The main release package of Ashita v3. Contains all the needed files for users to get up and running. Used by the launcher/injector to auto-update as well.
https://ashitaxi.com/
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156 lines
5.4 KiB
156 lines
5.4 KiB
8 years ago
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--[[
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* Ashita - Copyright (c) 2014 - 2016 atom0s [atom0s@live.com]
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*
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
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* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
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*
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* By using Ashita, you agree to the above license and its terms.
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*
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* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
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* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
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* endorses you or your use.
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*
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* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
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*
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* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
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* modified material. You are, however, allowed to submit the modified works back to the original
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* Ashita project in attempt to have it added to the original project.
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*
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* You may not apply legal terms or technological measures that legally restrict others
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* from doing anything the license permits.
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*
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* No warranties are given.
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]]--
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ashita = ashita or { };
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ashita.settings = ashita.settings or { };
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if (ashita.settings.JSON == nil) then
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ashita.settings.JSON = require('json.json');
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end
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----------------------------------------------------------------------------------------------------
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-- func: normalize_path
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-- desc: Normalizes a paths slashes to a single format.
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----------------------------------------------------------------------------------------------------
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local function normalize_path(path)
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local p = path:gsub('/', '\\');
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local i = p:find('\\');
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while (i ~= nil) do
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if (p:sub(i + 1, i + 1) == '\\') then
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p = p:remove(i);
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i = p:find('\\');
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else
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i = p:find('\\', i + 1);
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end
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end
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return p;
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end
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----------------------------------------------------------------------------------------------------
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-- func: path_from_file
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-- desc: Obtains a path from a file location.
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----------------------------------------------------------------------------------------------------
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local function path_from_file(f)
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-- Ensure the given data has a file extension..
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if (f:find('%.') == nil) then
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return f;
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end
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-- Find the location of the first slash..
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local s = f:find('\\');
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if (s == nil) then return f; end
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-- Find the last slash location..
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while (true) do
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local c = f:find('\\', s + 1);
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if (c == nil) then break; end
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s = c;
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end
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-- Pull and return the file path..
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return f:sub(0, s - 1);
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end
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----------------------------------------------------------------------------------------------------
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-- func: save_settings
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-- desc: Saves a table, as JSON, to the given file.
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----------------------------------------------------------------------------------------------------
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local function save_settings(name, t)
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-- Convert the table to json..
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local data = ashita.settings.JSON:encode_pretty(t, nil, { pretty = true, align_keys = false, indent = ' ' });
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if (data == nil) then
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error('Failed to convert data to JSON for saving.');
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return false;
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end
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-- Normalize the path..
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local name = normalize_path(name);
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-- Ensure the path exists..
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local dir = path_from_file(name);
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if (not ashita.file.dir_exists(dir)) then
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ashita.file.create_dir(dir);
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end
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-- Save the config file..
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local f = io.open(name, 'w');
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if (f == nil) then
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error('Failed to save configuration.');
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return false;
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end
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-- Write and close the file..
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f:write(data);
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f:close();
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return true;
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end
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ashita.settings.save = save_settings;
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----------------------------------------------------------------------------------------------------
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-- func: load_settings
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-- desc: Loads a json settings file and converts its data to a Lua table.
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----------------------------------------------------------------------------------------------------
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local function load_settings(name)
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-- Load the file for reading..
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local f = io.open(name, 'r');
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if (f == nil) then
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return nil;
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end
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-- Read the full file contents..
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local raw = f:read('*a');
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f:close();
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-- Convert the JSON to a Lua table..
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local data = ashita.settings.JSON:decode(raw);
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if (type(data) == 'table') then return data; end
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-- Failed to convert..
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return nil;
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end
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ashita.settings.load = load_settings;
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----------------------------------------------------------------------------------------------------
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-- func: load_settings_merged
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-- desc: Loads a json settings file and converts its data to a Lua table. Afterward, merges the
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-- loaded settings into the parent table.
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----------------------------------------------------------------------------------------------------
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local function load_settings_merged(name, parent)
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-- Ensure the parent table is valid..
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if (parent == nil or type(parent) ~= 'table') then
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return nil;
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end
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-- Load the settings..
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local data = ashita.settings.load(name);
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if (data == nil) then
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return parent;
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end
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-- Merge the tables..
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return table.merge(parent, data);
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end
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ashita.settings.load_merged = load_settings_merged;
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