atom0s
8 years ago
2 changed files with 554 additions and 0 deletions
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--[[ |
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* Ashita - Copyright (c) 2014 - 2016 atom0s [atom0s@live.com] |
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* |
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. |
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to |
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* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA. |
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* |
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* By using Ashita, you agree to the above license and its terms. |
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* |
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* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were |
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* made. You must do so in any reasonable manner, but not in any way that suggests the licensor |
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* endorses you or your use. |
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* |
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* Non-Commercial - You may not use the material (Ashita) for commercial purposes. |
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* |
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* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the |
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* modified material. You are, however, allowed to submit the modified works back to the original |
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* Ashita project in attempt to have it added to the original project. |
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* |
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* You may not apply legal terms or technological measures that legally restrict others |
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* from doing anything the license permits. |
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* |
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* No warranties are given. |
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]]-- |
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|
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---------------------------------------------------------------------------------------------------- |
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-- Variables |
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---------------------------------------------------------------------------------------------------- |
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local bluemage = {}; -- The overall table this library uses. |
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bluemage.queue = {}; -- The queue to handle events this library does. |
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bluemage.delay = 0.65; -- The delay to prevent spamming packets. |
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bluemage.timer = 0; -- The current time used for delaying packets. |
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bluemage.mem = {}; -- The table holding memory specific data. |
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bluemage.mem.offset1 = 0; -- The value for the current set blue spells. |
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bluemage.mem.offset2 = 0; -- The memory location for the current blue magic point info. |
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|
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---------------------------------------------------------------------------------------------------- |
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-- func: msg |
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-- desc: Prints out a message with the addon tag at the front. |
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---------------------------------------------------------------------------------------------------- |
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function msg(s) |
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local txt = '\31\200[\31\05' .. _addon.name .. '\31\200]\31\130 ' .. s; |
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print(txt); |
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end |
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|
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---------------------------------------------------------------------------------------------------- |
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-- func: err |
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-- desc: Prints out an error message with the addon tag at the front. |
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---------------------------------------------------------------------------------------------------- |
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function err(s) |
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local txt = '\31\200[\31\05' .. _addon.name .. '\31\200]\31\39 ' .. s; |
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print(txt); |
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end |
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|
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---------------------------------------------------------------------------------------------------- |
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-- func: initialize |
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-- desc: Prepares this library for usage. |
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---------------------------------------------------------------------------------------------------- |
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function bluemage.initialize() |
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-- Locate the pointers needed for this library.. |
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local pointer1 = ashita.memory.findpattern('FFXiMain.dll', 0, 'C1E1032BC8B0018D????????????B9????????F3A55F5E5B', 10, 0); |
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local pointer2 = ashita.memory.findpattern('FFXiMain.dll', 0, 'A1????????33C98A4E5E33D28A565D5F5E8950148948185B83C414C20400', 1, 0); |
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-- Ensure the patterns were found.. |
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if (pointer1 == 0 or pointer2 == 0) then |
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err('Failed to locate required pattern(s).'); |
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return false; |
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end |
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|
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-- Read the first pointers value.. |
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local offset1 = ashita.memory.read_uint32(pointer1); |
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if (offset1 == 0) then |
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err('Failed to read required pointer value. (1)'); |
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return false; |
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end |
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-- Read the first pointers value.. |
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local offset2 = ashita.memory.read_uint32(pointer2); |
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if (offset2 == 0) then |
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err('Failed to read required pointer value. (2)'); |
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return false; |
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end |
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-- Store the values.. |
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bluemage.mem.offset1 = offset1; |
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bluemage.mem.offset2 = offset2; |
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end |
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|
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---------------------------------------------------------------------------------------------------- |
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-- func: is_blue_main |
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-- desc: Determines if the players main job is blue mage. |
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---------------------------------------------------------------------------------------------------- |
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function bluemage.is_blue_main() |
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return (AshitaCore:GetDataManager():GetPlayer():GetMainJob() == 16); |
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end |
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|
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---------------------------------------------------------------------------------------------------- |
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-- func: is_blue_sub |
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-- desc: Determines if the players sub job is blue mage. |
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---------------------------------------------------------------------------------------------------- |
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function bluemage.is_blue_sub() |
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return (AshitaCore:GetDataManager():GetPlayer():GetSubJob() == 16); |
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end |
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---------------------------------------------------------------------------------------------------- |
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-- func: get_spent_points |
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-- desc: Obtains the current spent blue magic points. |
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---------------------------------------------------------------------------------------------------- |
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function bluemage.get_spent_points() |
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-- Determine if the blue points offset is valid.. |
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if (bluemage.mem.offset2 == 0) then |
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err('Cannot read blue spell points; pointer is invalid.'); |
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return -1; |
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end |
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-- Read the pointer.. |
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local pointer = ashita.memory.read_uint32(bluemage.mem.offset2); |
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if (pointer == 0) then |
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return -1; |
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end |
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-- Return the spent count.. |
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return ashita.memory.read_uint8(pointer + 0x14); |
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end |
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---------------------------------------------------------------------------------------------------- |
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-- func: get_max_points |
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-- desc: Obtains the max available blue magic points. |
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---------------------------------------------------------------------------------------------------- |
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function bluemage.get_max_points() |
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-- Determine if the blue points offset is valid.. |
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if (bluemage.mem.offset2 == 0) then |
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err('Cannot read blue spell points; pointer is invalid.'); |
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return -1; |
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end |
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-- Read the pointer.. |
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local pointer = ashita.memory.read_uint32(bluemage.mem.offset2); |
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if (pointer == 0) then |
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return -1; |
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end |
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-- Return the spent count.. |
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return mem.ashita.memory.read_uint8(pointer + 0x18); |
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end |
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|
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---------------------------------------------------------------------------------------------------- |
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-- func: get_spells |
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-- desc: Obtains the current blue mage spells that are set. |
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---------------------------------------------------------------------------------------------------- |
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function bluemage.get_spells() |
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local spells = {}; |
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local offset = 0x04; |
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-- Determine if the blue spell offset is valid.. |
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if (bluemage.mem.offset1 == 0) then |
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err('Cannot read blue spells; pointer is invalid.'); |
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return {}; |
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end |
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-- Offset shifts 0xA0 if player is subbed blue.. |
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if (bluemage.is_blue_sub()) then |
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offset = 0xA0; |
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end |
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-- Read the inventory pointer.. |
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local pointer = ashita.memory.read_uint32(AshitaCore:GetPointerManager():GetPointer('inventory')); |
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if (pointer == 0) then |
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return {}; |
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end |
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-- Read the inventory pointer.. |
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pointer = ashita.memory.read_uint32(pointer); |
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if (pointer == 0) then |
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return {}; |
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end |
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-- Read the spell data.. |
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return ashita.memory.read_array((pointer + bluemage.mem.offset1) + offset, 0x14); |
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end |
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---------------------------------------------------------------------------------------------------- |
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-- func: get_spell_names |
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-- desc: Obtains the current blue mage spells that are set. (Names) |
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---------------------------------------------------------------------------------------------------- |
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function bluemage.get_spell_names() |
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-- Obtain the current spell list.. |
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local spells = bluemage.get_spells(); |
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if (spells == nil or #spells == 0) then |
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return {}; |
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end |
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-- Loop the spells and obtain their names.. |
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local names = {}; |
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for k, v in pairs(spells) do |
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-- Obtain only valid set spells.. |
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if (v ~= 0) then |
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-- Obtain the spell.. |
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local spell = AshitaCore:GetResourceManager():GetSpellById(v + 512); |
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if (spell == nil) then |
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err(string.format('Failed to obtain spell name for spell id: %d', v + 512)); |
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else |
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table.insert(names, spell.Name[0]); |
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end |
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end |
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end |
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return names; |
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end |
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---------------------------------------------------------------------------------------------------- |
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-- func: reset_all_spells |
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-- desc: Resets all current set spells to nothing. |
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---------------------------------------------------------------------------------------------------- |
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function bluemage.reset_all_spells() |
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-- Obtain the current spells.. |
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local spells = bluemage.get_spells(); |
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if (spells == nil or #spells == 0) then |
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return; |
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end |
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-- Prepare some packet variables.. |
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local isSubBlu = 0; |
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if (bluemage.is_blue_sub() == 16) then |
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isSubBlu = 1; |
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end |
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-- Build the packet.. |
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local packet = string.char(0x02, 0x53, 0x00, 0x00) .. string.char(0x00, 0x00, 0x00, 0x00, 0x10, isSubBlu, 0x00, 0x00); |
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for x = 1, 20 do |
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packet = packet .. string.char(spells[x]); |
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end |
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packet = packet .. string.rep(string.char(0x00), 0x84); |
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packet = packet:totable(); |
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-- Add the packet to our queue.. |
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table.insert(bluemage.queue, { 0x102, packet }); |
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end |
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---------------------------------------------------------------------------------------------------- |
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-- func: set_spell |
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-- desc: Sets a blue mage spell. (Or removes one if the id is 0.) |
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---------------------------------------------------------------------------------------------------- |
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function bluemage.set_spell(id, index) |
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-- Determine if the blue spell offset is valid.. |
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if (bluemage.mem.offset1 == 0) then |
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err('Cannot set blue spell; pointer is invalid.'); |
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return false; |
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end |
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-- Obtain the current spells.. |
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local spells = bluemage.get_spells(); |
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if (spells == nil or #spells == 0) then |
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return false; |
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end |
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-- If the id is 0, we want to remove the spell in the given slot.. |
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if (id == 0) then |
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-- Obtain the current spell at the given index.. |
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local spell = spells[index]; |
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if (spell == nil or spell == 0) then |
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return true; |
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end |
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-- Prepare some packet variables.. |
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local isSubBlu = 0; |
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if (bluemage.is_blue_sub() == true) then |
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isSubBlu = 1; |
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end |
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-- Build the packet.. |
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local packet = string.char(0x02, 0x53, 0x00, 0x00) .. string.char(0x00, 0x00, 0x00, 0x00, 0x10, isSubBlu, 0x00, 0x00); |
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packet = packet .. string.rep(string.char(0x00), index - 1) .. string.char(spell); |
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packet = packet .. string.rep(string.char(0x00), 0x98 - index); |
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packet = packet:totable(); |
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-- Add the packet to our queue.. |
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table.insert(bluemage.queue, { 0x102, packet }); |
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else |
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-- Calculate the spell id.. |
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local spell = id - 512; |
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if (spell < 0) then |
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err(string.format('Cannot set blue spell; invalid spell id given. (%d)', spell)); |
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return false; |
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end |
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-- Prepare some packet variables.. |
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local isSubBlu = 0; |
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if (bluemage.is_blue_sub() == true) then |
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isSubBlu = 1; |
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end |
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-- Build the packet.. |
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local packet = string.char(0x02, 0x53, 0x00, 0x00) .. string.char(spell, 0x00, 0x00, 0x00, 0x10, isSubBlu, 0x00, 0x00); |
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packet = packet .. string.rep(string.char(0x00), index - 1) .. string.char(spell); |
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packet = packet .. string.rep(string.char(0x00), 0x98 - index); |
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packet = packet:totable(); |
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-- Add the packet to our queue.. |
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table.insert(bluemage.queue, { 0x102, packet }); |
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end |
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end |
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|
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---------------------------------------------------------------------------------------------------- |
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-- func: set_spell_by_name |
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-- desc: Sets a blue mage spell by name. (Or removes one if the name is empty.) |
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---------------------------------------------------------------------------------------------------- |
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function bluemage.set_spell_by_name(name, index) |
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-- Remove the spell if the name is null or empty.. |
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if (name == nil or name == '') then |
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return bluemage.set_spell(0, index); |
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end |
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-- Obtain the spells information by its name.. |
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local spell = AshitaCore:GetResourceManager():GetSpellByName(name, 0); |
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if (spell == nil) then |
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err('Failed to obtain spell information for spell: ' .. name); |
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return; |
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end |
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-- Ensure this is a blue mage spell.. |
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if (spell.Index < 512 or spell.Index > 1024) then |
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err('Failed to set spell: ' .. name .. ' - Spell is invalid or not a blue mage spell.'); |
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return; |
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end |
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-- Set the spell.. |
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bluemage.set_spell(spell.Index, index); |
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end |
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---------------------------------------------------------------------------------------------------- |
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-- func: process_queue |
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-- desc: Processes the packet queue to be sent. |
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---------------------------------------------------------------------------------------------------- |
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function bluemage.process_queue() |
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if (os.time() >= (bluemage.timer + bluemage.delay)) then |
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bluemage.timer = os.time(); |
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-- Ensure the queue has something to process.. |
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if (#bluemage.queue > 0) then |
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-- Obtain the first queue entry.. |
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local data = table.remove(bluemage.queue, 1); |
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-- Send the queued object.. |
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AddOutgoingPacket(data[1], data[2]); |
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end |
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end |
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end |
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---------------------------------------------------------------------------------------------------- |
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-- Returns the blue mage table. |
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---------------------------------------------------------------------------------------------------- |
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return bluemage; |
@ -0,0 +1,201 @@ |
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--[[ |
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* Ashita - Copyright (c) 2014 - 2016 atom0s [atom0s@live.com] |
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* |
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. |
||||||
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to |
||||||
|
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA. |
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* |
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* By using Ashita, you agree to the above license and its terms. |
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|
* |
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* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were |
||||||
|
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor |
||||||
|
* endorses you or your use. |
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|
* |
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|
* Non-Commercial - You may not use the material (Ashita) for commercial purposes. |
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|
* |
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|
* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the |
||||||
|
* modified material. You are, however, allowed to submit the modified works back to the original |
||||||
|
* Ashita project in attempt to have it added to the original project. |
||||||
|
* |
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|
* You may not apply legal terms or technological measures that legally restrict others |
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|
* from doing anything the license permits. |
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|
* |
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* No warranties are given. |
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]]-- |
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|
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_addon.author = 'atom0s'; |
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_addon.name = 'blusets'; |
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_addon.version = '3.0.0'; |
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|
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require 'common' |
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blu = require 'bluemage' |
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|
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---------------------------------------------------------------------------------------------------- |
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-- func: print_help |
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-- desc: Displays a help block for proper command usage. |
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---------------------------------------------------------------------------------------------------- |
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local function print_help(cmd, help) |
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-- Print the invalid format header.. |
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print('\31\200[\31\05' .. _addon.name .. '\31\200]\30\01 ' .. '\30\68Invalid format for command:\30\02 ' .. cmd .. '\30\01'); |
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|
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-- Loop and print the help commands.. |
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for k, v in pairs(help) do |
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print('\31\200[\31\05' .. _addon.name .. '\31\200]\30\01 ' .. '\30\68Syntax:\30\02 ' .. v[1] .. '\30\71 ' .. v[2]); |
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end |
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end |
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|
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---------------------------------------------------------------------------------------------------- |
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-- func: load |
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-- desc: Event called when the addon is being loaded. |
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---------------------------------------------------------------------------------------------------- |
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ashita.register_event('load', function() |
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-- Initialize the Blue Mage library.. |
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if (blu.initialize() == false) then |
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err('Failed to initialize required library.'); |
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return; |
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end |
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end); |
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|
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---------------------------------------------------------------------------------------------------- |
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-- func: render |
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-- desc: Event called when the addon is being rendered. |
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---------------------------------------------------------------------------------------------------- |
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|
ashita.register_event('render', function() |
||||||
|
-- Process the blue packet queue.. |
||||||
|
blu.process_queue(); |
||||||
|
end); |
||||||
|
|
||||||
|
---------------------------------------------------------------------------------------------------- |
||||||
|
-- func: command |
||||||
|
-- desc: Event called when a command was entered. |
||||||
|
---------------------------------------------------------------------------------------------------- |
||||||
|
ashita.register_event('command', function(command, ntype) |
||||||
|
-- Get the command arguments.. |
||||||
|
local args = command:args(); |
||||||
|
local commands = { '/blusets', '/bluesets', '/bluset', '/blueset', '/bs' }; |
||||||
|
|
||||||
|
-- Ensure this is a valid command this addon should handle.. |
||||||
|
if (table.hasvalue(commands, args[1]) == false) then |
||||||
|
return false; |
||||||
|
end |
||||||
|
|
||||||
|
-- List - Lists all available saved sets. |
||||||
|
---------------------------------------------------------------------------------------------------- |
||||||
|
if (#args >= 2 and args[2] == 'list') then |
||||||
|
local files = ashita.file.get_dir(_addon.path .. '/sets/', '*.txt', false); |
||||||
|
if (files ~= nil and #files > 0) then |
||||||
|
for _, v in pairs(files) do |
||||||
|
msg('Found spell set file: \31\04' .. v:gsub('.txt', '')); |
||||||
|
end |
||||||
|
else |
||||||
|
msg('No saved spell sets found.'); |
||||||
|
end |
||||||
|
return true; |
||||||
|
end |
||||||
|
|
||||||
|
-- Load - Loads a saved spell list from disk. |
||||||
|
---------------------------------------------------------------------------------------------------- |
||||||
|
if (#args >= 3 and args[2] == 'load') then |
||||||
|
local name = command:gsub('([\/%w]+) ', '', 2):trim(); |
||||||
|
if (name:endswith('.txt') == false) then |
||||||
|
name = name .. '.txt'; |
||||||
|
end |
||||||
|
|
||||||
|
if (ashita.file.file_exists(_addon.path .. '/sets/' .. name) == false) then |
||||||
|
msg('Cannot load spell list, file does not exist: \31\04' .. name); |
||||||
|
return true; |
||||||
|
end |
||||||
|
|
||||||
|
blu.reset_all_spells(); |
||||||
|
|
||||||
|
local data = ashita.settings.load(_addon.path .. '/sets/' .. name); |
||||||
|
for k, v in pairs(data) do |
||||||
|
blu.set_spell_by_name(v, k); |
||||||
|
end |
||||||
|
|
||||||
|
msg('Loaded blue spell set: \31\04' .. name); |
||||||
|
return true; |
||||||
|
end |
||||||
|
|
||||||
|
-- Save - Saves a saved spell list to disk. |
||||||
|
---------------------------------------------------------------------------------------------------- |
||||||
|
if (#args >= 3 and args[2] == 'save') then |
||||||
|
local name = command:gsub('([\/%w]+) ', '', 2):trim(); |
||||||
|
if (name:endswith('.txt') == false) then |
||||||
|
name = name .. '.txt'; |
||||||
|
end |
||||||
|
|
||||||
|
local spells = blu.get_spell_names(); |
||||||
|
local data = ashita.settings.JSON:encode_pretty(spells, nil, { pretty = true, align_keys = false, indent = ' ' }); |
||||||
|
|
||||||
|
ashita.file.create_dir(_addon.path .. '/sets/'); |
||||||
|
|
||||||
|
local f = io.open(_addon.path .. '/sets/' .. name, 'w'); |
||||||
|
if (f == nil) then |
||||||
|
err('Failed to save blue spell set.'); |
||||||
|
return true; |
||||||
|
end |
||||||
|
|
||||||
|
f:write(data); |
||||||
|
f:close(); |
||||||
|
|
||||||
|
msg('Saved blue spell set: \31\04' .. name); |
||||||
|
return true; |
||||||
|
end |
||||||
|
|
||||||
|
-- Delete - Deletes a saved spell list from disk. |
||||||
|
---------------------------------------------------------------------------------------------------- |
||||||
|
if (#args >= 3 and args[2] == 'delete') then |
||||||
|
local name = command:gsub('([\/%w]+) ', '', 2):trim(); |
||||||
|
if (name:endswith('.txt') == false) then |
||||||
|
name = name .. '.txt'; |
||||||
|
end |
||||||
|
|
||||||
|
if (ashita.file.file_exists(_addon.path .. '/sets/' .. name) == false) then |
||||||
|
msg('Cannot delete spell list, file does not exist: \31\04' .. name); |
||||||
|
return true; |
||||||
|
end |
||||||
|
|
||||||
|
os.remove(_addon.path .. '/sets/' .. name); |
||||||
|
msg('Deleted blue spell set: \31\04' .. name); |
||||||
|
return true; |
||||||
|
end |
||||||
|
|
||||||
|
-- Unset - Unsets all currently set spells. |
||||||
|
---------------------------------------------------------------------------------------------------- |
||||||
|
if (#args >= 2 and args[2] == 'unset') then |
||||||
|
blu.reset_all_spells(); |
||||||
|
msg('Unset all current blue spells.'); |
||||||
|
return true; |
||||||
|
end |
||||||
|
|
||||||
|
-- Set - Sets a blue spell. |
||||||
|
---------------------------------------------------------------------------------------------------- |
||||||
|
if (#args >= 4 and args[2] == 'set') then |
||||||
|
local index = tonumber(args[3]); |
||||||
|
if (index <= 0 or index > 20) then |
||||||
|
err('Invalid spell index; must be 1 to 20.'); |
||||||
|
return true; |
||||||
|
end |
||||||
|
|
||||||
|
local spell = tonumber(args[4]); |
||||||
|
if (spell == nil or spell < 512 and spell ~= 0) then |
||||||
|
err('Invalid spell id, blue spells start at id 512.'); |
||||||
|
return true; |
||||||
|
end |
||||||
|
|
||||||
|
blu.set_spell(spell, index); |
||||||
|
return true; |
||||||
|
end |
||||||
|
|
||||||
|
-- Prints the addon help.. |
||||||
|
print_help('/blusets', { |
||||||
|
{ '/blusets list', '- Lists all the known sets saved to disk.' }, |
||||||
|
{ '/blusets load [name]', '- Loads a blue magic spell set from the given file name.' }, |
||||||
|
{ '/blusets save [name]', '- Saves the current set blue magic spells to the given file name.' }, |
||||||
|
{ '/blusets delete [name]', '- Deletes the given saved blue magic spell set.' }, |
||||||
|
{ '/blusets unset', '- Unsets all current set blue magic spells.' }, |
||||||
|
{ '/blusets set [index] [spellid]', '- Sets a blue magic spell to the given index.' }, |
||||||
|
}); |
||||||
|
return true; |
||||||
|
end); |
Loading…
Reference in new issue