Enables players to see all targets on the compass minimap regardless of what job they are on.
http://ashita.atom0s.com/
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98 lines
3.9 KiB
98 lines
3.9 KiB
--[[ |
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* Ashita - Copyright (c) 2014 - 2016 atom0s [[email protected]] |
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* |
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. |
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to |
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* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA. |
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* |
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* By using Ashita, you agree to the above license and its terms. |
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* |
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* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were |
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* made. You must do so in any reasonable manner, but not in any way that suggests the licensor |
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* endorses you or your use. |
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* |
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* Non-Commercial - You may not use the material (Ashita) for commercial purposes. |
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* |
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* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the |
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* modified material. You are, however, allowed to submit the modified works back to the original |
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* Ashita project in attempt to have it added to the original project. |
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* |
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* You may not apply legal terms or technological measures that legally restrict others |
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* from doing anything the license permits. |
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* |
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* No warranties are given. |
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]]-- |
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_addon.author = 'atom0s'; |
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_addon.name = 'mapdot'; |
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_addon.version = '3.0.0'; |
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require 'common' |
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---------------------------------------------------------------------------------------------------- |
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-- Variables |
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---------------------------------------------------------------------------------------------------- |
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local mapdot = { }; |
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mapdot.pointer = ashita.memory.findpattern('FFXiMain.dll', 0, 'A1????????85C074??D9442404D80D????????8B4C2404', 0, 0); |
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mapdot.backup = { }; |
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mapdot.showdots = false; |
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---------------------------------------------------------------------------------------------------- |
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-- func: load |
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-- desc: Event called when the addon is being loaded. |
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---------------------------------------------------------------------------------------------------- |
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ashita.register_event('load', function() |
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-- Ensure the pointer was located.. |
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if (mapdot.pointer == 0) then |
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print('[MapDot] (Error) Failed to find required pattern.'); |
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return; |
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end |
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-- Backup the patched area.. |
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mapdot.backup = ashita.memory.read_array(mapdot.pointer + 0x34, 3); |
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-- Patch the memory.. |
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local data = { 0x90, 0x90, 0x90 }; |
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ashita.memory.write_array(mapdot.pointer + 0x34, data); |
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-- Set the map to show all dots.. |
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local map = ashita.memory.read_uint32(mapdot.pointer + 1); |
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if (map == 0) then return; end |
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map = ashita.memory.read_uint32(map); |
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if (map == 0) then return; end |
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ashita.memory.write_uint8(map + 0x2F, 1); |
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mapdot.showdots = true; |
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end); |
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---------------------------------------------------------------------------------------------------- |
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-- func: unload |
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-- desc: Event called when the addon is being unloaded. |
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---------------------------------------------------------------------------------------------------- |
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ashita.register_event('unload', function() |
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-- Undo the memory patch.. |
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if (mapdot.backup ~= nil and #mapdot.backup > 0) then |
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ashita.memory.write_array(mapdot.pointer + 0x34, mapdot.backup); |
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end |
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end); |
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--------------------------------------------------------------------------------------------------- |
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-- func: render |
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-- desc: Called when our addon is told to render. |
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--------------------------------------------------------------------------------------------------- |
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ashita.register_event('render', function() |
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if (mapdot.pointer == 0 or mapdot.showdots == true) then |
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return; |
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end |
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-- Set the map to show all dots.. |
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local map = ashita.memory.read_uint32(mapdot.pointer + 1); |
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if (map == 0) then return; end |
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map = ashita.memory.read_uint32(map); |
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if (map == 0) then return; end |
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ashita.memory.write_uint8(map + 0x2F, 1); |
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mapdot.showdots = true; |
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end); |