Multisend is a replacement for servo. No synchronization is needed, just load and go.
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Thorny 8ae071b990 1.16 - Changed [me] and [p0-5] to use player name instead of ID. Should fix follow issues. Changed name of memory mapped file to match version on it's own to prevent any collisions if user tries to load 2 different versions at once. 4 years ago
release 1.16 - Changed [me] and [p0-5] to use player name instead of ID. Should fix follow issues. Changed name of memory mapped file to match version on it's own to prevent any collisions if user tries to load 2 different versions at once. 4 years ago
src 1.16 - Changed [me] and [p0-5] to use player name instead of ID. Should fix follow issues. Changed name of memory mapped file to match version on it's own to prevent any collisions if user tries to load 2 different versions at once. 4 years ago
.gitignore 1.15 - Rewrote follow system, new features added, see documentation for usage. 4 years ago
README.md 1.04 - Adding safemode feature to prevent accidental chatlog spam. 6 years ago

README.md

MultiSend

Multisend is a replacement for servo. No synchronization is needed, just load and go. Commands are as follows(all can be prefixed with /ms or /multisend):

/ms send [command] - Sends the command to all characters with MultiSend loaded.

/ms sendto CharName [command] - Sends the command to a specific character, if they have MultiSend loaded.

/ms sendgroup GroupName [command] - Sends the command to all characters listed in a group. Groups can be defined in Ashita/Config/MultiSend.xml. See XML Structure file for example.

/ms followme on/off - Enables or disables followme. When followme is enabled, any characters with follow enabled will follow the player who last activated followme.

/ms follow on/off - Enables or disables follow. Any character with follow enabled with follow the player who last activated followme.

/ms ignoreself on/off - When enabled, any command that would effect the local character is not executed by the local character.

/ms debug on/off - When enabled, all received commands are printed to log and any character with followme updated will spam log with position updates. For debug purposes, obviously.

/ms safemode on/off - When enabled, '/echo' will be inserted for commands missing the leading '/' to prevent chatlog spam

/ms reload - Will reload groups xml.

/ms help - Print an ingame reference.

You may use [t] [me] or [p0] [p1] [p2] [p3] [p4] [p5] to replace the <> equivalents, if you wish to resolve them on local character. This will replace them with the appropriate server IDs, allowing the command to resolve on receiving character.

Example: Typing /ms send /ma "Fire IV" [t] will make all characters with multisend loaded cast Fire IV on the character who typed the command's target, rather than their own current target.