Source code to the MapViewer project by RZN.
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/*!\file structures.h
\brief version 4 structure header. */
#pragma once
#define FFACE_LOAD_OK 0xB001
#define FFACE_LOAD_FAIL 0xB002
#define FFACE_LOAD_LOCK 0xB003
#define FFACE_LOAD_INIT 0xB004
#define FFACE_LOAD_INIT_ERROR 0xB005
#define FFACE_LOAD_ACCESS 0xB006
#define WINDOWER_FILEMAP_FAIL 0xB011
#define WINDOWER_FILEVIEW_FAIL 0xB012
#define WINDOWER_NULL_HANDLE 0xB013
#define WINDOWER_QUEUE_EMPTY 0xB014
#define WINDOWER_COMMAND_TIMEOUT 0xB015
#define WINDOWER_INDEX_OUT_SCOPE 0xB016
#define FFACE_READ 0xB021 /*wparam bool success*/
#define FFACE_WRITE 0xB026 /*wparam bool success*/
struct TRADEITEM
{
unsigned short ItemID;
char Index;
char Count;
};
struct TRADEINFO
{
unsigned int Gil;
int TargetID;
char SelectedBox;
TRADEITEM Items[8];
};
struct TREASUREITEM
{
char Flag; //3=no item, 2=item
short ItemID;
char Count;
char Status; //0=no action, 1=pass, 2=lot
short MyLot;
short WinLot;
int WinPlayerSrvID;
int WinPLayerID;
int TimeStamp; //utc timestamp
};
struct INVENTORYITEM
{
unsigned short id;
unsigned char index;
unsigned int count;
unsigned int Flag; //5=equiped 25=baraar
unsigned int Price;
unsigned short extra;//ws points, charges
};
struct CHATEXTRAINFO
{
short MessageType;
};
struct ALLIANCEINFO
{
int AllianceLeaderID;
int Party0LeaderID;
int Party1LeaderID;
int Party2LeaderID;
char Party0Visible;
char Party1Visible;
char Party2Visible;
char Party0Count;
char Party1Count;
char Party2Count;
char Invited;
char unknown;
};
struct PARTYMEMBER
{
int pad0;
char Index;
char MemberNumber;
char Name[18];
int SvrID;
int ID;
int unknown0;
int CurrentHP;
int CurrentMP;
int CurrentTP;
char CurrentHPP;
char CurrentMPP;
short Zone;
int pad1;
unsigned int FlagMask;
char pad2[20];
int SvrIDDupe;
char CurrentHPPDupe;
char CurrentMPPDupe;
char Active;
char pad3;
};
struct PARTYMEMBERS
{
PARTYMEMBER Member[17];
};
struct SkillLevel
{
bool capped;
unsigned short level;
};
struct CraftSkillLevel
{
bool capped;
char level;
char rank;
};
struct PlayerStats
{
short Str;
short Dex;
short Vit;
short Agi;
short Int;
short Mnd;
short Chr;
};
struct PlayerElements
{
short Fire;
short Ice;
short Wind;
short Earth;
short Lightning;
short Water;
short Light;
short Dark;
};
struct PlayerCombatSkills
{
unsigned short HandToHand;
unsigned short Dagger;
unsigned short Sword;
unsigned short GreatSword;
unsigned short Axe;
unsigned short GreatAxe;
unsigned short Scythe;
unsigned short Polearm;
unsigned short Katana;
unsigned short GreatKatana;
unsigned short Club;
unsigned short Staff;
unsigned short unkweap0;
unsigned short unkweap1;
unsigned short unkweap2;
unsigned short unkweap3;
unsigned short unkweap4;
unsigned short unkweap5;
unsigned short unkweap6;
unsigned short unkweap7;
unsigned short unkweap8;
unsigned short unkweap9;
unsigned short unkweap10;
unsigned short unkweap11;
unsigned short Archery;
unsigned short Marksmanship;
unsigned short Throwing;
unsigned short Guarding;
unsigned short Evasion;
unsigned short Shield;
unsigned short Parrying;
};
struct PlayerMagicSkills
{
unsigned short Divine;
unsigned short Healing;
unsigned short Enhancing;
unsigned short Enfeebling;
unsigned short Elemental;
unsigned short Dark;
unsigned short Summon;
unsigned short Ninjitsu;
unsigned short Singing;
unsigned short String;
unsigned short Wind;
unsigned short BlueMagic;
unsigned short unkmagic0;
unsigned short unkmagic1;
unsigned short unkmagic2;
unsigned short unkmagic3;
};
struct PlayerCraftLevels
{
unsigned short Fishing;
unsigned short Woodworking;
unsigned short Smithing;
unsigned short Goldsmithing;
unsigned short Clothcraft;
unsigned short Leathercraft;
unsigned short Bonecraft;
unsigned short Alchemy;
unsigned short Cooking;
};
struct PLAYERINFO
{
int HPMax;
int MPMax;
char MainJob;
char MainJobLVL;
char SubJob;
char SubJobLVL;
unsigned short EXPIntoLVL;
unsigned short EXPForLVL;
PlayerStats Stats;
PlayerStats StatModifiers;
short Attack;
short Defense;
PlayerElements Elements;
short Title;
short Rank;
short RankPts;
char Nation;
char Residence;
int HomePoint;
PlayerCombatSkills CombatSkills;
PlayerMagicSkills MagicSkills;
PlayerCraftLevels CraftLevels;
char null0[146];
unsigned short LimitPoints;
unsigned char MeritPoints;
unsigned char LimitMode;
char null1[78];
unsigned short Buffs[32];
};
struct TARGETINFO
{
int cID;
int sID;
int cSvrID;
int sSrvID;
unsigned short cMask;
unsigned short sMask;
char Locked;
char IsSub;
char HPP;
char Name[20];
};