The main release package of Ashita v3. Contains all the needed files for users to get up and running. Used by the launcher/injector to auto-update as well. https://ashitaxi.com/
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--[[
* Ashita - Copyright (c) 2014 - 2016 atom0s [atom0s@live.com]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Ashita, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Ashita project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
]]--
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-- func: math.distance2d
-- desc: Returns the 2D distance between two sets of coords.
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function math.distance2d(x1, y1, x2, y2)
local x = x2 - x1;
local y = y2 - y1;
return math.sqrt((x * x) + (y * y));
end
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-- func: math.distance3d
-- desc: Returns the 3D distance between two sets of coords.
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function math.distance3d(x1, y1, z1, x2, y2, z2)
local x = x2 - x1;
local y = y2 - y1;
local z = z2 - z1;
return math.sqrt((x * x) + (y * y) + (z * z));
end
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-- func: math.degree2rad
-- desc: Converts a degree to a radian.
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function math.degree2rad(d)
local pi = 3.14159265359;
return d * (pi / 180);
end
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-- func: math.rad2degree
-- desc: Converts a radian to a degree.
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function math.rad2degree(r)
local pi = 3.14159265359;
return r * (180 / pi);
end
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-- func: math.clamp
-- desc: Clamps a number between a min and max value.
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function math.clamp(n, min, max)
if (n < min) then return min; end
if (n > max) then return max; end
return n;
end
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-- func: math.round
-- desc: Rounds a number to the given decimal places.
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function math.round(n, dp)
local m = 10 ^ (dp or 0);
return math.floor(n * m + 0.5) / m;
end
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-- func: math.d3dcolor
-- desc: Converts the given ARGB values to make a D3DCOLOR.
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function math.d3dcolor(a, r, g, b)
local a = bit.lshift(bit.band(a, 0xFF), 24);
local r = bit.lshift(bit.band(r, 0xFF), 16);
local g = bit.lshift(bit.band(g, 0xFF), 08);
local b = bit.band(b, 0xFF);
return bit.bor(bit.bor(a, r), bit.bor(g, b));
end
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-- func: math.bin2int
-- desc: Converts a binary number to an integer.
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function math.bin2int(b)
return tonumber(b, 2);
end
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-- func: math.int2bin
-- desc: Converts an integer to a binary number.
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function math.int2bin(i)
local s = string.format('%o', i);
local a = { ["0"] = "000", ["1"] = "001", ["2"] = "010", ["3"] = "011", ["4"] = "100", ["5"] = "101", ["6"] = "110", ["7"] = "111" };
local b = string.gsub(s, "(.)", function(d) return a[d]; end);
return b;
end
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-- func: math.rngrnd
-- desc: Generates a ranged random number between a min and max point.
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function math.rngrnd(l, h)
return l + (h - l) * math.random();
end
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-- func: math.truncate
-- desc: Returns a number towards zero.
----------------------------------------------------------------------------------------------------
function math.truncate(n, dp)
local m = 10 ^ (dp or 0);
local f = num < 0 and math.ceil or math.floor;
return f(n * m) / m;
end