The main release package of Ashita v3. Contains all the needed files for users to get up and running. Used by the launcher/injector to auto-update as well.
https://ashitaxi.com/
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226 lines
6.9 KiB
226 lines
6.9 KiB
/////////////////////////////////////////////////////////////////////////// |
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// |
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// Copyright (C) Microsoft Corporation. All Rights Reserved. |
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// |
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// File: d3dx8effect.h |
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// Content: D3DX effect types and functions |
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// |
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/////////////////////////////////////////////////////////////////////////// |
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#include "d3dx8.h" |
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#ifndef __D3DX8EFFECT_H__ |
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#define __D3DX8EFFECT_H__ |
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#define D3DXFX_DONOTSAVESTATE (1 << 0) |
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typedef enum _D3DXPARAMETERTYPE |
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{ |
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D3DXPT_DWORD = 0, |
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D3DXPT_FLOAT = 1, |
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D3DXPT_VECTOR = 2, |
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D3DXPT_MATRIX = 3, |
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D3DXPT_TEXTURE = 4, |
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D3DXPT_VERTEXSHADER = 5, |
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D3DXPT_PIXELSHADER = 6, |
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D3DXPT_CONSTANT = 7, |
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D3DXPT_STRING = 8, |
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D3DXPT_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ |
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} D3DXPARAMETERTYPE; |
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typedef struct _D3DXEFFECT_DESC |
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{ |
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UINT Parameters; |
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UINT Techniques; |
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} D3DXEFFECT_DESC; |
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typedef struct _D3DXPARAMETER_DESC |
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{ |
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LPCSTR Name; |
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LPCSTR Index; |
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D3DXPARAMETERTYPE Type; |
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} D3DXPARAMETER_DESC; |
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typedef struct _D3DXTECHNIQUE_DESC |
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{ |
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LPCSTR Name; |
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LPCSTR Index; |
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UINT Passes; |
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} D3DXTECHNIQUE_DESC; |
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typedef struct _D3DXPASS_DESC |
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{ |
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LPCSTR Name; |
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LPCSTR Index; |
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} D3DXPASS_DESC; |
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////////////////////////////////////////////////////////////////////////////// |
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// ID3DXEffect /////////////////////////////////////////////////////////////// |
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////////////////////////////////////////////////////////////////////////////// |
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typedef interface ID3DXEffect ID3DXEffect; |
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typedef interface ID3DXEffect *LPD3DXEFFECT; |
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// {648B1CEB-8D4E-4d66-B6FA-E44969E82E89} |
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DEFINE_GUID( IID_ID3DXEffect, |
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0x648b1ceb, 0x8d4e, 0x4d66, 0xb6, 0xfa, 0xe4, 0x49, 0x69, 0xe8, 0x2e, 0x89); |
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#undef INTERFACE |
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#define INTERFACE ID3DXEffect |
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DECLARE_INTERFACE_(ID3DXEffect, IUnknown) |
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{ |
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// IUnknown |
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
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STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
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STDMETHOD_(ULONG, Release)(THIS) PURE; |
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// ID3DXEffect |
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STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE; |
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STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE; |
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STDMETHOD(GetParameterDesc)(THIS_ LPCSTR pParameter, D3DXPARAMETER_DESC* pDesc) PURE; |
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STDMETHOD(GetTechniqueDesc)(THIS_ LPCSTR pTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE; |
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STDMETHOD(GetPassDesc)(THIS_ LPCSTR pTechnique, LPCSTR pPass, D3DXPASS_DESC* pDesc) PURE; |
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STDMETHOD(FindNextValidTechnique)(THIS_ LPCSTR pTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE; |
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STDMETHOD(CloneEffect)(THIS_ LPDIRECT3DDEVICE8 pDevice, LPD3DXEFFECT* ppEffect) PURE; |
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STDMETHOD(GetCompiledEffect)(THIS_ LPD3DXBUFFER* ppCompiledEffect) PURE; |
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STDMETHOD(SetTechnique)(THIS_ LPCSTR pTechnique) PURE; |
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STDMETHOD(GetTechnique)(THIS_ LPCSTR* ppTechnique) PURE; |
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STDMETHOD(SetDword)(THIS_ LPCSTR pParameter, DWORD dw) PURE; |
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STDMETHOD(GetDword)(THIS_ LPCSTR pParameter, DWORD* pdw) PURE; |
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STDMETHOD(SetFloat)(THIS_ LPCSTR pParameter, FLOAT f) PURE; |
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STDMETHOD(GetFloat)(THIS_ LPCSTR pParameter, FLOAT* pf) PURE; |
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STDMETHOD(SetVector)(THIS_ LPCSTR pParameter, CONST D3DXVECTOR4* pVector) PURE; |
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STDMETHOD(GetVector)(THIS_ LPCSTR pParameter, D3DXVECTOR4* pVector) PURE; |
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STDMETHOD(SetMatrix)(THIS_ LPCSTR pParameter, CONST D3DXMATRIX* pMatrix) PURE; |
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STDMETHOD(GetMatrix)(THIS_ LPCSTR pParameter, D3DXMATRIX* pMatrix) PURE; |
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STDMETHOD(SetTexture)(THIS_ LPCSTR pParameter, LPDIRECT3DBASETEXTURE8 pTexture) PURE; |
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STDMETHOD(GetTexture)(THIS_ LPCSTR pParameter, LPDIRECT3DBASETEXTURE8 *ppTexture) PURE; |
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STDMETHOD(SetVertexShader)(THIS_ LPCSTR pParameter, DWORD Handle) PURE; |
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STDMETHOD(GetVertexShader)(THIS_ LPCSTR pParameter, DWORD* pHandle) PURE; |
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STDMETHOD(SetPixelShader)(THIS_ LPCSTR pParameter, DWORD Handle) PURE; |
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STDMETHOD(GetPixelShader)(THIS_ LPCSTR pParameter, DWORD* pHandle) PURE; |
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STDMETHOD(SetString)(THIS_ LPCSTR pParameter, LPCSTR pString) PURE; |
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STDMETHOD(GetString)(THIS_ LPCSTR pParameter, LPCSTR* ppString) PURE; |
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STDMETHOD_(BOOL, IsParameterUsed)(THIS_ LPCSTR pParameter) PURE; |
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STDMETHOD(Validate)(THIS) PURE; |
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STDMETHOD(Begin)(THIS_ UINT *pPasses, DWORD Flags) PURE; |
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STDMETHOD(Pass)(THIS_ UINT Pass) PURE; |
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STDMETHOD(End)(THIS) PURE; |
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STDMETHOD(OnLostDevice)(THIS) PURE; |
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STDMETHOD(OnResetDevice)(THIS) PURE; |
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}; |
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////////////////////////////////////////////////////////////////////////////// |
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// APIs ////////////////////////////////////////////////////////////////////// |
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////////////////////////////////////////////////////////////////////////////// |
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#ifdef __cplusplus |
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extern "C" { |
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#endif //__cplusplus |
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//---------------------------------------------------------------------------- |
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// D3DXCreateEffect: |
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// ----------------- |
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// Creates an effect from an ascii or binaray effect description. |
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// |
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// Parameters: |
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// pDevice |
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// Pointer of the device on which to create the effect |
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// pSrcFile |
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// Name of the file containing the effect description |
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// hSrcModule |
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// Module handle. if NULL, current module will be used. |
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// pSrcResource |
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// Resource name in module |
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// pSrcData |
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// Pointer to effect description |
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// SrcDataSize |
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// Size of the effect description in bytes |
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// ppEffect |
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// Returns a buffer containing created effect. |
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// ppCompilationErrors |
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// Returns a buffer containing any error messages which occurred during |
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// compile. Or NULL if you do not care about the error messages. |
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// |
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//---------------------------------------------------------------------------- |
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HRESULT WINAPI |
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D3DXCreateEffectFromFileA( |
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LPDIRECT3DDEVICE8 pDevice, |
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LPCSTR pSrcFile, |
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LPD3DXEFFECT* ppEffect, |
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LPD3DXBUFFER* ppCompilationErrors); |
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HRESULT WINAPI |
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D3DXCreateEffectFromFileW( |
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LPDIRECT3DDEVICE8 pDevice, |
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LPCWSTR pSrcFile, |
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LPD3DXEFFECT* ppEffect, |
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LPD3DXBUFFER* ppCompilationErrors); |
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#ifdef UNICODE |
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#define D3DXCreateEffectFromFile D3DXCreateEffectFromFileW |
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#else |
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#define D3DXCreateEffectFromFile D3DXCreateEffectFromFileA |
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#endif |
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HRESULT WINAPI |
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D3DXCreateEffectFromResourceA( |
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LPDIRECT3DDEVICE8 pDevice, |
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HMODULE hSrcModule, |
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LPCSTR pSrcResource, |
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LPD3DXEFFECT* ppEffect, |
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LPD3DXBUFFER* ppCompilationErrors); |
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HRESULT WINAPI |
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D3DXCreateEffectFromResourceW( |
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LPDIRECT3DDEVICE8 pDevice, |
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HMODULE hSrcModule, |
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LPCWSTR pSrcResource, |
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LPD3DXEFFECT* ppEffect, |
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LPD3DXBUFFER* ppCompilationErrors); |
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#ifdef UNICODE |
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#define D3DXCreateEffectFromResource D3DXCreateEffectFromResourceW |
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#else |
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#define D3DXCreateEffectFromResource D3DXCreateEffectFromResourceA |
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#endif |
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HRESULT WINAPI |
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D3DXCreateEffect( |
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LPDIRECT3DDEVICE8 pDevice, |
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LPCVOID pSrcData, |
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UINT SrcDataSize, |
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LPD3DXEFFECT* ppEffect, |
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LPD3DXBUFFER* ppCompilationErrors); |
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#ifdef __cplusplus |
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} |
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#endif //__cplusplus |
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#endif //__D3DX8EFFECT_H__
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