Displays a colored message when you learn a Blue Magic spell. Making it easier to see when one is learned.
http://ashita.atom0s.com/
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55 lines
2.6 KiB
55 lines
2.6 KiB
8 years ago
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--[[
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* Ashita - Copyright (c) 2014 - 2016 atom0s [atom0s@live.com]
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*
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
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* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
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*
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* By using Ashita, you agree to the above license and its terms.
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*
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* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
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* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
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* endorses you or your use.
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*
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* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
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*
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* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
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* modified material. You are, however, allowed to submit the modified works back to the original
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* Ashita project in attempt to have it added to the original project.
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*
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* You may not apply legal terms or technological measures that legally restrict others
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* from doing anything the license permits.
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*
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* No warranties are given.
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]]--
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_addon.author = 'atom0s';
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_addon.name = 'blumon';
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_addon.version = '3.0.0';
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require 'common'
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---------------------------------------------------------------------------------------------------
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-- func: incoming_packet
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-- desc: Event called when the addon is asked to handle an incoming packet.
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---------------------------------------------------------------------------------------------------
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ashita.register_event('incoming_packet', function(id, size, data, modified, blocked)
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-- Message basic packet..
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if (id == 0x29) then
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-- Get the message id..
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local msgid = struct.unpack('H', data, 0x18 + 1);
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if (msgid == 419) then
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local sender = struct.unpack('H', data, 0x14 + 1);
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local target = struct.unpack('H', data, 0x16 + 1);
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local spellId = struct.unpack('L', data, 0x0C + 1);
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local player = GetPlayerEntity();
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if (sender == player.TargetIndex and target == player.TargetIndex) then
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local name = AshitaCore:GetResourceManager():GetString('spellname', spellId);
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if (name == nil) then name = spellId; end
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print('\31\130=========================\31\07>>> \30\02Learned a blue spell! \31\200[\31\05' .. tostring(name) .. '\31\200]');
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end
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end
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end
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return false;
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end);
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