/ms sendgroup GroupName [command] - Sends the command to all characters listed in a group. Groups can be defined in Ashita/Config/MultiSend.xml. See XML Structure file for example.\
/ms sendothers [command] - Sends a command to all characters except for the current character.
/ms sendparty - Sends a command to all characters in the current character's immediate party. This includes the current character unless ignoreself is turned on.
/ms sendally - Sends a command to all characters in the current character's immediate alliance. This includes the current character unless ignoreself is turned on.
These have hardcoded aliases as well:
/mss = /ms send
/mst = /ms sendto
/mso = /ms sendothers
/msp = /ms sendparty
/msa = /ms sendally
/msg = /ms sendgroup
Configuration:
/ms followmax # - Sets a max range(in yalms). If follow target is more than this many yalms away, but in same zone, follow won't move.
-I recommend setting between 30 and 100 to prevent following from trying to use portals.
-Default is 5000, which will be the same behavior as before this setting was added.
/ms followme on/off - Enables or disables followme. When followme is enabled, any characters with follow enabled will follow the player who last activated followme. Default: OFF.
/ms follow on/off - Enables or disables follow. Any character with follow enabled with follow the player who last activated followme. Default: ON
/ms attemptzone on/off - Enables or disables attempted zoning. When enabled, if the leader zones, the other characters will continue running in the direction they were last running to follow suit. Default: OFF
NOTE: If you are using a home point, survival guide, etc, it will be detected as long as you stand still throughout the process and nobody will run off.
CONT: If you move after first acting upon the object or sending an uberwarp command, chars may run off.
/ms ignoreself on/off - When enabled, any command that would effect the local character is not executed by the local character. Default: OFF
/ms debug on/off - When enabled, all received commands are printed to log and any character with followme updated will spam log with position updates. For debug purposes, obviously. Default: OFF
You may use [t] [me] or [p0] [p1] [p2] [p3] [p4] [p5] to replace the <> equivalents, if you wish to resolve them on local character. This will replace them with the appropriate server IDs, allowing the command to resolve on receiving character.
Example: Typing /ms send /ma "Fire IV" [t] will make all characters with multisend loaded cast Fire IV on the character who typed the command's target, rather than their own current target.