Removes the knockback effect to your player from various abilities performed by enemies.
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#include "G:\Code\git.ashita.atom0s.com\Ashita v3\Ashita-src\build\plugins\ADK\Ashita.h"
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#include <stdint.h>
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class Nockback : public IPlugin
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{
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private:
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IAshitaCore* m_AshitaCore;
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ILogManager* m_LogManager;
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DWORD m_PluginId;
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IDirect3DDevice8* m_Direct3DDevice;
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public:
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Nockback() {}
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virtual ~Nockback() {}
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bool Initialize(IAshitaCore* core, ILogManager* log, uint32_t id);
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void Release();
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plugininfo_t GetPluginInfo();
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bool HandleIncomingPacket(uint16_t id, uint32_t size, void* data, void* modified, bool blocked);
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};
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//Exports
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__declspec(dllexport) double __stdcall GetInterfaceVersion(void);
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__declspec(dllexport) void __stdcall CreatePluginInfo(plugininfo_t* lpPluginData);
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__declspec(dllexport) IPlugin* __stdcall CreatePlugin(void);
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