The main release package of Ashita v3. Contains all the needed files for users to get up and running. Used by the launcher/injector to auto-update as well.
https://ashitaxi.com/
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236 lines
7.4 KiB
236 lines
7.4 KiB
/** |
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* Ashita - Copyright (c) 2014 - 2017 atom0s [[email protected]] |
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* |
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. |
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to |
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* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA. |
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* |
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* By using Ashita, you agree to the above license and its terms. |
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* |
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* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were |
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* made. You must do so in any reasonable manner, but not in any way that suggests the licensor |
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* endorses you or your use. |
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* |
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* Non-Commercial - You may not use the material (Ashita) for commercial purposes. |
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* |
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* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the |
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* modified material. You are, however, allowed to submit the modified works back to the original |
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* Ashita project in attempt to have it added to the original project. |
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* |
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* You may not apply legal terms or technological measures that legally restrict others |
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* from doing anything the license permits. |
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* |
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* No warranties are given. |
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*/ |
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#ifndef __ASHITA_AS_THREAD_H_INCLUDED__ |
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#define __ASHITA_AS_THREAD_H_INCLUDED__ |
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#if defined (_MSC_VER) && (_MSC_VER >= 1020) |
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#pragma once |
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#endif |
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#include <Windows.h> |
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#include "AS_Event.h" |
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namespace Ashita |
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{ |
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namespace Threading |
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{ |
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/** |
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* Thread Priority Enumeration |
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*/ |
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enum class ThreadPriority : int32_t { |
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Lowest = -2, |
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BelowNormal = -1, |
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Normal = 0, |
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AboveNormal = 1, |
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Highest = 2 |
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}; |
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class AS_Thread |
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{ |
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HANDLE m_ThreadHandle; |
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uint32_t m_ThreadId; |
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AS_Event m_StartEvent; |
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AS_Event m_EndEvent; |
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public: |
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AS_Thread(void) |
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: m_ThreadHandle(nullptr) |
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, m_ThreadId(0) |
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, m_StartEvent(true) |
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, m_EndEvent(true) |
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{ } |
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virtual ~AS_Thread(void) |
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{ |
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if (this->m_ThreadHandle != nullptr) |
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this->Stop(); |
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} |
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public: |
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/** |
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* Thread entry function the inheriting class must implement. |
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* |
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* @returns {uint32_t} The thread functions return value. |
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*/ |
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virtual uint32_t ThreadEntry(void) = 0; |
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public: |
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/** |
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* Thread entry function used to signal the thread and run the inheriting |
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* classes thread entry function. |
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* |
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* @returns {uint32_t} The thread functions return value. |
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*/ |
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uint32_t InternalEntry(void) |
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{ |
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if (this->IsTerminated()) |
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return 0; |
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this->m_EndEvent.Reset(); |
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::Sleep(10); |
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this->m_StartEvent.Raise(); |
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return this->ThreadEntry(); |
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} |
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/** |
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* Starts the thread. |
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*/ |
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void Start() |
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{ |
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this->m_StartEvent.Reset(); |
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this->m_ThreadHandle = ::CreateThread(nullptr, 0, (LPTHREAD_START_ROUTINE)ThreadCallback, (LPVOID)this, 0, (LPDWORD)&this->m_ThreadId); |
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} |
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/** |
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* Stops the thread. |
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*/ |
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void Stop(void) |
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{ |
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this->RaiseEnd(); |
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if (this->WaitForFinish(INFINITE)) |
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{ |
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::CloseHandle(this->m_ThreadHandle); |
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this->m_ThreadHandle = nullptr; |
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this->m_ThreadId = 0; |
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} |
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} |
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/** |
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* Waits the given amount of milliseconds for the thread handle to signal. |
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* |
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* @param {uint32_t} milliseconds - The amount of time, in milliseconds, to wait. |
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* @returns {uint32_t} True on success, false otherwise. |
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*/ |
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bool WaitForFinish(uint32_t milliseconds = INFINITE) const |
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{ |
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if (this->m_ThreadHandle == nullptr) |
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return false; |
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return ::WaitForSingleObject(this->m_ThreadHandle, milliseconds) != WAIT_TIMEOUT; |
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} |
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/** |
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* Sets the threads priority. |
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* |
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* @param {ThreadPriority} p - The thread priority to set the thread to. |
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*/ |
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void SetPriority(ThreadPriority p) const |
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{ |
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if (this->m_ThreadHandle != nullptr) |
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::SetThreadPriority(this->m_ThreadHandle, (int32_t)p); |
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} |
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/** |
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* Gets the threads priority. |
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* |
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* @returns {ThreadPriority} The threads priority. |
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*/ |
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ThreadPriority GetPriority(void) const |
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{ |
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if (this->m_ThreadHandle == nullptr) |
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return (ThreadPriority)0; |
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return (ThreadPriority)::GetThreadPriority(this->m_ThreadHandle); |
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} |
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/** |
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* Signals the end event telling the thread it should stop. |
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*/ |
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void RaiseEnd(void) |
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{ |
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this->m_EndEvent.Raise(); |
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} |
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/** |
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* Resets the end event signal. |
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*/ |
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void ResetEnd(void) |
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{ |
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this->m_EndEvent.Reset(); |
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} |
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/** |
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* Returns if the thread has been terminated or not. |
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* |
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* @returns {bool} True if the thread is terminated, false otherwise. |
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*/ |
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bool IsTerminated(void) const |
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{ |
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return this->m_EndEvent.IsSignaled(); |
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} |
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public: |
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/** |
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* Returns the threads handle. |
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* |
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* @returns {HANDLE} This threads handle. |
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*/ |
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HANDLE GetHandle(void) const { return this->m_ThreadHandle; } |
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/** |
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* Returns the threads id. |
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* |
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* @returns {uint32_t} This threads id. |
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*/ |
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uint32_t GetId(void) const { return this->m_ThreadId; } |
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/** |
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* Returns the threads exit code. |
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* |
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* @returns {uint32_t} This threads exit code. |
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*/ |
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uint32_t GetExitCode(void) const |
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{ |
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if (this->m_ThreadHandle == nullptr) |
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return 0; |
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uint32_t exitCode = 0; |
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::GetExitCodeThread(this->m_ThreadHandle, (LPDWORD)&exitCode); |
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return exitCode; |
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} |
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private: |
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/** |
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* Internal thread callback to invoke the inheriting objects thread handler. |
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* |
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* @param {LPVOID} param - The AS_Thread object passed to this callback. |
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* @returns {uint32_t} The internal threads return value, 0 otherwise. |
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*/ |
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static uint32_t __stdcall ThreadCallback(LPVOID param) |
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{ |
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auto thread = (AS_Thread*)param; |
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if (thread != nullptr) |
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return thread->InternalEntry(); |
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return 0; |
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} |
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}; |
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}; // namespace Threading |
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}; // namespace Ashita |
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#endif // __ASHITA_AS_THREAD_H_INCLUDED__
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