// FFXIMapViewer.cpp : Defines the entry point for the application. // #include "stdafx.h" #include "FFXIMapViewer.h" #include "DxRender.h" #include "MapManager.h" #include #define MAX_LOADSTRING 100 // Global Variables: MapManager m_MapManager; bool ThreadRun = true; HANDLE m_hThread; unsigned int m_uiThread; HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name // Forward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM); unsigned int WINAPI ThreadProc(void* lParam) { DxRender* m_Render = (DxRender*)lParam; while(ThreadRun) { m_Render->onTick(); } return 0; } int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // TODO: Place code here. MSG msg; HACCEL hAccelTable; HWND hWnd; DxRender m_Render; hInst = hInstance; // Store instance handle in our global variable // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_FFXIMAPVIEWER, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 1024, 768, 0, NULL, hInstance, NULL); if (!hWnd) { return FALSE; } m_MapManager.LoadMap(126); if(!m_Render.Init(hWnd, &m_MapManager)) { MessageBoxA(0, "DirectX9Create failed.", "Error", MB_OK | MB_ICONEXCLAMATION); } ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); SetFocus(hWnd); m_hThread = (HANDLE)_beginthreadex( NULL, 0, &ThreadProc, &m_Render, 0, &m_uiThread ); hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_FFXIMAPVIEWER)); // Main message loop: while (GetMessage(&msg, NULL, 0, 0)) { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg)) { TranslateMessage(&msg); DispatchMessage(&msg); } } ThreadRun = false; WaitForSingleObject(m_hThread, 4000); m_Render.Release(); return (int) msg.wParam; } // // FUNCTION: MyRegisterClass() // // PURPOSE: Registers the window class. // // COMMENTS: // // This function and its usage are only necessary if you want this code // to be compatible with Win32 systems prior to the 'RegisterClassEx' // function that was added to Windows 95. It is important to call this function // so that the application will get 'well formed' small icons associated // with it. // ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_FFXIMAPVIEWER)); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = MAKEINTRESOURCE(IDC_FFXIMAPVIEWER); wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL)); return RegisterClassEx(&wcex); } // // FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM) // // PURPOSE: Processes messages for the main window. // // WM_COMMAND - process the application menu // WM_PAINT - Paint the main window // WM_DESTROY - post a quit message and return // // LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; }