This is generally issues with DSP not sending proper updates. Values like p_hpmax are pulled from the clients memory of the player structure. If the data is not updated from the server, it's generally the cause of issues like this.
I'm pretty sure this is something that was reported before a while ago and was due to the same reason of DSP not properly handling update packets to send you the newer HP information at the correct times.
In some cases you can force it to update by either /heal'ing, casting a cure on yourself, causing your HP to update by other means like swapping gear, or similar. In some cases you see it breaking as well on DSP where the UI and menus wont update the data either properly.
This is generally issues with DSP not sending proper updates. Values like p_hpmax are pulled from the clients memory of the player structure. If the data is not updated from the server, it's generally the cause of issues like this.
I'm pretty sure this is something that was reported before a while ago and was due to the same reason of DSP not properly handling update packets to send you the newer HP information at the correct times.
In some cases you can force it to update by either /heal'ing, casting a cure on yourself, causing your HP to update by other means like swapping gear, or similar. In some cases you see it breaking as well on DSP where the UI and menus wont update the data either properly.
This is solely a dps issue. As the information is directly pulled from Ashita's API, no workaround will be provided. If you want a fix, urge your dsp server's staff to correctly update hp from server to client.
This is solely a dps issue. As the information is directly pulled from Ashita's API, no workaround will be provided. If you want a fix, urge your dsp server's staff to correctly update hp from server to client.
More than 15 minutes after my weakness wears off, the variable p_hpmax is still giving my weakened max HP.
/ac reload
doesn't even fix it.This is generally issues with DSP not sending proper updates. Values like p_hpmax are pulled from the clients memory of the player structure. If the data is not updated from the server, it's generally the cause of issues like this.
I'm pretty sure this is something that was reported before a while ago and was due to the same reason of DSP not properly handling update packets to send you the newer HP information at the correct times.
In some cases you can force it to update by either /heal'ing, casting a cure on yourself, causing your HP to update by other means like swapping gear, or similar. In some cases you see it breaking as well on DSP where the UI and menus wont update the data either properly.
My HP updated multiple times during the 15 minutes. The client showed my HP changing every time.
I also changed my max HP by changing my gear multiple times.
This is solely a dps issue. As the information is directly pulled from Ashita's API, no workaround will be provided. If you want a fix, urge your dsp server's staff to correctly update hp from server to client.