An example plugin used to demonstrate how the plugin framework for Ashita works. Can be used as a base to create your own plugins.
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/**
* Ashita - Copyright (c) 2014 - 2016 atom0s [[email protected]]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Ashita, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Ashita project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
*/
#ifndef __ASHITA_EXAMPLEPLUGIN_H_INCLUDED__
#define __ASHITA_EXAMPLEPLUGIN_H_INCLUDED__
#if defined (_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
/**
* Main Ashita ADK Header
*
* This is the main header to include while creating Ashita v3 plugins. This header includes
* various things that are useful to plugins as well as includes all the other ADK files in
* a single header. Update this path to match where you have Ashita v3 installed to.
*/
#include "G:/Code/git.ashita.atom0s.com/Ashita v3/Ashita-src/build/plugins/ADK/Ashita.h"
/**
* Plugin Information
*
* This object holds information specific to this plugin. The CreatePluginInfo exported function
* uses this object to create information about the plugin which is used internally with Ashita.
*
* Please note: Ashita maintains the pointer of this object! Your plugin should never try to delete
* this object manually!
*/
plugininfo_t* g_PluginInfo = nullptr;
/**
* Main Plugin Class Instance
*
* The main class the plugin will expose back to Ashita when loaded.
* This class must inherit from IPlugin in order to be valid!
*
* See ExamplePlugin.cpp for more information about the functions in this class.
*/
class ExamplePlugin : IPlugin
{
IAshitaCore* m_AshitaCore;
ILogManager* m_LogManager;
uint32_t m_PluginId;
IDirect3DDevice8* m_Direct3DDevice;
public:
// Constructor and Deconstructor
ExamplePlugin(void);
~ExamplePlugin(void);
public:
// Plugin Information Callback
plugininfo_t GetPluginInfo(void) override;
public:
// Main Initialization and Cleanup Callbacks
bool Initialize(IAshitaCore* core, ILogManager* log, uint32_t id) override;
void Release(void) override;
// Chat Manager Callbacks
bool HandleCommand(const char* command, int32_t type) override;
bool HandleIncomingText(int16_t mode, const char* message, int16_t* modifiedMode, char* modifiedMessage, bool blocked) override;
bool HandleOutgoingText(int32_t type, const char* message, int32_t* modifiedType, char* modifiedMessage, bool blocked) override;
// Packet Manager Callbacks
bool HandleIncomingPacket(uint16_t id, uint32_t size, void* data, void* modified, bool blocked) override;
bool HandleOutgoingPacket(uint16_t id, uint32_t size, void* data, void* modified, bool blocked) override;
// Direct3D Related Callbacks
bool Direct3DInitialize(IDirect3DDevice8* device) override;
void Direct3DRelease(void) override;
void Direct3DPreRender(void) override;
void Direct3DRender(void) override;
bool Direct3DPresent(const RECT* pSourceRect, const RECT* pDestRect, HWND hDestWindowOverride, const RGNDATA* pDirtyRegion) override;
bool Direct3DDrawPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) override;
bool Direct3DDrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT minIndex, UINT NumVertices, UINT startIndex, UINT primCount) override;
bool Direct3DDrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) override;
bool Direct3DDrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) override;
bool Direct3DSetRenderState(D3DRENDERSTATETYPE State, DWORD Value) override;
};
#endif // __ASHITA_EXAMPLEPLUGIN_H_INCLUDED__