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<dressme> |
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<items> <!--Define items that should be gathered when this profile is used.--> |
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<item augment="S176231485494" quantity="1">Otronif Gloves +1</item> |
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<!--Both tags are optional. Quantity can be set to 'all', and will default to 1 if the tag isn't there.--> |
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</items> |
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<event name="voidwatch"> <!--Define event-only items to be gathered when this profile is used with this event as a parameter.--> |
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<item quantity="all">Voiddust</item> |
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<!--Item tags have the same properties here.--> |
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</event> |
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</dressme> |
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<dressme> |
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<priority> <!--Set the order in which your containers are filled. Simply omit a container to remove it from the order.--> |
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<bank equiponly="true" /> <!--An equiponly tag will result in only equippable items being stored in that container.--> |
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<bank2 /> |
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<storage /> |
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<locker /> |
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<satchel /> |
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<sack /> |
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<case noequip="true" /> <!--A noequip tag will result in only non-equippable items being stored in that container.--> |
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<wardrobe /> |
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</priority> |
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<inventory> <!--Define items that should never be stored.--> |
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</inventory> |
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<bank> <!--Define items you want to always be stored in mog safe.--> |
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<item augment="S176231485494" quantity="1">Otronif Gloves +1</item> |
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<!--Both tags are optional. Quantity can be set to 'all', and will default to 1 if the tag isn't there.--> |
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</bank> |
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<bank2> <!--Define items you want to always be stored in second mog safe.--> |
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</bank2> |
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<storage> <!--Define items you want to always be stored in storage.--> |
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</storage> |
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<locker> <!--Define items you want to always be stored in locker.--> |
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</locker> |
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<satchel> <!--Define items you want to always be stored in satchel.--> |
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</satchel> |
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<sack> <!--Define items you want to always be stored in sack.--> |
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</sack> |
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<case> <!--Define items you want to always be stored in case.--> |
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</case> |
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<wardrobe> <!--Define items you want to always be stored in wardrobe.--> |
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</wardrobe> |
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<!--If an item is defined in more than one location, they will fill in the order they're listed in the file.--> |
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<!--If an item has a listed location, dressme will attempt to place it there before going to the default order.--> |
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<event name="ADL"> <!--Define an event.--> |
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<item>Shrouded Bijou</item> |
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<item>Odious Skull</item> |
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<item>Odious Horn</item> |
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<item>Odious Blood</item> |
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<item>Odious Pen</item> |
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<item>Fiendish Tome (26)</item> |
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<item>Fiendish Tome (27)</item> |
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<item>Fiendish Tome (28)</item> |
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<item>Fiendish Tome (29)</item> |
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<item>Fiendish Tome (30)</item> |
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</event> |
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</dressme> |
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Dressme automatically gathers your items for you. You can use the following commands: |
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/dm gear [File] [Optional: Event Name] |
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-Starts automatic gearing |
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-If you have Ashitacast loaded, you can trigger this on your currently loaded XML by typing: /ac gear [Optional: Event Name] |
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-If your filename starts with \, it'll be added to ashita's directory. |
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-If your filename contains spaces, it must be encompassed in quotes(" ") |
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-If not, dressme will look in Config\Dressme\ for it. |
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-If you specify an event name, items included under matching event tags will be retrieved. |
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Example: /dm gear \Config\Ashitacast\Thorny_MNK.xml adl |
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/dm stop |
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/dm validate [File] [Optional: Event Name] |
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-Prints a list of what items in the file are not currently in your inventory or wardrobe |
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-If you have Ashitacast loaded, you can trigger this on your currently loaded XML by typing: /ac validate [Optional: Event Name] |
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-If your filename starts with \, it'll be added to ashita's directory. |
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-If not, dressme will look in Config\Dressme\ for it. |
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-If you specify an event name, items included under matching event tags will be checked. |
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/dm reload |
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-Reloads configuration XMLs. |
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/dm export [Optional: Filename] |
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-Exports your current inventory, safe, etc. to a profile in config/dressme. |
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-If filename isn't specified, while use CharName_Export. |
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Configuration structure is in the included "Settings Structure.xml" file. |
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You can decide where items should go when stored, and define global event lists. |
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Files should be stored in \Config\Dressme and named Settings.xml or Settings_Name.xml. |
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If a Settings_Name.xml file exists for the active character, it will be searched for a suitable location before the global Settings.xml is. |
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You can either use your existing ashitacast profiles through /ac gear, or create unique dressme profiles to handle item movement. |
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The structure for dressme profiles is displayed in the included "Profile Structure.xml" file. |
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The structure for ashitacast profiles is displayed in Ashitacast documentation. |
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If making dressme profiles, place them in the \config\dressme folder. |
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