The main release package of Ashita v3. Contains all the needed files for users to get up and running. Used by the launcher/injector to auto-update as well.
https://ashitaxi.com/
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240 lines
9.1 KiB
240 lines
9.1 KiB
--[[ |
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* Ashita - Copyright (c) 2014 - 2016 atom0s [[email protected]] |
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* |
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. |
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to |
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* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA. |
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* |
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* By using Ashita, you agree to the above license and its terms. |
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* |
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* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were |
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* made. You must do so in any reasonable manner, but not in any way that suggests the licensor |
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* endorses you or your use. |
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* |
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* Non-Commercial - You may not use the material (Ashita) for commercial purposes. |
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* |
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* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the |
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* modified material. You are, however, allowed to submit the modified works back to the original |
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* Ashita project in attempt to have it added to the original project. |
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* |
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* You may not apply legal terms or technological measures that legally restrict others |
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* from doing anything the license permits. |
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* |
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* No warranties are given. |
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]]-- |
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ashita = ashita or { }; |
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ashita.timer = ashita.timer or { }; |
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-- Timer Status Definition |
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local TIMER_PAUSED = 0; |
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local TIMER_STOPPED = 1; |
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local TIMER_RUNNING = 2; |
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-- Timer Table Definitions |
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ashita.timer.timers = { }; |
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ashita.timer.timersonce = { }; |
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---------------------------------------------------------------------------------------------------- |
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-- func: create_timer |
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-- desc: Creates a timer object inside of the timer table. |
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---------------------------------------------------------------------------------------------------- |
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local function create_timer(name) |
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if (ashita.timer.timers[name] == nil) then |
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ashita.timer.timers[name] = { }; |
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ashita.timer.timers[name].Status = TIMER_STOPPED; |
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return true; |
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end |
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return false; |
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end |
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---------------------------------------------------------------------------------------------------- |
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-- func: remove_timer |
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-- desc: Removes a timer from the timer table. |
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---------------------------------------------------------------------------------------------------- |
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local function remove_timer(name) |
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ashita.timer.timers[name] = nil; |
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end |
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---------------------------------------------------------------------------------------------------- |
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-- func: is_timer |
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-- desc: Determines if the given name is a valid timer. |
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---------------------------------------------------------------------------------------------------- |
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local function is_timer(name) |
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return ashita.timer.timers[name] ~= nil; |
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end |
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---------------------------------------------------------------------------------------------------- |
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-- func: once |
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-- desc: Creates a one-time timer that fires after the given delay. |
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---------------------------------------------------------------------------------------------------- |
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local function once(delay, func, ...) |
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local t = { }; |
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t.Finish = os.time() + delay; |
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if (func) then |
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t.Function = func; |
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end |
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f.Args = {...}; |
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table.insert(ashita.timer.timersonce, t); |
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return true; |
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end |
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---------------------------------------------------------------------------------------------------- |
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-- func: create |
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-- desc: Creates a timer. |
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---------------------------------------------------------------------------------------------------- |
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local function create(name, delay, reps, func, ...) |
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if (ashita.timer.is_timer(name)) then |
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ashita.timer.remove_timer(name); |
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end |
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ashita.timer.adjust_timer(name, delay, reps, func, unpack({...})); |
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ashita.timer.start_timer(name); |
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end |
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---------------------------------------------------------------------------------------------------- |
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-- func: start_timer |
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-- desc: Starts a timer by its name. |
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---------------------------------------------------------------------------------------------------- |
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local function start_timer(name) |
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if (ashita.timer.is_timer(name)) then |
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ashita.timer.timers[name].n = 0; |
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ashita.timer.timers[name].Status = TIMER_RUNNING; |
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ashita.timer.timers[name].Last = os.time(); |
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return true; |
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end |
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return false; |
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end |
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---------------------------------------------------------------------------------------------------- |
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-- func: adjust_timer |
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-- desc: Updates a timer objects properties. |
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---------------------------------------------------------------------------------------------------- |
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local function adjust_timer(name, delay, reps, func, ...) |
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ashita.timer.create_timer(name); |
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ashita.timer.timers[name].Delay = delay; |
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ashita.timer.timers[name].Reps = reps; |
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ashita.timer.timers[name].Args = {...}; |
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if (func ~= nil) then |
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ashita.timer.timers[name].Function = func; |
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end |
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return true; |
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end |
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---------------------------------------------------------------------------------------------------- |
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-- func: pause |
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-- desc: Pauses a timer. |
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---------------------------------------------------------------------------------------------------- |
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local function pause(name) |
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if (ashita.timer.is_timer(name)) then |
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if (ashita.timer.timers[name].Status == TIMER_RUNNING) then |
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ashita.timer.timers[name].Diff = os.time() - ashita.timer.timers[name].Last; |
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ashita.timer.timers[name].Status = TIMER_PAUSED; |
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return true; |
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end |
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end |
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return false; |
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end |
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---------------------------------------------------------------------------------------------------- |
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-- func: unpause |
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-- desc: Unpauses a timer. |
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---------------------------------------------------------------------------------------------------- |
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local function unpause(name) |
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if (ashita.timer.is_timer(name)) then |
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if (ashita.timer.timers[name].Status == TIMER_RUNNING) then |
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ashita.timer.timers[name].Diff = nil; |
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ashita.timer.timers[name].Status = TIMER_RUNNING; |
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return true; |
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end |
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end |
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return false; |
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end |
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---------------------------------------------------------------------------------------------------- |
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-- func: toggle |
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-- desc: Toggles a timers paused state. |
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---------------------------------------------------------------------------------------------------- |
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local function toggle(name) |
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if (ashita.timer.is_timer(name)) then |
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if (ashita.timer.timers[name].Status == TIMER_PAUSED) then |
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return ashita.timer.unpause(name); |
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elseif (ashita.timer.timers[name].Status == TIMER_RUNNING) then |
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return ashita.timer.pause(name); |
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end |
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end |
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return false; |
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end |
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---------------------------------------------------------------------------------------------------- |
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-- func: stop |
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-- desc: Stops a timer. |
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---------------------------------------------------------------------------------------------------- |
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local function stop(name) |
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if (ashita.timer.is_timer(name)) then |
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ashita.timer.timers[name].Status = TIMER_STOPPED; |
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return true; |
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end |
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return false; |
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end |
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---------------------------------------------------------------------------------------------------- |
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-- func: pulse |
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-- desc: Pulses the timer tables to allow timers to run. |
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---------------------------------------------------------------------------------------------------- |
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local function pulse(name) |
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-- Handle the normal timers.. |
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for k, v in pairs(ashita.timer.timers) do |
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if (v.Status == TIMER_PAUSED) then |
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v.Last = os.timer() - v.Diff; |
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elseif (v.Status == TIMER_RUNNING and (v.Last + v.Delay) <= os.time()) then |
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v.Last = os.time(); |
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v.n = v.n + 1; |
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-- Call the timer function.. |
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local a, b, c, d, e, f = pcall(v.Function, unpack(v.Args)); |
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if (a == nil or a == false) then |
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print(_addon.name .. ' - timer.lua pcall error: ' .. tostring(b)); |
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end |
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-- Stop the timer after its reps were met.. |
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if (v.n >= v.Reps and v.Reps > 0) then |
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ashita.timer.stop(k); |
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end |
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end |
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end |
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-- Handle the once timers.. |
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for k, v in pairs(ashita.timer.timersonce) do |
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if (v.Finish <= os.timer()) then |
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local a, b, c, d, e, f = pcall(v.Function, unpack(v.Args)); |
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if (a == nil or a == false) then |
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print(_addon.name .. ' - timer.lua pcall error: ' .. tostring(b)); |
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end |
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-- Remove the timer.. |
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ashita.timer.timersonce[name] = nil; |
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end |
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end |
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end |
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ashita.register_event('timerpulse', pulse); |
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---------------------------------------------------------------------------------------------------- |
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-- Expose The Functions |
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---------------------------------------------------------------------------------------------------- |
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ashita.timer.create_timer = create_timer; |
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ashita.timer.remove_timer = remove_timer; |
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ashita.timer.is_timer = is_timer; |
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ashita.timer.once = once; |
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ashita.timer.create = create; |
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ashita.timer.start_timer = start_timer; |
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ashita.timer.adjust_timer = adjust_timer; |
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ashita.timer.pause = pause; |
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ashita.timer.unpause = unpause; |
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ashita.timer.toggle = toggle; |
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ashita.timer.stop = stop; |
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ashita.timer.pulse = pulse; |