The main release package of Ashita v3. Contains all the needed files for users to get up and running. Used by the launcher/injector to auto-update as well.
https://ashitaxi.com/
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130 lines
5.7 KiB
130 lines
5.7 KiB
8 years ago
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--[[
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* Ashita - Copyright (c) 2014 - 2016 atom0s [atom0s@live.com]
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*
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
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* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
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*
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* By using Ashita, you agree to the above license and its terms.
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*
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* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
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* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
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* endorses you or your use.
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*
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* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
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*
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* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
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* modified material. You are, however, allowed to submit the modified works back to the original
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* Ashita project in attempt to have it added to the original project.
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*
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* You may not apply legal terms or technological measures that legally restrict others
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* from doing anything the license permits.
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*
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* No warranties are given.
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]]--
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----------------------------------------------------------------------------------------------------
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-- func: math.distance2d
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-- desc: Returns the 2D distance between two sets of coords.
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----------------------------------------------------------------------------------------------------
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function math.distance2d(x1, y1, x2, y2)
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local x = x2 - x1;
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local y = y2 - y1;
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return math.sqrt((x * x) + (y * y));
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end
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----------------------------------------------------------------------------------------------------
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-- func: math.distance3d
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-- desc: Returns the 3D distance between two sets of coords.
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----------------------------------------------------------------------------------------------------
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function math.distance3d(x1, y1, z1, x2, y2, z2)
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local x = x2 - x1;
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local y = y2 - y1;
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local z = z2 - z1;
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return math.sqrt((x * x) + (y * y) + (z * z));
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end
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----------------------------------------------------------------------------------------------------
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-- func: math.degree2rad
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-- desc: Converts a degree to a radian.
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----------------------------------------------------------------------------------------------------
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function math.degree2rad(d)
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local pi = 3.14159265359;
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return d * (pi / 180);
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end
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----------------------------------------------------------------------------------------------------
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-- func: math.rad2degree
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-- desc: Converts a radian to a degree.
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----------------------------------------------------------------------------------------------------
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function math.rad2degree(r)
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local pi = 3.14159265359;
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return r * (180 / pi);
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end
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----------------------------------------------------------------------------------------------------
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-- func: math.clamp
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-- desc: Clamps a number between a min and max value.
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----------------------------------------------------------------------------------------------------
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function math.clamp(n, min, max)
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if (n < min) then return min; end
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if (n > max) then return max; end
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return n;
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end
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----------------------------------------------------------------------------------------------------
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-- func: math.round
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-- desc: Rounds a number to the given decimal places.
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----------------------------------------------------------------------------------------------------
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function math.round(n, dp)
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local m = 10 ^ (dp or 0);
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return math.floor(n * m + 0.5) / m;
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end
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----------------------------------------------------------------------------------------------------
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-- func: math.d3dcolor
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-- desc: Converts the given ARGB values to make a D3DCOLOR.
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----------------------------------------------------------------------------------------------------
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function math.d3dcolor(a, r, g, b)
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local a = bit.lshift(bit.band(a, 0xFF), 24);
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local r = bit.lshift(bit.band(r, 0xFF), 16);
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local g = bit.lshift(bit.band(g, 0xFF), 08);
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local b = bit.band(b, 0xFF);
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return bit.bor(bit.bor(a, r), bit.bor(g, b));
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end
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----------------------------------------------------------------------------------------------------
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-- func: math.bin2int
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-- desc: Converts a binary number to an integer.
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----------------------------------------------------------------------------------------------------
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function math.bin2int(b)
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return tonumber(b, 2);
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end
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----------------------------------------------------------------------------------------------------
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-- func: math.int2bin
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-- desc: Converts an integer to a binary number.
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----------------------------------------------------------------------------------------------------
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function math.int2bin(i)
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local s = string.format('%o', i);
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local a = { ["0"] = "000", ["1"] = "001", ["2"] = "010", ["3"] = "011", ["4"] = "100", ["5"] = "101", ["6"] = "110", ["7"] = "111" };
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local b = string.gsub(s, "(.)", function(d) return a[d]; end);
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return b;
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end
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----------------------------------------------------------------------------------------------------
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-- func: math.rngrnd
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-- desc: Generates a ranged random number between a min and max point.
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----------------------------------------------------------------------------------------------------
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function math.rngrnd(l, h)
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return l + (h - l) * math.random();
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end
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----------------------------------------------------------------------------------------------------
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-- func: math.truncate
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-- desc: Returns a number towards zero.
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----------------------------------------------------------------------------------------------------
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function math.truncate(n, dp)
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local m = 10 ^ (dp or 0);
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local f = num < 0 and math.ceil or math.floor;
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return f(n * m) / m;
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end
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