The main release package of Ashita v3. Contains all the needed files for users to get up and running. Used by the launcher/injector to auto-update as well.
https://ashitaxi.com/
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130 lines
5.7 KiB
130 lines
5.7 KiB
--[[ |
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* Ashita - Copyright (c) 2014 - 2016 atom0s [[email protected]] |
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* |
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. |
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to |
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* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA. |
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* |
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* By using Ashita, you agree to the above license and its terms. |
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* |
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* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were |
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* made. You must do so in any reasonable manner, but not in any way that suggests the licensor |
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* endorses you or your use. |
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* |
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* Non-Commercial - You may not use the material (Ashita) for commercial purposes. |
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* |
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* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the |
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* modified material. You are, however, allowed to submit the modified works back to the original |
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* Ashita project in attempt to have it added to the original project. |
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* |
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* You may not apply legal terms or technological measures that legally restrict others |
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* from doing anything the license permits. |
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* |
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* No warranties are given. |
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]]-- |
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-- func: math.distance2d |
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-- desc: Returns the 2D distance between two sets of coords. |
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---------------------------------------------------------------------------------------------------- |
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function math.distance2d(x1, y1, x2, y2) |
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local x = x2 - x1; |
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local y = y2 - y1; |
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return math.sqrt((x * x) + (y * y)); |
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end |
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-- func: math.distance3d |
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-- desc: Returns the 3D distance between two sets of coords. |
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function math.distance3d(x1, y1, z1, x2, y2, z2) |
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local x = x2 - x1; |
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local y = y2 - y1; |
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local z = z2 - z1; |
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return math.sqrt((x * x) + (y * y) + (z * z)); |
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end |
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-- func: math.degree2rad |
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-- desc: Converts a degree to a radian. |
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function math.degree2rad(d) |
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local pi = 3.14159265359; |
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return d * (pi / 180); |
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end |
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-- func: math.rad2degree |
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-- desc: Converts a radian to a degree. |
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function math.rad2degree(r) |
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local pi = 3.14159265359; |
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return r * (180 / pi); |
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end |
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-- func: math.clamp |
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-- desc: Clamps a number between a min and max value. |
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function math.clamp(n, min, max) |
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if (n < min) then return min; end |
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if (n > max) then return max; end |
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return n; |
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end |
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-- func: math.round |
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-- desc: Rounds a number to the given decimal places. |
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function math.round(n, dp) |
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local m = 10 ^ (dp or 0); |
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return math.floor(n * m + 0.5) / m; |
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end |
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-- func: math.d3dcolor |
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-- desc: Converts the given ARGB values to make a D3DCOLOR. |
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function math.d3dcolor(a, r, g, b) |
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local a = bit.lshift(bit.band(a, 0xFF), 24); |
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local r = bit.lshift(bit.band(r, 0xFF), 16); |
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local g = bit.lshift(bit.band(g, 0xFF), 08); |
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local b = bit.band(b, 0xFF); |
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return bit.bor(bit.bor(a, r), bit.bor(g, b)); |
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end |
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-- func: math.bin2int |
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-- desc: Converts a binary number to an integer. |
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function math.bin2int(b) |
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return tonumber(b, 2); |
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end |
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-- func: math.int2bin |
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-- desc: Converts an integer to a binary number. |
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function math.int2bin(i) |
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local s = string.format('%o', i); |
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local a = { ["0"] = "000", ["1"] = "001", ["2"] = "010", ["3"] = "011", ["4"] = "100", ["5"] = "101", ["6"] = "110", ["7"] = "111" }; |
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local b = string.gsub(s, "(.)", function(d) return a[d]; end); |
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return b; |
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end |
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-- func: math.rngrnd |
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-- desc: Generates a ranged random number between a min and max point. |
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function math.rngrnd(l, h) |
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return l + (h - l) * math.random(); |
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end |
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-- func: math.truncate |
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-- desc: Returns a number towards zero. |
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function math.truncate(n, dp) |
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local m = 10 ^ (dp or 0); |
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local f = num < 0 and math.ceil or math.floor; |
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return f(n * m) / m; |
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end |