The main release package of Ashita v3. Contains all the needed files for users to get up and running. Used by the launcher/injector to auto-update as well.
https://ashitaxi.com/
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103 lines
3.5 KiB
103 lines
3.5 KiB
/** |
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* Ashita - Copyright (c) 2014 - 2021 atom0s [[email protected]] |
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* |
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. |
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to |
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* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA. |
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* |
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* By using Ashita, you agree to the above license and its terms. |
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* |
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* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were |
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* made. You must do so in any reasonable manner, but not in any way that suggests the licensor |
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* endorses you or your use. |
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* |
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* Non-Commercial - You may not use the material (Ashita) for commercial purposes. |
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* |
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* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the |
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* modified material. You are, however, allowed to submit the modified works back to the original |
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* Ashita project in attempt to have it added to the original project. |
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* |
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* You may not apply legal terms or technological measures that legally restrict others |
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* from doing anything the license permits. |
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* |
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* No warranties are given. |
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*/ |
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#ifndef __ASHITA_AS_EVENT_H_INCLUDED__ |
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#define __ASHITA_AS_EVENT_H_INCLUDED__ |
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#if defined (_MSC_VER) && (_MSC_VER >= 1020) |
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#pragma once |
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#endif |
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#include <Windows.h> |
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namespace Ashita |
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{ |
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namespace Threading |
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{ |
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class AS_Event |
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{ |
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HANDLE m_EventHandle; |
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public: |
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/** |
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* Constructor and Deconstructor |
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*/ |
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explicit AS_Event(bool manualReset = true) |
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{ |
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this->m_EventHandle = ::CreateEvent(nullptr, manualReset, FALSE, nullptr); |
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} |
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virtual AS_Event::~AS_Event(void) |
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{ |
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if (this->m_EventHandle != nullptr) |
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::CloseHandle(this->m_EventHandle); |
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this->m_EventHandle = nullptr; |
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} |
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public: |
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/** |
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* Resets the event to its default state. |
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* |
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* @returns {bool} True on success, false otherwise. |
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*/ |
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bool Reset(void) |
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{ |
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return ::ResetEvent(this->m_EventHandle) ? true : false; |
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} |
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/** |
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* Raises the events signal. |
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* |
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* @returns {bool} True on success, false otherwise. |
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*/ |
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bool Raise(void) |
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{ |
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return (::SetEvent(this->m_EventHandle) ? true : false); |
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} |
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/** |
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* Determines if the event is signaled. |
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* |
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* @returns {bool} True on success, false otherwise. |
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*/ |
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bool IsSignaled(void) const |
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{ |
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return (::WaitForSingleObject(this->m_EventHandle, 0) == WAIT_OBJECT_0); |
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} |
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/** |
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* Waits for the event to be signaled. |
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* |
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* @param {uint32_t} milliseconds - The amount of time, in milliseconds, to wait. |
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* @returns {bool} True on success, false otherwise. |
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*/ |
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bool WaitForEvent(uint32_t milliseconds) const |
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{ |
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return (::WaitForSingleObject(this->m_EventHandle, milliseconds) == WAIT_OBJECT_0); |
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} |
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}; |
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}; // namespace Threading |
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}; // namespace Ashita |
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#endif // __ASHITA_AS_EVENT_H_INCLUDED__
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