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Added configuration commands to enable or disable feature for npc and pc targets.

master
atom0s 8 years ago
parent
commit
29c0e28eca
  1. 48
      singlerace.lua

48
singlerace.lua

@ -33,9 +33,11 @@ require 'common' @@ -33,9 +33,11 @@ require 'common'
----------------------------------------------------------------------------------------------------
-- Variables
----------------------------------------------------------------------------------------------------
local singlerace = { };
singlerace.race = 5;
singlerace.hair = 2;
local singlerace = { };
singlerace.race = 5;
singlerace.hair = 2;
singlerace.pcon = true;
singlerace.npcon = true;
----------------------------------------------------------------------------------------------------
-- func: print_help
@ -76,10 +78,42 @@ ashita.register_event('command', function(command, ntype) @@ -76,10 +78,42 @@ ashita.register_event('command', function(command, ntype)
return true;
end
-- Set the pc mode on or off..
if (#args >= 2 and args[2] == 'pc') then
local enabled = false;
if (#args >= 3) then
enabled = args[3] == 'on' or args[3] == 'enabled' or args[3] == '1';
else
enabled = not singlerace.pcon;
end
singlerace.pcon = enabled;
print(string.format('\31\200[\31\05singlerace\31\200] \31\130Set PC enabled to to: \30\02%s', tostring(singlerace.pcon)));
return true;
end
-- Set the npc mode on or off..
if (#args >= 2 and args[2] == 'npc') then
local enabled = false;
if (#args >= 3) then
enabled = args[3] == 'on' or args[3] == 'enabled' or args[3] == '1';
else
enabled = not singlerace.npcon;
end
singlerace.npcon = enabled;
print(string.format('\31\200[\31\05singlerace\31\200] \31\130Set NPC enabled to to: \30\02%s', tostring(singlerace.pcon)));
return true;
end
-- Prints the addon help..
print_help('/singlerace', {
{ '/singlerace race [raceid]', '- Sets the enforced race type to apply to other players.' },
{ '/singlerace hair [hairid]', '- Sets the enforced hair type to apply to other players.' },
{ '/singlerace race [raceid]', '- Sets the enforced race type to apply to other players.' },
{ '/singlerace hair [hairid]', '- Sets the enforced hair type to apply to other players.' },
{ '/singlerace npc', '- Toggles if the NPC mode is enabled or disabled.' },
{ '/singlerace npc [on|1|enabled]', '- Toggles if the NPC mode is enabled or disabled.' },
{ '/singlerace pc', '- Toggles if the PC mode is enabled or disabled.' },
{ '/singlerace pc [on|1|enabled]', '- Toggles if the PC mode is enabled or disabled.' },
});
return true;
end);
@ -93,7 +127,7 @@ ashita.register_event('incoming_packet', function(id, size, data, modified, bloc @@ -93,7 +127,7 @@ ashita.register_event('incoming_packet', function(id, size, data, modified, bloc
if (blocked == true) then return false; end
-- Look for player update packets..
if (id == 0x000D) then
if (id == 0x000D and singlerace.pcon) then
local packet = data:totable();
if (packet[0x0A + 1] == 0x1F) then
packet[0x48 + 1] = singlerace.hair;
@ -103,7 +137,7 @@ ashita.register_event('incoming_packet', function(id, size, data, modified, bloc @@ -103,7 +137,7 @@ ashita.register_event('incoming_packet', function(id, size, data, modified, bloc
end
-- Look for entity update packets..
if (id == 0x000E) then
if (id == 0x000E and singlerace.npcon) then
local packet = data:totable();
if (packet[0x0A + 1] == 0x57) then
-- This does not work on all NPCs due to how some of them are handled.

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