The main release package of Ashita v3. Contains all the needed files for users to get up and running. Used by the launcher/injector to auto-update as well.
https://ashitaxi.com/
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92 lines
4.7 KiB
92 lines
4.7 KiB
/** |
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* Ashita - Copyright (c) 2014 - 2017 atom0s [[email protected]] |
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* |
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. |
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to |
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* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA. |
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* |
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* By using Ashita, you agree to the above license and its terms. |
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* |
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* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were |
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* made. You must do so in any reasonable manner, but not in any way that suggests the licensor |
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* endorses you or your use. |
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* |
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* Non-Commercial - You may not use the material (Ashita) for commercial purposes. |
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* |
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* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the |
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* modified material. You are, however, allowed to submit the modified works back to the original |
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* Ashita project in attempt to have it added to the original project. |
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* |
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* You may not apply legal terms or technological measures that legally restrict others |
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* from doing anything the license permits. |
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* |
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* No warranties are given. |
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*/ |
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#ifndef __ASHITA_AS_FFXI_INVENTORY_INCLUDED__ |
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#define __ASHITA_AS_FFXI_INVENTORY_INCLUDED__ |
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#if defined (_MSC_VER) && (_MSC_VER >= 1020) |
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#pragma once |
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#endif |
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namespace Ashita { |
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namespace FFXI { |
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struct item_t |
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{ |
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uint16_t Id; // The item id. |
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uint16_t Index; // The item index. |
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uint32_t Count; // The item count. |
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uint32_t Flags; // The item flags. (5 = Equipped, 25 = Bazaar) |
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uint32_t Price; // The item price, if being sold in bazaar. |
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uint8_t Extra[28]; // The item extra data. (Weaponskill Points, Charges, Augments, etc.) |
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}; |
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struct items_t |
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{ |
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item_t Item[81]; // The items within a storage container. |
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}; |
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struct treasureitem_t |
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{ |
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uint32_t Flags; // The item flags. |
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uint32_t ItemId; // The item id. |
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uint32_t Count; // The item count. |
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uint32_t Unknown0000[9]; // Unknown |
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uint32_t Status; // The item status. |
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uint16_t Lot; // The local players lot on the item. |
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uint16_t WinningLot; // The current winning lot. |
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uint32_t WinningEntityServerId; // The winning lotters server id. |
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uint32_t WinningEntityTargetIndex; // The winning lotters target index. |
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char WinningLotterName[16]; // The winning lotters name. |
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uint32_t TimeToLive; // The time left to til the item leaves the pool. |
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uint32_t DropTime; // The time the item entered the pool. |
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}; |
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struct equipment_t |
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{ |
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uint32_t Slot; // The slot id of the equipment. |
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uint32_t ItemIndex; // The item index where the item is located. |
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}; |
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struct ffxi_inventory_t |
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{ |
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uint8_t Unknown0000[0x9860]; |
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items_t Storage[(uint32_t)Enums::Containers::ContainerMax]; |
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uint8_t Unknown0001[0x021C]; // Potential future storage space. |
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treasureitem_t TreasurePool[0x000A]; |
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uint32_t Unknown0002; // Unknown (Treasure related. Set to 1 after zoning, 2 when something has dropped to the pool.) |
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uint8_t Unknown0003; // Unknown (Treasure related.) |
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uint8_t StorageMaxCapacity1[(uint32_t)Enums::Containers::ContainerMax]; |
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uint16_t StorageMaxCapacity2[(uint32_t)Enums::Containers::ContainerMax]; |
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uint32_t Unknown0004; |
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uint8_t Unknown0005[0x0184]; |
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equipment_t Equipment[(uint32_t)Enums::EquipmentSlots::EquipmentSlotMax]; |
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uint8_t Unknown0006[0x0240]; |
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uint8_t Unknown0007[0x00BC]; |
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uint32_t CraftWait; // Handles if the player is crafting or able to craft again. |
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}; |
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}; // namespace FFXI |
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}; // namespace Ashita |
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#endif // __ASHITA_AS_FFXI_INVENTORY_INCLUDED__
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