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37 lines
667 B
37 lines
667 B
6 years ago
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#pragma once
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#define DIRECT3D_VERSION 0x0900
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#include "stdafx.h"
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#include <d3d9.h>
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#include <d3dx9math.h>
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#pragma comment(lib,"d3d9")
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#pragma comment(lib,"D3dx9")
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#pragma comment(lib, "winmm.lib")
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#include <mmsystem.h>
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#include "MapManager.h"
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class DxRender
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{
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private:
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LPDIRECT3D9 g_pD3D;
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LPDIRECT3DDEVICE9 g_pD3DDevice;
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D3DLIGHT9 light;
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MapManager* m_MapManager;
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LARGE_INTEGER m_PerformanceFrequency;
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LARGE_INTEGER m_LastFPSUpdateTick;
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double m_CurrentFPS;
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int m_FramesRendered;
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LPD3DXFONT pDxFont;
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LPD3DXSPRITE pDxSprite;
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public:
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DxRender();
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~DxRender();
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bool Init(HWND hWnd, MapManager* mMapManager);
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void Release();
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void onTick();
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};
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