The main release package of Ashita v3. Contains all the needed files for users to get up and running. Used by the launcher/injector to auto-update as well. https://ashitaxi.com/
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--[[
* Ashita - Copyright (c) 2014 - 2016 atom0s [[email protected]]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Ashita, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Ashita project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
]]--
_addon.author = 'atom0s';
_addon.name = 'FPS';
_addon.version = '3.0.0';
require 'common'
----------------------------------------------------------------------------------------------------
-- FPS Configuration
----------------------------------------------------------------------------------------------------
local default_config =
{
font =
{
family = 'Arial',
size = 12,
color = math.d3dcolor(255, 255, 0, 0),
position = { 1, 1 }
},
format = 'FPS: %.1f'
};
local fps_config = default_config;
----------------------------------------------------------------------------------------------------
-- FPS Variables
----------------------------------------------------------------------------------------------------
local fps = { };
fps.count = 0;
fps.timer = 0;
fps.frame = 0;
fps.show = true;
----------------------------------------------------------------------------------------------------
-- func: print_help
-- desc: Displays a help block for proper command usage.
----------------------------------------------------------------------------------------------------
local function print_help(cmd, help)
-- Print the invalid format header..
print('\31\200[\31\05' .. _addon.name .. '\31\200]\30\01 ' .. '\30\68Invalid format for command:\30\02 ' .. cmd .. '\30\01');
-- Loop and print the help commands..
for k, v in pairs(help) do
print('\31\200[\31\05' .. _addon.name .. '\31\200]\30\01 ' .. '\30\68Syntax:\30\02 ' .. v[1] .. '\30\71 ' .. v[2]);
end
end
----------------------------------------------------------------------------------------------------
-- func: load
-- desc: Event called when the addon is being loaded.
----------------------------------------------------------------------------------------------------
ashita.register_event('load', function()
-- Load the configuration file..
fps_config = ashita.settings.load_merged(_addon.path .. '/settings/fps.json', fps_config);
-- Create the font object..
local f = AshitaCore:GetFontManager():Create('__fps_addon');
f:SetColor(fps_config.font.color);
f:SetFontFamily(fps_config.font.family);
f:SetFontHeight(fps_config.font.size);
f:SetPositionX(fps_config.font.position[1]);
f:SetPositionY(fps_config.font.position[2]);
f:SetText('');
f:SetVisibility(fps.show);
end);
----------------------------------------------------------------------------------------------------
-- func: unload
-- desc: Event called when the addon is being unloaded.
----------------------------------------------------------------------------------------------------
ashita.register_event('unload', function()
-- Get the font object..
local f = AshitaCore:GetFontManager():Get('__fps_addon');
-- Update the configuration position..
fps_config.font.position = { f:GetPositionX(), f:GetPositionY() };
-- Save the configuration file..
ashita.settings.save(_addon.path .. '/settings/fps.json', fps_config);
-- Delete the font object..
AshitaCore:GetFontManager():Delete('__fps_addon');
end);
----------------------------------------------------------------------------------------------------
-- func: command
-- desc: Event called when a command was entered.
----------------------------------------------------------------------------------------------------
ashita.register_event('command', function(command, ntype)
-- Get the arguments of the command..
local args = command:args();
if (args[1] ~= '/fps') then
return false;
end
-- Toggle the FPS visibility..
if (#args == 1 or args[2] == 'show') then
fps.show = not fps.show;
return true;
end
-- Set the FPS color..
if (#args >= 6 and args[2] == 'color') then
font_config.font.color = math.d3dcolor(tonumber(args[3]), tonumber(args[4]), tonumber(args[5]),tonumber(args[6]));
local f = AshitaCore:GetFontManager():Get('__fps_addon');
if (f ~= nil) then f:SetColor(font_config.font.color); end
return true;
end
-- Set the font family and height..
if (#args >= 4 and args[2] == 'font') then
font_config.font.family = args[3];
font_config.font.size = tonumber(args[4]);
local f = AshitaCore:GetFontManager():Get('__fps_addon');
if (f ~= nil) then
f:SetFontFamily(font_config.font.family);
f:SetFontHeight(font_config.font.size);
end
return true;
end
-- Set the FPS divisor..
if (#args >= 2 and tonumber(args[2]) > 0) then
local pointer = ashita.memory.findpattern('FFXiMain.dll', 0, '81EC000100003BC174218B0D', 0, 0);
if (pointer == 0) then
print('[FPS] Could not locate the required signature to patch the FPS divisor!');
return true;
end
-- Read into the pointer..
local addr = ashita.memory.read_uint32(pointer + 0x0C);
addr = ashita.memory.read_uint32(addr);
-- Set the new FPS divisor..
ashita.memory.write_uint32(addr + 0x30, tonumber(args[2]));
print(string.format('\31\200[\31\05FPS\31\200] \31\130Set FPS divisor to: \30\02%d', tonumber(args[2])));
return true;
end
-- Prints the addon help..
print_help('/fps', {
{ '/fps show', '- Toggles the FPS display on and off.' },
{ '/fps color [a] [r] [g] [b]', '- Sets the FPS display color.' },
{ '/fps font [name] [size]', '- Sets the FPS display font family and height.' },
{ '/fps [num]', '- Sets the FPS divisor. (1 = 60FPS, 2 = 30FPS, etc.)' },
});
return true;
end);
----------------------------------------------------------------------------------------------------
-- func: render
-- desc: Event called when the addon is being rendered.
----------------------------------------------------------------------------------------------------
ashita.register_event('render', function()
-- Get the font object..
local f = AshitaCore:GetFontManager():Get('__fps_addon');
if (f == nil) then return; end
-- Set the font visibility..
f:SetVisibility(fps.show);
-- Skip calculations if font is disabled..
if (fps.show == false) then return; end
-- Calculate the current FPS..
fps.count = fps.count + 1;
if (os.time() >= fps.timer + 1) then
fps.frame = fps.count;
fps.count = 0;
fps.timer = os.time();
end
-- Update the FPS font..
f:SetText(string.format(fps_config.format, fps.frame));
end);