Thorny
4 years ago
2 changed files with 35 additions and 7 deletions
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# MultiSend |
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Multisend is a replacement for servo. No synchronization is needed, just load and go. |
Multisend is a replacement for servo. No synchronization is needed, just load and go. |
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Commands are as follows(all can be prefixed with /ms or /multisend): |
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Commands to send input to other instances on the same PC: |
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/ms send [command] - Sends the command to all characters with MultiSend loaded. |
/ms send [command] - Sends the command to all characters with MultiSend loaded. |
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/ms sendto CharName [command] - Sends the command to a specific character, if they have MultiSend loaded. |
/ms sendto CharName [command] - Sends the command to a specific character, if they have MultiSend loaded. |
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/ms sendgroup GroupName [command] - Sends the command to all characters listed in a group. Groups can be defined in Ashita/Config/MultiSend.xml. See XML Structure file for example.\ |
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/ms sendgroup GroupName [command] - Sends the command to all characters listed in a group. Groups can be defined in Ashita/Config/MultiSend.xml. See XML Structure file for example. |
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/ms sendothers [command] - Sends a command to all characters except for the current character. |
/ms sendothers [command] - Sends a command to all characters except for the current character. |
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/ms sendparty - Sends a command to all characters in the current character's immediate party. This includes the current character unless ignoreself is turned on. |
/ms sendparty - Sends a command to all characters in the current character's immediate party. This includes the current character unless ignoreself is turned on. |
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/ms sendally - Sends a command to all characters in the current character's immediate alliance. This includes the current character unless ignoreself is turned on. |
/ms sendally - Sends a command to all characters in the current character's immediate alliance. This includes the current character unless ignoreself is turned on. |
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These have hardcoded aliases as well: |
These have hardcoded aliases as well: |
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/mss = /ms send |
/mss = /ms send |
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/mst = /ms sendto |
/mst = /ms sendto |
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/mso = /ms sendothers |
/mso = /ms sendothers |
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/msp = /ms sendparty |
/msp = /ms sendparty |
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/msa = /ms sendally |
/msa = /ms sendally |
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/msg = /ms sendgroup |
/msg = /ms sendgroup |
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Configuration: |
Configuration: |
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/ms followmax # - Sets a max range(in yalms). If follow target is more than this many yalms away, but in same zone, follow won't move. |
/ms followmax # - Sets a max range(in yalms). If follow target is more than this many yalms away, but in same zone, follow won't move. |
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-I recommend setting between 30 and 100 to prevent following from trying to use portals. |
-I recommend setting between 30 and 100 to prevent following from trying to use portals. |
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-Default is 5000, which will be the same behavior as before this setting was added. |
-Default is 5000, which will be the same behavior as before this setting was added. |
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/ms followme on/off - Enables or disables followme. When followme is enabled, any characters with follow enabled will follow the player who last activated followme. Default: OFF. |
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/ms follow on/off - Enables or disables follow. Any character with follow enabled with follow the player who last activated followme. Default: ON |
/ms followme on/off - Enables or disables followme. When followme is enabled, any characters with follow enabled will follow the player who last activated followme. |
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/ms follow on/off - Enables or disables follow. Any character with follow enabled with follow the player who last activated followme. |
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/ms attemptzone on/off - Enables or disables attempted zoning. When enabled, if the leader zones, the other characters will continue running in the direction they were last running to follow suit. Default: OFF |
/ms attemptzone on/off - Enables or disables attempted zoning. When enabled, if the leader zones, the other characters will continue running in the direction they were last running to follow suit. Default: OFF |
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NOTE: If you are using a home point, survival guide, etc, it will be detected as long as you stand still throughout the process and nobody will run off. |
NOTE: If you are using a home point, survival guide, etc, it will be detected as long as you stand still throughout the process and nobody will run off. |
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CONT: If you move after first acting upon the object or sending an uberwarp command, chars may run off. |
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/ms ignoreself on/off - When enabled, any command that would effect the local character is not executed by the local character. Default: OFF |
/ms ignoreself on/off - When enabled, any command that would effect the local character is not executed by the local character. |
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/ms debug on/off - When enabled, all received commands are printed to log and any character with followme updated will spam log with position updates. For debug purposes, obviously. Default: OFF |
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/ms debug on/off - When enabled, all received commands are printed to log and any character with followme updated will spam log with position updates. For debug purposes, obviously. |
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/ms safemode on/off - When enabled, '/echo' will be inserted for commands missing the leading '/' to prevent chatlog spam |
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/ms reload - Will reload groups xml. |
/ms reload - Will reload groups xml. |
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/ms help - Print an ingame reference. |
/ms help - Print an ingame reference. |
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You may use [t] [me] or [p0] [p1] [p2] [p3] [p4] [p5] to replace the <> equivalents, if you wish to resolve them on local character. This will replace them with the appropriate server IDs, allowing the command to resolve on receiving character. |
You may use [t] [me] or [p0] [p1] [p2] [p3] [p4] [p5] to replace the <> equivalents, if you wish to resolve them on local character. This will replace them with the appropriate server IDs, allowing the command to resolve on receiving character. |
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Example: Typing /ms send /ma "Fire IV" [t] will make all characters with multisend loaded cast Fire IV on the character who typed the command's target, rather than their own current target. |
Example: Typing /ms send /ma "Fire IV" [t] will make all characters with multisend loaded cast Fire IV on the character who typed the command's target, rather than their own current target. |
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