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AllMaps should now be able to display maps while viewing homepoints, waypoints, and other warping features that will automatically open the map to display the area.

master
atom0s 6 years ago
parent
commit
ff8c91a4e9
  1. 23
      allmaps.lua

23
allmaps.lua

@ -25,7 +25,7 @@
_addon.author = 'atom0s'; _addon.author = 'atom0s';
_addon.name = 'allmaps'; _addon.name = 'allmaps';
_addon.version = '3.0.0'; _addon.version = '3.0.1';
require 'common' require 'common'
@ -33,7 +33,8 @@ require 'common'
-- allmaps Table -- allmaps Table
--------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------
local allmaps = { }; local allmaps = { };
allmaps.pointer = ashita.memory.findpattern('FFXiMain.dll', 0, '50??????????83C4048886????????0FBF8E????????8A', 0x01, 0); allmaps.pointer1 = ashita.memory.findpattern('FFXiMain.dll', 0, '50??????????83C4048886????????0FBF8E????????8A', 0x01, 0);
allmaps.pointer2 = ashita.memory.findpattern('FFXiMain.dll', 0, '50??????????83C4048886????????0FBF96????????8A', 0x01, 0);
---------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------
-- func: load -- func: load
@ -41,18 +42,21 @@ allmaps.pointer = ashita.memory.findpattern('FFXiMain.dll', 0, '50??????????83C4
---------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------
ashita.register_event('load', function() ashita.register_event('load', function()
-- Validate the pointers.. -- Validate the pointers..
if (allmaps.pointer == 0) then if (allmaps.pointer1 == 0 or allmaps.pointer2 == 0) then
print('\31\200[\31\05' .. 'allmaps'.. '\31\200]\30\01 ' .. '\30\68Failed to find required signature.\30\01'); print('\31\200[\31\05' .. 'allmaps'.. '\31\200]\30\01 ' .. '\30\68Failed to find required signature(s).\30\01');
return; return;
end end
-- Backup the function data.. -- Backup the function data..
allmaps.backup = ashita.memory.read_array(allmaps.pointer, 5); allmaps.backup1 = ashita.memory.read_array(allmaps.pointer1, 5);
allmaps.backup2 = ashita.memory.read_array(allmaps.pointer2, 5);
-- Overwrite the function.. -- Overwrite the function..
local patch = { 0xB8, 0x01, 0x00, 0x00, 0x00 }; local patch = { 0xB8, 0x01, 0x00, 0x00, 0x00 };
ashita.memory.write_array(allmaps.pointer, patch); ashita.memory.write_array(allmaps.pointer1, patch);
ashita.memory.write_array(allmaps.pointer2, patch);
print(string.format('\31\200[\31\05' .. 'allmaps'.. '\31\200] \31\130Function patched; /map should now display all maps as if you own them.')); print(string.format('\31\200[\31\05' .. 'allmaps'.. '\31\200] \31\130Function patched; /map should now display all maps as if you own them.'));
print(string.format('\31\200[\31\05' .. 'allmaps'.. '\31\200] \31\130Function patched; viewing homepoint/waypoint warps should now display maps.'));
end); end);
---------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------
@ -61,7 +65,10 @@ end);
---------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------
ashita.register_event('unload', function() ashita.register_event('unload', function()
-- Restore the map function patch.. -- Restore the map function patch..
if (allmaps.backup ~= nil) then if (allmaps.backup1 ~= nil) then
ashita.memory.write_array(allmaps.pointer, allmaps.backup); ashita.memory.write_array(allmaps.pointer1, allmaps.backup1);
end
if (allmaps.backup2 ~= nil) then
ashita.memory.write_array(allmaps.pointer2, allmaps.backup2);
end end
end); end);
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