The main release package of Ashita v3. Contains all the needed files for users to get up and running. Used by the launcher/injector to auto-update as well.
https://ashitaxi.com/
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93 lines
5.7 KiB
93 lines
5.7 KiB
/** |
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* Ashita - Copyright (c) 2014 - 2021 atom0s [[email protected]] |
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* |
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. |
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to |
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* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA. |
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* |
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* By using Ashita, you agree to the above license and its terms. |
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* |
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* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were |
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* made. You must do so in any reasonable manner, but not in any way that suggests the licensor |
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* endorses you or your use. |
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* |
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* Non-Commercial - You may not use the material (Ashita) for commercial purposes. |
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* |
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* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the |
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* modified material. You are, however, allowed to submit the modified works back to the original |
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* Ashita project in attempt to have it added to the original project. |
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* |
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* You may not apply legal terms or technological measures that legally restrict others |
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* from doing anything the license permits. |
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* |
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* No warranties are given. |
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*/ |
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#ifndef __ASHITA_AS_FFXI_TARGET_INCLUDED__ |
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#define __ASHITA_AS_FFXI_TARGET_INCLUDED__ |
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#if defined (_MSC_VER) && (_MSC_VER >= 1020) |
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#pragma once |
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#endif |
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namespace Ashita { |
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namespace FFXI { |
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struct target_t |
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{ |
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uint32_t TargetIndex; // The current target index. |
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uint32_t TargetServerId; // The current target server id. |
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uintptr_t TargetEntityPointer; // The current target entity pointer. |
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uintptr_t TargetWarpPointer; // The current target warp pointer. |
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uint32_t Unknown0000[4]; // Unknown |
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uint8_t TargetVisible; // 0/1 if the target is set and visible. |
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uint8_t Unknown0001[3]; // Unknown (Booleans) |
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uint16_t TargetMask; // The current target mask. |
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uint16_t TargetCalculatedId; // The targets calculated id. |
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uint32_t SubTargetIndex; // The current sub-target index. |
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uint32_t SubTargetServerId; // The current sub-target server id. |
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uintptr_t SubTargetEntityPointer; // The current sub-target entity pointer. |
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uintptr_t SubTargetWarpPointer; // The current sub-target warp pointer. |
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uint32_t Unknown0002[4]; // Unknown |
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uint8_t SubTargetVisible; // 0/1 if the sub-target is set and visible. |
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uint8_t Unknown0003[3]; // Unknown (Booleans) |
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uint16_t SubTargetMask; // The current sub-target mask. |
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uint8_t Unknown0004[4]; // Unknown |
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uint8_t SubTargetActive; // 1 if the main target is set and the game is making use the sub-target entry. |
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uint8_t TargetDeactivate; // If set to 1, will undo one step of the targeting windows. |
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uint8_t Unknown0005[8]; // Unknown (Involves graphics related things, such as blinking the targeted entity.) |
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uint8_t IsLockedOn; // 0/1 if the target is currently locked on. (Low bit 0x00 and 0x01.) |
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uint8_t Unknown0006[3]; // Unknown |
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uint32_t TargetSelectionMask; // The selection mask used to determine what can be targeted with the current action. |
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uint8_t Unknown0007[16]; // Unknown |
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uint8_t IsMenuOpen; // 0/1 if the menu is open. (ie. selecting a spell on a target.) 74 |
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}; |
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struct targetwindow_t |
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{ |
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uintptr_t TargetWindowVTablePointer; // The VTable pointer to the target window class. |
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uint32_t Unknown0000; // Unknown |
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uint32_t TargetWindowPointer; // Pointer to the target window object. |
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uint32_t Unknown0001; // Unknown |
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uint8_t Unknown0002; // Unknown |
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uint8_t Unknown0003[3]; // Unknown |
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int8_t Name[48]; // The targets name. |
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uint32_t Unknown0004; // Unknown |
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uint32_t TargetEntityPointer; // The targets entity pointer. |
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uint16_t FrameOffsetX; // The target window frame x offset. |
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uint16_t FrameOffsetY; // The target window frame y offset. |
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uint32_t IconPosition; // The target window frame icon position. |
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uint32_t Unknown0005; // Unknown |
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uint32_t Unknown0006; // Unknown |
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uint32_t Unknown0007; // Unknown |
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uint32_t TargetServerId; // The targets server id. |
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uint8_t HealthPercent; // The targets health percent. |
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uint8_t DeathFlag; // Dims the health bar when target is dead.. |
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uint8_t ReraiseFlag; // Dims the health bar when target is reraising.. (Death flag must be set!) |
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uint8_t Unknown0008; // Unknown |
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uint16_t Unknown0009; // Unknown |
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uint8_t Unknown0010; // Toggles 0 -> 1 when first targeting.. |
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}; |
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}; // namespace FFXI |
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}; // namespace Ashita |
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#endif // __ASHITA_AS_FFXI_TARGET_INCLUDED__
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