The main release package of Ashita v3. Contains all the needed files for users to get up and running. Used by the launcher/injector to auto-update as well. https://ashitaxi.com/
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/**
* Ashita - Copyright (c) 2014 - 2017 atom0s [[email protected]]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Ashita, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Ashita project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
*/
#ifndef __ASHITA_AS_FFXI_ENUMS_H_INCLUDED__
#define __ASHITA_AS_FFXI_ENUMS_H_INCLUDED__
#if defined (_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
/**
* Name Flag Definitions
*/
#define FLAG_INEVENT 0x00000002
#define FLAG_CHOCOBO 0x00000040
#define FLAG_WALLHACK 0x00000200
#define FLAG_INVITE 0x00000800
#define FLAG_ANON 0x00001000
#define FLAG_UNKNOWN 0x00002000
#define FLAG_AWAY 0x00004000
#define FLAG_PLAYONLINE 0x00010000
#define FLAG_LINKSHELL 0x00020000
#define FLAG_DC 0x00040000
#define FLAG_GM 0x04000000
#define FLAG_GM_SUPPORT 0x04000000
#define FLAG_GM_SENIOR 0x05000000
#define FLAG_GM_LEAD 0x06000000
#define FLAG_GM_PRODUCER 0x07000000
#define FLAG_BAZAAR 0x80000000
namespace Ashita {
namespace FFXI {
namespace Enums
{
////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Equipment / Inventory Related Enumerations
//
////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* Containers Enumeration
*/
enum class Containers : uint32_t {
Inventory = 0,
Safe = 1,
Storage = 2,
Temporary = 3,
Locker = 4,
Satchel = 5,
Sack = 6,
Case = 7,
Wardrobe = 8,
Safe2 = 9,
Wardrobe2 = 10,
Wardrobe3 = 11,
Wardrobe4 = 12,
ContainerMax = 13
};
/**
* Equipment Slots Enumeration
*/
enum class EquipmentSlots : uint32_t {
Main = 0,
Sub,
Range,
Ammo,
Head,
Body,
Hands,
Legs,
Feet,
Waist,
Ear1,
Ear2,
Ring1,
Ring2,
Back,
EquipmentSlotMax = 16
};
/**
* Treasure Status Enumeration
*/
enum class TreasureStatus {
None = 0,
Pass,
Lot
};
////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Entity Related Enumerations
//
////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* Entity Types Enumeration
*/
enum class EntityTypes : uint32_t {
Player = 0, // Player Entities
Npc1 = 1, // NPC Entities (Town Folk, etc.)
Npc2 = 2, // NPC Entities (Home Points, Moogles, Coffers, Town Folk, etc.)
Npc3 = 3, // NPC Entities (Doors, Lights, Unique Objects, Bridges, etc.)
Elevator = 4, // Elevator Entities
Airship = 5, // Airship / Boat Entities
};
/**
* Entity Spawn Flags Enumeration
*/
enum class EntitySpawnFlags : uint32_t {
Player = 0x0001, // Entity is a player.
Npc = 0x0002, // Entity is an NPC.
PartyMember = 0x0004, // Entity is a party member.
AllianceMember = 0x0008, // Entity is an alliance member.
Monster = 0x0010, // Entity is a monster.
Object = 0x0020, // Entity is an object.
LocalPlayer = 0x0200, // Entity is the local player.
};
/**
* Entity Hair Enumeration
*/
enum class EntityHair {
Hair1A = 0,
Hair1B,
Hair2A,
Hair2B,
Hair3A,
Hair3B,
Hair4A,
Hair4B,
Hair5A,
Hair5B,
Hair6A,
Hair6B,
Hair7A,
Hair7B,
Hair8A,
Hair8B,
// Non-Player Hair Styles
Fomar = 29,
Mannequin = 30,
};
/**
* Entity Race Enumeration
*/
enum class EntityRace {
Invalid = 0,
HumeMale,
HumeFemale,
ElvaanMale,
ElvaanFemale,
TarutaruMale,
TarutaruFemale,
Mithra,
Galka,
// Non-Player Races
MithraChild = 29,
HumeChildFemale = 30,
HumeChildMale = 31,
GoldChocobo = 32,
BlackChocobo = 33,
BlueChocobo = 34,
RedChocobo = 35,
GreenChocobo = 36
};
////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Player Related Enumerations
//
////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* Jobs Enumeration
*/
enum class Jobs : uint32_t {
None = 0,
Warrior = 1,
Monk = 2,
WhiteMage = 3,
BlackMage = 4,
RedMage = 5,
Thief = 6,
Paladin = 7,
DarkKnight = 8,
Beastmaster = 9,
Bard = 10,
Ranger = 11,
Samurai = 12,
Ninja = 13,
Dragoon = 14,
Summoner = 15,
BlueMage = 16,
Corsair = 17,
Puppetmaster = 18,
Dancer = 19,
Scholar = 20,
Geomancer = 21,
RuneFencer = 22
};
/**
* Login Status Enumeration
*/
enum class LoginStatus {
LoginScreen = 0,
Loading = 1,
LoggedIn = 2
};
/**
* Craft Rank Enumeration
*/
enum class CraftRank {
Amateur = 0,
Recruit,
Initiate,
Novice,
Apprentice,
Journeyman,
Craftsman,
Artisan,
Adept,
Veteran
};
/**
* Skill Types Enumeration
*/
enum class SkillTypes : uint32_t {
// Weapon Skills
HandToHand = 1,
Dagger = 2,
Sword = 3,
GreatSword = 4,
Axe = 5,
GreatAxe = 6,
Scythe = 7,
Polarm = 8,
Katana = 9,
GreatKatana = 10,
Club = 11,
Staff = 12,
// Combat Skills
Archery = 25,
Marksmanship = 26,
Throwing = 27,
Guard = 28,
Evasion = 29,
Shield = 30,
Parry = 31,
Divine = 32,
Healing = 33,
Enhancing = 34,
Enfeebling = 35,
Elemental = 36,
Dark = 37,
Summoning = 38,
Ninjutsu = 39,
Singing = 40,
String = 41,
Wind = 42,
BlueMagic = 43,
// Crafting Skills
Fishing = 48,
Woodworking = 49,
Smithing = 50,
Goldsmithing = 51,
Clothcraft = 52,
Leathercraft = 53,
Bonecraft = 54,
Alchemy = 55,
Cooking = 56,
Synergy = 57,
ChocoboDigging = 58,
};
/**
* Player Nation Id
*/
enum class Nation {
SandOria,
Bastok,
Windurst
};
////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Resources Related Enumerations
//
////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* Equipment Slot Mask Enumeration
*/
enum class EquipmentSlotMask {
None = 0x0000,
Main = 0x0001,
Sub = 0x0002,
Range = 0x0004,
Ammo = 0x0008,
Head = 0x0010,
Body = 0x0020,
Hands = 0x0040,
Legs = 0x0080,
Feet = 0x0100,
Neck = 0x0200,
Waist = 0x0400,
LEar = 0x0800,
REar = 0x1000,
LRing = 0x2000,
RRing = 0x4000,
Back = 0x8000,
// Slot Groups
Ears = LEar | REar,
Rings = LRing | RRing,
// All Slots
All = 0xFFFF
};
/**
* Item Flags Enumeration
*/
enum class ItemFlags : uint32_t {
None = 0x0000,
WallHanging = 0x0001,
Flag1 = 0x0002,
Flag2 = 0x0004,
Flag3 = 0x0008,
DeliveryInner = 0x0010,
Inscribable = 0x0020,
NoAuction = 0x0040,
Scroll = 0x0080,
Linkshell = 0x0100,
CanUse = 0x0200,
CanTradeNpc = 0x0400,
CanEquip = 0x0800,
NoSale = 0x1000,
NoDelivery = 0x2000,
NoTrade = 0x4000,
Rare = 0x8000,
Exclusive = NoAuction | NoDelivery | NoTrade,
Nothing = Linkshell | NoSale | Exclusive | Rare
};
/**
* Item Type Enumeration
*/
enum class ItemType : uint32_t {
None = 0x0000,
Item = 0x0001,
QuestItem = 0x0002,
Fish = 0x0003,
Weapon = 0x0004,
Armor = 0x0005,
Linkshell = 0x0006,
UsableItem = 0x0007,
Crystal = 0x0008,
Currency = 0x0009,
Furnishing = 0x000A,
Plant = 0x000B,
Flowerpot = 0x000C,
PuppetItem = 0x000D,
Mannequin = 0x000E,
Book = 0x000F,
RacingForm = 0x0010,
BettingSlip = 0x0011,
SoulPlate = 0x0012,
Reflector = 0x0013,
Logs = 0x0014,
LotteryTicket = 0x0015,
TabulaM = 0x0016,
TabulaR = 0x0017,
Voucher = 0x0018,
Rune = 0x0019,
Evolith = 0x001A,
StorageSlip = 0x001B,
Type1 = 0x001C
};
/**
* Job Mask Enumeration
*/
enum class JobMask : uint32_t {
None = 0x00000000,
WAR = 0x00000002,
MNK = 0x00000004,
WHM = 0x00000008,
BLM = 0x00000010,
RDM = 0x00000020,
THF = 0x00000040,
PLD = 0x00000080,
DRK = 0x00000100,
BST = 0x00000200,
BRD = 0x00000400,
RNG = 0x00000800,
SAM = 0x00001000,
NIN = 0x00002000,
DRG = 0x00004000,
SMN = 0x00008000,
BLU = 0x00010000,
COR = 0x00020000,
PUP = 0x00040000,
DNC = 0x00080000,
SCH = 0x00100000,
GEO = 0x00200000,
RUN = 0x00400000,
MON = 0x00800000,
JOB24 = 0x01000000,
JOB25 = 0x02000000,
JOB26 = 0x04000000,
JOB27 = 0x08000000,
JOB28 = 0x10000000,
JOB29 = 0x20000000,
JOB30 = 0x40000000,
JOB31 = 0x80000000,
AllJobs = 0x007FFFFE,
};
/**
* Combat Type Enumeration
*/
enum class CombatType {
Magic = 0x1000,
Combat = 0x2000
};
/**
* Ability Type Enumeration
*/
enum class AbilityType {
General = 0,
Job,
Pet,
Weapon,
Trait,
BloodPactRage,
Corsair,
CorsairShot,
BloodPactWard,
Samba,
Waltz,
Step,
Florish1,
Scholar,
Jig,
Flourish2,
Monster,
Flourish3,
Weaponskill,
Rune,
Ward,
Effusion,
};
/**
* Magic Type Enumeration
*/
enum class MagicType : uint32_t {
None = 0,
WhiteMagic = 1,
BlackMagic = 2,
Summon = 3,
Ninjutsu = 4,
Song = 5,
BlueMagic = 6,
Geomancy = 7,
Trust = 8
};
/**
* Element Color Enumeration
*/
enum class ElementColor {
Red,
Clear,
Green,
Yellow,
Purple,
Blue,
White,
Black
};
/**
* Element Type Enumeration
*/
enum class ElementType {
Fire,
Ice,
Air,
Earth,
Thunder,
Water,
Light,
Dark,
Special = 0x0F,
Unknown = 0xFF
};
/**
* Puppet Slot Enumeration
*/
enum class PuppetSlot {
None,
Head,
Body,
Attachment
};
/**
* Race Mask Enumeration
*/
enum class RaceMask {
None = 0x0000,
HumeMale = 0x0002,
HumeFemale = 0x0004,
ElvaanMale = 0x0008,
ElvaanFemale = 0x0010,
TarutaruMale = 0x0020,
TarutaruFemale = 0x0040,
Mithra = 0x0080,
Galka = 0x0100,
Hume = 0x0006,
Elvaan = 0x0018,
Tarutaru = 0x0060,
Male = 0x012A,
Female = 0x00D4,
All = 0x01FE,
};
/**
* Target Type Enumeration
*/
enum class TargetType {
None = 0x00,
Self = 0x01,
Player = 0x02,
PartyMember = 0x04,
AllianceMember = 0x08,
Npc = 0x10,
Enemy = 0x20,
Unknown = 0x40,
CorpseOnly = 0x80,
Corpse = 0x9D
};
////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Vana'diel Related Enumerations
//
////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* Moon Phase Enumeration
*/
enum class MoonPhase {
New,
WaxingCrescent,
WaxingCrescent2,
FirstQuarter,
WaxingGibbous,
WaxingGibbous2,
Full,
WaningGibbous,
WaningGibbous2,
LastQuarter,
WaningCrescent,
WaningCrescent2,
Unknown
};
/**
* Weekday Enumeration
*/
enum class Weekday {
Firesday,
Earthsday,
Watersday,
Windsday,
Iceday,
Lightningday,
Lightsday,
Darksday,
Unknown
};
/**
* Weather Enumeration
*/
enum class Weather : uint32_t {
Clear = 0,
Sunny,
Cloudy,
Fog,
Fire,
FireTwo,
Water,
WaterTwo,
Earth,
EarthTwo,
Wind,
WindTwo,
Ice,
IceTwo,
Lightning,
LightningTwo,
Light,
LightTwo,
Dark,
DarkTwo
};
}; // namespace Enums
}; // namespace FFXI
}; // namespace Ashita
#endif // __ASHITA_AS_FFXI_ENUMS_H_INCLUDED__