::Release()
{
if(pDxFont)
{
pDxFont->Release();
pDxFont = NULL;
}
if (g_pD3DDevice)
{
g_pD3DDevice->Release();
g_pD3DDevice = NULL;
}
if (g_pD3D)
{
g_pD3D->Release();
g_pD3D = NULL;
}
//TODO: Clear buffers
}
void DxRender::onTick()
{
if(g_pD3DDevice)
{
g_pD3DDevice->Clear( 0, NULL, D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(128,0,0), 1.0f, 0L );
DWORD CurrentTick = GetTickCount();
LARGE_INTEGER CurrentPerformanceTick;
QueryPerformanceCounter(&CurrentPerformanceTick);
double TimeElapsedSeconds = (double)(CurrentPerformanceTick.QuadPart - m_LastFPSUpdateTick.QuadPart) / (double)(m_PerformanceFrequency.QuadPart);
if(TimeElapsedSeconds >= 1)
{
m_CurrentFPS = ((double)m_FramesRendered) / TimeElapsedSeconds;
m_FramesRendered = 0;
m_LastFPSUpdateTick = CurrentPerformanceTick;
}
g_pD3DDevice->BeginScene();
m_MapManager->Render();
if(pDxFont)
{
char buffer[128];
RECT rc={0,0,100,100};
sprintf(buffer, "FPS: %.1lf", m_CurrentFPS);
pDxFont->DrawTextA(NULL, buffer, lstrlenA(buffer), &rc, DT_TOP | DT_LEFT, D3DCOLOR_XRGB(255,255,0));
}
g_pD3DDevice->EndScene();
g_pD3DDevice->Present( NULL, NULL, NULL, NULL );
m_FramesRendered++;
}
}

37
FFXIMapViewer/DxRender.h

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#pragma once
#define DIRECT3D_VERSION 0x0900
#include "stdafx.h"
#include <d3d9.h>
#include <d3dx9math.h>
#pragma comment(lib,"d3d9")
#pragma comment(lib,"D3dx9")
#pragma comment(lib, "winmm.lib")
#include <mmsystem.h>
#include "MapManager.h"
class DxRender
{
private:
LPDIRECT3D9 g_pD3D;
LPDIRECT3DDEVICE9 g_pD3DDevice;
D3DLIGHT9 light;
MapManager* m_MapManager;
LARGE_INTEGER m_PerformanceFrequency;
LARGE_INTEGER m_LastFPSUpdateTick;
double m_CurrentFPS;
int m_FramesRendered;
LPD3DXFONT pDxFont;
LPD3DXSPRITE pDxSprite;
public:
DxRender();
~DxRender();
bool Init(HWND hWnd, MapManager* mMapManager);
void Release();
void onTick();
};

BIN
FFXIMapViewer/FFACE.lib

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178
FFXIMapViewer/FFACE4.h

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#ifndef FFACE_H
#define FFACE_H
#include <Windows.h>
#include "structures.h"
#define FFACE_API __declspec( dllimport )
/*!\file FFACE4.h
\brief version 4 import header. */
//!Main Constructor.
/*!
\param PID A valid FFXI process ID.
\return Pointer to the created instance of FFACE.
*/
FFACE_API void* CreateInstance(DWORD PID);
//!Main Destructor.
/*!
\param Instance - A vailid FFACE instance.
\return nothing.
*/
FFACE_API void DeleteInstance(void* Instance);
/*!Used to check if Contrubtor functions are active.
\param Instance - A vailid FFACE instance.
\return An bool indacating current function access.
*/
FFACE_API bool Access(void* Instance);
/*Windower*/
/*!
\param Instance - A vailid FFACE instance.
\param name - A name to reference the text object.
\return nothing.
*/
FFACE_API void CTHCreateTextObject(void* Instance, char* name);
/*!
\param Instance - A vailid FFACE instance.
\param name - The name used to reference the text object.
\return nothing.
*/
FFACE_API void CTHDeleteTextObject(void* Instance, char* name);
/*!
\param Instance - A vailid FFACE instance.
\param name - The name used to reference the text object.
\param text - The text to be set.
\return nothing.
*/
FFACE_API void CTHSetText(void* Instance, char* name, char* text);
/*!
\param Instance - A vailid FFACE instance.
\param name - The name used to reference the text object.
\param visible
\return nothing.
*/
FFACE_API void CTHSetVisibility(void* Instance, char* name, bool visible);
FFACE_API void CTHSetFont(void* Instance, char* name, char* font, int height);
FFACE_API void CTHSetColor(void* Instance, char* name, unsigned char a, unsigned char r, unsigned char g, unsigned char b);
FFACE_API void CTHSetLocation(void* Instance, char* name, float x, float y);
FFACE_API void CTHSetBold(void* Instance, char* name, bool bold);
FFACE_API void CTHSetItalic(void* Instance, char* name, bool italic);
FFACE_API void CTHSetBGColor(void* Instance, char* name, unsigned char a, unsigned char r, unsigned char g, unsigned char b);
FFACE_API void CTHSetBGBorderSize(void* Instance, char* name, float pixels);
FFACE_API void CTHSetBGVisibility(void* Instance, char* name, bool visible);
FFACE_API void CTHSetRightJustified(void* Instance, char* name, bool justified);
FFACE_API void CTHFlushCommands(void* Instance);
FFACE_API void CKHSetKey(void* Instance, unsigned char key, bool down);
FFACE_API void CKHBlockInput(void* Instance, bool block);
FFACE_API void CKHSendString(void* Instance, char* string);
FFACE_API int CCHIsNewCommand(void* Instance);
FFACE_API int CCHGetArgCount(void* Instance);
FFACE_API void CCHGetArg(void* Instance, int index, char* buffer);
/*Player Class*/
FFACE_API void GetPlayerInfo(void* Instance, PLAYERINFO* PLAYER);
FFACE_API float GetCastMax(void* Instance);
FFACE_API float GetCastCountDown(void* Instance);
FFACE_API float GetCastPercent(void* Instance);
FFACE_API short GetCastPercentEx(void* Instance);
FFACE_API char GetViewMode(void* Instance);
FFACE_API char GetPlayerStatus(void* Instance);
FFACE_API char GetPLayerServerID(void *Instanceance);
/*Party*/
FFACE_API void GetAllianceInfo(void* Instance, ALLIANCEINFO* AI);
FFACE_API void GetPartyMembers(void* Instance, PARTYMEMBERS* ptm);
FFACE_API void GetPartyMember(void* Instance, char index, PARTYMEMBER* ptm);
/*chat*/
FFACE_API BOOL IsNewLine(void* Instance);
FFACE_API void GetChatLineR(void* Instance, int index, void *buffer, int* size);
FFACE_API void GetChatLine(void* Instance, int index, void *buffer, int* size);
FFACE_API void GetChatLineEx(void* Instance, int index, void *buffer, int* size, CHATEXTRAINFO* ExtraInfo);
FFACE_API int GetChatLineCount(void* Instance);
/*Timers*/
FFACE_API short GetSpellRecast(void* Instance, short id);
FFACE_API char GetAbilityID(void* Instance, char index);
FFACE_API int GetAbilityRecast(void* Instance, char index);
FFACE_API int GetVanaUTC(void* Instance);
/*NPC*/
FFACE_API bool IsNPCclaimed(void* Instance, int index);
FFACE_API int GetNPCclaimID(void* Instance, int index);
FFACE_API char GetNPCType(void* Instance, int index);
FFACE_API BOOL NPCIsActive(void* Instance, int index);
FFACE_API void GetNPCName(void* Instance, int index, void *buffer, int* size);
FFACE_API float GetNPCPosX(void* Instance, int index);
FFACE_API float GetNPCPosY(void* Instance, int index);
FFACE_API float GetNPCPosZ(void* Instance, int index);
FFACE_API float GetNPCPosH(void* Instance, int index);
FFACE_API float SetNPCPosH(void* Instance, int index, float value);
FFACE_API char GetNPCHPP(void* Instance, int index);
FFACE_API short GetNPCTP(void* Instance, int index);
FFACE_API char GetNPCStatus(void* Instance, int index);
FFACE_API int GetNPCPetID(void* Instance, int index);
FFACE_API float GetNPCDistance(void* Instance, int index);
FFACE_API char GetNPCBit(void* Instance, int index);
FFACE_API double GetNPCHeadingToNPC(void* Instance, int index0, int index1);
/*Target*/
FFACE_API void GetTargetInfo(void* Instance, TARGETINFO* Target);
FFACE_API BOOL SetTargetName(void* Instance, char name[], int Size);
FFACE_API BOOL SetTarget(void* Instance, int index);
/*Inventory*/
FFACE_API char GetInventoryMax(void* Instance) ;
FFACE_API char GetSafeMax(void* Instance);
FFACE_API char GetStorageMax(void* Instance);
FFACE_API char GetTempMax(void* Instance);
FFACE_API char GetLockerMax(void* Instance);
FFACE_API char GetSatchelMax(void* Instance);
FFACE_API char GetSackMax(void* Instance);
FFACE_API INVENTORYITEM GetInventoryItem(void* Instance, int index);
FFACE_API INVENTORYITEM GetSafeItem(void* Instance, int index);
FFACE_API INVENTORYITEM GetStorageItem(void* Instance, int index);
FFACE_API INVENTORYITEM GetTempItem(void* Instance, int index);
FFACE_API INVENTORYITEM GetLockerItem(void* Instance, int index);
FFACE_API INVENTORYITEM GetSatchelItem(void* Instance, int index);
FFACE_API INVENTORYITEM GetSackItem(void* Instance, int index);
FFACE_API void GetSelectedItemName(void* Instance, void *buffer, int* maxlength);
FFACE_API int GetSelectedItemNum(void* Instance);
FFACE_API char GetSelectedItemIndex(void* Instance);
FFACE_API char GetEquippedItemIndex(void* Instance, char slot);
FFACE_API TREASUREITEM GetTreasureItem(void* Instance, char index);
/*Fishing*/
FFACE_API BOOL FishOnLine(void* Instance);
FFACE_API char GetRodPosition(void* Instance);
FFACE_API int GetFishHPMax(void* Instance);
FFACE_API int GetFishHP(void* Instance);
FFACE_API short GetFishOnlineTime(void* Instance);
FFACE_API short GetFishTimeout(void* Instance);
FFACE_API int GetFishID1(void* Instance);
FFACE_API int GetFishID2(void* Instance);
FFACE_API int GetFishID3(void* Instance);
FFACE_API int GetFishID4(void* Instance);
/*MENU*/
FFACE_API short GetDialogID(void* Instance);
FFACE_API int GetDialogIndexCount(void* Instance);
FFACE_API short GetDialogIndex(void* Instance);
FFACE_API void GetDialogStrings(void* Instance, void* buffer, int* size);
FFACE_API BOOL MenuIsOpen(void* Instance);
FFACE_API void MenuName(void* Instance, void* buffer, int* size);
FFACE_API void MenuSelection(void* Instance, void* buffer, int* size);
FFACE_API void MenuHelp(void* Instance, void* buffer, int* size);
FFACE_API char ShopQuantityMax(void* Instance);
FFACE_API void GetNPCTradeInfo(void* Instance, TRADEINFO* TI);
FFACE_API BOOL IsSynthesis(void* Instance);
/*MENU*/
/*SEARCH*/
FFACE_API int GetSearchTotalCount(void* Instance);
FFACE_API char GetSearchPageCount(void* Instance);
FFACE_API char GetSearchZone(void* Instance, short index);
FFACE_API char GetSearchMainJob(void* Instance, short index);
FFACE_API char GetSearchSubJob(void* Instance, short index);
FFACE_API char GetSearchMainlvl(void* Instance, short index);
FFACE_API char GetSearchSublvl(void* Instance, short index);
FFACE_API void GetSearchName(void* Instance, short index, void* Buffer, int* BufferSize);
/*SEARCH*/
#endif // FFACE_H

181
FFXIMapViewer/FFXIMapViewer.cpp

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// FFXIMapViewer.cpp : Defines the entry point for the application.
//
#include "stdafx.h"
#include "FFXIMapViewer.h"
#include "DxRender.h"
#include "MapManager.h"
#include <process.h>
#define MAX_LOADSTRING 100
// Global Variables:
MapManager m_MapManager;
bool ThreadRun = true;
HANDLE m_hThread;
unsigned int m_uiThread;
HINSTANCE hInst; // current instance
TCHAR szTitle[MAX_LOADSTRING]; // The title bar text
TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name
// Forward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
unsigned int WINAPI ThreadProc(void* lParam)
{
DxRender* m_Render = (DxRender*)lParam;
while(ThreadRun)
{
m_Render->onTick();
}
return 0;
}
int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// TODO: Place code here.
MSG msg;
HACCEL hAccelTable;
HWND hWnd;
DxRender m_Render;
hInst = hInstance; // Store instance handle in our global variable
// Initialize global strings
LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_FFXIMAPVIEWER, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
hWnd = CreateWindow(szWindowClass,
szTitle,
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
1024, 768,
0,
NULL,
hInstance,
NULL);
if (!hWnd)
{
return FALSE;
}
m_MapManager.LoadMap(126);
if(!m_Render.Init(hWnd, &m_MapManager))
{
MessageBoxA(0, "DirectX9Create failed.", "Error", MB_OK | MB_ICONEXCLAMATION);
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
SetFocus(hWnd);
m_hThread = (HANDLE)_beginthreadex( NULL, 0, &ThreadProc, &m_Render, 0, &m_uiThread );
hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_FFXIMAPVIEWER));
// Main message loop:
while (GetMessage(&msg, NULL, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
ThreadRun = false;
WaitForSingleObject(m_hThread, 4000);
m_Render.Release();
return (int) msg.wParam;
}
//
// FUNCTION: MyRegisterClass()
//
// PURPOSE: Registers the window class.
//
// COMMENTS:
//
// This function and its usage are only necessary if you want this code
// to be compatible with Win32 systems prior to the 'RegisterClassEx'
// function that was added to Windows 95. It is important to call this function
// so that the application will get 'well formed' small icons associated
// with it.
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_FFXIMAPVIEWER));
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = MAKEINTRESOURCE(IDC_FFXIMAPVIEWER);
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
return RegisterClassEx(&wcex);
}
//
// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// PURPOSE: Processes messages for the main window.
//
// WM_COMMAND - process the application menu
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc;
switch (message)
{
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
// TODO: Add any drawing code here...
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}

3
FFXIMapViewer/FFXIMapViewer.h

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#pragma once
#include "resource.h"

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FFXIMapViewer/FFXIMapViewer.ico

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Width:  |  Height:  |  Size: 23 KiB

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FFXIMapViewer/FFXIMapViewer.rc

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106
FFXIMapViewer/FFXIMapViewer.vcxproj

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{82C9C323-18DF-4EE0-BA46-7EBDCB8774D6}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>FFXIMapViewer</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
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<ItemGroup>
<None Include="FFXIMapViewer.ico" />
<None Include="ReadMe.txt" />
<None Include="small.ico" />
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<ClInclude Include="FFACE4.h" />
<ClInclude Include="FFXIMapViewer.h" />
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77
FFXIMapViewer/FFXIMapViewer.vcxproj.filters

@ -0,0 +1,77 @@ @@ -0,0 +1,77 @@
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</Filter>
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<Filter>Resource Files</Filter>
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3
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364
FFXIMapViewer/MapFile.cpp

@ -0,0 +1,364 @@ @@ -0,0 +1,364 @@
#include "MapFile.h"
#define REGISTRY_KEYS {"SOFTWARE\\PlayOnline\\InstallFolder","SOFTWARE\\PlayOnlineEU\\InstallFolder","SOFTWARE\\PlayOnlineUS\\InstallFolder"}
static BYTE key_table[0x100] =
{
0xE2, 0xE5, 0x06, 0xA9, 0xED, 0x26, 0xF4, 0x42, 0x15, 0xF4, 0x81, 0x7F, 0xDE, 0x9A, 0xDE, 0xD0,
0x1A, 0x98, 0x20, 0x91, 0x39, 0x49, 0x48, 0xA4, 0x0A, 0x9F, 0x40, 0x69, 0xEC, 0xBD, 0x81, 0x81,
0x8D, 0xAD, 0x10, 0xB8, 0xC1, 0x88, 0x15, 0x05, 0x11, 0xB1, 0xAA, 0xF0, 0x0F, 0x1E, 0x34, 0xE6,
0x81, 0xAA, 0xCD, 0xAC, 0x02, 0x84, 0x33, 0x0A, 0x19, 0x38, 0x9E, 0xE6, 0x73, 0x4A, 0x11, 0x5D,
0xBF, 0x85, 0x77, 0x08, 0xCD, 0xD9, 0x96, 0x0D, 0x79, 0x78, 0xCC, 0x35, 0x06, 0x8E, 0xF9, 0xFE,
0x66, 0xB9, 0x21, 0x03, 0x20, 0x29, 0x1E, 0x27, 0xCA, 0x86, 0x82, 0xE6, 0x45, 0x07, 0xDD, 0xA9,
0xB6, 0xD5, 0xA2, 0x03, 0xEC, 0xAD, 0x62, 0x45, 0x2D, 0xCE, 0x79, 0xBD, 0x8F, 0x2D, 0x10, 0x18,
0xE6, 0x0A, 0x6F, 0xAA, 0x6F, 0x46, 0x84, 0x32, 0x9F, 0x29, 0x2C, 0xC2, 0xF0, 0xEB, 0x18, 0x6F,
0xF2, 0x3A, 0xDC, 0xEA, 0x7B, 0x0C, 0x81, 0x2D, 0xCC, 0xEB, 0xA1, 0x51, 0x77, 0x2C, 0xFB, 0x49,
0xE8, 0x90, 0xF7, 0x90, 0xCE, 0x5C, 0x01, 0xF3, 0x5C, 0xF4, 0x41, 0xAB, 0x04, 0xE7, 0x16, 0xCC,
0x3A, 0x05, 0x54, 0x55, 0xDC, 0xED, 0xA4, 0xD6, 0xBF, 0x3F, 0x9E, 0x08, 0x93, 0xB5, 0x63, 0x38,
0x90, 0xF7, 0x5A, 0xF0, 0xA2, 0x5F, 0x56, 0xC8, 0x08, 0x70, 0xCB, 0x24, 0x16, 0xDD, 0xD2, 0x74,
0x95, 0x3A, 0x1A, 0x2A, 0x74, 0xC4, 0x9D, 0xEB, 0xAF, 0x69, 0xAA, 0x51, 0x39, 0x65, 0x94, 0xA2,
0x4B, 0x1F, 0x1A, 0x60, 0x52, 0x39, 0xE8, 0x23, 0xEE, 0x58, 0x39, 0x06, 0x3D, 0x22, 0x6A, 0x2D,
0xD2, 0x91, 0x25, 0xA5, 0x2E, 0x71, 0x62, 0xA5, 0x0B, 0xC1, 0xE5, 0x6E, 0x43, 0x49, 0x7C, 0x58,
0x46, 0x19, 0x9F, 0x45, 0x49, 0xC6, 0x40, 0x09, 0xA2, 0x99, 0x5B, 0x7B, 0x98, 0x7F, 0xA0, 0xD0,
};
static BYTE key_table2[0x100] =
{
0xB8, 0xC5, 0xF7, 0x84, 0xE4, 0x5A, 0x23, 0x7B, 0xC8, 0x90, 0x1D, 0xF6, 0x5D, 0x09, 0x51, 0xC1,
0x07, 0x24, 0xEF, 0x5B, 0x1D, 0x73, 0x90, 0x08, 0xA5, 0x70, 0x1C, 0x22, 0x5F, 0x6B, 0xEB, 0xB0,
0x06, 0xC7, 0x2A, 0x3A, 0xD2, 0x66, 0x81, 0xDB, 0x41, 0x62, 0xF2, 0x97, 0x17, 0xFE, 0x05, 0xEF,
0xA3, 0xDC, 0x22, 0xB3, 0x45, 0x70, 0x3E, 0x18, 0x2D, 0xB4, 0xBA, 0x0A, 0x65, 0x1D, 0x87, 0xC3,
0x12, 0xCE, 0x8F, 0x9D, 0xF7, 0x0D, 0x50, 0x24, 0x3A, 0xF3, 0xCA, 0x70, 0x6B, 0x67, 0x9C, 0xB2,
0xC2, 0x4D, 0x6A, 0x0C, 0xA8, 0xFA, 0x81, 0xA6, 0x79, 0xEB, 0xBE, 0xFE, 0x89, 0xB7, 0xAC, 0x7F,
0x65, 0x43, 0xEC, 0x56, 0x5B, 0x35, 0xDA, 0x81, 0x3C, 0xAB, 0x6D, 0x28, 0x60, 0x2C, 0x5F, 0x31,
0xEB, 0xDF, 0x8E, 0x0F, 0x4F, 0xFA, 0xA3, 0xDA, 0x12, 0x7E, 0xF1, 0xA5, 0xD2, 0x22, 0xA0, 0x0C,
0x86, 0x8C, 0x0A, 0x0C, 0x06, 0xC7, 0x65, 0x18, 0xCE, 0xF2, 0xA3, 0x68, 0xFE, 0x35, 0x96, 0x95,
0xA6, 0xFA, 0x58, 0x63, 0x41, 0x59, 0xEA, 0xDD, 0x7F, 0xD3, 0x1B, 0xA8, 0x48, 0x44, 0xAB, 0x91,
0xFD, 0x13, 0xB1, 0x68, 0x01, 0xAC, 0x3A, 0x11, 0x78, 0x30, 0x33, 0xD8, 0x4E, 0x6A, 0x89, 0x05,
0x7B, 0x06, 0x8E, 0xB0, 0x86, 0xFD, 0x9F, 0xD7, 0x48, 0x54, 0x04, 0xAE, 0xF3, 0x06, 0x17, 0x36,
0x53, 0x3F, 0xA8, 0x11, 0x53, 0xCA, 0xA1, 0x95, 0xC2, 0xCD, 0xE6, 0x1F, 0x57, 0xB4, 0x7F, 0xAA,
0xF3, 0x6B, 0xF9, 0xA0, 0x27, 0xD0, 0x09, 0xEF, 0xF6, 0x68, 0x73, 0x60, 0xDC, 0x50, 0x2A, 0x25,
0x0F, 0x77, 0xB9, 0xB0, 0x04, 0x0B, 0xE1, 0xCC, 0x35, 0x31, 0x84, 0xE6, 0x22, 0xF9, 0xC2, 0xAB,
0x95, 0x91, 0x61, 0xD9, 0x2B, 0xB9, 0x72, 0x4E, 0x10, 0x76, 0x31, 0x66, 0x0A, 0x0B, 0x2E, 0x83,
};
MapFile::MapFile()
{
RenderReady = false;
TexListCount = 0;
NumMMB = 0;
pdat = NULL;
pData = NULL;
dwSize = 0;
nobj = 0;
obj = NULL;
GetRegistryKey();
}
MapFile::~MapFile()
{
Free();
}
BOOL MapFile::Free()
{
RenderReady = false;
dwSize = 0;
if( pdat )
{
delete []pdat;
pdat = NULL;
}
pData=NULL;
for (int i = 0; i < TexListCount; ++i)
{
if (TexList[i].pTex)
{
TexList[i].pTex->Release();
TexList[i].pTex = NULL;
}
}
TexListCount = 0;
NumMMB = 0;
nobj = 0;
obj = NULL;
return TRUE;
}
void MapFile::decode_ObjectMap(BYTE* p)
{
if (p[3] >= 0x1B)
{
int decode_length = (p[0] << 0) | (p[1] << 8) | (p[2] << 16);
DWORD key = key_table[p[7] ^ 0xFF];
int key_counter = 0;
for (int pos = 8; pos < decode_length; )
{
int xor_length = ((key >> 4) & 7) + 16;
if ((key & 1) && (pos + xor_length < decode_length))
{
for (int i = 0; i < xor_length; i++)
{
p[pos+i] ^= 0xFF;
}
}
key += ++key_counter;
pos += xor_length;
}
int node_count = (p[4] << 0) | (p[5] << 8) | (p[6] << 16);
OBJINFO *node = (OBJINFO *)(p+32);
for(int i = 0; i < node_count; i++)
{
for(int i = 0; i < 16; i++)
{
node->id[i] ^= 0x55;
}
node++;
}
}
}
void MapFile::decode_mmb(BYTE*p)
{
if(p[3] >= 5)
{
int decode_length = (p[0] << 0) | (p[1] << 8) | (p[2] << 16);
DWORD key = key_table[p[5] ^ 0xF0];
int key_counter = 0;
for(int pos = 8; pos < decode_length; pos++)
{
DWORD x = ((key & 0xFF) << 8) | (key & 0xFF);
key += ++key_counter;
p[pos] ^= (x >> (key & 7));
key += ++key_counter;
}
}
decode_mmb2(p);
}
void MapFile::decode_mmb2(BYTE *p)
{
if(p[6] == 0xFF && p[7] == 0xFF) {
int decode_length = (p[0] << 0) | (p[1] << 8) | (p[2] << 16);
DWORD key1 = p[5] ^ 0xF0;
DWORD key2 = key_table2[key1] ;
int key_counter = 0;
DWORD decode_count = ((decode_length - 8) & ~0xf) / 2;
DWORD *data1 = (DWORD *)(p + 8 + 0);
DWORD *data2 = (DWORD *)(p + 8 + decode_count);
for(DWORD pos = 0; pos < decode_count; pos += 8)
{
if(key2 & 1)
{
DWORD tmp;
tmp = data1[0];
data1[0] = data2[0];
data2[0] = tmp;
tmp = data1[1];
data1[1] = data2[1];
data2[1] = tmp;
}
key1 += 9;
key2 += key1;
data1 += 2;
data2 += 2;
}
}
}
LPSTR MapFile::FistData(DATHEAD *phd)
{
if( !pdat ) return NULL;
*phd = *(DATHEAD *)pdat;
pData = pdat;
return pData;
}
LPSTR MapFile::NextData(DATHEAD *phd)
{
if(!pData) return NULL;
*phd = *(DATHEAD *)pData;
int next = phd->next;
if( next<=0 ) return NULL;
if( pdat+dwSize<=pData+next*16 ) return NULL;
pData += next*16;
*phd = *(DATHEAD *)pData;
return pData;
}
BOOL MapFile::ParseFile()
{
char *p;
DATHEAD hd;
for( p=FistData(&hd); p; p=NextData(&hd) )
{
int type = (int)hd.type;
switch (type)
{
case 0x1c: //MZB
{
decode_ObjectMap((BYTE*)(p+16));
obj = (OBJINFO *)(p+16+32);
nobj = (*(int*)(p+16+4) )&0xffffff;
}
break;
case 0x2e: //MMB
{
decode_mmb((BYTE*)(p+16));
MMBlist[NumMMB++] = p+16;
if( NumMMB >= sizeof(MMBlist)/sizeof(MMBlist[0]) )
{
}
}
break;
case 0x20: //IMG
{
/*if( IsImg(p+16) )
{
AddList(p+16);
}*/
}
break;
}
}
RenderReady = true;
return TRUE;
}
/*File functions*/
void MapFile::GetRegistryKey()
{
HKEY hKey = NULL;
DWORD dType;
DWORD dSize = 1024;
char *includes[] = REGISTRY_KEYS;
for (int i=0;i<sizeof(includes)/sizeof(*includes);i++)
{
if(RegOpenKeyExA(HKEY_LOCAL_MACHINE,includes[i], 0, KEY_QUERY_VALUE | KEY_WOW64_32KEY, &hKey) == ERROR_SUCCESS)
{
if( RegQueryValueExA(hKey, "0001", NULL, &dType, (LPBYTE)ffxidir, &dSize) != ERROR_SUCCESS )
{
ffxidir[0] = '\0';
RegCloseKey(hKey);
}
else
{
RegCloseKey(hKey);
break;
}
}
}
if (lstrlenA(ffxidir) > 0)
{
if (ffxidir[lstrlenA(ffxidir)-1] != '\\')
{
lstrcatA(ffxidir,"\\");
}
}
}
DWORD MapFile::GetFileIDFromIDsub(DWORD dwV,DWORD dwID)
{
HANDLE hFile;
char fname[512];
DWORD dwRead;
BYTE v;
WORD f;
if( dwID >= 51439 ) return 0;
lstrcpyA(fname,ffxidir); // ROM2‚𒲂ׂé
switch (dwV)
{
case 1: lstrcatA(fname,"VTABLE.DAT"); break;
case 2: lstrcatA(fname,"ROM2\\VTABLE2.DAT"); break;
case 3: lstrcatA(fname,"ROM3\\VTABLE3.DAT"); break;
default: return 0;
}
hFile = CreateFileA(fname,GENERIC_READ,FILE_SHARE_READ,NULL,OPEN_EXISTING,FILE_ATTRIBUTE_ARCHIVE,NULL);
if (hFile == INVALID_HANDLE_VALUE) return 0;
SetFilePointer(hFile,dwID,NULL,FILE_BEGIN);
ReadFile(hFile,&v,1,&dwRead,NULL);
CloseHandle(hFile);
if (dwRead != 1 || v == 0) return 0;
lstrcpyA(fname,ffxidir);
switch (dwV)
{
case 1: lstrcatA(fname,"FTABLE.DAT"); break;
case 2: lstrcatA(fname,"ROM2\\FTABLE2.DAT"); break;
case 3: lstrcatA(fname,"ROM3\\FTABLE3.DAT"); break;
default: return 0;
}
hFile = CreateFileA(fname,GENERIC_READ,FILE_SHARE_READ,NULL,OPEN_EXISTING,FILE_ATTRIBUTE_ARCHIVE,NULL);
if (hFile == INVALID_HANDLE_VALUE) return 0;
SetFilePointer(hFile,dwID*2,NULL,FILE_BEGIN);
ReadFile(hFile,&f,2,&dwRead,NULL);
CloseHandle(hFile);
if(dwRead != 2) return 0;
return (DWORD)MAKELONG(f,v);
}
BOOL MapFile::GetFileNameFromFileID(LPSTR filename,DWORD dwID)
{
DWORD id;
DWORD no;
id = GetFileIDFromIDsub(3,dwID);
if (id == 0) id = GetFileIDFromIDsub(2,dwID);
if (id == 0) id = GetFileIDFromIDsub(1,dwID);
if (id == 0) return FALSE;
no = id & 0xffff;
switch (HIWORD(id))
{
case 1: wsprintfA(filename,"%sROM\\%d\\%d.dat",ffxidir,no/0x80,no%0x80); break;
case 2: wsprintfA(filename,"%sROM2\\%d\\%d.dat",ffxidir,no/0x80,no%0x80); break;
case 3: wsprintfA(filename,"%sROM3\\%d\\%d.dat",ffxidir,no/0x80,no%0x80); break;
default: return FALSE;
}
return TRUE;
}
bool MapFile::LoadMap(int ZoneID)
{
Free();
if (!GetFileNameFromFileID(filename,ZoneID))
{
return FALSE;
}
HANDLE hFile = CreateFileA(filename,GENERIC_READ,FILE_SHARE_READ,NULL,OPEN_EXISTING,FILE_ATTRIBUTE_ARCHIVE,NULL);
if( hFile!=INVALID_HANDLE_VALUE )
{
DWORD dmy;
dwSize = GetFileSize(hFile,NULL);
pdat = new char[dwSize];
ReadFile(hFile,pdat,dwSize,&dmy,NULL);
CloseHandle(hFile);
return ParseFile();
}
return FALSE;
}
/*File functions*/

77
FFXIMapViewer/MapFile.h

@ -0,0 +1,77 @@ @@ -0,0 +1,77 @@
#pragma once
#include "stdafx.h"
#pragma pack(push,1)
typedef struct
{
char id[16];
float fTransX,fTransY,fTransZ;
float fRotX,fRotY,fRotZ;
float fScaleX,fScaleY,fScaleZ;
float fa,fb,fc,fd;
long fe,ff,fg,fh,fi,fj,fk,fl;
} OBJINFO;
typedef struct
{
float x1,x2,y1,y2,z1,z2;
} OOO;
typedef struct
{
DWORD id;
long type:7;
long next:19;
long is_shadow:1;
long is_extracted:1;
long ver_num:3;
long is_virtual:1;
} DATHEAD;
#pragma pack(pop)
typedef struct
{
char ID[17];
LPDIRECT3DTEXTURE9 pTex;
} TEXTEX;
class MapFile
{
private:
bool RenderReady;
char ffxidir[1024];
char filename[1024];
char *pdat;
DWORD dwSize;
LPSTR pData;
void decode_ObjectMap(BYTE* p);
void decode_mmb(BYTE*p);
void decode_mmb2(BYTE *p);
void GetRegistryKey();
DWORD GetFileIDFromIDsub(DWORD dwV,DWORD dwID);
BOOL GetFileNameFromFileID(LPSTR filename,DWORD dwID);
BOOL ParseFile();
LPSTR FistData(DATHEAD *phd);
LPSTR NextData(DATHEAD *phd);
public:
OBJINFO* obj;
int nobj;
int TexListCount;
TEXTEX TexList[4096];
LPSTR MMBlist[4096];
int NumMMB;
bool Ready() { return RenderReady; }
MapFile();
~MapFile();
bool LoadMap(int ZoneID);
BOOL Free(void);
};

366
FFXIMapViewer/MapManager.cpp

@ -0,0 +1,366 @@ @@ -0,0 +1,366 @@
#include "MapManager.h"
MapManager::MapManager()
{
g_pD3DDevice = NULL;
m_MapFile = NULL;
m_Zone = 0;
pos = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
#ifdef USE_FFACE
Instance = NULL;
Instance = CreateInstance(POL_PID);
if(Instance)
{
ptm = new PARTYMEMBER();
GetPartyMember(Instance, 0, ptm);
}
#endif
}
MapManager::~MapManager()
{
#ifdef USE_FFACE
/*if(Instance)
DeleteInstance(Instance);*/
delete ptm;
#endif
if(m_MapFile)
{
delete m_MapFile;
m_MapFile = NULL;
}
}
bool MapManager::LoadMap(int ZoneID)
{
m_Zone = ZoneID;
if(m_MapFile)
return m_MapFile->LoadMap(ZoneID);
else
{
m_MapFile = new MapFile();
return m_MapFile->LoadMap(ZoneID);
}
}
void MapManager::Render()
{
#ifdef USE_FFACE
GetPartyMember(Instance, 0, ptm);
if((ptm->Zone + 100) != m_Zone)
LoadMap(ptm->Zone + 100);
#endif
if(!m_MapFile)
return;
if(!m_MapFile->Ready())
return;
if(!g_pD3DDevice)
return;
/*------------------------------------------------------------------------------
//Begin Input Ctrl & View Matrix Setup
------------------------------------------------------------------------------*/
static float angle = 0.0f;
static float view = -240.0f;
D3DXMATRIX matView;
static float mawari = 0.0f;
#ifdef USE_FFACE
if(ptm->ID)
{
pos.x = GetNPCPosX(Instance, ptm->ID);
pos.y = GetNPCPosY(Instance, ptm->ID) - 1;
pos.z = GetNPCPosZ(Instance, ptm->ID);
mawari = GetNPCPosH(Instance, ptm->ID);
}
#endif
//view = -view;
D3DXMATRIX matWorld;
D3DXMATRIX matWorld2;
D3DXMatrixTranslation(&matWorld2,0.0f,0.0f,angle/1500.0f);
//D3DXMatrixRotationX(&matWorld, DEGtoRAD(angle/1.0069));
//DXMatrixRotationY(&matWorld, DEGtoRAD(angle));
D3DXMatrixRotationYawPitchRoll(&matWorld,DEGtoRAD(angle/20.0f),DEGtoRAD(angle/15.0f),DEGtoRAD(angle/10.0f));
matWorld*=matWorld2;
angle += 1.0f;
//g_pD3DDevice->SetTransform(D3DTS_WORLD, &matWorld);
float delta;
delta = 0.02f;
if( GetKeyState(VK_CONTROL)&0x8000 ){ delta = 0.1f; };
if( GetKeyState(VK_RIGHT) & 0x8000 ) mawari-=delta;
if( GetKeyState(VK_LEFT) & 0x8000 ) mawari+=delta;
delta = 2.0f;
if( GetKeyState(VK_CONTROL)&0x8000 ){ delta = 5.0f; };
if( GetKeyState(VK_UP) & 0x8000 ){ pos.x+=cos(mawari)*delta; pos.z+=sin(mawari)*delta; }
if( GetKeyState(VK_DOWN) & 0x8000 ){ pos.x+=cos(mawari+3.1415926f)*delta; pos.z+=sin(mawari+3.1415926f)*delta; }
if( GetKeyState(VK_PRIOR) & 0x8000 ){ pos.y+=delta; }
if( GetKeyState(VK_NEXT) & 0x8000 ){ pos.y-=delta; }
if( GetKeyState(VK_HOME) & 0x8000 ){ mawari=pos.x=pos.y=pos.z=0.0f; }
D3DXVECTOR3 pnt(pos.x+cos(mawari), pos.y+0.0f, pos.z+sin(mawari));
D3DXVECTOR3 up(0.0f, 1.0f, 0.0f);
D3DXMatrixLookAtRH(&matView, &pos, &pnt, &up);
g_pD3DDevice->SetTransform(D3DTS_VIEW, &matView);
D3DXMATRIX matProj;
D3DXMatrixPerspectiveFovRH(&matProj, DEGtoRAD(45.0f), 4.0f / 3.0f, 1.0f, 500.0f);
g_pD3DDevice->SetTransform(D3DTS_PROJECTION, &matProj);
/*------------------------------------------------------------------------------
//End Input Ctrl & View Matrix Setup
------------------------------------------------------------------------------*/
/*------------------------------------------------------------------------------
//Begin RenderState
------------------------------------------------------------------------------*/
//g_pD3DDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_CW/*/D3DCULL_NONE*/ );
g_pD3DDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_CCW/*/D3DCULL_NONE*/ );
g_pD3DDevice->SetRenderState( D3DRS_ZENABLE, TRUE );
//g_pD3DDevice->SetLight(0,&light);
//g_pD3DDevice->LightEnable(0,TRUE);
g_pD3DDevice->SetRenderState(D3DRS_LIGHTING,FALSE);
//g_pD3DDevice->SetRenderState(D3DRS_AMBIENT, 0xF0F0F0F0);
g_pD3DDevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD );
g_pD3DDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
g_pD3DDevice->SetRenderState( D3DRS_STENCILENABLE, TRUE );
g_pD3DDevice->SetRenderState( D3DRS_ALPHATESTENABLE , TRUE );
g_pD3DDevice->SetRenderState( D3DRS_ALPHAREF , 0x80 );
g_pD3DDevice->SetRenderState( D3DRS_ALPHAFUNC , D3DCMP_GREATER );
//g_pD3DDevice->SetRenderState(D3DRS_EDGEANTIALIAS,TRUE);
/*------------------------------------------------------------------------------
//End RenderState
------------------------------------------------------------------------------*/
for( int i=0; i< m_MapFile->nobj; i++ )
{
D3DXMATRIX matWorld;
D3DXMATRIX matWorld2;
D3DXMATRIX matWorld3;
D3DXMATRIX matWorld4;
D3DXMATRIX matWorldR4;
D3DXMATRIX matWorldR5;
D3DXMATRIX matWorldR6;
ZeroMemory(&matWorld,sizeof(D3DXMATRIX));
D3DXMatrixScaling(&matWorld3,m_MapFile->obj[i].fScaleX,m_MapFile->obj[i].fScaleY,m_MapFile->obj[i].fScaleZ);
D3DXMatrixTranslation(&matWorld,m_MapFile->obj[i].fTransX,m_MapFile->obj[i].fTransY,m_MapFile->obj[i].fTransZ);
D3DXMatrixRotationX(&matWorldR4,m_MapFile->obj[i].fRotX);
D3DXMatrixRotationY(&matWorldR5,m_MapFile->obj[i].fRotY);
D3DXMatrixRotationZ(&matWorldR6,m_MapFile->obj[i].fRotZ);
matWorld2 = matWorldR4 * matWorldR5 * matWorldR6;
matWorld=((matWorld3*matWorld2)/**matWorld4*/)*matWorld;
g_pD3DDevice->SetTransform(D3DTS_WORLD, &matWorld);
if( m_MapFile->obj[i].fScaleX*m_MapFile->obj[i].fScaleY*m_MapFile->obj[i].fScaleZ < 0.0f )
{
g_pD3DDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_CW );
}
else
{
g_pD3DDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_CCW );
}
if(0)
{
float pp[]={-20,0,0,20,0,0, 0,-20,0,0,20,0, 0,0,-20,0,0,20};
//float pp[]={-10,0,0,10,0,0, 0,-10,0,0,10,0, 0,0,-10,0,0,10};
g_pD3DDevice->SetFVF(D3DFVF_XYZ);
g_pD3DDevice->DrawPrimitiveUP(D3DPT_LINELIST,3,pp,12);
}
for( int j=0; j< m_MapFile->NumMMB; j++ )
{
if( memcmp(m_MapFile->MMBlist[j]+16, m_MapFile->obj[i].id, 16) )
continue;
DrawMMB(m_MapFile->MMBlist[j]);
}//End For MumMMB
}//End For Noj
}
void MapManager::DrawMMB(char *pp)
{
float *ff = (float*)pp;
char *p = pp;
p+=0x020;
for(;;)
{
OOO * oo = (OOO*)(p+4);
D3DXMATRIX mat;
D3DXMATRIX mat1;
g_pD3DDevice->GetTransform(D3DTS_WORLD, &mat1); mat = mat1;
g_pD3DDevice->GetTransform(D3DTS_VIEW, &mat1); mat *= mat1;
g_pD3DDevice->GetTransform(D3DTS_PROJECTION, &mat1); mat *= mat1;
D3DXVECTOR3 Vec;
D3DXVECTOR4 v;
Vec.x=oo->x1;
Vec.y=oo->y1;
Vec.z=oo->z1;
D3DXVec3Transform(&v,&Vec,&mat);
v.x/=v.w;
v.y/=v.w;
v.z/=v.w;
if( v.x<=2.2 && v.x>=-2.2 && v.y<=2.2 && v.y>=-2.2 && v.z<=2.2 && v.z>=-1.2 )
break;
Vec.x=oo->x1;Vec.y=oo->y1;
Vec.z=oo->z2;
D3DXVec3Transform(&v,&Vec,&mat);
v.x/=v.w; v.y/=v.w; v.z/=v.w;
if( v.x<=2.2 && v.x>=-2.2 && v.y<=2.2 && v.y>=-2.2 && v.z<=2.2 && v.z>=-1.2 )
break;
Vec.x=oo->x1;
Vec.y=oo->y2;
Vec.z=oo->z1;
D3DXVec3Transform(&v,&Vec,&mat);
v.x/=v.w; v.y/=v.w; v.z/=v.w;
if( v.x<=2.2 && v.x>=-2.2 && v.y<=2.2 && v.y>=-2.2 && v.z<=2.2 && v.z>=-1.2 )
break;
Vec.x=oo->x1;
Vec.y=oo->y2;
Vec.z=oo->z2;
D3DXVec3Transform(&v,&Vec,&mat);
v.x/=v.w;
v.y/=v.w;
v.z/=v.w;
if( v.x<=2.2 && v.x>=-2.2 && v.y<=2.2 && v.y>=-2.2 && v.z<=2.2 && v.z>=-1.2 )
break;
Vec.x=oo->x2;Vec.y=oo->y1;Vec.z=oo->z1; D3DXVec3Transform(&v,&Vec,&mat); v.x/=v.w; v.y/=v.w; v.z/=v.w;
if( v.x<=2.2 && v.x>=-2.2 && v.y<=2.2 && v.y>=-2.2 && v.z<=2.2 && v.z>=-1.2 ) break;
Vec.x=oo->x2;Vec.y=oo->y1;Vec.z=oo->z2; D3DXVec3Transform(&v,&Vec,&mat); v.x/=v.w; v.y/=v.w; v.z/=v.w;
if( v.x<=2.2 && v.x>=-2.2 && v.y<=2.2 && v.y>=-2.2 && v.z<=2.2 && v.z>=-1.2 ) break;
Vec.x=oo->x2;Vec.y=oo->y2;Vec.z=oo->z1; D3DXVec3Transform(&v,&Vec,&mat); v.x/=v.w; v.y/=v.w; v.z/=v.w;
if( v.x<=2.2 && v.x>=-2.2 && v.y<=2.2 && v.y>=-2.2 && v.z<=2.2 && v.z>=-1.2 ) break;
Vec.x=oo->x2;Vec.y=oo->y2;Vec.z=oo->z2; D3DXVec3Transform(&v,&Vec,&mat); v.x/=v.w; v.y/=v.w; v.z/=v.w;
if( v.x<=2.2 && v.x>=-2.2 && v.y<=2.2 && v.y>=-2.2 && v.z<=2.2 && v.z>=-1.2 ) break;
return;
if(1)
{
//float pp[]={-20,0,0,20,0,0, 0,-20,0,0,20,0, 0,0,-20,0,0,20};
float pp[]={
oo->x1,oo->y1,oo->z1, oo->x2,oo->y1,oo->z1,
oo->x1,oo->y2,oo->z1, oo->x2,oo->y2,oo->z1,
oo->x1,oo->y1,oo->z2, oo->x2,oo->y1,oo->z2,
oo->x1,oo->y2,oo->z2, oo->x2,oo->y2,oo->z2,
oo->x1,oo->y1,oo->z1, oo->x1,oo->y2,oo->z1,
oo->x2,oo->y1,oo->z1, oo->x2,oo->y2,oo->z1,
oo->x1,oo->y1,oo->z2, oo->x1,oo->y2,oo->z2,
oo->x2,oo->y1,oo->z2, oo->x2,oo->y2,oo->z2,
oo->x1,oo->y1,oo->z1, oo->x1,oo->y1,oo->z2,
oo->x1,oo->y2,oo->z1, oo->x1,oo->y2,oo->z2,
oo->x2,oo->y1,oo->z1, oo->x2,oo->y1,oo->z2,
oo->x2,oo->y2,oo->z1, oo->x2,oo->y2,oo->z2,
};
g_pD3DDevice->SetFVF(D3DFVF_XYZ);
g_pD3DDevice->DrawPrimitiveUP(D3DPT_LINELIST,12,pp,12);
}
}
g_pD3DDevice->SetFVF(D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_NORMAL|D3DFVF_TEX1);
int kai = *(int*)p;
if( kai<=0 )
return;
if( kai==1 )
p+=32;
if( kai>=2 && kai<=16 )
{
p+=16*4;
}
if( kai>16 )
p+=kai*4;
if( kai>0xff )
return;
int i,j;
while(kai)
{
j = *(int*)p;
if( j > 0xffff || j<0 )
{
return;
}
p += 32;
for( i=0; i<j; i++ )
{
g_pD3DDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
g_pD3DDevice->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE);
g_pD3DDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
g_pD3DDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_DIFFUSE);
g_pD3DDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1 );
g_pD3DDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
//g_pD3DDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, D3DTEXF_LINEAR );
//g_pD3DDevice->SetTextureStageState(0, D3DTSS_MINFILTER, D3DTEXF_LINEAR);
//g_pD3DDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, D3DTEXF_LINEAR);
int k;
/*for( k=0; k<NumTexList; k++ )
{
if( !memcmp(p,TexList[k].ID,16) )
{
if( flgFirst )
logprintf("Finded Textur: %s",sstr(TexList[k].ID,16));
g_pD3DDevice->SetTexture(0, TexList[k].pTex);
g_pD3DDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE2X);
g_pD3DDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_DIFFUSE);
g_pD3DDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_TEXTURE);
D3DSURFACE_DESC Desc;
TexList[k].pTex->GetLevelDesc( 0, &Desc );
if( Desc.Format == D3DFMT_DXT1 )
{
//g_pD3DDevice->SetRenderState(D3DRS_ALPHATESTENABLE, TRUE);
g_pD3DDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
//typedef enum _D3DTEXTUREOP
//g_pD3DDevice->SetRenderState( D3DRS_ALPHAREF,0x7f) ;
//g_pD3DDevice->SetRenderState( D3DRS_ALPHAFUNC,D3DCMP_NOTEQUAL) ;
g_pD3DDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE4X );
g_pD3DDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
g_pD3DDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
g_pD3DDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
g_pD3DDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
g_pD3DDevice->SetRenderState( D3DRS_ALPHATESTENABLE, TRUE );
}
break;
}
}*/
int nVer = (int)*(short*)(p+16);
int nVerReal = (int)*(int*)(p+16);
if( nVer > 0xffff || nVer<0 )
{
return;
}
int nIdx = (*(int*)(p+16+4+nVer*36));
if( nIdx > 0xffff || nIdx < 0 )
{
return;
}
k = 16 + 4+ nVer*36+ 4+ nIdx*2;
k = 4*((k+3)/4);
for( int ii=0; ii<nIdx; ii++ )
{
WORD *pidx = (WORD*)(p+16+4+nVer*36+4);
if( (int)(UINT)pidx[ii]>=nVer )
{
return;
}
}
g_pD3DDevice->BeginScene();
g_pD3DDevice->DrawIndexedPrimitiveUP(D3DPT_TRIANGLESTRIP,0,nIdx,nIdx-2,p+16+4+nVer*36+4,D3DFMT_INDEX16, (p+16+4) ,36 );
g_pD3DDevice->EndScene();
g_pD3DDevice->SetTexture(0,NULL);
p += k;
}
kai--;
}
}

40
FFXIMapViewer/MapManager.h

@ -0,0 +1,40 @@ @@ -0,0 +1,40 @@
#pragma once
#include "stdafx.h"
#include <d3d9.h>
#include <d3dx9math.h>
#include "MapFile.h"
#ifdef USE_FFACE
#include "FFACE4.h"
#pragma comment(lib, "FFACE.lib")
#define POL_PID 12668
#endif
class MapManager
{
private:
#ifdef USE_FFACE
PARTYMEMBER* ptm;
int PlayerID;
void* Instance;
#endif
LPDIRECT3DDEVICE9 g_pD3DDevice;
MapFile* m_MapFile;
int m_Zone;
D3DXVECTOR3 pos;
inline FLOAT DEGtoRAD(float angle)
{
return (angle-90.0f)*3.1415926f/180.0f;
}
void DrawMMB(char *pp);
public:
MapManager();
~MapManager();
void SetDevice(LPDIRECT3DDEVICE9 pD3DDevice){ g_pD3DDevice = pD3DDevice; }
bool LoadMap(int ZoneID);
void Render();
};

62
FFXIMapViewer/ReadMe.txt

@ -0,0 +1,62 @@ @@ -0,0 +1,62 @@
========================================================================
WIN32 APPLICATION : FFXIMapViewer Project Overview
========================================================================
AppWizard has created this FFXIMapViewer application for you.
This file contains a summary of what you will find in each of the files that
make up your FFXIMapViewer application.
FFXIMapViewer.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.
FFXIMapViewer.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).
FFXIMapViewer.cpp
This is the main application source file.
/////////////////////////////////////////////////////////////////////////////
AppWizard has created the following resources:
FFXIMapViewer.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
FFXIMapViewer.ico
This is an icon file, which is used as the application's icon (32x32).
This icon is included by the main resource file FFXIMapViewer.rc.
small.ico
This is an icon file, which contains a smaller version (16x16)
of the application's icon. This icon is included by the main resource
file FFXIMapViewer.rc.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named FFXIMapViewer.pch and a precompiled types file named StdAfx.obj.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.
/////////////////////////////////////////////////////////////////////////////

31
FFXIMapViewer/Resource.h

@ -0,0 +1,31 @@ @@ -0,0 +1,31 @@
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by FFXIMapViewer.rc
//
#define IDS_APP_TITLE 103
#define IDR_MAINFRAME 128
#define IDD_FFXIMAPVIEWER_DIALOG 102
#define IDD_ABOUTBOX 103
#define IDM_ABOUT 104
#define IDM_EXIT 105
#define IDI_FFXIMAPVIEWER 107
#define IDI_SMALL 108
#define IDC_FFXIMAPVIEWER 109
#define IDC_MYICON 2
#ifndef IDC_STATIC
#define IDC_STATIC -1
#endif
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NO_MFC 130
#define _APS_NEXT_RESOURCE_VALUE 129
#define _APS_NEXT_COMMAND_VALUE 32771
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 110
#endif
#endif

BIN
FFXIMapViewer/small.ico

Binary file not shown.

After

Width:  |  Height:  |  Size: 23 KiB

8
FFXIMapViewer/stdafx.cpp

@ -0,0 +1,8 @@ @@ -0,0 +1,8 @@
// stdafx.cpp : source file that includes just the standard includes
// FFXIMapViewer.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file

21
FFXIMapViewer/stdafx.h

@ -0,0 +1,21 @@ @@ -0,0 +1,21 @@
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#include "targetver.h"
#include <windows.h>
#include <stdio.h>
// C RunTime Header Files
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>
#include <d3d9.h>
#pragma comment(lib, "d3d9.lib")
// TODO: reference additional headers your program requires here

252
FFXIMapViewer/structures.h

@ -0,0 +1,252 @@ @@ -0,0 +1,252 @@
/*!\file structures.h
\brief version 4 structure header. */
#pragma once
#define FFACE_LOAD_OK 0xB001
#define FFACE_LOAD_FAIL 0xB002
#define FFACE_LOAD_LOCK 0xB003
#define FFACE_LOAD_INIT 0xB004
#define FFACE_LOAD_INIT_ERROR 0xB005
#define FFACE_LOAD_ACCESS 0xB006
#define WINDOWER_FILEMAP_FAIL 0xB011
#define WINDOWER_FILEVIEW_FAIL 0xB012
#define WINDOWER_NULL_HANDLE 0xB013
#define WINDOWER_QUEUE_EMPTY 0xB014
#define WINDOWER_COMMAND_TIMEOUT 0xB015
#define WINDOWER_INDEX_OUT_SCOPE 0xB016
#define FFACE_READ 0xB021 /*wparam bool success*/
#define FFACE_WRITE 0xB026 /*wparam bool success*/
struct TRADEITEM
{
unsigned short ItemID;
char Index;
char Count;
};
struct TRADEINFO
{
unsigned int Gil;
int TargetID;
char SelectedBox;
TRADEITEM Items[8];
};
struct TREASUREITEM
{
char Flag; //3=no item, 2=item
short ItemID;
char Count;
char Status; //0=no action, 1=pass, 2=lot
short MyLot;
short WinLot;
int WinPlayerSrvID;
int WinPLayerID;
int TimeStamp; //utc timestamp
};
struct INVENTORYITEM
{
unsigned short id;
unsigned char index;
unsigned int count;
unsigned int Flag; //5=equiped 25=baraar
unsigned int Price;
unsigned short extra;//ws points, charges
};
struct CHATEXTRAINFO
{
short MessageType;
};
struct ALLIANCEINFO
{
int AllianceLeaderID;
int Party0LeaderID;
int Party1LeaderID;
int Party2LeaderID;
char Party0Visible;
char Party1Visible;
char Party2Visible;
char Party0Count;
char Party1Count;
char Party2Count;
char Invited;
char unknown;
};
struct PARTYMEMBER
{
int pad0;
char Index;
char MemberNumber;
char Name[18];
int SvrID;
int ID;
int unknown0;
int CurrentHP;
int CurrentMP;
int CurrentTP;
char CurrentHPP;
char CurrentMPP;
short Zone;
int pad1;
unsigned int FlagMask;
char pad2[20];
int SvrIDDupe;
char CurrentHPPDupe;
char CurrentMPPDupe;
char Active;
char pad3;
};
struct PARTYMEMBERS
{
PARTYMEMBER Member[17];
};
struct SkillLevel
{
bool capped;
unsigned short level;
};
struct CraftSkillLevel
{
bool capped;
char level;
char rank;
};
struct PlayerStats
{
short Str;
short Dex;
short Vit;
short Agi;
short Int;
short Mnd;
short Chr;
};
struct PlayerElements
{
short Fire;
short Ice;
short Wind;
short Earth;
short Lightning;
short Water;
short Light;
short Dark;
};
struct PlayerCombatSkills
{
unsigned short HandToHand;
unsigned short Dagger;
unsigned short Sword;
unsigned short GreatSword;
unsigned short Axe;
unsigned short GreatAxe;
unsigned short Scythe;
unsigned short Polearm;
unsigned short Katana;
unsigned short GreatKatana;
unsigned short Club;
unsigned short Staff;
unsigned short unkweap0;
unsigned short unkweap1;
unsigned short unkweap2;
unsigned short unkweap3;
unsigned short unkweap4;
unsigned short unkweap5;
unsigned short unkweap6;
unsigned short unkweap7;
unsigned short unkweap8;
unsigned short unkweap9;
unsigned short unkweap10;
unsigned short unkweap11;
unsigned short Archery;
unsigned short Marksmanship;
unsigned short Throwing;
unsigned short Guarding;
unsigned short Evasion;
unsigned short Shield;
unsigned short Parrying;
};
struct PlayerMagicSkills
{
unsigned short Divine;
unsigned short Healing;
unsigned short Enhancing;
unsigned short Enfeebling;
unsigned short Elemental;
unsigned short Dark;
unsigned short Summon;
unsigned short Ninjitsu;
unsigned short Singing;
unsigned short String;
unsigned short Wind;
unsigned short BlueMagic;
unsigned short unkmagic0;
unsigned short unkmagic1;
unsigned short unkmagic2;
unsigned short unkmagic3;
};
struct PlayerCraftLevels
{
unsigned short Fishing;
unsigned short Woodworking;
unsigned short Smithing;
unsigned short Goldsmithing;
unsigned short Clothcraft;
unsigned short Leathercraft;
unsigned short Bonecraft;
unsigned short Alchemy;
unsigned short Cooking;
};
struct PLAYERINFO
{
int HPMax;
int MPMax;
char MainJob;
char MainJobLVL;
char SubJob;
char SubJobLVL;
unsigned short EXPIntoLVL;
unsigned short EXPForLVL;
PlayerStats Stats;
PlayerStats StatModifiers;
short Attack;
short Defense;
PlayerElements Elements;
short Title;
short Rank;
short RankPts;
char Nation;
char Residence;
int HomePoint;
PlayerCombatSkills CombatSkills;
PlayerMagicSkills MagicSkills;
PlayerCraftLevels CraftLevels;
char null0[146];
unsigned short LimitPoints;
unsigned char MeritPoints;
unsigned char LimitMode;
char null1[78];
unsigned short Buffs[32];
};
struct TARGETINFO
{
int cID;
int sID;
int cSvrID;
int sSrvID;
unsigned short cMask;
unsigned short sMask;
char Locked;
char IsSub;
char HPP;
char Name[20];
};

8
FFXIMapViewer/targetver.h

@ -0,0 +1,8 @@ @@ -0,0 +1,8 @@
#pragma once
// Including SDKDDKVer.h defines the highest available Windows platform.
// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
#include <SDKDDKVer.h>

4
README.md

@ -1,3 +1,5 @@ @@ -1,3 +1,5 @@
# MapViewer
Source code to the MapViewer project by RZN.
Source code to the MapViewer project by RZN.
Permission was granted by RZN to allow atom0s to share this source code on Dec. 28, 2018. The source code in this repository is (c) 2015-2018 to RZN.
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