Displays the players ability and spell recast information.
http://ashita.atom0s.com/
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163 lines
6.4 KiB
163 lines
6.4 KiB
8 years ago
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--[[
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* Ashita - Copyright (c) 2014 - 2016 atom0s [atom0s@live.com]
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*
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
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* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
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*
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* By using Ashita, you agree to the above license and its terms.
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*
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* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
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* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
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* endorses you or your use.
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*
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* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
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*
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* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
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* modified material. You are, however, allowed to submit the modified works back to the original
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* Ashita project in attempt to have it added to the original project.
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*
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* You may not apply legal terms or technological measures that legally restrict others
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* from doing anything the license permits.
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*
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* No warranties are given.
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]]--
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_addon.author = 'atom0s';
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_addon.name = 'recast';
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_addon.version = '3.0.0';
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require 'common'
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----------------------------------------------------------------------------------------------------
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-- Configurations
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----------------------------------------------------------------------------------------------------
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local default_config =
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{
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font =
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{
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family = 'Arial',
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size = 10,
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color = 0xFFFF0000,
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position = { 50, 125 },
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bgcolor = 0x80000000,
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bgvisible = true
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}
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};
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local recast_config = default_config;
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---------------------------------------------------------------------------------------------------
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-- func: color_recast_entry
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-- desc: Colors a recast entry based on the time left to use it..
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---------------------------------------------------------------------------------------------------
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local function color_recast_entry( s, t )
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if (t >= 1200) then
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return s;
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elseif (t < 1200 and t > 300) then
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return string.format('|cFFFFFF00|%s|r', s);
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else
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return string.format('|cFF00FF00|%s|r', s);
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end
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end
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----------------------------------------------------------------------------------------------------
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-- func: load
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-- desc: Event called when the addon is being loaded.
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----------------------------------------------------------------------------------------------------
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ashita.register_event('load', function()
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-- Attempt to load the fps configuration..
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recast_config = ashita.settings.load_merged(_addon.path .. 'settings/settings.json', recast_config);
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-- Create our font object..
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local f = AshitaCore:GetFontManager():Create('__recast_addon');
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f:SetColor(recast_config.font.color);
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f:SetFontFamily(recast_config.font.family);
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f:SetFontHeight(recast_config.font.size);
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f:SetBold(false);
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f:SetPositionX(recast_config.font.position[1]);
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f:SetPositionY(recast_config.font.position[2]);
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f:SetText('Recast ~ by atom0s');
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f:SetVisibility(true);
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f:GetBackground():SetColor(recast_config.font.bgcolor);
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f:GetBackground():SetVisibility(recast_config.font.bgvisible);
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end);
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----------------------------------------------------------------------------------------------------
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-- func: unload
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-- desc: Event called when the addon is being unloaded.
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----------------------------------------------------------------------------------------------------
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ashita.register_event('unload', function()
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local f = AshitaCore:GetFontManager():Get('__recast_addon');
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recast_config.font.position = { f:GetPositionX(), f:GetPositionY() };
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-- Save the configuration..
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ashita.settings.save(_addon.path .. 'settings/recast.json', recast_config);
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-- Unload our font object..
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AshitaCore:GetFontManager():Delete('__recast_addon');
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end );
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----------------------------------------------------------------------------------------------------
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-- func: render
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-- desc: Event called when the addon is being rendered.
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----------------------------------------------------------------------------------------------------
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ashita.register_event('render', function()
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local f = AshitaCore:GetFontManager():Get('__recast_addon');
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local r = AshitaCore:GetResourceManager();
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local e = T{ };
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-- Read the ability recasts..
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for x = 0, 31 do
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local recastId = ashita.ffxi.recast.get_ability_id_from_index(x);
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local recastTimer = ashita.ffxi.recast.get_ability_recast_by_index(x);
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-- Ensure the ability has a current cooldown..
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if ((recastId ~= 0 or x == 0) and recastTimer > 0) then
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local ability = r:GetAbilityByTimerId(recastId);
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local recastName = '(Unknown)';
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-- Get the abilities name..
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if (x == 0) then
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recastName = '(Job One Hour)';
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else
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if (ability ~= nil) then
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recastName = ability.Name[0];
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end
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end
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if (#recastName == 0) then
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recastName = string.format('Unknown Ability: %d', recastId);
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end
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-- Add the recast to the table..
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table.insert(e, color_recast_entry(string.format('%s : %s', ashita.ffxi.recast.format_timestamp(recastTimer), recastName), recastTimer));
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end
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end
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-- Read the spell recasts..
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for x = 1, 1024 do
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local recastId = x;
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local recastTimer = ashita.ffxi.recast.get_spell_recast_by_index(x);
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-- Ensure the spell has a current cooldown..
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if (recastTimer > 0) then
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local spell = r:GetSpellById(recastId);
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local recastName = '';
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-- Get the spells name..
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if (spell ~= nil) then
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recastName = spell.Name[0];
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end
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if (spell == nil or #recastName == 0) then
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recastName = string.format('Unknown Spell: %d', recastId);
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end
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-- Add the recast to the table..
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table.insert(e, color_recast_entry(string.format('%s : %s', ashita.ffxi.recast.format_timestamp(recastTimer), recastName), recastTimer));
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end
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end
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-- Display the recast timers..
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f:SetText(e:concat('\n'));
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end);
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