Removes the knockback effect to your player from various abilities performed by enemies.
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737 B

#include "C:\Ashita 3\plugins\ADK\Ashita.h"
#include <stdint.h>
class Nockback : public IPlugin
{
private:
IAshitaCore* m_AshitaCore;
ILogManager* m_LogManager;
DWORD m_PluginId;
IDirect3DDevice8* m_Direct3DDevice;
public:
Nockback() {}
virtual ~Nockback() {}
bool Initialize(IAshitaCore* core, ILogManager* log, uint32_t id);
void Release();
plugininfo_t GetPluginInfo();
bool HandleIncomingPacket(uint16_t id, uint32_t size, void* data, void* modified, bool blocked);
};
//Exports
__declspec(dllexport) double __stdcall GetInterfaceVersion(void);
__declspec(dllexport) void __stdcall CreatePluginInfo(plugininfo_t* lpPluginData);
__declspec(dllexport) IPlugin* __stdcall CreatePlugin(void);