The main release package of Ashita v3. Contains all the needed files for users to get up and running. Used by the launcher/injector to auto-update as well.
https://ashitaxi.com/
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220 lines
7.5 KiB
220 lines
7.5 KiB
/////////////////////////////////////////////////////////////////////////// |
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// |
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// Copyright (C) Microsoft Corporation. All Rights Reserved. |
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// |
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// File: d3dx8shapes.h |
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// Content: D3DX simple shapes |
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// |
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/////////////////////////////////////////////////////////////////////////// |
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#include "d3dx8.h" |
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#ifndef __D3DX8SHAPES_H__ |
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#define __D3DX8SHAPES_H__ |
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/////////////////////////////////////////////////////////////////////////// |
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// Functions: |
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/////////////////////////////////////////////////////////////////////////// |
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#ifdef __cplusplus |
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extern "C" { |
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#endif //__cplusplus |
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//------------------------------------------------------------------------- |
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// D3DXCreatePolygon: |
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// ------------------ |
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// Creates a mesh containing an n-sided polygon. The polygon is centered |
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// at the origin. |
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// |
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// Parameters: |
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// |
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// pDevice The D3D device with which the mesh is going to be used. |
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// Length Length of each side. |
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// Sides Number of sides the polygon has. (Must be >= 3) |
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// ppMesh The mesh object which will be created |
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// ppAdjacency Returns a buffer containing adjacency info. Can be NULL. |
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//------------------------------------------------------------------------- |
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HRESULT WINAPI |
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D3DXCreatePolygon( |
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LPDIRECT3DDEVICE8 pDevice, |
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FLOAT Length, |
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UINT Sides, |
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LPD3DXMESH* ppMesh, |
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LPD3DXBUFFER* ppAdjacency); |
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//------------------------------------------------------------------------- |
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// D3DXCreateBox: |
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// -------------- |
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// Creates a mesh containing an axis-aligned box. The box is centered at |
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// the origin. |
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// |
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// Parameters: |
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// |
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// pDevice The D3D device with which the mesh is going to be used. |
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// Width Width of box (along X-axis) |
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// Height Height of box (along Y-axis) |
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// Depth Depth of box (along Z-axis) |
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// ppMesh The mesh object which will be created |
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// ppAdjacency Returns a buffer containing adjacency info. Can be NULL. |
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//------------------------------------------------------------------------- |
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HRESULT WINAPI |
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D3DXCreateBox( |
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LPDIRECT3DDEVICE8 pDevice, |
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FLOAT Width, |
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FLOAT Height, |
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FLOAT Depth, |
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LPD3DXMESH* ppMesh, |
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LPD3DXBUFFER* ppAdjacency); |
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//------------------------------------------------------------------------- |
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// D3DXCreateCylinder: |
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// ------------------- |
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// Creates a mesh containing a cylinder. The generated cylinder is |
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// centered at the origin, and its axis is aligned with the Z-axis. |
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// |
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// Parameters: |
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// |
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// pDevice The D3D device with which the mesh is going to be used. |
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// Radius1 Radius at -Z end (should be >= 0.0f) |
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// Radius2 Radius at +Z end (should be >= 0.0f) |
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// Length Length of cylinder (along Z-axis) |
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// Slices Number of slices about the main axis |
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// Stacks Number of stacks along the main axis |
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// ppMesh The mesh object which will be created |
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// ppAdjacency Returns a buffer containing adjacency info. Can be NULL. |
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//------------------------------------------------------------------------- |
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HRESULT WINAPI |
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D3DXCreateCylinder( |
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LPDIRECT3DDEVICE8 pDevice, |
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FLOAT Radius1, |
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FLOAT Radius2, |
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FLOAT Length, |
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UINT Slices, |
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UINT Stacks, |
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LPD3DXMESH* ppMesh, |
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LPD3DXBUFFER* ppAdjacency); |
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//------------------------------------------------------------------------- |
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// D3DXCreateSphere: |
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// ----------------- |
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// Creates a mesh containing a sphere. The sphere is centered at the |
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// origin. |
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// |
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// Parameters: |
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// |
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// pDevice The D3D device with which the mesh is going to be used. |
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// Radius Radius of the sphere (should be >= 0.0f) |
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// Slices Number of slices about the main axis |
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// Stacks Number of stacks along the main axis |
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// ppMesh The mesh object which will be created |
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// ppAdjacency Returns a buffer containing adjacency info. Can be NULL. |
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//------------------------------------------------------------------------- |
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HRESULT WINAPI |
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D3DXCreateSphere( |
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LPDIRECT3DDEVICE8 pDevice, |
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FLOAT Radius, |
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UINT Slices, |
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UINT Stacks, |
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LPD3DXMESH* ppMesh, |
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LPD3DXBUFFER* ppAdjacency); |
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//------------------------------------------------------------------------- |
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// D3DXCreateTorus: |
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// ---------------- |
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// Creates a mesh containing a torus. The generated torus is centered at |
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// the origin, and its axis is aligned with the Z-axis. |
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// |
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// Parameters: |
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// |
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// pDevice The D3D device with which the mesh is going to be used. |
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// InnerRadius Inner radius of the torus (should be >= 0.0f) |
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// OuterRadius Outer radius of the torue (should be >= 0.0f) |
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// Sides Number of sides in a cross-section (must be >= 3) |
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// Rings Number of rings making up the torus (must be >= 3) |
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// ppMesh The mesh object which will be created |
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// ppAdjacency Returns a buffer containing adjacency info. Can be NULL. |
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//------------------------------------------------------------------------- |
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HRESULT WINAPI |
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D3DXCreateTorus( |
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LPDIRECT3DDEVICE8 pDevice, |
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FLOAT InnerRadius, |
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FLOAT OuterRadius, |
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UINT Sides, |
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UINT Rings, |
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LPD3DXMESH* ppMesh, |
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LPD3DXBUFFER* ppAdjacency); |
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//------------------------------------------------------------------------- |
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// D3DXCreateTeapot: |
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// ----------------- |
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// Creates a mesh containing a teapot. |
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// |
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// Parameters: |
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// |
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// pDevice The D3D device with which the mesh is going to be used. |
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// ppMesh The mesh object which will be created |
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// ppAdjacency Returns a buffer containing adjacency info. Can be NULL. |
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//------------------------------------------------------------------------- |
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HRESULT WINAPI |
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D3DXCreateTeapot( |
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LPDIRECT3DDEVICE8 pDevice, |
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LPD3DXMESH* ppMesh, |
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LPD3DXBUFFER* ppAdjacency); |
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//------------------------------------------------------------------------- |
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// D3DXCreateText: |
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// --------------- |
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// Creates a mesh containing the specified text using the font associated |
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// with the device context. |
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// |
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// Parameters: |
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// |
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// pDevice The D3D device with which the mesh is going to be used. |
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// hDC Device context, with desired font selected |
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// pText Text to generate |
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// Deviation Maximum chordal deviation from true font outlines |
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// Extrusion Amount to extrude text in -Z direction |
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// ppMesh The mesh object which will be created |
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// pGlyphMetrics Address of buffer to receive glyph metric data (or NULL) |
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//------------------------------------------------------------------------- |
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HRESULT WINAPI |
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D3DXCreateTextA( |
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LPDIRECT3DDEVICE8 pDevice, |
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HDC hDC, |
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LPCSTR pText, |
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FLOAT Deviation, |
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FLOAT Extrusion, |
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LPD3DXMESH* ppMesh, |
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LPD3DXBUFFER* ppAdjacency, |
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LPGLYPHMETRICSFLOAT pGlyphMetrics); |
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HRESULT WINAPI |
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D3DXCreateTextW( |
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LPDIRECT3DDEVICE8 pDevice, |
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HDC hDC, |
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LPCWSTR pText, |
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FLOAT Deviation, |
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FLOAT Extrusion, |
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LPD3DXMESH* ppMesh, |
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LPD3DXBUFFER* ppAdjacency, |
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LPGLYPHMETRICSFLOAT pGlyphMetrics); |
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#ifdef UNICODE |
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#define D3DXCreateText D3DXCreateTextW |
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#else |
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#define D3DXCreateText D3DXCreateTextA |
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#endif |
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#ifdef __cplusplus |
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} |
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#endif //__cplusplus |
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#endif //__D3DX8SHAPES_H__
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