atom0s
8 years ago
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648ebf6de7
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<ashitacast> |
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<settings> <!--Contains settings specific to this xml, must be set to true/false to override default--> |
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<buffupdate>true</buffupdate> <!--Determines if your idlegear will be parsed when you gain/lose a buff. Default: TRUE --> |
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<statusupdate>true</statuspdate> <!--Determines if your idlegear will be parsed when you change status(stand/rest/engage/etc). Default: TRUE --> |
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<hpupdate>false</hpupdate> <!--Determines if your idlegear will be parsed when your HP % changes. Default: TRUE --> |
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<autoupdate>true</autoupdate> <!--Determines if your idlegear will be parsed on outgoing status updates(roughly every 350ms). Default: TRUE--> |
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</settings> |
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<sets> |
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<set name="Stand"> |
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<main>Terra's Staff</main> |
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<sub>Oneiros Grip</sub> |
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<head>Bihu Roundlet +1</head> |
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<neck>Twilight Torque</neck> |
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<lear>Loquac. Earring</lear> |
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<rear>Aoidos' Earring</rear> |
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<body>Gende. Bilaut +1</body> |
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<hands>Bihu Cuffs +1</hands> |
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<lring>Patricius Ring</lring> |
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<rring>Prolix Ring</rring> |
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<back>Umbra Cape</back> |
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<waist>Flume Belt</waist> |
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<legs>Gende. Spats +1</legs> |
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<feet>Aoidos' Cothrn. +2</feet> |
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</set> |
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<set name="Melee"> |
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<head>Nahtirah Hat</head> |
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<body>Sheikh Manteel</body> |
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<hands>Bokwus Gloves</hands> |
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<waist>Witful Belt</waist> |
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<legs>Gendewitha Spats</legs> |
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<feet>Bokwus boots</feet> |
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</set> |
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<set name="Resting"> |
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<main>Chatoyant Staff</main> |
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<sub>Oneiros Grip</sub> |
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<head>Bihu Roundlet +1</head> |
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<neck>Aoidos' Matinee</neck> |
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<lear>Loquac. Earring</lear> |
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<rear>Aoidos' Earring</rear> |
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<body>Gende. Bilaut +1</body> |
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<hands>Bihu Cuffs +1</hands> |
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<lring>Sangoma Ring</lring> |
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<rring>Prolix Ring</rring> |
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<back>Umbra Cape</back> |
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<waist>Flume Belt</waist> |
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<legs>Gende. Spats +1</legs> |
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<feet>Chelona Boots +1</feet> |
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</set> |
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<set name="WindAcc"> |
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<main>Venabulum</main> |
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<sub>Mephitis Grip</sub> |
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<head>Bihu Roundlet +1</head> |
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<neck>Aoidos' Matinee</neck> |
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<lear>Lifestorm Earring</lear> |
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<rear>Psystorm Earring</rear> |
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<body>Brioso Just. +1</body> |
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<hands>Bihu Cuffs +1</hands> |
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<lring>Sangoma Ring</lring> |
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<rring>Maquette Ring</rring> |
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<back>Rhapsode's Cape</back> |
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<waist>Ovate Rope</waist> |
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<legs>Brioso Cann. +1</legs> |
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<feet>Bokwus boots</feet> |
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</set> |
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<set name="StringAcc" baseset="WindAcc"> |
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<hands>Lurid Mitts</hands> |
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</set> |
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<set name="Buff"> |
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<main>Legato Dagger</main> |
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<sub>Genbu's Shield</sub> |
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<neck>Aoidos' Matinee</neck> |
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<body>Aoidos' Hngrln. +2</body> |
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<legs>Mdk. Shalwar +1</legs> |
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<feet>Brioso Slippers +1</feet> |
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</set> |
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<set name="Cure"> |
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<main>Chatoyant Staff</main> |
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<head>Gende. Caubeen +1</head> |
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<neck>Debilis Medallion</neck> |
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<body>Heka's Kalasiris</body> |
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<hands>Bokwus Gloves</hands> |
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<lring>Haoma's Ring</lring> |
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<rring>Haoma's Ring</rring> |
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<back>Tempered Cape</back> |
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<legs>Brioso Cann. +1</legs> |
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<feet>Bihu Slippers +1</feet> |
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</set> |
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<set name="Haste"> |
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</set> |
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<set name="Stoneskin"> |
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<head>Nahtirah Hat</head> |
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<body>Anhur Robe</body> |
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<hands>Bokwus Gloves</hands> |
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<back>Swith Cape +1</back> |
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<waist>Siegel Sash</waist> |
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<legs>Brioso Cann. +1</legs> |
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<feet>Bokwus boots</feet> |
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</set> |
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<set name="Precast"> |
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<ammo>Impatiens</ammo> |
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<head>Nahtirah Hat</head> |
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<neck>Orunmila's Torque</neck> |
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<lear>Loquac. Earring</lear> |
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<body>Anhur Robe</body> |
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<hands>Gende. Gages +1</hands> |
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<rring>Prolix Ring</rring> |
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<back>Swith Cape +1</back> |
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<waist>Witful Belt</waist> |
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<legs>Orvail Pants</legs> |
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<feet>Chelona Boots +1</feet> |
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</set> |
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<set name="SongPrecast"> |
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<main>Felibre's Dague</main> |
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<sub>Genbu's Shield</sub> |
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<ammo>Impatiens</ammo> |
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<head>Aoidos' Calot +2</head> |
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<neck>Orunmila's Torque</neck> |
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<lear>Loquac. Earring</lear> |
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<rear>Aoidos' Earring</rear> |
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<body>Sheikh Manteel</body> |
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<hands>Gende. Gages +1</hands> |
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<rring>Prolix Ring</rring> |
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<back>Swith Cape +1</back> |
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<waist>Witful Belt</waist> |
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<legs>Gendewitha Spats</legs> |
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<feet>Bihu Slippers +1</feet> |
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</set> |
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<set name="Cursna"> |
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<neck>Debilis Medallion</neck> |
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<hands>Hieros Mittens</hands> |
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<lring>Haoma's Ring</lring> |
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<rring>Haoma's Ring</rring> |
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<feet>Gende. Galoshes</feet> |
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</set> |
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</sets> |
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|
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<inputcommands> |
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<cmd input="/singstring "> |
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<setvar name="StringVar" value="true" /> |
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<command>/ma %args</command> |
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</cmd> |
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<cmd input="/stringonce"> |
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<setvar name="StringVar" value="true" /> |
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<addtochat color="159">Next song will use daurdabla.</addtochat> |
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</cmd> |
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</inputcommands> |
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|
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<premagic> |
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<if eq_main="izhiikoh"> |
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<equip lock="true"> |
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<main>%eq_main</main> |
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<sub>%eq_sub</sub> |
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</equip> |
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</if> |
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<if ad_type="BardSong"><equip set="SongPrecast" /></if> |
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<else><equip set="Precast" /></else> |
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<if ad_element="Earth"> |
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<equip> |
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<main>Vishrava I</main> |
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<sub>Vivid Strap</sub> |
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</equip> |
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</if> |
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<elseif ad_element="Fire"> |
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</elseif> |
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<elseif ad_element="Thunder"> |
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</elseif> |
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<elseif ad_element="Light"> |
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<equip> |
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<main>Arka I</main> |
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<sub>Vivid Strap</sub> |
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</equip> |
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</elseif> |
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</premagic> |
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|
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<midmagic> |
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<!--<if eq_main="izhiikoh"> |
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<equip lock="true"> |
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<main>%eq_main</main> |
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<sub>%eq_sub</sub> |
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</equip> |
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</if>--> |
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<equip set="Stand" /> |
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<if ad_type="BardSong"> |
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<if advanced="$StringVar=true"> |
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<setvar name="StringVar" value="false" /> |
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<equip lock="true"> |
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<range>Daurdabla</range> |
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</equip> |
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<if ad_name="Foe Lullaby*|Horde Lullaby*"> |
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<equip when="precast" set="StringAcc"> |
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<hands>Brioso Cuffs +1</hands> |
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</equip> |
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<return /> |
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</if> |
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<elseif ad_name="Army's Paeon*"> |
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<equip set="Stand" /> |
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<return /> |
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</elseif> |
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</if> |
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<else> |
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<equip lock="true"> |
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<range>Gjallarhorn</range> |
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</equip> |
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<if ad_name="Foe Lullaby*|Horde Lullaby*"> |
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<equip set="StringAcc"> |
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<hands>Brioso Cuffs +1</hands> |
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</equip> |
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<return /> |
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</if> |
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<elseif ad_name="Pining Nocturne|Foe Requiem*|*Elegy|Magic Finale|*Threnody"> |
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<equip set="WindAcc" /> |
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<return /> |
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</elseif> |
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</else> |
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<equip set="Buff" /> |
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|
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<if ad_name="Sentinel's Scherzo"> |
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<equip> |
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<feet>Aoidos' Cothrn. +2</feet> |
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</equip> |
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</if> |
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|
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<elseif ad_name="Advancing March|Victory March"> |
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<equip> |
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<hands>Ad. Mnchtte. +2</hands> |
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</equip> |
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</elseif> |
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|
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<elseif ad_name="Sword Madrigal|Blade Madrigal"> |
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<equip> |
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<head>Aoidos' Calot +2</head> |
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</equip> |
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</elseif> |
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|
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<elseif ad_name="Mage's Ballad*"> |
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<equip> |
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<legs>Aoidos' Rhing. +2</legs> |
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</equip> |
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</elseif> |
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|
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<elseif ad_name="Army's Paeon*"> |
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<equip> |
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<head>Brioso Roundlet +1</head> |
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</equip> |
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</elseif> |
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</if> |
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<if ad_type="WhiteMagic"> |
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<if ad_name="Cure*|Curaga*"> |
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<equip set="Cure" /> |
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</if> |
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<elseif ad_name="Stoneskin"> |
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<equip set="Stoneskin" /> |
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</elseif> |
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<elseif ad_name="Cursna"> |
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<equip set="Cursna" /> |
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</elseif> |
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</if> |
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</midmagic> |
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|
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<preranged> |
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<equip><range>Aureole</range></equip> |
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</preranged> |
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|
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<idlegear> |
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<if eq_main="izhiikoh"> |
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<equip lock="true"> |
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<main>%eq_main</main> |
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<sub>%eq_sub</sub> |
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</equip> |
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</if> |
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<if p_status="resting"><equip set="Resting" /></if> |
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<elseif p_status="engaged" eq_main="izhiikoh"> |
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<equip set="Melee" /> |
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</elseif> |
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<else><equip set="Stand" /></else> |
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</idlegear> |
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|
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<jobability> |
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<if ad_name="Soul Voice"> |
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<equip><legs>Bihu Cannions</legs></equip> |
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</if> |
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<if ad_name="Troubadour"> |
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<equip><body>Bihu Justaucorps</body></equip> |
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</if> |
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<if ad_name="Nightingale"> |
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<equip><feet>Bihu Slippers +1</feet></equip> |
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</if> |
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<if ad_name="Pianissimo"><registerbuff id="409" /></if> |
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</jobability> |
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</ashitacast> |
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<ashitacast> |
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<settings> <!--Contains settings specific to this xml, must be set to true/false to override default--> |
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<buffupdate>true</buffupdate> <!--Determines if your idlegear will be parsed when you gain/lose a buff. Default: TRUE --> |
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<statusupdate>true</statuspdate> <!--Determines if your idlegear will be parsed when you change status(stand/rest/engage/etc). Default: TRUE --> |
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<hpupdate>false</hpupdate> <!--Determines if your idlegear will be parsed when your HP % changes. Default: TRUE --> |
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<autoupdate>true</autoupdate> <!--Determines if your idlegear will be parsed on outgoing status updates(roughly every 350ms). Default: TRUE--> |
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</settings> |
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<sets> |
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<set name="Stand"> |
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<head>Whirlpool Mask</head> |
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<neck>Twilight Torque</neck> |
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<lear>Steelflash Earring</lear> |
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<rear>Bladeborn Earring</rear> |
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<body>Manibozho Jerkin</body> |
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<hands>Nvrch. Gants +2</hands> |
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<lring>Defending Ring</lring> |
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<rring>Shadow Ring</rring> |
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<back>Repulse Mantle</back> |
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<waist>Flume Belt</waist> |
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<legs>Nahtirah Trousers</legs> |
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<feet>Skd. Jambeaux +1</feet> |
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</set> |
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<set name="TP"> |
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<head>Iuitl Headgear +1</head> |
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<neck>Asperity Necklace</neck> |
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<lear>Steelflash Earring</lear> |
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<rear>Bladeborn Earring</rear> |
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<body>Thaumas Coat</body> |
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<hands>Iuitl Wristbands</hands> |
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<lring>Defending Ring</lring> |
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<rring>Epona's Ring</rring> |
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<back>Atheling Mantle</back> |
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<waist>Windbuffet Belt</waist> |
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<legs>Iuitl Tights</legs> |
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<feet>Manibozho boots</feet> |
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</set> |
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<set name="TP-Acc"> |
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<head>Whirlpool Mask</head> |
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<neck>Ej Necklace</neck> |
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<lear>Steelflash Earring</lear> |
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<rear>Heartseeker Earring</rear> |
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<body>Manibozho Jerkin</body> |
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<hands>Buremte Gloves</hands> |
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<lring>Defending Ring</lring> |
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<rring>Epona's Ring</rring> |
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<back>Letalis Mantle</back> |
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<waist>Hurch'lan Sash</waist> |
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<legs>Manibozho Brais</legs> |
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<feet>Manibozho boots</feet> |
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</set> |
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<set name="QD"> |
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<range>Pulfanxa</range> |
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<ammo>Adlivun Bullet</ammo> |
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<head>Blood Mask</head> |
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<neck>Stoicheion Medal</neck> |
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<lear>Novio Earring</lear> |
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<rear>Hecate's Earring</rear> |
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<body>Mirke Wardecors</body> |
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<hands>Kheper Wristbands</hands> |
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<lring>Stormsoul Ring</lring> |
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<rring>Blobnag Ring</rring> |
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<back>Forban Cape</back> |
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<waist>Aquiline Belt</waist> |
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<legs>Shneddick Tights</legs> |
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<feet>Nvrch. Bottes +2</feet> |
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</set> |
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<set name="QD-LD" baseset="QD"> |
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<lear>Lifestorm Earring</lear> |
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<rear>Psystorm Earring</rear> |
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</set> |
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<set name="Steps"> |
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<head>Whirlpool Mask</head> |
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<neck>Ej Necklace</neck> |
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<lear>Steelflash Earring</lear> |
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<rear>Heartseeker Earring</rear> |
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<body>Manibozho Jerkin</body> |
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<hands>Buremte Gloves</hands> |
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<lring>Rajas Ring</lring> |
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<rring>Epona's Ring</rring> |
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<back>Letalis Mantle</back> |
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<waist>Hurch'lan Sash</waist> |
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<legs>Manibozho Brais</legs> |
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<feet>Manibozho boots</feet> |
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</set> |
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<set name="Exenterator"> |
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<head>Whirlpool Mask</head> |
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<neck>Soil Gorget</neck> |
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<lear>Steelflash Earring</lear> |
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<rear>Bladeborn Earring</rear> |
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<body>Manibozho Jerkin</body> |
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<hands>Iuitl Wristbands</hands> |
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<lring>Stormsoul Ring</lring> |
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<rring>Blobnag Ring</rring> |
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<back>Letalis Mantle</back> |
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<waist>Soil Belt</waist> |
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<legs>Nahtirah Trousers</legs> |
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<feet>Manibozho boots</feet> |
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</set> |
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<set name="LastStand"> |
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<ammo>Adlivun Bullet</ammo> |
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<head>Whirlpool Mask</head> |
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<neck>Flame Gorget</neck> |
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<lear>Auster's Pearl</lear> |
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<rear>Suppanomimi</rear> |
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<body>Kheper Jacket</body> |
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<hands>Manibozho Gloves</hands> |
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<lring>Stormsoul Ring</lring> |
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<rring>Blobnag Ring</rring> |
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<back>Thall Mantle</back> |
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<waist>Flame Belt</waist> |
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<legs>Nahtirah Trousers</legs> |
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<feet>Iuitl Gaiters</feet> |
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</set> |
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<set name="Requiescat"> |
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<head>Whirlpool Mask</head> |
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<neck>Soil Gorget</neck> |
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<lear>Steelflash Earring</lear> |
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<rear>Bladeborn Earring</rear> |
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<body>Manibozho Jerkin</body> |
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<hands>Iuitl Wristbands</hands> |
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<lring>Rajas Ring</lring> |
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<rring>Epona's Ring</rring> |
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<back>Atheling Mantle</back> |
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<waist>Soil Belt</waist> |
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<legs>Nahtirah Trousers</legs> |
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<feet>Iuitl Gaiters</feet> |
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</set> |
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<set name="Wildfire"> |
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</set> |
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<set name="Cure"> |
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<main>Sanus Ensis</main> |
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</set> |
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<set name="Ni"> |
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<head>Whirlpool Mask</head> |
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<body>Manibozho Jerkin</body> |
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<waist>Hurch'lan Sash</waist> |
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<legs>Manibozho Brais</legs> |
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<feet>Manibozho boots</feet> |
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</set> |
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<set name="PDT"> |
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<neck>Twilight Torque</neck> |
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<lring>Defending Ring</lring> |
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<back>Repulse Mantle</back> |
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<waist>Flume Belt</waist> |
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</set> |
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<set name="MDT"><!--needs 23--> |
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<neck>Twilight Torque</neck> |
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<lring>Defending Ring</lring> |
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<rring>Shadow Ring</rring> |
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<back>Engulfer Cape</back> |
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</set> |
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<include> |
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<item>Vanir Knife</item> |
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<item>Eminent Scimitar</item> |
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<item quantity="12">Trump Card Case</item> |
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<item quantity="all">Trump Card</item> |
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<item quantity="all">Adlivun Bullet</item> |
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<item quantity="3">Hydra Kofte</item> |
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<item quantity="12">Squid Sushi +1</item> |
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<item quantity="12">Toolbag (Shihe)</item> |
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<item quantity="all">Shihei</item> |
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</include> |
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</sets> |
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|
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<inputcommands> |
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<cmd input="/trigger2"> |
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<gearlock delay="5" /> |
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<equip set="PDT" /> |
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</cmd> |
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<cmd input="/trigger3"> |
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<gearlock delay="5" /> |
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<equip set="MDT" /> |
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</cmd> |
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</inputcommands> |
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|
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<idlegear> |
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<if p_status="engaged"> |
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<equip set="TP-Acc" /> |
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</if> |
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<else> |
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<equip set="Stand" /> |
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<if p_subjob="whm|blm|rdm"> |
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<equip> |
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<head>Wivre Hairpin</head> |
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</equip> |
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</if> |
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</else> |
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</idlegear> |
||||
|
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<jobability> |
||||
<if ad_name="*Roll|Double-Up"> |
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<equip> |
||||
<head>Comm. Tricorne +2</head> |
||||
<hands>Nvrch. Gants +2</hands> |
||||
</equip> |
||||
<if ad_name="Tactician's Roll"><equip><body>Nvrch. Frac +2</body></equip></if> |
||||
</if> |
||||
<if ad_name="Random Deal"><equip><body>Commodore Frac</body></equip></if> |
||||
<if ad_name="Wild Card"><equip><feet>Comm. Bottes +2</feet></equip></if> |
||||
<if ad_name="Light Shot|Dark Shot"><equip set="QD-LD" /></if> |
||||
<elseif ad_name="* Shot"><equip set="QD" /></elseif> |
||||
</jobability> |
||||
|
||||
<weaponskill> |
||||
<if ad_name="Last Stand"> |
||||
<if at_name="Faded Craklaw|Krabakarpo" eq_main="Eminent Scimitar"> |
||||
<change id="226" /> |
||||
<equip set="Requiescat" /> |
||||
</if> |
||||
<else><equip set="LastStand" /></else> |
||||
</if> |
||||
<elseif ad_name="Wildfire"><equip set="Wildfire" /></elseif> |
||||
<elseif ad_name="Exenterator"><equip set="Exenterator" /></elseif> |
||||
<elseif ad_name="Requiescat"><equip set="Requiescat" /></elseif> |
||||
</weaponskill> |
||||
</ashitacast> |
@ -0,0 +1,308 @@
@@ -0,0 +1,308 @@
|
||||
<ashitacast> |
||||
<settings> <!--Contains settings specific to this xml, must be set to true/false to override default--> |
||||
<buffupdate>true</buffupdate> <!--Determines if your idlegear will be parsed when you gain/lose a buff. Default: TRUE --> |
||||
<statusupdate>true</statuspdate> <!--Determines if your idlegear will be parsed when you change status(stand/rest/engage/etc). Default: TRUE --> |
||||
<hpupdate>false</hpupdate> <!--Determines if your idlegear will be parsed when your HP % changes. Default: TRUE --> |
||||
<autoupdate>true</autoupdate> <!--Determines if your idlegear will be parsed on outgoing status updates(roughly every 350ms). Default: TRUE--> |
||||
</settings> |
||||
<sets> |
||||
<set name="Stand"> <!--Gear when doing nothing--> |
||||
<main>Bolelabunga</main> |
||||
<sub>Genbu's Shield</sub> |
||||
<range>Matre Bell</range> |
||||
<head>Nefer Khat +1</head> |
||||
<neck>Twilight Torque</neck> |
||||
<lear>Loquac. Earring</lear> |
||||
<rear>Magnetic Earring</rear> |
||||
<body>Heka's Kalasiris</body> |
||||
<hands>Serpentes Cuffs</hands> |
||||
<lring>Tamas Ring</lring> |
||||
<rring>Prolix Ring</rring> |
||||
<back>Umbra Cape</back> |
||||
<waist>Ninurta's Sash</waist> |
||||
<legs>Nares Trews</legs> |
||||
<feet>Herald's Gaiters</feet> |
||||
</set> |
||||
<set name="Resting"> |
||||
<main>Bolelabunga</main> |
||||
<sub>Genbu's Shield</sub> |
||||
<ammo>Ombre Tathlum</ammo> |
||||
<head>Nefer Khat +1</head> |
||||
<neck>Twilight Torque</neck> |
||||
<lear>Loquac. Earring</lear> |
||||
<rear>Magnetic Earring</rear> |
||||
<body>Heka's Kalasiris</body> |
||||
<hands>Serpentes Cuffs</hands> |
||||
<lring>Tamas Ring</lring> |
||||
<rring>Prolix Ring</rring> |
||||
<back>Umbra Cape</back> |
||||
<waist>Pythia Sash +1</waist> |
||||
<legs>Nares Trews</legs> |
||||
<feet>Chelona Boots +1</feet> |
||||
</set> |
||||
<set name="Nuke"> |
||||
<main>Venabulum</main> |
||||
<sub>Wizzan Grip</sub> |
||||
<range>Aureole</range> |
||||
<head>Buremte Hat</head> |
||||
<neck>Eddy Necklace</neck> |
||||
<lear>Hecate's Earring</lear> |
||||
<rear>Novio Earring</rear> |
||||
<body>Bokwus Robe</body> |
||||
<hands>Yaoyotl Gloves</hands> |
||||
<lring>Tamas Ring</lring> |
||||
<rring>Icesoul Ring</rring> |
||||
<back>Refraction Cape</back> |
||||
<waist>Sekhmet Corset</waist> |
||||
<legs>Bokwus Slops</legs> |
||||
<feet>Bokwus boots</feet> |
||||
</set> |
||||
<set name="Impact"> |
||||
<main>Venabulum</main> |
||||
<sub>Wizzan Grip</sub> |
||||
<range>Aureole</range> |
||||
<neck>Eddy Necklace</neck> |
||||
<lear>Lifestorm Earring</lear> |
||||
<rear>Psystorm Earring</rear> |
||||
<body>Twilight Cloak</body> |
||||
<hands>Yaoyotl Gloves</hands> |
||||
<lring>Maquette Ring</lring> |
||||
<rring>Sangoma Ring</rring> |
||||
<back>Refraction Cape</back> |
||||
<waist>Olympus Sash</waist> |
||||
<legs>Bokwus Slops</legs> |
||||
<feet>Bokwus boots</feet> |
||||
</set> |
||||
<set name="Enfeeb-ACC"> |
||||
<main>Venabulum</main> |
||||
<sub>Mephitis Grip</sub> |
||||
<range>Aureole</range> |
||||
<head>Nahtirah Hat</head> |
||||
<neck>Weike Torque</neck> |
||||
<lear>Lifestorm Earring</lear> |
||||
<rear>Psystorm Earring</rear> |
||||
<body>Bokwus Robe</body> |
||||
<hands>Hagondes Cuffs</hands> |
||||
<lring>Maquette Ring</lring> |
||||
<rring>Sangoma Ring</rring> |
||||
<back>Refraction Cape</back> |
||||
<waist>Ninurta's Sash</waist> |
||||
<legs>Bokwus Slops</legs> |
||||
<feet>Bokwus boots</feet> |
||||
</set> |
||||
<set name="Enfeeb-MND"> |
||||
<main>Venabulum</main> |
||||
<sub>Mephitis Grip</sub> |
||||
<range>Aureole</range> |
||||
<head>Nahtirah Hat</head> |
||||
<neck>Weike Torque</neck> |
||||
<lear>Lifestorm Earring</lear> |
||||
<rear>Psystorm Earring</rear> |
||||
<body>Bokwus Robe</body> |
||||
<hands>Yaoyotl Gloves</hands> |
||||
<lring>Tamas Ring</lring> |
||||
<rring>Sangoma Ring</rring> |
||||
<back>Refraction Cape</back> |
||||
<waist>Pythia Sash +1</waist> |
||||
<legs>Bokwus Slops</legs> |
||||
<feet>Bokwus boots</feet> |
||||
</set> |
||||
<set name="Stoneskin"> |
||||
<main>Venabulum</main> |
||||
<sub>Vivid Strap +1</sub> |
||||
<ammo>Incantor Stone</ammo> |
||||
<head>Nahtirah Hat</head> |
||||
<neck>Orunmila's Torque</neck> |
||||
<lear>Loquac. Earring</lear> |
||||
<rear>Magnetic Earring</rear> |
||||
<body>Hedera Cotehardie</body> |
||||
<hands>Hagondes Cuffs</hands> |
||||
<lring>Tamas Ring</lring> |
||||
<rring>Prolix Ring</rring> |
||||
<back>Swith Cape +1</back> |
||||
<waist>Siegel Sash</waist> |
||||
<legs>Bokwus Slops</legs> |
||||
<feet>Bokwus boots</feet> |
||||
</set> |
||||
<set name="Dark"> |
||||
<main>Venabulum</main> |
||||
<sub>Vivid Strap +1</sub> |
||||
<range>Aureole</range> |
||||
<head>Nahtirah Hat</head> |
||||
<neck>Orunmila's Torque</neck> |
||||
<lear>Lifestorm Earring</lear> |
||||
<rear>Psystorm Earring</rear> |
||||
<body>Hedera Cotehardie</body> |
||||
<hands>Hagondes Cuffs</hands> |
||||
<lring>Maquette Ring</lring> |
||||
<rring>Sangoma Ring</rring> |
||||
<back>Merciful Cape</back> |
||||
<waist>Ninurta's Sash</waist> |
||||
<legs>Bokwus Slops</legs> |
||||
<feet>Bokwus boots</feet> |
||||
</set> |
||||
<set name="Stun"> |
||||
<main>Venabulum</main> |
||||
<sub>Mephitis Grip</sub> |
||||
<range>Aureole</range> |
||||
<head>Nahtirah Hat</head> |
||||
<neck>Orunmila's Torque</neck> |
||||
<lear>Lifestorm Earring</lear> |
||||
<rear>Psystorm Earring</rear> |
||||
<body>Hedera Cotehardie</body> |
||||
<hands>Hagondes Cuffs</hands> |
||||
<lring>Maquette Ring</lring> |
||||
<rring>Sangoma Ring</rring> |
||||
<back>Swith Cape +1</back> |
||||
<waist>Ninurta's Sash</waist> |
||||
<legs>Bokwus Slops</legs> |
||||
<feet>Bokwus boots</feet> |
||||
</set> |
||||
<set name="Enhancing"> |
||||
<main>Kirin's Pole</main> |
||||
<sub>Fulcio Grip</sub> |
||||
<ammo>Savant's Treatise</ammo> |
||||
<head>Svnt. Bonnet +2</head> |
||||
<neck>Colossus's Torque</neck> |
||||
<body>Anhur Robe</body> |
||||
<lear>Loquac. Earring</lear> |
||||
<rear>Augment. Earring</rear> |
||||
<body>Anhur Robe</body> |
||||
<hands>Svnt. Bracers +2</hands> |
||||
<back>Merciful Cape</back> |
||||
<waist>Olympus Sash</waist> |
||||
<legs>Portent Pants</legs> |
||||
<feet>Rubeus Boots</feet> |
||||
</set> |
||||
<set name="Cure"> |
||||
<main>Tamaxchi</main> |
||||
<sub>Genbu's Shield</sub> |
||||
<ammo>Ombre Tathlum</ammo> |
||||
<head>Gende. Caubeen</head> |
||||
<neck>Colossus's Torque</neck> |
||||
<lear>Lifestorm Earring</lear> |
||||
<rear>Magnetic Earring</rear> |
||||
<body>Heka's Kalasiris</body> |
||||
<hands>Bokwus Gloves</hands> |
||||
<lring>Tamas Ring</lring> |
||||
<rring>Prolix Ring</rring> |
||||
<back>Tempered Cape</back> |
||||
<waist>Pythia Sash +1</waist> |
||||
<legs>Bokwus Slops</legs> |
||||
<feet>Argute Loafers +2</feet> |
||||
</set> |
||||
<set name="Haste"> <!-- Maximum Recast Reduction --> |
||||
<main>Venabulum</main> |
||||
<sub>Vivid Strap +1</sub> |
||||
<ammo>Incantor Stone</ammo> |
||||
<head>Nahtirah Hat</head> |
||||
<neck>Orunmila's Torque</neck> |
||||
<lear>Loquac. Earring</lear> |
||||
<rear>Magnetic Earring</rear> |
||||
<body>Hedera Cotehardie</body> |
||||
<hands>Bokwus Gloves</hands> |
||||
<lring>Tamas Ring</lring> |
||||
<rring>Prolix Ring</rring> |
||||
<back>Swith Cape +1</back> |
||||
<waist>Ninurta's Sash</waist> |
||||
<legs>Bokwus Slops</legs> |
||||
<feet>Bokwus boots</feet> |
||||
</set> |
||||
<set name="Precast"> |
||||
<main>Venabulum</main> |
||||
<sub>Vivid Strap +1</sub> |
||||
<head>Nahtirah Hat</head> |
||||
<neck>Orunmila's Torque</neck> |
||||
<lear>Loquac. Earring</lear> |
||||
<body>Heka's Kalasiris</body> |
||||
<hands>Gendewitha Gages</hands> |
||||
<back>Lifestream Cape</back> |
||||
<waist>Witful Belt</waist> |
||||
<legs>Orvail Pants</legs> |
||||
<feet>Chelona Boots +1</feet> |
||||
</set> |
||||
<set name="Indi"> |
||||
<waist>Pythia Sash +1</waist> |
||||
</set> |
||||
<set name="Geo" baseset="Indi"> |
||||
<range>Matre Bell</range> |
||||
</set> |
||||
</sets> |
||||
|
||||
<idlegear> |
||||
<if p_status="resting"> |
||||
<equip set="Resting" /> |
||||
<if e_time=">5.59&<18.00"><equip><feet>Serpentes Sabots</feet></equip></if> |
||||
</if> |
||||
<else><equip set="Stand" /></else> |
||||
<if BuffActive="187"><equip set="Sublimation" /></if> |
||||
<if e_area="*Remnants|Periqia|Ilrusi Atoll|Mamool Ja Training Grounds|Lebros Caverns|Leujoaom Sanctum|Nyzul Isle|The Ashu Talif"><equip><lring>Balrahn's Ring</lring></equip></if> |
||||
<if e_area="Maquette Abdhaljs-Legion"><equip><lring>Maquette Ring</lring></equip></if> |
||||
</idlegear> |
||||
|
||||
<premagic> |
||||
<equip set="Precast" /> |
||||
<if ad_name="Geo-*"> |
||||
<equip><range>Matre Bell</range></equip> |
||||
</if> |
||||
<elseif ad_name="Impact"> |
||||
<equip><body>Twilight Cloak</body></equip> |
||||
</elseif> |
||||
</premagic> |
||||
|
||||
|
||||
<midmagic> |
||||
<if ad_name="Geo-*"><equip set="Geo" /></if> |
||||
<elseif ad_name="Indi*"><equip set="Indi" /></elseif> |
||||
|
||||
<elseif ad_name="Stoneskin"> |
||||
<equip set="Stoneskin" /> |
||||
</elseif> |
||||
<elseif ad_name="Cure*|Curaga*"> |
||||
<equip set="Cure" /> |
||||
<if mode="OR" e_weatherelement="Light" e_dayelement="Light"> |
||||
<equip> |
||||
<back>Twilight Cape</back> |
||||
<waist>Korin Obi</waist> |
||||
<legs>Nares Trews</legs> |
||||
</equip> |
||||
</if> |
||||
<if buffactive="364"><equip><head>Svnt. Bonnet +2</head></equip></if> |
||||
</elseif> |
||||
<elseif ad_skill="ElementalMagic"> |
||||
<if ad_name="Impact"><equip set="Impact" /></if> |
||||
<else> |
||||
<equip when="$GearTime" set="Nuke" /> |
||||
<if advanced="%ad_element=%e_dayelement"> |
||||
<if ad_element="Light"> |
||||
<equip> |
||||
<waist>Korin Obi</waist> |
||||
</equip> |
||||
</if> |
||||
<equip> |
||||
<!--<rring>Zodiac Ring</rring>--> |
||||
<back>Twilight Cape</back> |
||||
</equip> |
||||
</if> |
||||
<elseif advanced="%ad_element=%e_weatherelement"> |
||||
<if ad_element="Light"> |
||||
<equip when="midcast"> |
||||
<waist>Korin Obi</waist> |
||||
</equip> |
||||
</if> |
||||
<equip> |
||||
<back>Twilight Cape</back> |
||||
</equip> |
||||
</elseif> |
||||
</else> |
||||
</elseif> |
||||
<elseif ad_skill="EnfeeblingMagic"> |
||||
<if ad_name="Slow|Paralyze"><equip set="Enfeeb-MND" /></if> |
||||
<else><equip set="Enfeeb-ACC" /></else> |
||||
</elseif> |
||||
<elseif ad_skill="EnhancingMagic"> |
||||
<equip set="Haste" /> |
||||
<if ad_name="Phalanx"><equip set="Enhancing" /></if> |
||||
</elseif> |
||||
</midmagic> |
||||
</ashitacast> |
@ -0,0 +1,166 @@
@@ -0,0 +1,166 @@
|
||||
<ashitacast> |
||||
<settings> <!--Contains settings specific to this xml, must be set to true/false to override default--> |
||||
<buffupdate>true</buffupdate> <!--Determines if your idlegear will be parsed when you gain/lose a buff. Default: TRUE --> |
||||
<statusupdate>true</statusupdate> <!--Determines if your idlegear will be parsed when you change status(stand/rest/engage/etc). Default: TRUE --> |
||||
<hpupdate>false</hpupdate> <!--Determines if your idlegear will be parsed when your HP % changes. Default: TRUE --> |
||||
<autoupdate>true</autoupdate> <!--Determines if your idlegear will be parsed on outgoing status updates(roughly every 350ms). Default: TRUE--> |
||||
</settings> |
||||
<sets> |
||||
<set name="Stand"> |
||||
<ammo>Demonry Stone</ammo> |
||||
<head>Otronif Mask +1</head> |
||||
<neck>Twilight Torque</neck> |
||||
<lear>Merman's Earring</lear> |
||||
<rear>Merman's Earring</rear> |
||||
<body>Otro. Harness +1</body> |
||||
<hands>Otronif Gloves +1</hands> |
||||
<lring>Defending Ring</lring> |
||||
<rring>Shadow Ring</rring> |
||||
<back>Repulse Mantle</back> |
||||
<waist>Black Belt</waist> |
||||
<legs>Otronif Brais +1</legs> |
||||
<feet>Hermes' Sandals</feet> |
||||
</set> |
||||
<set name="TP-Acc0"> |
||||
<ammo>Hagneia Stone</ammo> |
||||
<head>Felistris Mask</head> |
||||
<neck>Asperity Necklace</neck> |
||||
<lear>Steelflash Earring</lear> |
||||
<rear>Bladeborn Earring</rear> |
||||
<body>Thaumas Coat</body> |
||||
<hands>Otronif Gloves +1</hands> |
||||
<lring>Rajas Ring</lring> |
||||
<rring>Epona's Ring</rring> |
||||
<back>Atheling Mantle</back> |
||||
<waist>Windbuffet Belt</waist> |
||||
<legs>Otronif Brais +1</legs> |
||||
<feet>Otronif Boots +1</feet> |
||||
</set> |
||||
<set name="TP-Acc1" baseset="TP-Acc0"> |
||||
<ammo>Honed Tathlum</ammo> |
||||
<hands>Hes. Gloves +1</hands> |
||||
<back>Letalis Mantle</back> |
||||
</set> |
||||
<set name="TP-Acc2" baseset="TP-Acc0"> |
||||
<ammo>Honed Tathlum</ammo> |
||||
<head>Whirlpool Mask</head> |
||||
<hands>Hes. Gloves +1</hands> |
||||
<back>Letalis Mantle</back> |
||||
<legs>Manibozho Brais</legs> |
||||
</set> |
||||
<set name="TP-Acc3" baseset="TP-Acc0"> |
||||
<ammo>Honed Tathlum</ammo> |
||||
<head>Whirlpool Mask</head> |
||||
<neck>Ej Necklace</neck> |
||||
<body>Manibozho Jerkin</body> |
||||
<hands>Hes. Gloves +1</hands> |
||||
<lring>Mars's Ring</lring> |
||||
<back>Letalis Mantle</back> |
||||
<waist>Anguinus Belt</waist> |
||||
<legs>Manibozho Brais</legs> |
||||
<feet>Manibozho boots</feet> |
||||
</set> |
||||
<set name="TP-Hybrid"> |
||||
<ammo>Honed Tathlum</ammo> |
||||
<head>Lithelimb Cap</head> |
||||
<neck>Ej Necklace</neck> |
||||
<lear>Steelflash Earring</lear> |
||||
<rear>Bladeborn Earring</rear> |
||||
<body>Qaaxo Harness</body> |
||||
<hands>Qaaxo Mitaines</hands> |
||||
<lring>Defending Ring</lring> |
||||
<rring>Epona's Ring</rring> |
||||
<back>Letalis Mantle</back> |
||||
<waist>Anguinus Belt</waist> |
||||
<legs>Qaaxo Tights</legs> |
||||
<feet>Qaaxo Leggings</feet> |
||||
</set> |
||||
<set name="Smite-Acc0"> |
||||
<ammo>Potestas Bomblet</ammo> |
||||
<head>Uk'uxkaj Cap</head> |
||||
<neck>Light Gorget</neck> |
||||
<lear>Steelflash Earring</lear> |
||||
<rear>Bladeborn Earring</rear> |
||||
<body>Manibozho Jerkin</body> |
||||
<hands>Otronif Gloves +1</hands> |
||||
<lring>Pyrosoul Ring</lring> |
||||
<rring>Epona's Ring</rring> |
||||
<back>Atheling Mantle</back> |
||||
<waist>Light Belt</waist> |
||||
<legs>Otronif Brais +1</legs> |
||||
<feet>Otronif Boots +1</feet> |
||||
</set> |
||||
<set name="Smite-Acc1" baseset="Smite-Acc0"> |
||||
</set> |
||||
<set name="Smite-Acc2" baseset="Smite-Acc0"> |
||||
</set> |
||||
<set name="Smite-Acc3" baseset="Smite-Acc0"> |
||||
</set> |
||||
<set name="Smite-Hybrid" baseset="Smite-Acc0" /> |
||||
<set name="PDT"> |
||||
<head>Otronif Mask +1</head> |
||||
<neck>Twilight Torque</neck> |
||||
<body>Otro. Harness +1</body> |
||||
<hands>Otronif Gloves +1</hands> |
||||
<lring>Defending Ring</lring> |
||||
<back>Mollusca Mantle</back> |
||||
<waist>Black Belt</waist> |
||||
<legs>Otronif Brais +1</legs> |
||||
<feet>Otronif Boots +1</feet> |
||||
</set> |
||||
<set name="MDT"><!--needs 23--> |
||||
<ammo>Demonry Stone</ammo> |
||||
<neck>Twilight Torque</neck> |
||||
<lear>Merman's Earring</lear> |
||||
<rear>Merman's Earring</rear> |
||||
<lring>Defending Ring</lring> |
||||
<rring>Shadow Ring</rring> |
||||
<back>Mollusca Mantle</back> |
||||
</set> |
||||
<include> |
||||
<item>Tinhaspa</item> |
||||
<item quantity="12">Remedy</item> |
||||
<item quantity="3">Hydra Kofte</item> |
||||
</include> |
||||
</sets> |
||||
|
||||
<variables> |
||||
<var name="Set">Acc0</var> |
||||
</variables> |
||||
|
||||
<inputcommands> |
||||
<cmd input="/trigger2"> |
||||
<gearlock delay="5" /> |
||||
<equip set="PDT" /> |
||||
</cmd> |
||||
<cmd input="/trigger3"> |
||||
<gearlock delay="5" /> |
||||
<equip set="MDT" /> |
||||
</cmd> |
||||
<cmd input="/changeset "> |
||||
<setvar name="Set" value="%arg1" /> |
||||
<addtochat color="159">TP Set: $Set</addtochat> |
||||
<doidlegear /> |
||||
</cmd> |
||||
</inputcommands> |
||||
|
||||
<idlegear> |
||||
<if eq_main="nothing"><equip><main>Tinhaspa</main></equip></if> |
||||
<if p_status="engaged"><equip set="TP-$Set" /></if> |
||||
<else><equip set="Stand" /></else> |
||||
</idlegear> |
||||
|
||||
<jobability> |
||||
<if ad_name="Chakra"><equip><hands>Hes. Gloves +1</hands></equip></if> |
||||
<elseif ad_name="Formless Strikes"><equip><body>Hes. Cyclas</body></equip></if> |
||||
<elseif ad_name="Counterstance|Mantra"><equip><feet>Mel. Gaiters +2</feet></equip></if> |
||||
<elseif ad_name="Hundred Fists"><equip><legs>Mel. Hose +2</legs></equip></if> |
||||
</jobability> |
||||
|
||||
<weaponskill> |
||||
<if ad_name="Victory Smite"> |
||||
<equip set="Smite-$Set" /> |
||||
<if buffactive="Impetus"><equip><body>Tantra Cyclas +2</body></equip></if> |
||||
</if> |
||||
</weaponskill> |
||||
</ashitacast> |
@ -0,0 +1,90 @@
@@ -0,0 +1,90 @@
|
||||
<ashitacast> |
||||
<settings> <!--Contains settings specific to this xml, must be set to true/false to override default--> |
||||
<buffupdate>true</buffupdate> <!--Determines if your idlegear will be parsed when you gain/lose a buff. Default: TRUE --> |
||||
<statusupdate>true</statuspdate> <!--Determines if your idlegear will be parsed when you change status(stand/rest/engage/etc). Default: TRUE --> |
||||
<hpupdate>false</hpupdate> <!--Determines if your idlegear will be parsed when your HP % changes. Default: TRUE --> |
||||
<autoupdate>true</autoupdate> <!--Determines if your idlegear will be parsed on outgoing status updates(roughly every 350ms). Default: TRUE--> |
||||
</settings> |
||||
<sets> |
||||
<set name="Stand"> |
||||
<ammo>Demonry Stone</ammo> |
||||
<head>Otronif Mask +1</head> |
||||
<neck>Twilight Torque</neck> |
||||
<lear>Merman's Earring</lear> |
||||
<rear>Merman's Earring</rear> |
||||
<body>Otro. Harness +1</body> |
||||
<hands>Otronif Gloves +1</hands> |
||||
<lring>Defending Ring</lring> |
||||
<rring>Shadow Ring</rring> |
||||
<back>Repulse Mantle</back> |
||||
<waist>Flume Belt</waist> |
||||
<legs>Otronif Brais +1</legs> |
||||
<feet>Danzo Sune-ate</feet> |
||||
</set> |
||||
<set name="TP"> |
||||
<ammo>Jukukik Feather</ammo> |
||||
<head>Whirlpool Mask</head> |
||||
<neck>Ej Necklace</neck> |
||||
<lear>Steelflash Earring</lear> |
||||
<rear>Bladeborn Earring</rear> |
||||
<body>Otro. Harness +1</body> |
||||
<hands>Otronif Gloves +1</hands> |
||||
<lring>Mars's Ring</lring> |
||||
<rring>Epona's Ring</rring> |
||||
<back>Letalis Mantle</back> |
||||
<waist>Anguinus Belt</waist> |
||||
<legs>Otronif Brais +1</legs> |
||||
<feet>Otronif Boots +1</feet> |
||||
</set> |
||||
<set name="Shun"> |
||||
<ammo>Jukukik Feather</ammo> |
||||
<head>Felistris Mask</head> |
||||
<neck>Light Gorget</neck> |
||||
<lear>Steelflash Earring</lear> |
||||
<rear>Bladeborn Earring</rear> |
||||
<body>Otro. Harness +1</body> |
||||
<hands>Otronif Gloves +1</hands> |
||||
<lring>Rajas Ring</lring> |
||||
<rring>Thundersoul Ring</rring> |
||||
<back>Letalis Mantle</back> |
||||
<waist>Light Belt</waist> |
||||
<legs>Manibozho Brais</legs> |
||||
<feet>Otronif Boots +1</feet> |
||||
</set> |
||||
<set name="Precast"> |
||||
<ammo>Impatiens</ammo> |
||||
<head>Athos's Chapeau</head> |
||||
<neck>Orunmila's Torque</neck> |
||||
<lear>Loquac. Earring</lear> |
||||
<!--body>Mirke Wardecors</body--> |
||||
<hands>Thaumas Gloves</hands> |
||||
<back>Mujin Mantle</back> |
||||
</set> |
||||
<include> |
||||
<item>Raimitsukane</item> |
||||
<item>Kaitsuburi</item> |
||||
<item quantity="all">Squid Sushi +1</item> |
||||
<item quantity="all">Toolbag (Shihe)</item> |
||||
<item quantity="all">Shihei</item> |
||||
</include> |
||||
</sets> |
||||
|
||||
<idlegear> |
||||
<if p_status="engaged"><equip set="TP" /></if> |
||||
<else><equip set="Stand" /></else> |
||||
</idlegear> |
||||
|
||||
<premagic> |
||||
<equip set="Precast" /> |
||||
<if ad_name="Utsusemi*"><equip><neck>Magoraga Beads</neck></equip></if> |
||||
</premagic> |
||||
|
||||
<midmagic> |
||||
<equip set="Stand" /> |
||||
<if ad_name="Utsusemi*"><equip><feet>Iga Kyahan +2</feet></equip></if> |
||||
</midmagic> |
||||
|
||||
<weaponskill> |
||||
<if ad_name="Blade: Shun"><equip set="Shun" /></if> |
||||
</weaponskill> |
||||
</ashitacast> |
@ -0,0 +1,290 @@
@@ -0,0 +1,290 @@
|
||||
<ashitacast> |
||||
<settings> <!--Contains settings specific to this xml, must be set to true/false to override default--> |
||||
<buffupdate>true</buffupdate> <!--Determines if your idlegear will be parsed when you gain/lose a buff. Default: TRUE --> |
||||
<statusupdate>true</statuspdate> <!--Determines if your idlegear will be parsed when you change status(stand/rest/engage/etc). Default: TRUE --> |
||||
<hpupdate>false</hpupdate> <!--Determines if your idlegear will be parsed when your HP % changes. Default: TRUE --> |
||||
<autoupdate>true</autoupdate> <!--Determines if your idlegear will be parsed on outgoing status updates(roughly every 350ms). Default: TRUE--> |
||||
</settings> |
||||
<sets> |
||||
<set name="Stand"> <!--Gear when doing nothing--> |
||||
<main>Bolelabunga</main> |
||||
<sub>Genbu's Shield</sub> |
||||
<ammo>Impatiens</ammo> |
||||
<head>Viti. Chapeau +1</head> |
||||
<neck>Twilight Torque</neck> |
||||
<lear>Loquac. Earring</lear> |
||||
<rear>Magnetic Earring</rear> |
||||
<body>Hagondes Coat +1</body> |
||||
<hands>Atrophy Gloves +1</hands> |
||||
<lring>Sangoma Ring</lring> |
||||
<rring>Prolix Ring</rring> |
||||
<back>Umbra Cape</back> |
||||
<waist>Witful Belt</waist> |
||||
<legs>Blood Cuisses</legs> |
||||
<feet>Vitivation Boots +1</feet> |
||||
</set> |
||||
<set name="Resting"> |
||||
<main>Bolelabunga</main> |
||||
<sub>Genbu's Shield</sub> |
||||
<ammo>Impatiens</ammo> |
||||
<head>Viti. Chapeau +1</head> |
||||
<neck>Twilight Torque</neck> |
||||
<lear>Loquac. Earring</lear> |
||||
<rear>Magnetic Earring</rear> |
||||
<body>Hagondes Coat +1</body> |
||||
<hands>Atrophy Gloves +1</hands> |
||||
<lring>Sangoma Ring</lring> |
||||
<rring>Prolix Ring</rring> |
||||
<back>Umbra Cape</back> |
||||
<waist>Witful Belt</waist> |
||||
<legs>Blood Cuisses</legs> |
||||
<feet>Chelona Boots +1</feet> |
||||
</set> |
||||
<set name="Nuke"> |
||||
<main>Venabulum</main> |
||||
<sub>Mephitis Grip</sub> |
||||
<range>Aureole</range> |
||||
<head>Hagondes Hat</head> |
||||
<neck>Eddy Necklace</neck> |
||||
<lear>Friomisi Earring</lear> |
||||
<rear>Crematio Earring</rear> |
||||
<body>Hagondes Coat +1</body> |
||||
<hands>Yaoyotl Gloves</hands> |
||||
<lring>Icesoul Ring</lring> |
||||
<rring>Galdr Ring</rring> |
||||
<back>Refraction Cape</back> |
||||
<waist>Sekhmet Corset</waist> |
||||
<legs>Hagondes Pants</legs> |
||||
<feet>Vitivation Boots +1</feet> |
||||
</set> |
||||
<set name="EleDot" baseset="Nuke"> |
||||
<lear>Lifestorm Earring</lear> |
||||
<rear>Psystorm Earring</rear> |
||||
<lring>Sangoma Ring</lring> |
||||
<rring>Maquette Ring</rring> |
||||
</set> |
||||
<set name="Impact"> |
||||
<main>Venabulum</main> |
||||
<sub>Mephitis Grip</sub> |
||||
<range>Aureole</range> |
||||
<neck>Eddy Necklace</neck> |
||||
<lear>Lifestorm Earring</lear> |
||||
<rear>Psystorm Earring</rear> |
||||
<body>Twilight Cloak</body> |
||||
<hands>Yaoyotl Gloves</hands> |
||||
<lring>Sangoma Ring</lring> |
||||
<rring>Maquette Ring</rring> |
||||
<back>Ogapepo Cape +1</back> |
||||
<waist>Ovate Rope</waist> |
||||
<legs>Bokwus Slops</legs> |
||||
<feet>Vitivation Boots +1</feet> |
||||
</set> |
||||
<set name="Enfeeb-ACC"> |
||||
<main>Venabulum</main> |
||||
<sub>Mephitis Grip</sub> |
||||
<range>Aureole</range> |
||||
<head>Viti. Chapeau +1</head> |
||||
<neck>Weike Torque</neck> |
||||
<lear>Lifestorm Earring</lear> |
||||
<rear>Psystorm Earring</rear> |
||||
<body>Atrophy Tabard +1</body> |
||||
<hands>Lurid Mitts</hands> |
||||
<lring>Sangoma Ring</lring> |
||||
<rring>Maquette Ring</rring> |
||||
<back>Ogapepo Cape +1</back> |
||||
<waist>Ovate Rope</waist> |
||||
<legs>Bokwus Slops</legs> |
||||
<feet>Vitivation Boots +1</feet> |
||||
</set> |
||||
<set name="Enfeeb-MND" baseset="Enfeeb-ACC"> |
||||
</set> |
||||
<set name="Stoneskin"> |
||||
<main>Bolelabunga</main> |
||||
<sub>Genbu's Shield</sub> |
||||
<ammo>Ombre Tathlum</ammo> |
||||
<head>Nahtirah Hat</head> |
||||
<neck>Orunmila's Torque</neck> |
||||
<lear>Loquac. Earring</lear> |
||||
<rear>Magnetic Earring</rear> |
||||
<body>Hagondes Coat +1</body> |
||||
<hands>Atrophy Gloves +1</hands> |
||||
<lring>Sangoma Ring</lring> |
||||
<rring>Prolix Ring</rring> |
||||
<back>Umbra Cape</back> |
||||
<waist>Siegel Sash</waist> |
||||
<legs>Atrophy Tights +1</legs> |
||||
<feet>Vitivation Boots +1</feet> |
||||
</set> |
||||
<set name="Dark"> |
||||
<main>Venabulum</main> |
||||
<sub>Mephitis Grip</sub> |
||||
<range>Aureole</range> |
||||
<head>Atro. Chapeau +1</head> |
||||
<neck>Orunmila's Torque</neck> |
||||
<lear>Lifestorm Earring</lear> |
||||
<rear>Psystorm Earring</rear> |
||||
<body>Atrophy Tabard +1</body> |
||||
<hands>Lurid Mitts</hands> |
||||
<lring>Sangoma Ring</lring> |
||||
<rring>Maquette Ring</rring> |
||||
<back>Ogapepo Cape +1</back> |
||||
<waist>Ovate Rope</waist> |
||||
<legs>Bokwus Slops</legs> |
||||
<feet>Vitivation Boots +1</feet> |
||||
</set> |
||||
<set name="Stun" baseset="Dark"> |
||||
<waist>Ninurta's Sash</waist> |
||||
<legs>Atrophy Tights +1</legs> |
||||
</set> |
||||
<set name="Enhancing"> |
||||
<main>Venabulum</main> |
||||
<sub>Fulcio Grip</sub> |
||||
<ammo>Ombre Tathlum</ammo> |
||||
<head>Estq. Chappel +2</head> |
||||
<neck>Colossus's Torque</neck> |
||||
<rear>Augment. Earring</rear> |
||||
<body>Vitivation Tabard</body> |
||||
<hands>Atrophy Gloves +1</hands> |
||||
<back>Estoqueur's Cape</back> |
||||
<waist>Olympus Sash</waist> |
||||
<legs>Atrophy Tights +1</legs> |
||||
<feet>Estq. Houseaux +2</feet> |
||||
</set> |
||||
<set name="Cure"> |
||||
<main>Tamaxchi</main> |
||||
<sub>Genbu's Shield</sub> |
||||
<ammo>White Tathlum</ammo> |
||||
<head>Gende. Caubeen</head> |
||||
<neck>Colossus's Torque</neck> |
||||
<lear>Novia Earring</lear> |
||||
<rear>Magnetic Earring</rear> |
||||
<body>Vitivation Tabard</body> |
||||
<hands>Bokwus Gloves</hands> |
||||
<lring>Mediator's Ring</lring> |
||||
<rring>Prolix Ring</rring> |
||||
<back>Refraction Cape</back> |
||||
<waist>Pythia Sash +1</waist> |
||||
<legs>Bokwus Slops</legs> |
||||
<feet>Estq. Houseaux +2</feet> |
||||
</set> |
||||
<set name="Haste"> <!-- Maximum Recast Reduction --> |
||||
<main>Venabulum</main> |
||||
<sub>Mephitis Grip</sub> |
||||
<range>Aureole</range> |
||||
<head>Atro. Chapeau +1</head> |
||||
<neck>Orunmila's Torque</neck> |
||||
<lear>Lifestorm Earring</lear> |
||||
<rear>Psystorm Earring</rear> |
||||
<body>Atrophy Tabard +1</body> |
||||
<hands>Lurid Mitts</hands> |
||||
<lring>Sangoma Ring</lring> |
||||
<rring>Maquette Ring</rring> |
||||
<back>Ogapepo Cape +1</back> |
||||
<waist>Ninurta's Sash</waist> |
||||
<legs>Atrophy Tights +1</legs> |
||||
<feet>Vitivation Boots +1</feet> |
||||
</set> |
||||
<set name="Precast"> |
||||
<ammo>Impatiens</ammo> |
||||
<head>Atro. Chapeau +1</head> |
||||
<neck>Orunmila's Torque</neck> |
||||
<body>Vitivation Tabard</body> |
||||
<hands>Gendewitha Gages</hands> |
||||
<rring>Prolix Ring</rring> |
||||
<back>Ogapepo Cape +1</back> |
||||
<waist>Witful Belt</waist> |
||||
<legs>Orvail Pants</legs> |
||||
<feet>Chelona Boots +1</feet> |
||||
</set> |
||||
</sets> |
||||
|
||||
<jobability> |
||||
<if ad_name="Chainspell"><equip><body>Vitivation Tabard</body></equip></if> |
||||
<if ad_name="Saboteur"><registerbuff id="454" /></if> |
||||
<if ad_name="Composure"><registerbuff id="419" /></if> |
||||
</jobability> |
||||
|
||||
<idlegear> |
||||
<if p_status="resting"><equip set="Resting" /></if> |
||||
<else><equip set="Stand" /></else> |
||||
<if e_time=">5.59&<18.00"><equip><feet>Serpentes Sabots</feet></equip></if> |
||||
<else><equip><hands>Serpentes Cuffs</hands></equip></else> |
||||
<if e_area="*Remnants|Periqia|Ilrusi Atoll|Mamool Ja Training Grounds|Lebros Caverns|Leujoaom Sanctum|Nyzul Isle|The Ashu Talif"><equip><lring>Balrahn's Ring</lring></equip></if> |
||||
<if e_area="Maquette Abdhaljs-Legion"><equip><rring>Maquette Ring</rring></equip></if> |
||||
</idlegear> |
||||
|
||||
<premagic> |
||||
<equip set="Precast" /> |
||||
<if ad_name="Impact"> |
||||
<equip> |
||||
<head>Derp</head> |
||||
<body>Twilight Cloak</body> |
||||
</equip> |
||||
</if> |
||||
</premagic> |
||||
|
||||
|
||||
<midmagic> |
||||
<if ad_name="Stun"> |
||||
<equip set="Stun" /> |
||||
<return /> |
||||
</if> |
||||
|
||||
<if ad_name="Stoneskin"> |
||||
<equip set="Stoneskin" /> |
||||
</if> |
||||
<elseif ad_name="Cure*|Curaga*"> |
||||
<equip set="Cure" /> |
||||
<if mode="OR" e_weatherelement="Light" e_dayelement="Light"> |
||||
<equip> |
||||
<back>Twilight Cape</back> |
||||
<waist>Korin Obi</waist> |
||||
</equip> |
||||
</if> |
||||
</elseif> |
||||
<elseif ad_skill="Ninjutsu"><equip set="Haste" /></elseif> |
||||
<elseif ad_skill="DarkMagic"><equip set="Dark" /></elseif> |
||||
<elseif ad_skill="ElementalMagic"> |
||||
<if ad_name="Burn|Choke|Shock|Rasp|Drown|Choke"><equip set="EleDot" /></if> |
||||
<elseif ad_name="Impact"><equip set="Impact" /></elseif> |
||||
<else> |
||||
<equip when="$GearTime" set="Nuke" /> |
||||
<if advanced="%ad_element=%e_dayelement"> |
||||
<if ad_element="Light"><equip><waist>Korin Obi</waist></equip></if> |
||||
<equip> |
||||
<!--<rring>Zodiac Ring</rring>--> |
||||
<back>Twilight Cape</back> |
||||
</equip> |
||||
</if> |
||||
<elseif advanced="%ad_element=%e_weatherelement"> |
||||
<if ad_element="Light"><equip when="midcast"><waist>Korin Obi</waist></equip></if> |
||||
<equip><back>Twilight Cape</back></equip> |
||||
</elseif> |
||||
</else> |
||||
</elseif> |
||||
|
||||
<elseif ad_skill="EnfeeblingMagic"> |
||||
<if ad_name="Slow*|Paralyze*"> |
||||
<equip set="Enfeeb-MND" /> |
||||
<if ad_name="Slow II"><equip><head>Viti. Chapeau +1</head></equip></if> |
||||
<elseif ad_name="Paralyze II"><equip><feet>Vitivation Boots +1</feet></equip></elseif> |
||||
</if> |
||||
<else><equip set="Enfeeb-ACC" /></else> |
||||
<if ad_name="Dia III"><equip><head>Viti. Chapeau +1</head></equip></if> |
||||
<if buffactive="454"><equip><hands>Estq. Ganthrt. +2</hands></equip></if> |
||||
</elseif> |
||||
|
||||
<elseif ad_skill="EnhancingMagic"> |
||||
<if ad_name="Embrava|En*|Bar*|Phalanx"><equip set="Enhancing" /></if> |
||||
<else><equip set="Haste" /></else> |
||||
<if ad_name="Refresh|Refresh II"><equip><legs>Estqr. Fuseau +2</legs></equip></if> |
||||
<if buffactive="419" advanced="%p_name!=%at_name"> |
||||
<equip> |
||||
<head>Estq. Chappel +2</head> |
||||
<body>Estq. Sayon +2</body> |
||||
<legs>Estqr. Fuseau +2</legs> |
||||
</equip> |
||||
</if> |
||||
</elseif> |
||||
</midmagic> |
||||
</ashitacast> |
@ -0,0 +1,186 @@
@@ -0,0 +1,186 @@
|
||||
<ashitacast> |
||||
<settings> <!--Contains settings specific to this xml, must be set to true/false to override default--> |
||||
<buffupdate>true</buffupdate> <!--Determines if your idlegear will be parsed when you gain/lose a buff. Default: TRUE --> |
||||
<statusupdate>true</statuspdate> <!--Determines if your idlegear will be parsed when you change status(stand/rest/engage/etc). Default: TRUE --> |
||||
<hpupdate>false</hpupdate> <!--Determines if your idlegear will be parsed when your HP % changes. Default: TRUE --> |
||||
<autoupdate>true</autoupdate> <!--Determines if your idlegear will be parsed on outgoing status updates(roughly every 350ms). Default: TRUE--> |
||||
</settings> |
||||
<sets> |
||||
<set name="Idle"> |
||||
<head>Arcadian Beret +1</head> |
||||
<neck>Twilight Torque</neck> |
||||
<ear1>Merman's Earring</ear1> |
||||
<ear2>Merman's Earring</ear2> |
||||
<body>Kyujutsugi</body> |
||||
<hands>Orion Bracers +1</hands> |
||||
<ring1>Defending Ring</ring1> |
||||
<ring2>Shadow Ring</ring2> |
||||
<back>Repulse Mantle</back> |
||||
<waist>Flume Belt</waist> |
||||
<legs>Orion Braccae +1</legs> |
||||
<feet>Fajin Boots</feet> |
||||
</set> |
||||
<set name="Snapshot"> |
||||
<ammo>Achiyal. Bullet</ammo> |
||||
<head>Sylvan Gapette +2</head> |
||||
<body>Sylvan Caban +2</body> |
||||
<hands>Iuitl Wristbands</hands> |
||||
<waist>Impulse Belt</waist> |
||||
<legs>Nahtirah Trousers</legs> |
||||
<feet>Wurrukatte Boots</feet> |
||||
</set> |
||||
<set name="Kraken"> |
||||
<head>Whirlpool Mask</head> |
||||
<neck>Ocachi Gorget</neck> |
||||
<ear1>Volley Earring</ear1> |
||||
<ear2>Tripudio Earring</ear2> |
||||
<body>Kyujutsugi</body> |
||||
<hands>Syl. Glvltte. +2</hands> |
||||
<ring1>Rajas Ring</ring1> |
||||
<ring2>K'ayres Ring</ring2> |
||||
<back>Sylvan Chlamys</back> |
||||
<waist>Goading Belt</waist> |
||||
<legs>Iuitl Tights</legs> |
||||
<feet>Orion Socks +1</feet> |
||||
</set> |
||||
<set name="Ranged"> |
||||
<ammo>Achiyal. Bullet</ammo> |
||||
<head>Arcadian Beret +1</head> |
||||
<neck>Ej Necklace</neck> |
||||
<ear1>Clearview Earring</ear1> |
||||
<ear2>Volley Earring</ear2> |
||||
<body>Kyujutsugi</body> |
||||
<hands>Sigyn's Bazubands</hands> |
||||
<ring1>Hajduk Ring +1</ring1> |
||||
<ring2>Paqichikaji Ring</ring2> |
||||
<back>Sylvan Chlamys</back> |
||||
<waist>Elanid Belt</waist> |
||||
<legs>Orion Braccae +1</legs> |
||||
<feet>Orion Socks +1</feet> |
||||
</set> |
||||
<set name="Ranged-Enm" baseset="Ranged"> |
||||
<body>Orion Jerkin +1</body> |
||||
</set> |
||||
<set name="4Hit" baseset="Ranged"> |
||||
<neck>Ocachi Gorget</neck> |
||||
<ear2>Tripudio Earring</ear2> |
||||
</set> |
||||
<set name="Coro"> |
||||
<ammo>Achiyal. Bullet</ammo> |
||||
<head>Orion Beret +1</head> |
||||
<neck>Ocachi Gorget</neck> |
||||
<ear1>Vulcan's Pearl</ear1> |
||||
<ear2>Vulcan's Pearl</ear2> |
||||
<body>Orion Jerkin +1</body> |
||||
<hands>Orion Bracers +1</hands> |
||||
<ring1>Rajas Ring</ring1> |
||||
<ring2>Pyrosoul Ring</ring2> |
||||
<back>Sylvan Chlamys</back> |
||||
<waist>Breeze Belt</waist> |
||||
<legs>Nahtirah Trousers</legs> |
||||
<feet>Orion Socks +1</feet> |
||||
</set> |
||||
<set name="LS"> |
||||
<ammo>Achiyal. Bullet</ammo> |
||||
<head>Orion Beret +1</head> |
||||
<neck>Light Gorget</neck> |
||||
<ear1>Drone Earring</ear1> |
||||
<ear2>Drone Earring</ear2> |
||||
<body>Orion Jerkin +1</body> |
||||
<hands>Orion Bracers +1</hands> |
||||
<ring1>Stormsoul Ring</ring1> |
||||
<ring2>Stormsoul Ring</ring2> |
||||
<back>Sylvan Chlamys</back> |
||||
<waist>Elanid Belt</waist> |
||||
<legs>Nahtirah Trousers</legs> |
||||
<feet>Orion Socks +1</feet> |
||||
</set> |
||||
<set name="PDT"> |
||||
<neck>Twilight Torque</neck> |
||||
<ring1>Defending Ring</ring1> |
||||
<ring2>Patricius Ring</ring2> |
||||
<back>Repulse Mantle</back> |
||||
<waist>Flume Belt</waist> |
||||
<legs>Osmium Cuisses</legs> |
||||
</set> |
||||
<include> |
||||
<item>Hurlbat</item> |
||||
<item>Kraken Club</item> |
||||
<item>Annihilator</item> |
||||
<item quantity="all">Al. Bull. Pouch</item> |
||||
<item quantity="all">Toolbag (Shihe)</item> |
||||
<item quantity="all">Squid Sushi +1</item> |
||||
<item quantity="all">Achiyal. Bullet</item> |
||||
<item quantity="all">Shihei</item> |
||||
</include> |
||||
</sets> |
||||
|
||||
<variables> |
||||
<var name="SwapWS">0</var> |
||||
</variables> |
||||
|
||||
<inputcommands> |
||||
<cmd input="/PDT "> |
||||
<equip set="PDT" /> |
||||
<gearlock length="%arg1" /> |
||||
</cmd> |
||||
|
||||
<cmd input="/update"> |
||||
<doidlegear /> |
||||
</cmd> |
||||
|
||||
<cmd input="/Trigger7"> |
||||
<if advanced="$SwapWS=0"> |
||||
<setvar name="SwapWS" value="1" /> |
||||
<addtochat color="57">WS Swap - Enabled</addtochat> |
||||
</if> |
||||
<else> |
||||
<setvar name="SwapWS" value="0" /> |
||||
<addtochat color="57">WS Swap - Disabled</addtochat> |
||||
</else> |
||||
</cmd> |
||||
</inputcommands> |
||||
|
||||
<idlegear> |
||||
<if p_status="!engaged"><equip set="Idle" /></if> |
||||
<elseif eq_main="Kraken Club"><equip set="Kraken" /></elseif> |
||||
</idlegear> |
||||
|
||||
<preranged> |
||||
<equip set="Snapshot" /> |
||||
</preranged> |
||||
|
||||
<midranged> |
||||
<!--<if buffactive="!66&!444&!445&!446"> |
||||
<equip lock="true" set="PDT" /> |
||||
</if>--> |
||||
<if p_subjob="sam"><equip set="4Hit" /></if> |
||||
<elseif t_name="Kam'lanaut"><equip set="Ranged-ENM" /></elseif> |
||||
<else><equip set="Ranged" /></else> |
||||
<if buffactive="73"> |
||||
<equip> |
||||
<hands>Orion Bracers +1</hands> |
||||
</equip> |
||||
</if> |
||||
</midranged> |
||||
|
||||
<jobability> |
||||
<if ad_name="Bounty Shot"> |
||||
<equip> |
||||
<hands>Syl. Glvltte. +2</hands> |
||||
</equip> |
||||
</if> |
||||
</jobability> |
||||
|
||||
<weaponskill> |
||||
<if ad_name="Coronach"> |
||||
<if buffactive="482" advanced="$SwapWS=1"> |
||||
<equip set="LS" /> |
||||
<change id="221" /> |
||||
</if> |
||||
<else> |
||||
<equip set="Coro" /> |
||||
</else> |
||||
</if> |
||||
</weaponskill> |
||||
</ashitacast> |
@ -0,0 +1,182 @@
@@ -0,0 +1,182 @@
|
||||
<ashitacast> |
||||
<settings> <!--Contains settings specific to this xml, must be set to true/false to override default--> |
||||
<buffupdate>true</buffupdate> <!--Determines if your idlegear will be parsed when you gain/lose a buff. Default: TRUE --> |
||||
<statusupdate>true</statuspdate> <!--Determines if your idlegear will be parsed when you change status(stand/rest/engage/etc). Default: TRUE --> |
||||
<hpupdate>false</hpupdate> <!--Determines if your idlegear will be parsed when your HP % changes. Default: TRUE --> |
||||
<autoupdate>true</autoupdate> <!--Determines if your idlegear will be parsed on outgoing status updates(roughly every 350ms). Default: TRUE--> |
||||
</settings> |
||||
<sets> |
||||
<set name="Stand"> |
||||
<head>Lithelimb Cap</head> |
||||
<neck>Twilight Torque</neck> |
||||
<lear>Merman's Earring</lear> |
||||
<rear>Merman's Earring</rear> |
||||
<body>Xaddi Mail</body> |
||||
<hands>Xaddi Gauntlets</hands> |
||||
<lring>Defending Ring</lring> |
||||
<rring>Patricius Ring</rring> |
||||
<back>Repulse Mantle</back> |
||||
<waist>Flume Belt</waist> |
||||
<legs>Xaddi Cuisses</legs> |
||||
<feet>Danzo Sune-Ate</feet> |
||||
</set> |
||||
|
||||
<set name="TP-Hybrid"> |
||||
<head>Yaoyotl Helm</head> |
||||
<neck>Iqabi Necklace</neck> |
||||
<lear>Steelflash Earring</lear> |
||||
<rear>Bladeborn Earring</rear> |
||||
<body>Xaddi Mail</body> |
||||
<hands>Xaddi Gauntlets</hands> |
||||
<lring>Defending Ring</lring> |
||||
<rring>Patricius Ring</rring> |
||||
<back>Letalis Mantle</back> |
||||
<waist>Dynamic Belt +1</waist> |
||||
<legs>Xaddi Cuisses</legs> |
||||
<feet>Xaddi Boots</feet> |
||||
</set> |
||||
|
||||
<set name="TP-Yoichi"> |
||||
<head>Yaoyotl Helm</head> |
||||
<neck>Ganesha's Mala</neck> |
||||
<lear>Steelflash Earring</lear> |
||||
<rear>Bladeborn Earring</rear> |
||||
<body>Miki. Breastplate</body> |
||||
<hands>Buremte Gloves</hands> |
||||
<lring>Rajas Ring</lring> |
||||
<rring>Mars's Ring</rring> |
||||
<back>Letalis Mantle</back> |
||||
<waist>Dynamic Belt +1</waist> |
||||
<legs>Unkai Haidate +2</legs> |
||||
<feet>Mikinaak Greaves</feet> |
||||
</set> |
||||
|
||||
<set name="TP-Mura"> |
||||
<head>Otronif Mask +1</head> |
||||
<neck>Ganesha's Mala</neck> |
||||
<lear>Steelflash Earring</lear> |
||||
<rear>Bladeborn Earring</rear> |
||||
<body>Otro. Harness +1</body> |
||||
<hands>Otronif Gloves +1</hands> |
||||
<lring>Rajas Ring</lring> |
||||
<rring>K'ayres Ring</rring> |
||||
<back>Misuuchi Kappa</back> |
||||
<waist>Windbuffet Belt</waist> |
||||
<legs>Unkai Haidate +2</legs> |
||||
<feet>Otronif Boots +1</feet> |
||||
</set> |
||||
|
||||
|
||||
<set name="Fudo"> |
||||
<head>Yaoyotl Helm</head> |
||||
<neck>Ganesha's Mala</neck> |
||||
<lear>Steelflash Earring</lear> |
||||
<rear>Bladeborn Earring</rear> |
||||
<body>Phorcys Korazin</body> |
||||
<hands>Miki. Gauntlets</hands> |
||||
<lring>Rajas Ring</lring> |
||||
<rring>Pyrosoul Ring</rring> |
||||
<back>Atheling Mantle</back> |
||||
<waist>Windbuffet Belt</waist> |
||||
<legs>Otronif Brais +1</legs> |
||||
<feet>Whirlpool Greaves</feet> |
||||
</set> |
||||
|
||||
<set name="Namas"> |
||||
<ammo>Tulfaire Arrow</ammo> |
||||
<head>Yaoyotl Helm</head> |
||||
<neck>Breeze Gorget</neck> |
||||
<lear>Vulcan's Pearl</lear> |
||||
<rear>Vulcan's Pearl</rear> |
||||
<body>Phorcys Korazin</body> |
||||
<hands>Unkai Kote +2</hands> |
||||
<lring>Pyrosoul Ring</lring> |
||||
<rring>Pyrosoul Ring</rring> |
||||
<back>Thall Mantle</back> |
||||
<waist>Breeze Belt</waist> |
||||
<legs>Otronif Brais +1</legs> |
||||
<feet>Whirlpool Greaves</feet> |
||||
</set> |
||||
|
||||
<set name="Meditate"> |
||||
</set> |
||||
|
||||
<set name="PDT"> |
||||
<head>Lithelimb Cap</head> |
||||
<neck>Twilight Torque</neck> |
||||
<body>Xaddi Mail</body> |
||||
<hands>Xaddi Gauntlets</hands> |
||||
<lring>Defending Ring</lring> |
||||
<rring>Patricius Ring</rring> |
||||
<back>Repulse Mantle</back> |
||||
<waist>Flume Belt</waist> |
||||
<legs>Xaddi Cuisses</legs> |
||||
<feet>Xaddi Boots</feet> |
||||
</set> |
||||
|
||||
<set name="MDT"><!--needs 23--> |
||||
<neck>Twilight Torque</neck> |
||||
<lear>Merman's Earring</lear> |
||||
<rear>Merman's Earring</rear> |
||||
<lring>Shadow Ring</lring> |
||||
<rring>Defending Ring</rring> |
||||
<back>Mollusca Mantle</back> |
||||
</set> |
||||
|
||||
<include> |
||||
<item>Tsurumaru</item> |
||||
<item>Murasamemaru</item> |
||||
<item>Duplus Grip</item> |
||||
<item>Yoichinoyumi</item> |
||||
<item>Cibitshavore</item> |
||||
<item quantity="all">Hydra Kofte</item> |
||||
<item quantity="all">Tulfaire Quiver</item> |
||||
<item quantity="all">Tulfaire Arrow</item> |
||||
</include> |
||||
</sets> |
||||
|
||||
<variables> |
||||
<var name="Set">Hybrid</var> |
||||
</variables> |
||||
|
||||
<inputcommands> |
||||
<cmd input="/trigger2"> |
||||
<gearlock delay="5" /> |
||||
<equip set="PDT" /> |
||||
</cmd> |
||||
<cmd input="/trigger3"> |
||||
<gearlock delay="5" /> |
||||
<equip set="MDT" /> |
||||
</cmd> |
||||
<cmd input="/changeset "> |
||||
<setvar name="Set" value="%arg1" /> |
||||
<addtochat color="159">TP Set: $Set</addtochat> |
||||
<doidlegear /> |
||||
</cmd> |
||||
</inputcommands> |
||||
|
||||
|
||||
<idlegear> |
||||
<if p_status="engaged"> |
||||
<if eq_range="yoichinoyumi"><equip set="TP-Yoichi" /></if> |
||||
<elseif eq_main="murasamemaru"><equip set="TP-Mura" /></elseif> |
||||
<else><equip set="TP-$Set" /></else> |
||||
</if> |
||||
<else><equip set="Stand" /></else> |
||||
</idlegear> |
||||
|
||||
<jobability> |
||||
<if ad_name="Meditate"><equip set="Meditate" /></if> |
||||
</jobability> |
||||
|
||||
<weaponskill> |
||||
<if ad_name="Namas Arrow"><equip set="Namas" /></if> |
||||
<if ad_name="Tachi: Shoha|Tachi: Fudo"> |
||||
<if eq_range="yoichinoyumi"> |
||||
<change id="200" /> |
||||
<equip set="Namas" /> |
||||
</if> |
||||
<else><equip when="precast" set="Fudo" /></else> |
||||
</if> |
||||
</weaponskill> |
||||
</ashitacast> |
@ -0,0 +1,413 @@
@@ -0,0 +1,413 @@
|
||||
<ashitacast> |
||||
<settings> <!--Contains settings specific to this xml, must be set to true/false to override default--> |
||||
<buffupdate>true</buffupdate> <!--Determines if your idlegear will be parsed when you gain/lose a buff. Default: TRUE --> |
||||
<statusupdate>true</statuspdate> <!--Determines if your idlegear will be parsed when you change status(stand/rest/engage/etc). Default: TRUE --> |
||||
<hpupdate>false</hpupdate> <!--Determines if your idlegear will be parsed when your HP % changes. Default: TRUE --> |
||||
<autoupdate>true</autoupdate> <!--Determines if your idlegear will be parsed on outgoing status updates(roughly every 350ms). Default: TRUE--> |
||||
</settings> |
||||
<sets> |
||||
<set name="Stand"> <!--Gear when doing nothing--> |
||||
<main>Terra's Staff</main> |
||||
<sub>Oneiros Grip</sub> |
||||
<ammo>Incantor Stone</ammo> |
||||
<head>Nefer Khat +1</head> |
||||
<neck>Twilight Torque</neck> |
||||
<lear>Loquac. Earring</lear> |
||||
<rear>Magnetic Earring</rear> |
||||
<body>Heka's Kalasiris</body> |
||||
<hands>Serpentes Cuffs</hands> |
||||
<lring>Tamas Ring</lring> |
||||
<rring>Prolix Ring</rring> |
||||
<back>Umbra Cape</back> |
||||
<waist>Ninurta's Sash</waist> |
||||
<legs>Nares Trews</legs> |
||||
<feet>Herald's Gaiters</feet> |
||||
</set> |
||||
<set name="Resting"> |
||||
<main>Chatoyant Staff</main> |
||||
<sub>Oneiros Grip</sub> |
||||
<ammo>Ombre Tathlum</ammo> |
||||
<head>Nefer Khat +1</head> |
||||
<neck>Twilight Torque</neck> |
||||
<lear>Loquac. Earring</lear> |
||||
<rear>Magnetic Earring</rear> |
||||
<body>Heka's Kalasiris</body> |
||||
<hands>Serpentes Cuffs</hands> |
||||
<lring>Tamas Ring</lring> |
||||
<rring>Prolix Ring</rring> |
||||
<back>Umbra Cape</back> |
||||
<waist>Pythia Sash +1</waist> |
||||
<legs>Nares Trews</legs> |
||||
<feet>Chelona Boots +1</feet> |
||||
</set> |
||||
<set name="Nuke"> |
||||
<main>Atinian Staff +1</main> |
||||
<sub>Wizzan Grip</sub> |
||||
<range>Aureole</range> |
||||
<head>Hagondes Hat</head> |
||||
<neck>Eddy Necklace</neck> |
||||
<lear>Friomisi Earring</lear> |
||||
<rear>Crematio Earring</rear> |
||||
<body>Bokwus Robe</body> |
||||
<hands>Yaoyotl Gloves</hands> |
||||
<lring>Galdr Ring</lring> |
||||
<rring>Icesoul Ring</rring> |
||||
<back>Refraction Cape</back> |
||||
<waist>Olympus Belt</waist> |
||||
<legs>Hagondes Pants</legs> |
||||
<feet>Manabyss Pigaches</feet> |
||||
</set> |
||||
<set name="EleDot" baseset="Nuke"> |
||||
<lear>Lifestorm Earring</lear> |
||||
<rear>Psystorm Earring</rear> |
||||
<lring>Maquette Ring</lring> |
||||
<rring>Sangoma Ring</rring> |
||||
</set> |
||||
<set name="Impact"> |
||||
<main>Atinian Staff +1</main> |
||||
<sub>Wizzan Grip</sub> |
||||
<range>Aureole</range> |
||||
<neck>Eddy Necklace</neck> |
||||
<lear>Lifestorm Earring</lear> |
||||
<rear>Psystorm Earring</rear> |
||||
<body>Twilight Cloak</body> |
||||
<hands>Yaoyotl Gloves</hands> |
||||
<lring>Maquette Ring</lring> |
||||
<rring>Sangoma Ring</rring> |
||||
<back>Ogapepo Cape +1</back> |
||||
<waist>Olympus Sash</waist> |
||||
<legs>Bokwus Slops</legs> |
||||
<feet>Bokwus boots</feet> |
||||
</set> |
||||
<set name="Enfeeb-ACC"> |
||||
<main>Atinian Staff +1</main> |
||||
<sub>Mephitis Grip</sub> |
||||
<range>Aureole</range> |
||||
<head>Nahtirah Hat</head> |
||||
<neck>Weike Torque</neck> |
||||
<lear>Lifestorm Earring</lear> |
||||
<rear>Psystorm Earring</rear> |
||||
<body>Bokwus Robe</body> |
||||
<hands>Hagondes Cuffs</hands> |
||||
<lring>Maquette Ring</lring> |
||||
<rring>Sangoma Ring</rring> |
||||
<back>Refraction Cape</back> |
||||
<waist>Ninurta's Sash</waist> |
||||
<legs>Bokwus Slops</legs> |
||||
<feet>Bokwus boots</feet> |
||||
</set> |
||||
<set name="Enfeeb-MND"> |
||||
<main>Atinian Staff +1</main> |
||||
<sub>Mephitis Grip</sub> |
||||
<range>Aureole</range> |
||||
<head>Nahtirah Hat</head> |
||||
<neck>Weike Torque</neck> |
||||
<lear>Lifestorm Earring</lear> |
||||
<rear>Psystorm Earring</rear> |
||||
<body>Bokwus Robe</body> |
||||
<hands>Yaoyotl Gloves</hands> |
||||
<lring>Maquette Ring</lring> |
||||
<rring>Sangoma Ring</rring> |
||||
<back>Ogapepo Cape +1</back> |
||||
<waist>Ovate Rope</waist> |
||||
<legs>Bokwus Slops</legs> |
||||
<feet>Bokwus boots</feet> |
||||
</set> |
||||
<set name="Stoneskin"> |
||||
<main>Atinian Staff +1</main> |
||||
<sub>Vivid Strap +1</sub> |
||||
<ammo>Incantor Stone</ammo> |
||||
<head>Nahtirah Hat</head> |
||||
<neck>Orunmila's Torque</neck> |
||||
<lear>Loquac. Earring</lear> |
||||
<rear>Magnetic Earring</rear> |
||||
<body>Hedera Cotehardie</body> |
||||
<hands>Hagondes Cuffs</hands> |
||||
<lring>Tamas Ring</lring> |
||||
<rring>Prolix Ring</rring> |
||||
<back>Swith Cape +1</back> |
||||
<waist>Siegel Sash</waist> |
||||
<legs>Bokwus Slops</legs> |
||||
<feet>Bokwus boots</feet> |
||||
</set> |
||||
<set name="Dark"> |
||||
<main>Atinian Staff +1</main> |
||||
<sub>Vivid Strap +1</sub> |
||||
<range>Aureole</range> |
||||
<head>Nahtirah Hat</head> |
||||
<neck>Orunmila's Torque</neck> |
||||
<lear>Lifestorm Earring</lear> |
||||
<rear>Psystorm Earring</rear> |
||||
<body>Hedera Cotehardie</body> |
||||
<hands>Hagondes Cuffs</hands> |
||||
<lring>Maquette Ring</lring> |
||||
<rring>Sangoma Ring</rring> |
||||
<back>Merciful Cape</back> |
||||
<waist>Ninurta's Sash</waist> |
||||
<legs>Bokwus Slops</legs> |
||||
<feet>Bokwus boots</feet> |
||||
</set> |
||||
<set name="Stun"> |
||||
<main>Atinian Staff +1</main> |
||||
<sub>Mephitis Grip</sub> |
||||
<range>Aureole</range> |
||||
<head>Nahtirah Hat</head> |
||||
<neck>Orunmila's Torque</neck> |
||||
<lear>Lifestorm Earring</lear> |
||||
<rear>Psystorm Earring</rear> |
||||
<body>Hedera Cotehardie</body> |
||||
<hands>Hagondes Cuffs</hands> |
||||
<lring>Maquette Ring</lring> |
||||
<rring>Sangoma Ring</rring> |
||||
<back>Ogapepo Cape +1</back> |
||||
<waist>Ninurta's Sash</waist> |
||||
<legs>Bokwus Slops</legs> |
||||
<feet>Bokwus boots</feet> |
||||
</set> |
||||
<set name="Enhancing"> |
||||
<main>Kirin's Pole</main> |
||||
<sub>Fulcio Grip</sub> |
||||
<ammo>Savant's Treatise</ammo> |
||||
<head>Svnt. Bonnet +2</head> |
||||
<neck>Colossus's Torque</neck> |
||||
<body>Anhur Robe</body> |
||||
<lear>Loquac. Earring</lear> |
||||
<rear>Augment. Earring</rear> |
||||
<body>Anhur Robe</body> |
||||
<hands>Svnt. Bracers +2</hands> |
||||
<back>Merciful Cape</back> |
||||
<waist>Olympus Sash</waist> |
||||
<legs>Portent Pants</legs> |
||||
<feet>Rubeus Boots</feet> |
||||
</set> |
||||
<set name="Cure"> |
||||
<main>Chatoyant Staff</main> |
||||
<sub>Oneiros Grip</sub> |
||||
<ammo>Incantor Stone</ammo> |
||||
<head>Gende. Caubeen</head> |
||||
<neck>Colossus's Torque</neck> |
||||
<lear>Lifestorm Earring</lear> |
||||
<rear>Magnetic Earring</rear> |
||||
<body>Heka's Kalasiris</body> |
||||
<hands>Bokwus Gloves</hands> |
||||
<lring>Tamas Ring</lring> |
||||
<rring>Prolix Ring</rring> |
||||
<back>Tempered Cape</back> |
||||
<waist>Pythia Sash +1</waist> |
||||
<legs>Bokwus Slops</legs> |
||||
<feet>Argute Loafers +2</feet> |
||||
</set> |
||||
<set name="Haste"> <!-- Maximum Recast Reduction --> |
||||
<main>Atinian Staff +1</main> |
||||
<sub>Vivid Strap +1</sub> |
||||
<ammo>Incantor Stone</ammo> |
||||
<head>Nahtirah Hat</head> |
||||
<neck>Orunmila's Torque</neck> |
||||
<lear>Loquac. Earring</lear> |
||||
<rear>Magnetic Earring</rear> |
||||
<body>Hedera Cotehardie</body> |
||||
<hands>Bokwus Gloves</hands> |
||||
<lring>Tamas Ring</lring> |
||||
<rring>Prolix Ring</rring> |
||||
<back>Swith Cape +1</back> |
||||
<waist>Ninurta's Sash</waist> |
||||
<legs>Bokwus Slops</legs> |
||||
<feet>Bokwus boots</feet> |
||||
</set> |
||||
<set name="Precast"> |
||||
<main>Atinian Staff +1</main> |
||||
<sub>Vivid Strap +1</sub> |
||||
<ammo>Incantor Stone</ammo> |
||||
<head>Nahtirah Hat</head> |
||||
<neck>Orunmila's Torque</neck> |
||||
<lear>Loquac. Earring</lear> |
||||
<body>Anhur Robe</body> |
||||
<hands>Gendewitha Gages</hands> |
||||
<back>Swith Cape +1</back> |
||||
<waist>Witful Belt</waist> |
||||
<legs>Orvail Pants</legs> |
||||
<feet>Argute Loafers +2</feet> |
||||
</set> |
||||
<set name="Sublimation"> |
||||
<rear>Savant's Earring</rear> |
||||
</set> |
||||
</sets> |
||||
|
||||
<inputcommands> |
||||
<cmd input="/strat 1"> |
||||
<if buffactive="358|401"> |
||||
<command>/ja "Penury" <me></command> |
||||
</if> |
||||
<elseif buffactive="359|402"> |
||||
<command>/ja "Parsimony" <me></command> |
||||
</elseif> |
||||
</cmd> |
||||
<cmd input="/strat 2"> |
||||
<if buffactive="358|401"> |
||||
<command>/ja "Celerity" <me></command> |
||||
</if> |
||||
<elseif buffactive="359|402"> |
||||
<command>/ja "Alacrity" <me></command> |
||||
</elseif> |
||||
</cmd> |
||||
<cmd input="/strat 3"> |
||||
<if buffactive="358|401"> |
||||
<command>/ja "Rapture" <me></command> |
||||
</if> |
||||
<elseif buffactive="359|402"> |
||||
<command>/ja "Ebullience" <me></command> |
||||
</elseif> |
||||
</cmd> |
||||
<cmd input="/strat 4"> |
||||
<if buffactive="358|401"> |
||||
<command>/ja "Accession" <me></command> |
||||
</if> |
||||
<elseif buffactive="359|402"> |
||||
<command>/ja "Manifestation" <me></command> |
||||
</elseif> |
||||
</cmd> |
||||
<cmd input="/strat 5"> |
||||
<if buffactive="358|401"> |
||||
<command>/ja "Altruism" <me></command> |
||||
</if> |
||||
<elseif buffactive="359|402"> |
||||
<command>/ja "Focalization" <me></command> |
||||
</elseif> |
||||
</cmd> |
||||
<cmd input="/strat 6"> |
||||
<if buffactive="358|401"> |
||||
<command>/ja "Tranquility" <me></command> |
||||
</if> |
||||
<elseif buffactive="359|402"> |
||||
<command>/ja "Equanimity" <me></command> |
||||
</elseif> |
||||
</cmd> |
||||
<cmd input="/strat 7"> |
||||
<if buffactive="358|401"> |
||||
<command>/ja "Perpetuance" <me></command> |
||||
</if> |
||||
<elseif buffactive="359|402"> |
||||
<command>/ja "Immanence" <me></command> |
||||
</elseif> |
||||
</cmd> |
||||
</inputcommands> |
||||
|
||||
<jobability> |
||||
<if ad_name="Light Arts"> |
||||
<if BuffActive="358"> |
||||
<registerbuff id="358" /> |
||||
<clearbuff id="401" /> |
||||
<change id="234" /> |
||||
</if> |
||||
<else> |
||||
<registerbuff id="401" /> |
||||
<clearbuff id="358" /> |
||||
</else> |
||||
<registerbuff id="359" active="false" /> |
||||
<registerbuff id="402" active="false" /> |
||||
</if> |
||||
<if ad_name="Dark Arts"> |
||||
<if BuffActive="359"> |
||||
<registerbuff id="359" /> |
||||
<clearbuff id="402" /> |
||||
<change id="235" /> |
||||
</if> |
||||
<else> |
||||
<registerbuff id="402" /> |
||||
<clearbuff id="359" /> |
||||
</else> |
||||
<registerbuff id="358" active="false" /> |
||||
<registerbuff id="401" active="false" /> |
||||
</if> |
||||
<if ad_name="Penury"><registerbuff id="360" /></if> |
||||
<if ad_name="Parsimony"><registerbuff id="361" /></if> |
||||
<if ad_name="Celerity"><registerbuff id="362" /></if> |
||||
<if ad_name="Alacrity"><registerbuff id="363" /></if> |
||||
<if ad_name="Rapture"><registerbuff id="364" /></if> |
||||
<if ad_name="Ebullience"><registerbuff id="365" /></if> |
||||
<if ad_name="Perpetuance"><registerbuff id="469" /></if> |
||||
<if ad_name="Tabula Rasa"><equip><legs>Argute Pants +2</legs></equip></if> |
||||
</jobability> |
||||
|
||||
<idlegear> |
||||
<if p_status="resting"> |
||||
<equip set="Resting" /> |
||||
<if e_time=">5.59&<18.00"><equip><feet>Serpentes Sabots</feet></equip></if> |
||||
</if> |
||||
<else><equip set="Stand" /></else> |
||||
<if BuffActive="187"><equip set="Sublimation" /></if> |
||||
<if e_area="*Remnants|Periqia|Ilrusi Atoll|Mamool Ja Training Grounds|Lebros Caverns|Leujoaom Sanctum|Nyzul Isle|The Ashu Talif"><equip><lring>Balrahn's Ring</lring></equip></if> |
||||
<if e_area="Maquette Abdhaljs-Legion"><equip><lring>Maquette Ring</lring></equip></if> |
||||
</idlegear> |
||||
|
||||
<premagic> |
||||
<equip set="Precast" /> |
||||
<if ad_name="Impact"> |
||||
<equip> |
||||
<head>Derp</head> |
||||
<body>Twilight Cloak</body> |
||||
</equip> |
||||
</if> |
||||
</premagic> |
||||
|
||||
|
||||
<midmagic> |
||||
<if ad_name="Stun"> |
||||
<equip set="Stun" /> |
||||
<if buffactive="Thunderstorm"> |
||||
<if buffactive="182"> |
||||
<equip><feet>Argute Loafers +2</feet></equip> |
||||
</if> |
||||
</if> |
||||
<return /> |
||||
</if> |
||||
<if ad_name="Stoneskin"> |
||||
<equip set="Stoneskin" /> |
||||
</if> |
||||
<elseif ad_name="Cure*|Curaga*"> |
||||
<equip set="Cure" /> |
||||
<if mode="OR" e_weatherelement="Light" e_dayelement="Light"> |
||||
<equip> |
||||
<back>Twilight Cape</back> |
||||
<waist>Korin Obi</waist> |
||||
<legs>Nares Trews</legs> |
||||
</equip> |
||||
</if> |
||||
<if buffactive="364"><equip><head>Svnt. Bonnet +2</head></equip></if> |
||||
</elseif> |
||||
<elseif ad_skill="Ninjutsu"><equip set="Haste" /></elseif> |
||||
<elseif ad_skill="DarkMagic"><equip set="Dark" /></elseif> |
||||
<elseif ad_skill="ElementalMagic"> |
||||
<if ad_name="Burn|Choke|Shock|Rasp|Drown|Choke"><equip set="EleDot" /></if> |
||||
<elseif ad_name="Impact"><equip set="Impact" /></elseif> |
||||
<else> |
||||
<equip when="$GearTime" set="Nuke" /> |
||||
<if advanced="%ad_element=%e_dayelement"> |
||||
<if ad_element="Light"><equip><waist>Korin Obi</waist></equip></if> |
||||
<equip> |
||||
<!--<rring>Zodiac Ring</rring>--> |
||||
<back>Twilight Cape</back> |
||||
</equip> |
||||
</if> |
||||
<elseif advanced="%ad_element=%e_weatherelement"> |
||||
<if ad_element="Light"><equip when="midcast"><waist>Korin Obi</waist></equip></if> |
||||
<equip><back>Twilight Cape</back></equip> |
||||
</elseif> |
||||
<if buffactive="365"><equip><head>Svnt. Bonnet +2</head></equip></if> |
||||
</else> |
||||
</elseif> |
||||
<elseif ad_skill="EnfeeblingMagic"> |
||||
<if ad_name="Slow|Paralyze"><equip set="Enfeeb-MND" /></if> |
||||
<else><equip set="Enfeeb-ACC" /></else> |
||||
</elseif> |
||||
<elseif ad_skill="EnhancingMagic"> |
||||
<if ad_name="Embrava|En*|Bar*|Phalanx"><equip set="Enhancing" /></if> |
||||
<else><equip set="Haste" /></else> |
||||
<if ad_name="Regen*"><equip><head>Svnt. Bonnet +2</head></equip></if> |
||||
<if buffactive="469"><equip><hands>Svnt. Bracers +2</hands></equip></if> |
||||
<if ad_name="*storm"><equip><feet>Argute Loafers +2</feet></equip></if> |
||||
</elseif> |
||||
|
||||
<if buffactive="360|361" ad_name="!Embrava"><equip><legs>Savant's Pants +2</legs></equip></if> |
||||
</midmagic> |
||||
</ashitacast> |
@ -0,0 +1,201 @@
@@ -0,0 +1,201 @@
|
||||
<ashitacast> |
||||
<settings> <!--Contains settings specific to this xml, must be set to true/false to override default--> |
||||
<buffupdate>true</buffupdate> <!--Determines if your idlegear will be parsed when you gain/lose a buff. Default: TRUE --> |
||||
<statusupdate>true</statuspdate> <!--Determines if your idlegear will be parsed when you change status(stand/rest/engage/etc). Default: TRUE --> |
||||
<hpupdate>false</hpupdate> <!--Determines if your idlegear will be parsed when your HP % changes. Default: TRUE --> |
||||
<autoupdate>true</autoupdate> <!--Determines if your idlegear will be parsed on outgoing status updates(roughly every 350ms). Default: TRUE--> |
||||
</settings> |
||||
<sets> |
||||
<set name="Stand"> |
||||
<head>Iuitl Headgear +1</head> |
||||
<neck>Twilight Torque</neck> |
||||
<lear>Steelflash Earring</lear> |
||||
<rear>Bladeborn Earring</rear> |
||||
<body>Manibozho Jerkin</body> |
||||
<hands>Iuitl Wristbands +1</hands> |
||||
<lring>Defending Ring</lring> |
||||
<rring>Shadow Ring</rring> |
||||
<back>Repulse Mantle</back> |
||||
<waist>Flume Belt</waist> |
||||
<legs>Iuitl Tights +1</legs> |
||||
<feet>Skd. Jambeaux +1</feet> |
||||
</set> |
||||
<set name="TP-Old-Default"> |
||||
<head>Iuitl Headgear +1</head> |
||||
<neck>Asperity Necklace</neck> |
||||
<lear>Steelflash Earring</lear> |
||||
<rear>Bladeborn Earring</rear> |
||||
<body>Thaumas Coat</body> |
||||
<hands>Iuitl Wristbands +1</hands> |
||||
<lring>Rajas Ring</lring> |
||||
<rring>Epona's Ring</rring> |
||||
<back>Atheling Mantle</back> |
||||
<waist>Windbuffet Belt</waist> |
||||
<legs>Iuitl Tights +1</legs> |
||||
<feet>Manibozho boots</feet> |
||||
</set> |
||||
<set name="TP-Old-TH"> |
||||
<head>Iuitl Headgear +1</head> |
||||
<neck>Asperity Necklace</neck> |
||||
<lear>Steelflash Earring</lear> |
||||
<rear>Bladeborn Earring</rear> |
||||
<body>Thaumas Coat</body> |
||||
<hands>Asn. Armlets +2</hands> |
||||
<lring>Rajas Ring</lring> |
||||
<rring>Epona's Ring</rring> |
||||
<back>Atheling Mantle</back> |
||||
<waist>Pya'ekue Belt</waist> |
||||
<legs>Iuitl Tights +1</legs> |
||||
<feet>Raid. Poulaines +2</feet> |
||||
</set> |
||||
<set name="TP-Acc-Default"> |
||||
<head>Whirlpool Mask</head> |
||||
<neck>Asperity Necklace</neck> |
||||
<lear>Steelflash Earring</lear> |
||||
<rear>Bladeborn Earring</rear> |
||||
<body>Thaumas Coat</body> |
||||
<hands>Buremte Gloves</hands> |
||||
<lring>Rajas Ring</lring> |
||||
<rring>Epona's Ring</rring> |
||||
<back>Letalis Mantle</back> |
||||
<waist>Hurch'lan Sash</waist> |
||||
<legs>Manibozho Brais</legs> |
||||
<feet>Manibozho boots</feet> |
||||
</set> |
||||
<set name="TP-Acc-TH"> |
||||
<head>Whirlpool Mask</head> |
||||
<neck>Ej Necklace</neck> |
||||
<lear>Steelflash Earring</lear> |
||||
<rear>Bladeborn Earring</rear> |
||||
<body>Thaumas Coat</body> |
||||
<hands>Asn. Armlets +2</hands> |
||||
<lring>Rajas Ring</lring> |
||||
<rring>Epona's Ring</rring> |
||||
<back>Letalis Mantle</back> |
||||
<waist>Pya'ekue Belt</waist> |
||||
<legs>Manibozho Brais</legs> |
||||
<feet>Raid. Poulaines +2</feet> |
||||
</set> |
||||
<set name="Steps"> |
||||
<head>Whirlpool Mask</head> |
||||
<neck>Ej Necklace</neck> |
||||
<lear>Steelflash Earring</lear> |
||||
<rear>Heartseeker Earring</rear> |
||||
<body>Manibozho Jerkin</body> |
||||
<hands>Buremte Gloves</hands> |
||||
<lring>Rajas Ring</lring> |
||||
<rring>Epona's Ring</rring> |
||||
<back>Letalis Mantle</back> |
||||
<waist>Hurch'lan Sasht</waist> |
||||
<legs>Manibozho Brais</legs> |
||||
<feet>Manibozho boots</feet> |
||||
</set> |
||||
<set name="Evisceration-Old"> |
||||
<head>Whirlpool Mask</head> |
||||
<neck>Nefarious Collar</neck> |
||||
<lear>Steelflash Earring</lear> |
||||
<rear>Bladeborn Earring</rear> |
||||
<body>Athos's Tabard</body> |
||||
<hands>Buremte Gloves</hands> |
||||
<lring>Rajas Ring</lring> |
||||
<rring>Epona's Ring</rring> |
||||
<back>Rancorous Mantle</back> |
||||
<waist>Wanion Belt</waist> |
||||
<legs>Manibozho Brais</legs> |
||||
<feet>Iuitl Gaiters</feet> |
||||
</set> |
||||
<set name="Evisceration-Acc"> |
||||
</set> |
||||
<set name="Exenterator-Old"> |
||||
<head>Whirlpool Mask</head> |
||||
<neck>Soil Gorget</neck> |
||||
<lear>Steelflash Earring</lear> |
||||
<rear>Bladeborn Earring</rear> |
||||
<body>Manibozho Jerkin</body> |
||||
<hands>Iuitl Wristbands +1</hands> |
||||
<lring>Stormsoul Ring</lring> |
||||
<rring>Epona's Ring</rring> |
||||
<back>Atheling Mantle</back> |
||||
<waist>Soil Belt</waist> |
||||
<legs>Nahtirah Trousers</legs> |
||||
<feet>Iuitl Gaiters</feet> |
||||
</set> |
||||
<set name="Exenterator-Acc"> |
||||
<head>Whirlpool Mask</head> |
||||
<neck>Soil Gorget</neck> |
||||
<lear>Steelflash Earring</lear> |
||||
<rear>Bladeborn Earring</rear> |
||||
<body>Manibozho Jerkin</body> |
||||
<hands>Iuitl Wristbands +1</hands> |
||||
<lring>Stormsoul Ring</lring> |
||||
<rring>Epona's Ring</rring> |
||||
<back>Letalis Mantle</back> |
||||
<waist>Soil Belt</waist> |
||||
<legs>Nahtirah Trousers</legs> |
||||
<feet>Iuitl Gaiters</feet> |
||||
</set> |
||||
<include> |
||||
<item>Mandau</item> |
||||
<item>Izhiikoh</item> |
||||
<item>Thief's Knife</item> |
||||
<item>Raider's Bmrng.</item> |
||||
</include> |
||||
</sets> |
||||
|
||||
<variables> |
||||
<var name="Set">Old</var> |
||||
<var name="TH">TH</var> |
||||
</variables> |
||||
|
||||
<inputcommands> |
||||
<cmd input="/trigger5"> |
||||
<setvar name="Set" value="Old" /> |
||||
<addtochat color="57">Set - Old Content</addtochat> |
||||
</cmd> |
||||
<cmd input="/trigger6"> |
||||
<setvar name="Set" value="Acc" /> |
||||
<addtochat color="57">Set - High Accuracy</addtochat> |
||||
</cmd> |
||||
|
||||
<cmd input="/trigger9"> |
||||
<if advanced="$TH=Default"> |
||||
<setvar name="TH" value="true" /> |
||||
<addtochat color="57">TH On!</addtochat> |
||||
</if> |
||||
<else> |
||||
<setvar name="TH" value="false" /> |
||||
<addtochat color="57">TH Off!</addtochat> |
||||
</else> |
||||
</cmd> |
||||
</inputcommands> |
||||
|
||||
<idlegear> |
||||
<if p_status="engaged"> |
||||
<equip set="TP-$Set-$TH" /> |
||||
<if buffactive="342"> |
||||
<equip><feet>Asn. Poulaines +2</feet></equip> |
||||
</if> |
||||
<if buffactive="343"> |
||||
<equip><legs>Asn. Culottes +2</legs></equip> |
||||
</if> |
||||
</if> |
||||
<else><equip set="Stand" /></else> |
||||
</idlegear> |
||||
|
||||
<jobability> |
||||
<if ad_name="Quickstep|Box Step"><equip set="Steps" /></if> |
||||
<!--<if spell="Flee"><equip when="precast"><feet>Rogue's Poulaines</feet></equip></if>--> |
||||
<if ad_name="Assassin's Charge"> |
||||
<equip><feet>Asn. Poulaines +2</feet></equip> |
||||
</if> |
||||
<if ad_name="Feint"> |
||||
<equip><legs>Asn. Culottes +2</legs></equip> |
||||
</if> |
||||
<if ad_name="Perfect Dodge"><equip><hands>Asn. Armlets +2</hands></equip></if> |
||||
</jobability> |
||||
|
||||
<weaponskill> |
||||
<if ad_name="Exenterator"><equip set="Exenterator-$Set" /></if> |
||||
<if ad_name="Evisceration"><equip set="Evisceration-$Set" /></if> |
||||
</weaponskill> |
||||
</ashitacast> |
@ -0,0 +1,355 @@
@@ -0,0 +1,355 @@
|
||||
<ashitacast> |
||||
<settings> <!--Contains settings specific to this xml, must be set to true/false to override default--> |
||||
<buffupdate>true</buffupdate> <!--Determines if your idlegear will be parsed when you gain/lose a buff. Default: TRUE --> |
||||
<statusupdate>true</statuspdate> <!--Determines if your idlegear will be parsed when you change status(stand/rest/engage/etc). Default: TRUE --> |
||||
<hpupdate>false</hpupdate> <!--Determines if your idlegear will be parsed when your HP % changes. Default: TRUE --> |
||||
<autoupdate>true</autoupdate> <!--Determines if your idlegear will be parsed on outgoing status updates(roughly every 350ms). Default: TRUE--> |
||||
</settings> |
||||
<sets> |
||||
<set name="Stand"> |
||||
<main>Bolelabunga</main> |
||||
<sub>Sors Shield</sub> |
||||
<ammo>White Tathlum</ammo> |
||||
<head>Nefer Khat +1</head> |
||||
<neck>Twilight Torque</neck> |
||||
<lear>Loquac. Earring</lear> |
||||
<rear>Magnetic Earring</rear> |
||||
<body>Heka's Kalasiris</body> |
||||
<hands>Serpentes Cuffs</hands> |
||||
<lring>Tamas Ring</lring> |
||||
<rring>Sangoma Ring</rring> |
||||
<back>Umbra Cape</back> |
||||
<waist>Ninurta's Sash</waist> |
||||
<legs>Nares Trews</legs> |
||||
<feet>Herald's Gaiters</feet> |
||||
</set> |
||||
<set name="Resting"> |
||||
<main>Bolelabunga</main> |
||||
<sub>Sors Shield</sub> |
||||
<ammo>White Tathlum</ammo> |
||||
<head>Nefer Khat +1</head> |
||||
<neck>Twilight Torque</neck> |
||||
<lear>Loquac. Earring</lear> |
||||
<rear>Magnetic Earring</rear> |
||||
<body>Heka's Kalasiris</body> |
||||
<hands>Serpentes Cuffs</hands> |
||||
<lring>Tamas Ring</lring> |
||||
<rring>Sangoma Ring</rring> |
||||
<back>Umbra Cape</back> |
||||
<waist>Pythia Sash +1</waist> |
||||
<legs>Nares Trews</legs> |
||||
<feet>Chelona Boots +1</feet> |
||||
</set> |
||||
<set name="Enfeeb-ACC"> |
||||
<main>Venabulum</main> |
||||
<sub>Mephitis Grip</sub> |
||||
<range>Aureole</range> |
||||
<head>Nahtirah Hat</head> |
||||
<neck>Eddy Necklace</neck> |
||||
<lear>Lifestorm Earring</lear> |
||||
<rear>Psystorm Earring</rear> |
||||
<body>Bokwus Robe</body> |
||||
<hands>Bokwus Gloves</hands> |
||||
<lring>Maquette Ring</lring> |
||||
<rring>Sangoma Ring</rring> |
||||
<back>Refraction Cape</back> |
||||
<waist>Ninurta's Sash</waist> |
||||
<legs>Bokwus Slops</legs> |
||||
<feet>Uk'uxkaj Boots</feet> |
||||
</set> |
||||
<set name="Enfeeb-MND"> |
||||
<main>Venabulum</main> |
||||
<sub>Mephitis Grip</sub> |
||||
<range>Aureole</range> |
||||
<head>Nahtirah Hat</head> |
||||
<neck>Eddy Necklace</neck> |
||||
<lear>Lifestorm Earring</lear> |
||||
<rear>Psystorm Earring</rear> |
||||
<body>Bokwus Robe</body> |
||||
<hands>Yaoyotl Gloves</hands> |
||||
<lring>Tamas Ring</lring> |
||||
<rring>Sangoma Ring</rring> |
||||
<back>Refraction Cape</back> |
||||
<waist>Pythia Sash +1</waist> |
||||
<legs>Bokwus Slops</legs> |
||||
<feet>Uk'uxkaj Boots</feet> |
||||
</set> |
||||
<set name="Divine"> |
||||
<main>Venabulum</main> |
||||
<sub>Mephitis Grip</sub> |
||||
<range>Aureole</range> |
||||
<head>Nahtirah Hat</head> |
||||
<neck>Eddy Necklace</neck> |
||||
<lear>Novio Earring</lear> |
||||
<rear>Hecate's Earring</rear> |
||||
<body>Bokwus Robe</body> |
||||
<hands>Yaoyotl Gloves</hands> |
||||
<lring>Tamas Ring</lring> |
||||
<rring>Sangoma Ring</rring> |
||||
<back>Refraction Cape</back> |
||||
<waist>Pythia Sash +1</waist> |
||||
<legs>Bokwus Slops</legs> |
||||
<feet>Bokwus boots</feet> |
||||
</set> |
||||
<set name="Stoneskin"> |
||||
<main>Bolelabunga</main> |
||||
<sub>Sors Shield</sub> |
||||
<head>Nahtirah Hat</head> |
||||
<neck>Orunmila's Torque</neck> |
||||
<lear>Loquac. Earring</lear> |
||||
<body>Hedera Cotehardie</body> |
||||
<hands>Bokwus Gloves</hands> |
||||
<back>Swith Cape +1</back> |
||||
<waist>Siegel Sash</waist> |
||||
<legs>Bokwus Slops</legs> |
||||
<feet>Bokwus boots</feet> |
||||
</set> |
||||
<set name="Dark"> |
||||
</set> |
||||
<set name="Stun"> |
||||
<main>Venabulum</main> |
||||
<sub>Mephitis Grip</sub> |
||||
<range>Aureole</range> |
||||
<head>Nahtirah Hat</head> |
||||
<neck>Orunmila's Torque</neck> |
||||
<lear>Lifestorm Earring</lear> |
||||
<rear>Psystorm Earring</rear> |
||||
<body>Hedera Cotehardie</body> |
||||
<hands>Bokwus Gloves</hands> |
||||
<lring>Maquette Ring</lring> |
||||
<rring>Sangoma Ring</rring> |
||||
<back>Swith Cape +1</back> |
||||
<waist>Ninurta's Sash</waist> |
||||
<legs>Bokwus Slops</legs> |
||||
<feet>Bokwus boots</feet> |
||||
</set> |
||||
<set name="Enhancing"> |
||||
<main>Beneficus</main> |
||||
<sub>Sors Shield</sub> |
||||
<head>Nahtirah Hat</head> |
||||
<neck>Colossus's Torque</neck> |
||||
<rear>Augment. Earring</rear> |
||||
<body>Anhur Robe</body> |
||||
<hands>Dynasty Mitts</hands> |
||||
<back>Merciful Cape</back> |
||||
<waist>Olympus Sash</waist> |
||||
<legs>Clr. Pantaln. +2</legs> |
||||
<feet>Orsn. Duckbills +2</feet> |
||||
</set> |
||||
<set name="Cure"> |
||||
<main>Tamaxchi</main> |
||||
<sub>Sors Shield</sub> |
||||
<ammo>White Tathlum</ammo> |
||||
<head>Gende. Caubeen +1</head> |
||||
<neck>Lasaia Pendant</neck> |
||||
<lear>Novia Earring</lear> |
||||
<rear>Orison Earring</rear> |
||||
<body>Orison Bliaud +2</body> |
||||
<hands>Bokwus Gloves</hands> |
||||
<lring>Tamas Ring</lring> |
||||
<rring>Mediator's Ring</rring> |
||||
<back>Pahtli Cape</back> |
||||
<waist>Pythia Sash +1</waist> |
||||
<legs>Orsn. Pantaln. +2</legs> |
||||
<feet>Cure Clogs</feet> |
||||
</set> |
||||
<set name="Curaga"> |
||||
<main>Tamaxchi</main> |
||||
<sub>Sors Shield</sub> |
||||
<ammo>White Tathlum</ammo> |
||||
<head>Gende. Caubeen +1</head> |
||||
<neck>Orunmila's Torque</neck> |
||||
<lear>Novia Earring</lear> |
||||
<rear>Orison Earring</rear> |
||||
<body>Heka's Kalasiris</body> |
||||
<hands>Orison Mitts +2</hands> |
||||
<lring>Tamas Ring</lring> |
||||
<rring>Mediator's Ring</rring> |
||||
<back>Pahtli Cape</back> |
||||
<waist>Pythia Sash +1</waist> |
||||
<legs>Orsn. Pantaln. +2</legs> |
||||
<feet>Cure Clogs</feet> |
||||
</set> |
||||
<set name="Cursna"> |
||||
<neck>Debilis Medallion</neck> |
||||
<hands>Hieros Mittens</hands> |
||||
<lring>Haoma's Ring</lring> |
||||
<rring>Haoma's Ring</rring> |
||||
<feet>Gende. Galoshes</feet> |
||||
</set> |
||||
<set name="StatusCure"> |
||||
<head>Orison Cap +2</head> |
||||
<hands>Orison Mitts +2</hands> |
||||
<back>Mending Cape</back> |
||||
</set> |
||||
<set name="Haste"> |
||||
<ammo>Incantor Stone</ammo> |
||||
<head>Nahtirah Hat</head> |
||||
<neck>Orunmila's Torque</neck> |
||||
<lear>Loquac. Earring</lear> |
||||
<body>Hedera Cotehardie</body> |
||||
<hands>Bokwus Gloves</hands> |
||||
<rring>Prolix Ring</rring> |
||||
<back>Swith Cape +1</back> |
||||
<waist>Ninurta's Sash</waist> |
||||
<legs>Bokwus Slops</legs> |
||||
<feet>Bokwus boots</feet> |
||||
</set> |
||||
<set name="Precast"> |
||||
<ammo>Incantor Stone</ammo> |
||||
<head>Nahtirah Hat</head> |
||||
<neck>Orunmila's Torque</neck> |
||||
<lear>Loquac. Earring</lear> |
||||
<body>Anhur Robe</body> |
||||
<hands>Gende. Gages +1</hands> |
||||
<rring>Prolix Ring</rring> |
||||
<back>Swith Cape +1</back> |
||||
<legs>Orvail Pants</legs> |
||||
<feet>Chelona Boots +1</feet> |
||||
</set> |
||||
<include> |
||||
<item quantity="12">Echo Drops</item> |
||||
</include> |
||||
</sets> |
||||
|
||||
<inputcommands> |
||||
<cmd input="/strat 1"> |
||||
<if buffactive="358|401"> |
||||
<command>/ja "Penury" <me></command> |
||||
</if> |
||||
<elseif buffactive="359|402"> |
||||
<command>/ja "Parsimony" <me></command> |
||||
</elseif> |
||||
</cmd> |
||||
<cmd input="/strat 2"> |
||||
<if buffactive="358|401"> |
||||
<command>/ja "Celerity" <me></command> |
||||
</if> |
||||
<elseif buffactive="359|402"> |
||||
<command>/ja "Alacrity" <me></command> |
||||
</elseif> |
||||
</cmd> |
||||
<cmd input="/strat 3"> |
||||
<if buffactive="358|401"> |
||||
<command>/ja "Rapture" <me></command> |
||||
</if> |
||||
<elseif buffactive="359|402"> |
||||
<command>/ja "Ebullience" <me></command> |
||||
</elseif> |
||||
</cmd> |
||||
<cmd input="/strat 4"> |
||||
<if buffactive="358|401"> |
||||
<command>/ja "Accession" <me></command> |
||||
</if> |
||||
<elseif buffactive="359|402"> |
||||
<command>/ja "Manifestation" <me></command> |
||||
</elseif> |
||||
</cmd> |
||||
<cmd input="/strat 5"> |
||||
<if buffactive="358|401"> |
||||
<command>/ja "Altruism" <me></command> |
||||
</if> |
||||
<elseif buffactive="359|402"> |
||||
<command>/ja "Focalization" <me></command> |
||||
</elseif> |
||||
</cmd> |
||||
<cmd input="/strat 6"> |
||||
<if buffactive="358|401"> |
||||
<command>/ja "Tranquility" <me></command> |
||||
</if> |
||||
<elseif buffactive="359|402"> |
||||
<command>/ja "Equanimity" <me></command> |
||||
</elseif> |
||||
</cmd> |
||||
<cmd input="/strat 7"> |
||||
<if buffactive="358|401"> |
||||
<command>/ja "Perpetuance" <me></command> |
||||
</if> |
||||
<elseif buffactive="359|402"> |
||||
<command>/ja "Immanence" <me></command> |
||||
</elseif> |
||||
</cmd> |
||||
</inputcommands> |
||||
|
||||
<idlegear> |
||||
<if p_status="resting"><equip set="Resting" /></if> |
||||
<else><equip set="Stand" /></else> |
||||
</idlegear> |
||||
|
||||
<jobability> |
||||
<if ad_name="Light Arts"> |
||||
<if BuffActive="358"> |
||||
<registerbuff id="358" /> |
||||
<clearbuff id="401" /> |
||||
<change id="234" /> |
||||
</if> |
||||
<else> |
||||
<registerbuff id="401" /> |
||||
<clearbuff id="358" /> |
||||
</else> |
||||
<registerbuff id="359" active="false" /> |
||||
<registerbuff id="402" active="false" /> |
||||
</if> |
||||
<if ad_name="Dark Arts"> |
||||
<if BuffActive="359"> |
||||
<registerbuff id="359" /> |
||||
<clearbuff id="402" /> |
||||
<change id="235" /> |
||||
</if> |
||||
<else> |
||||
<registerbuff id="402" /> |
||||
<clearbuff id="359" /> |
||||
</else> |
||||
<registerbuff id="358" active="false" /> |
||||
<registerbuff id="401" active="false" /> |
||||
</if> |
||||
<if ad_name="Penury"><registerbuff id="360" /></if> |
||||
<if ad_name="Parsimony"><registerbuff id="361" /></if> |
||||
<if ad_name="Celerity"><registerbuff id="362" /></if> |
||||
<if ad_name="Alacrity"><registerbuff id="363" /></if> |
||||
</jobability> |
||||
|
||||
<premagic> |
||||
<equip set="Precast" /> |
||||
</premagic> |
||||
|
||||
<midmagic> |
||||
<equip set="Haste" /> |
||||
<if ad_name="Stoneskin"><equip set="Stoneskin" /></if> |
||||
<if ad_skill="HealingMagic"> |
||||
<if ad_name="Cure*"> |
||||
<equip set="Cure" /> |
||||
<if Mode="OR" e_weatherelement="Light" e_dayelement="Light"> |
||||
<equip> |
||||
<back>Twilight Cape</back> |
||||
<waist>Korin Obi</waist> |
||||
</equip> |
||||
</if> |
||||
</if> |
||||
<elseif ad_name="Curaga*"> |
||||
<equip set="Curaga" /> |
||||
<if Mode="OR" e_weatherelement="Light" e_dayelement="Light"> |
||||
<equip> |
||||
<back>Twilight Cape</back> |
||||
<waist>Korin Obi</waist> |
||||
</equip> |
||||
</if> |
||||
</elseif> |
||||
<elseif ad_name="*na|Erase"> |
||||
<equip set="StatusCure" /> |
||||
</elseif> |
||||
</if> |
||||
<if ad_skill="Ninjutsu"><equip set="Haste" /></if> |
||||
<if ad_skill="DivineMagic"><equip set="Divine" /></if> |
||||
<if ad_skill="EnfeeblingMagic"> |
||||
<if ad_name="Slow|Paralyze"><equip set="Enfeeb-MND" /></if> |
||||
<else><equip set="Enfeeb-ACC" /></else> |
||||
</if> |
||||
<if ad_skill="EnhancingMagic"> |
||||
<if ad_name="Stoneskin"><equip set="Stoneskin" /></if> |
||||
<elseif ad_name="Gain*|Boost*|En*|Bar*|Phalanx"><equip set="Enhancing" /></elseif> |
||||
</if> |
||||
<if ad_name="Protectra V"><equip><feet>Clr. Duckbills +2</feet></equip></if> |
||||
<if ad_name="Shellra V"><equip><legs>Clr. Pantaln. +2</legs></equip></if> |
||||
</midmagic> |
||||
</ashitacast> |
@ -0,0 +1,323 @@
@@ -0,0 +1,323 @@
|
||||
Player Information |
||||
p_hp - Current HP |
||||
p_hpp - Current HP % |
||||
p_mp - Current MP |
||||
p_mpp - Current MP % |
||||
p_tp - Current TP |
||||
p_hpmax - Max HP |
||||
p_mpmax - Max MP |
||||
p_fireresist - Fire Resistance |
||||
p_earthresist - Earth Resistance |
||||
p_waterresist - Water Resistance |
||||
p_windresist - Wind Resistance |
||||
p_iceresist - Ice Resistance |
||||
p_lightningresist - Thunder Resistance |
||||
p_lightresist - Light Resistance |
||||
p_darkresist - Dark Resistance |
||||
p_attack - Attack |
||||
p_defense - Defense |
||||
p_joblevel - Main Job's Level |
||||
p_subjoblevel - Sub Job's Level |
||||
p_mainjob - Main Job(brd, blu, etc) |
||||
p_subjob - Sub Job(brd, blu, etc) |
||||
p_job - Whole Job(mnk/war, whm/sch, etc) |
||||
p_status - Current Status |
||||
Possible Value: dead |
||||
Possible Value: engaged |
||||
Possible Value: idle |
||||
Possible Value: resting |
||||
Possible Value: unknown |
||||
Possible Value: zoning |
||||
p_name - Character Name |
||||
|
||||
Environment Information |
||||
e_area - Current Zone |
||||
e_time - Current Vana Time(Expressed as a decimal, just replace : with ., ie: 23.50 is 11:50 PM) |
||||
e_moon - Current Vana Moon Phase |
||||
Possible Value: firstquarter |
||||
Possible Value: fullmoon |
||||
Possible Value: lastquarter |
||||
Possible Value: newmoon |
||||
Possible Value: unknown |
||||
Possible Value: waningcrescent |
||||
Possible Value: waninggibbous |
||||
Possible Value: waxingcrescent |
||||
Possible Value: waxinggibbous |
||||
e_moonpct - Current Moon % |
||||
e_day - Current Vana Day |
||||
Possible Value: darksday |
||||
Possible Value: earthsday |
||||
Possible Value: firesday |
||||
Possible Value: iceday |
||||
Possible Value: lightningday |
||||
Possible Value: lightsday |
||||
Possible Value: unknown |
||||
Possible Value: watersday |
||||
Possible Value: windsday |
||||
e_dayelement - Current Vana Day's Element |
||||
Possible Value: dark |
||||
Possible Value: earth |
||||
Possible Value: fire |
||||
Possible Value: ice |
||||
Possible Value: light |
||||
Possible Value: thunder |
||||
Possible Value: unknown |
||||
Possible Value: water |
||||
Possible Value: wind |
||||
e_weather - Current Vana Weather |
||||
Possible Value: clear |
||||
Possible Value: clouds |
||||
Possible Value: dark |
||||
Possible Value: darkx2 |
||||
Possible Value: earth |
||||
Possible Value: earthx2 |
||||
Possible Value: fire |
||||
Possible Value: firex2 |
||||
Possible Value: fog |
||||
Possible Value: ice |
||||
Possible Value: icex2 |
||||
Possible Value: light |
||||
Possible Value: lightx2 |
||||
Possible Value: sunshine |
||||
Possible Value: thunder |
||||
Possible Value: thunderx2 |
||||
Possible Value: unknown |
||||
Possible Value: water |
||||
Possible Value: waterx2 |
||||
Possible Value: wind |
||||
Possible Value: windx2 |
||||
e_weatherelement - Current Vana Weather's Element, if you have a storm spell active will return that element instead |
||||
Possible Value: dark |
||||
Possible Value: earth |
||||
Possible Value: fire |
||||
Possible Value: ice |
||||
Possible Value: light |
||||
Possible Value: No Target |
||||
Possible Value: none |
||||
Possible Value: thunder |
||||
Possible Value: unknown |
||||
Possible Value: water |
||||
Possible Value: wind |
||||
|
||||
Target Information(All will return false if you have no target, |
||||
this is the target you have selected ingame not the target of any spell/ability) |
||||
t_distance - Target's Distance |
||||
t_hpp - Target's HP % |
||||
t_id - Target's ID |
||||
t_index - Target's index |
||||
t_name - Target's Name |
||||
t_type - Target Type |
||||
Possible Value: monster |
||||
Possible Value: npc |
||||
Possible Value: pc |
||||
Possible Value: self |
||||
Possible Value: unknown |
||||
|
||||
Alliance Information |
||||
a_inally - Returns whether you're currently in an alliance. |
||||
Possible Value: false |
||||
Possible Value: true |
||||
a_count - Returns amount of people in your alliance. |
||||
a_actiontarget - Returns whether your action target is in alliance. *1 |
||||
Possible Value: false |
||||
Possible Value: true |
||||
a_target - Returns whether your target is in alliance. Will return false if no target. |
||||
Possible Value: false |
||||
Possible Value: true |
||||
|
||||
Party Information |
||||
pt_inparty - Returns true if anyone else is in your party. |
||||
Possible Value: false |
||||
Possible Value: true |
||||
pt_count - Returns amount of people in your immediate party. |
||||
pt_actiontarget - Returns whether your action target is in party. *1 |
||||
Possible Value: false |
||||
Possible Value: true |
||||
pt_target - Returns whether your target is in party. Will return false if no target. |
||||
Possible Value: false |
||||
Possible Value: true |
||||
|
||||
Equipment Information - If nothing equipped, will return nothing. |
||||
eq_main - Main slot item's name |
||||
eq_sub - Sub slot item's name |
||||
eq_range - Range slot item's name |
||||
eq_ammo - Ammo slot item's name |
||||
eq_head - Head slot item's name |
||||
eq_neck - Neck slot item's name |
||||
eq_ear1 - Left ear item's name |
||||
eq_lear - Same as eq_ear1 |
||||
eq_ear2 - Right ear item's name |
||||
eq_rear - Same as eq_ear2 |
||||
eq_body - Body item's name |
||||
eq_hands - Hand item's name |
||||
eq_ring1 - Left ring item's name |
||||
eq_lring - Same as eq_ring1 |
||||
eq_ring2 - Right ring item's name |
||||
eq_rring - Same as eq_ring2 |
||||
eq_back - Back item's name |
||||
eq_waist - Waist item's name |
||||
eq_legs - Leg item's name |
||||
eq_feet - Feet item's name |
||||
|
||||
Action Target Information - This can only be used during processing of an action with a target. |
||||
It will return false if you try to call it inside idlegear, as there's no action target set. |
||||
at_distance - Distance to action target |
||||
at_hpp - Action target's HP % |
||||
at_id - Action target's ID |
||||
at_index - Action target's index |
||||
at_name - Action target's name |
||||
at_type - ACtion target's type |
||||
Possible Value: monster |
||||
Possible Value: npc |
||||
Possible Value: pc |
||||
Possible Value: self |
||||
Possible Value: unknown |
||||
|
||||
Action Data - This can only be used during processing of an action. |
||||
JA/WS/Magic/Petskill/Petspell can use id and name. |
||||
ad_id - Action's ID |
||||
ad_name - Action's Name |
||||
|
||||
|
||||
ad_type has different values depending on where it is used. |
||||
ad_type - These are the possible values when used in <jobability>. |
||||
Possible Value: bloodpactrage |
||||
Possible Value: bloodpactward |
||||
Possible Value: corsairroll |
||||
Possible Value: jobability |
||||
Possible Value: ready |
||||
Possible Value: runeenchantment |
||||
Possible Value: quickdraw |
||||
Possible Value: waltz |
||||
|
||||
ad_type - These are the possible values when used in <premagic> <petspell> or <midmagic>. |
||||
Possible Value: bardsong |
||||
Possible Value: blackmagic |
||||
Possible Value: bluemagic |
||||
Possible Value: ninjutsu |
||||
Possible Value: summoning |
||||
Possible Value: unknown |
||||
Possible Value: whitemagic |
||||
|
||||
ad_type - These are the possible values when used in <petskill>. |
||||
Possible Value: bloodpactrage |
||||
Possible Value: bloodpactward |
||||
Possible Value: geows |
||||
Possible Value: pupws |
||||
Possible Value: ready |
||||
Possible Value: unknown |
||||
Possible Value: wyvern |
||||
|
||||
|
||||
These can be used in <premagic> and <midmagic>. All besides mpaftercast and mppaftercast may also be used in <petspell>. |
||||
ad_recast - Spell's base recast(in seconds) |
||||
ad_casttime - Spell's base casttime(in seconds) |
||||
ad_mpcost - Spell's mp cost |
||||
ad_mpaftercast - Your current MP - spell's mp cost, does not predict conserve mp/arts/etc |
||||
ad_mppaftercast - Your expected mp% after casting, does not predict conserve mp/arts/max mp changes/etc |
||||
ad_element - Spell's element |
||||
Possible Value: dark |
||||
Possible Value: earth |
||||
Possible Value: fire |
||||
Possible Value: ice |
||||
Possible Value: light |
||||
Possible Value: nonelemental |
||||
Possible Value: thunder |
||||
Possible Value: unknown |
||||
Possible Value: water |
||||
Possible Value: wind |
||||
ad_skill - Spell's Skill |
||||
Possible Value: bluemagic |
||||
Possible Value: darkmagic |
||||
Possible Value: divinemagic |
||||
Possible Value: elementalmagic |
||||
Possible Value: enhancingmagic |
||||
Possible Value: enfeeblingmagic |
||||
Possible Value: healingmagic |
||||
Possible Value: ninjutsu |
||||
Possible Value: singing |
||||
Possible Value: summoning |
||||
|
||||
pet_active - Whether you have a pet out. |
||||
Possible Value: true |
||||
Possible Value: false |
||||
pet_hpp - Pet's current HP %. |
||||
pet_tp - Pet's current TP %. |
||||
pet_status - Pet's current status. |
||||
Possible Value: dead |
||||
Possible Value: engaged |
||||
Possible Value: idle |
||||
Possible Value: resting |
||||
Possible Value: unknown |
||||
Possible Value: zoning |
||||
pet_name - Pet's name. |
||||
pet_distance - Distance to your pet. |
||||
|
||||
|
||||
|
||||
Pet rules will all return false if there is no active pet. |
||||
*1 - These have the same restrictions as any at_ rule. |
||||
|
||||
buffactive - Check if buff is active. Takes buff ID or name. Can take 'x#' to represent multiple. |
||||
buffactive="214" - true if at least 1 march is active |
||||
buffactive="Marchx2" - true if at least 2 marches are active |
||||
buffactive="!Marchx2" - true if less than 2 marches are active |
||||
buffactive="214x2" - true if at least 2 marches are active |
||||
buffactive="214x2|Embrava" - true if at least 2 marches are active OR embrava is active |
||||
|
||||
Rules that take numbers can be prefixed with > (greater than) or < (less than). |
||||
This doesn't apply to buffactive, because it doesn't make sense to. |
||||
<if p_mp="<500"> would trigger if the player's mp is below 500. |
||||
All rules can be prefixed with a single ! for 'not equal to', including buffactive but not advanced. |
||||
You may only use one prefix per | or & seperated section. |
||||
|
||||
Basic rules can be constructed using or pipes(|), and & connectors, and will be read from right to left. |
||||
ie: <if p_mp=">500&<1000|<300"> will be sectioned into "|<300" "&<1000" and ">500". If it's below 300, the entire statement will be read as true. |
||||
If it is not below 1000, the statement will be read as false. If it passes the <1000 check, the statement will be true if it is above 500. |
||||
Basic rules are intended to be simplistic in nature, if you need compound logic see advanced rules later. |
||||
|
||||
Rules that take text can include wildcards(*). |
||||
You can reference the value of a rule inside equipment names, set names, or ingame chat by prefixing it with a %. |
||||
You can reference the value of a variable under the same conditions by prefixing it with a $. |
||||
Variables and rules inside set names or equipment names are processed at the time of equip. |
||||
|
||||
Example: <main>$%ad_elementStaff</main> |
||||
will be evaluated to $FireStaff if the active spell is fire element |
||||
if the variable FireStaff is set, it'll be replaced with the value of that |
||||
If this were triggered during idlegear, it would remain $%ad_elementStaff because action data is not available. |
||||
|
||||
Advanced Rules |
||||
<if advanced="%p_hp>$HPThreshhold"> - true if p_hp's value is higher than the user-defined variable HPThreshhold |
||||
You can use the following comparers: |
||||
= Equal To |
||||
!= Not Equal To |
||||
>= Greater Than Or Equal To |
||||
> Greater Than |
||||
<= Less Than Or Equal To |
||||
< Less Than |
||||
| OR (one side evaluates to >zero or true) |
||||
& AND (both sides evaluate to >zero or true) |
||||
+ Addition |
||||
- Subtraction |
||||
** Multiplication(must use 2 stars, one could be confused with a wildcard) |
||||
/ Division |
||||
|
||||
You must seperate all rules by either a comparer or parentheses(), brackets[], or braces{}. |
||||
|
||||
<if advanced="(%p_hp>$HPThreshhold)|($ForceThreshhold=false)"> |
||||
Above is true if p_hp is greater than hpthreshhold or forcethreshhold is false |
||||
<if advanced="{(%p_hp>$HPThreshhold)|($ForceThreshhold=false)}&(%p_mp>100)"> |
||||
The above is true if mp is above 100 and either p_hp is greater than hpthreshhold or forcethreshhold is false |
||||
|
||||
All elements are compared as case insensitive strings unless the comparer requires a number. |
||||
You can freely add anything adjacent to variables and rules. |
||||
|
||||
<if advanced="d%p_hp=d1200"> would return true if hp was equal to 1200. |
||||
<if advanced="d%p_hpp=d80"> would return true if hpp was equal to 80 |
||||
As illustrated in the above case, the longest existing match is always used after a % or $. |
||||
|
||||
You cannot leave rules ambiguous, parentheses must seperate all operators. |
||||
"%p_hp>500" is fine |
||||
"%p_hp<500&%p_mp>200" is not |
||||
"(%p_hp<500)&(%p_mp>200)" is the correct way to do it, after evaluating each parentheses' statement from inside to outside, |
||||
you should end with one comparer and 2 values |
@ -0,0 +1,147 @@
@@ -0,0 +1,147 @@
|
||||
<ashitacast> |
||||
|
||||
<!-- Rule checks, equipment, and set names ARE NOT case sensitive. |
||||
XML tag names and attribute names ARE case sensitive. |
||||
In simpler terms, you can do <if p_status="idle"> or <if p_status="IDLe"> |
||||
but you can't use <If> or <if P_status>.--> |
||||
|
||||
<settings> <!--Contains settings specific to this xml, must be set to true/false to override default--> |
||||
<buffupdate>true</buffupdate> <!--Determines if your idlegear will be parsed when you gain/lose a buff. Default: TRUE --> |
||||
<statusupdate>true</statuspdate> <!--Determines if your idlegear will be parsed when you change status(stand/rest/engage/etc). Default: TRUE --> |
||||
<hpupdate>true</hpupdate> <!--Determines if your idlegear will be parsed when your HP % changes. Default: TRUE --> |
||||
<autoupdate>true</autoupdate> <!--Determines if your idlegear will be parsed on outgoing status updates(roughly every 350ms). Default: TRUE --> |
||||
</settings> |
||||
|
||||
<sets> <!-- Contains all of your sets.--> |
||||
<set name="Stand" baseset="Idle" lock="true" priority="99"> <!--Set Entry, baseset is optional and will copy that set |
||||
then change anything specified. Lock will not allow that slot to be overwritten, except by another lock. |
||||
Priority changes the order in which a piece of equipment will be put on, default is 0 but can go from -100 to +100, higher is equipped first--> |
||||
<main priority="1" lock="true">Burtgang</main> <!--Equip tags make up the set, priority and lock can be done on a per slot basis--> |
||||
<sub>Ochain</sub> |
||||
<range>none</range> |
||||
<ammo>Angha Gem</ammo> |
||||
<head>Laeradr Helm</head> |
||||
<neck>Twilight Torque</neck> |
||||
<lear>Merman's Earring</lear> <!--Ear1, Ear2, Ring1, Ring2 also work--> |
||||
<rear>Merman's Earring</rear> |
||||
<body>Mekira Meikogai</body> |
||||
<hands>Cizin Mufflers</hands> |
||||
<lring>Shadow Ring</lring> |
||||
<rring>Defending Ring</rring> |
||||
<back>Repulse Mantle</back> |
||||
<waist>Nierenschutz</waist> |
||||
<legs>Blood Cuisses</legs> |
||||
<feet>Phorcys Schuhs</feet> |
||||
</set> |
||||
<include> <!--This is used by DressMe, if you use the same files.--> |
||||
<item>Aegis</item> <!--Quantity is assumed to be 1 if unspecified.--> |
||||
<item quantity="12">Echo Drops</item> |
||||
<item quantity="all">Tavnazian Taco</item> <!--You can specify all for the gear function to retrieve all of an item.--> |
||||
<event name="Voidwatch"> |
||||
<item>Adamas</item> <!--Any entries inside a voidwatch tag will be collected if gear was initiated with that |
||||
as an argument. For example, in this case, Adamas would be retrieved if you'd originally typed '/ac gear voidwatch' |
||||
or '/dm gear "XML Structure.xml" voidwatch'--> |
||||
</event> |
||||
</include> |
||||
</sets> |
||||
|
||||
<variables> <!--You can reference variables that aren't defined here, this is just for initializing--> |
||||
<var name="Shield">Ochain</var> <!--All variables are stored as strings, and turned into numbers if used in a numerical comparison--> |
||||
</variables> |
||||
|
||||
<inputcommands> <!--This allows you to set up commands to do specific things. Whenever the typed command is input, it's section is parsed.--> |
||||
<cmd input="/Trigger1"> <!--Reads through this node when the command is input. --> |
||||
<!--If, Elseif, and Else statements can be used to control flow. If the statement evaluates true, everything inside it will be read.--> |
||||
<if e_area="Eastern Adoulin"> <!--If statements can contain any amount of attributes from the variables.txt file.--> |
||||
</if> |
||||
<elseif> <!--Elseif must always be placed after an if and can use the same type of rules.--> |
||||
</elseif> |
||||
<else> <!--Else must follow an if or elseif. No attributes.--> |
||||
</else> |
||||
|
||||
<command delay="1500">/ma "Flash" <t></command> <!--Pass a command to the game client. Use < and > to avoid creating an XML node.--> |
||||
<!--delay is optional, if specified will wait that many milliseconds to send the command.--> |
||||
<clearvars /> <!--Clear all user-defined variables.--> |
||||
<setvar name="Shield" value="Aegis" /> <!--Set a variable to a specific value.--> |
||||
<incvar name="Count" value="3" /> <!--Increase a variable, if value isn't specified will use 1.--> |
||||
<decvar name="Count" value="3" /> <!--Decrease a variable. if value isn't specified will use 1.--> |
||||
<change id="333" /> <!--Change the ID of an outgoing spell/ability/etc(ie: downgrade a cure if your rules |
||||
determine that it's not needed. Doesn't work in input commands, obviously.--> |
||||
<addtochat color="35">Printing Text</addtochat> <!--Print text to chat log. If color isn't specified, will use white.--> |
||||
<gearlock length="5" /> <!--Stop all gear changes for length seconds, not optional.--> |
||||
<cancel /> <!--Stop the spell in process from occuring--> |
||||
<return /> <!--Stop reading flow, any gearswaps currently pending will still be applied and the ability will go through if cancel wasn't called.--> |
||||
<doidlegear /> <!--Process idle gear section--> |
||||
<registerbuff id="409" active="false" /> <!--This adds a buff to an internal registry for 3 seconds. It will take priority over status |
||||
effects on your character. This is useful for Sneak Attack->WS or Perpetuance->Spell or anything else where your buff icon |
||||
wouldn't have loaded. Put it in the perpetuance precast event, and it'll be registered when you hit your spell. If active isn't |
||||
specified, it's assumed to be true. status="false" forces the game to think your buff isn't active even if it is --> |
||||
<clearbuff id="409" /> <!--This removes the buff ID from the registry, allowing the game to use it's actual buffs again before |
||||
the 3 second wait has passed.--> |
||||
|
||||
<equip lock="true" set="setname" priority="15"> <!--All tags are optional. |
||||
All equips are parsed and then when the section ends, the last setting for each slot is equipped.--> |
||||
<main lock="true" priority="-1">Burtgang</main> <!--Single slot equip tags can be used inside an equip node, you can also specify lock and priority on a per slot basis.--> |
||||
<!--If a set was specified, these will overwrite it.--> |
||||
<sub>Ochain</sub> |
||||
<range>none</range> |
||||
<ammo>Angha Gem</ammo> |
||||
<head>Laeradr Helm</head> |
||||
<neck>Twilight Torque</neck> |
||||
<lear>Merman's Earring</lear> <!--Ear1, Ear2, Ring1, Ring2 also work--> |
||||
<rear>Merman's Earring</rear> |
||||
<body>Mekira Meikogai</body> |
||||
<hands>Cizin Mufflers</hands> |
||||
<lring>Shadow Ring</lring> |
||||
<rring>Defending Ring</rring> |
||||
<back>Repulse Mantle</back> |
||||
<waist>Nierenschutz</waist> |
||||
<legs>Blood Cuisses</legs> |
||||
<feet>Phorcys Schuhs</feet> |
||||
</equip> |
||||
</cmd> |
||||
</inputcommands> |
||||
|
||||
<idlegear> |
||||
<!--Same subnodes as command triggers, is processed whenever an action ends, your status changes, and once every 3 seconds if no actions done.--> |
||||
</idlegear> |
||||
|
||||
<preranged> |
||||
<!--Same subnodes as command triggers, is processed when a shot starts. Equip tags will be on when the shot starts.--> |
||||
</preranged> |
||||
|
||||
<midranged> |
||||
<!--Same subnodes as command triggers, is processed before shot ends. Equip tags will be on when the shot finishes.--> |
||||
</midranged> |
||||
|
||||
<premagic> |
||||
<!--Same subnodes as command triggers, is processed when a spell starts. Equip tags will be on when the spell starts.--> |
||||
</premagic> |
||||
|
||||
<midmagic> |
||||
<!--Same subnodes as command triggers, is processed before a spell ends. Equip tags will be on when the spell finishes.--> |
||||
</midmagic> |
||||
|
||||
<jobability> |
||||
<!--Same subnodes as command triggers, processed when you use a JA. Equip tags will be on when the JA processes.--> |
||||
</jobability> |
||||
|
||||
<weaponskill> |
||||
<!--Same subnodes as command triggers, processed when you use a WS. Equip tags will be on when the WS processes.--> |
||||
</weaponskill> |
||||
|
||||
<petskill> |
||||
<!--Most of same nodes as command triggers, processed when your pet uses a weaponskill. Equip tags will be on when pet WS damage is calculated. |
||||
A cancel tag indicates that idlegear should be used as normal(no swap for this pet ws). If this section doesn't exist, idlegear will be used for petws. |
||||
<change> and <doidlegear> do NOT work here.--> |
||||
</petskill> |
||||
|
||||
<petspell> |
||||
<!--Most of same nodes as command triggers, processed when your pet casts a spell. Equip tags will be on when pet spell damage is calculated. |
||||
A cancel tag indicates that idlegear should be used as normal(no swap for this pet spell). If this section doesn't exist, idlegear will be used for pet spell. |
||||
<change> and <doidlegear> do NOT work here.--> |
||||
</petsspell> |
||||
|
||||
<!--Each of the base nodes is optional, if you don't need it then you don't need to add it.--> |
||||
|
||||
</ashitacast> |
@ -0,0 +1,38 @@
@@ -0,0 +1,38 @@
|
||||
Ashitacast is a plugin designed to manage your gear swaps. |
||||
This is done through an XML file, which should be placed in Ashita/Config/Ashitacast/ |
||||
and named CharacterName_JOB.xml. XMLs will be automatically loaded or unloaded whenever you change jobs, |
||||
or can be triggered through commands. There are some included sample files and a list of valid variables. |
||||
Equipment is layered precast<action<midcast in one outgoing packet, which ensures that your precast will always lower |
||||
your casttime(or ranged time for rng) and your midcast will always be on in time(even on instant casts or rapid shot). |
||||
|
||||
Commands - can use /ashitacast or /ac |
||||
|
||||
/ac load - Attempt to load Charname_JOB.xml. |
||||
/ac load Filename.xml - Attempt to load Filename.xml |
||||
/ac reload - Reload the active swap XML. |
||||
/ac unload - Unload the active swap XML. |
||||
|
||||
/ac naked - Remove all gear. |
||||
/ac set SetName [Duration] - Lock SetName on for Duration in seconds(5 if unspecified). |
||||
/ac enable [Slot] - Enables gear swaps for the specified slot, or all slots if unspecified. |
||||
/ac disable [Slot] - Disables gear swaps for the specified slot, or all slots if unspecified. |
||||
|
||||
/ac action [Target Index] [ma/ws/ja/ra] [action ID if not ra] - Directly sends an action packet through with appropriate swaps. |
||||
/ac debug [Optional: On/Off] - Enables or disables debug prints of all equip swaps. Will toggle if on/off isn't specified. |
||||
|
||||
/ac help - Display help on commands. |
||||
/ac help print - Display help on print commands. |
||||
/ac help var - Display help on var commands. |
||||
|
||||
/ac var clear - Clear all user-defined variables. |
||||
/ac var set [name] [value] - Set a variable to a specific value. |
||||
/ac var inc [Name] [Optional: Amount] - Increase a variable. Defaults to 1. |
||||
/ac var dec [Name] [Optional: Amount] - Decrease a variable. Defaults to 1. |
||||
|
||||
/ac print augs \"Item Name\" - Prints a code used to reference the augments on an item. |
||||
/ac print uvars - Print current values of all user-defined variables. |
||||
/ac print vars - Print current values of all built-in variables. |
||||
/ac print set [setname] - Print a set. |
||||
|
||||
/ac addset Name - Add your currently equipped gear to your loaded XML under the specified set name. |
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/ac newxml Name - Create a blank XML and load it(doesn't include rules, just gives you a blank template to add sets to). |
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