--[[ * Ashita - Copyright (c) 2014 - 2016 atom0s [atom0s@live.com] * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to * Creative Commons, PO Box 1866, Mountain View, CA 94042, USA. * * By using Ashita, you agree to the above license and its terms. * * Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were * made. You must do so in any reasonable manner, but not in any way that suggests the licensor * endorses you or your use. * * Non-Commercial - You may not use the material (Ashita) for commercial purposes. * * No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the * modified material. You are, however, allowed to submit the modified works back to the original * Ashita project in attempt to have it added to the original project. * * You may not apply legal terms or technological measures that legally restrict others * from doing anything the license permits. * * No warranties are given. ]]-- _addon.author = 'atom0s'; _addon.name = 'FPS'; _addon.version = '3.0.0'; require 'common' ---------------------------------------------------------------------------------------------------- -- FPS Configuration ---------------------------------------------------------------------------------------------------- local default_config = { font = { family = 'Arial', size = 12, color = math.d3dcolor(255, 255, 0, 0), position = { 1, 1 } }, format = 'FPS: %.1f' }; local fps_config = default_config; ---------------------------------------------------------------------------------------------------- -- FPS Variables ---------------------------------------------------------------------------------------------------- local fps = { }; fps.count = 0; fps.timer = 0; fps.frame = 0; fps.show = true; ---------------------------------------------------------------------------------------------------- -- func: print_help -- desc: Displays a help block for proper command usage. ---------------------------------------------------------------------------------------------------- local function print_help(cmd, help) -- Print the invalid format header.. print('\31\200[\31\05' .. _addon.name .. '\31\200]\30\01 ' .. '\30\68Invalid format for command:\30\02 ' .. cmd .. '\30\01'); -- Loop and print the help commands.. for k, v in pairs(help) do print('\31\200[\31\05' .. _addon.name .. '\31\200]\30\01 ' .. '\30\68Syntax:\30\02 ' .. v[1] .. '\30\71 ' .. v[2]); end end ---------------------------------------------------------------------------------------------------- -- func: load -- desc: Event called when the addon is being loaded. ---------------------------------------------------------------------------------------------------- ashita.register_event('load', function() -- Load the configuration file.. fps_config = ashita.settings.load_merged(_addon.path .. '/settings/fps.json', fps_config); -- Create the font object.. local f = AshitaCore:GetFontManager():Create('__fps_addon'); f:SetColor(fps_config.font.color); f:SetFontFamily(fps_config.font.family); f:SetFontHeight(fps_config.font.size); f:SetPositionX(fps_config.font.position[1]); f:SetPositionY(fps_config.font.position[2]); f:SetText(''); f:SetVisibility(fps.show); end); ---------------------------------------------------------------------------------------------------- -- func: unload -- desc: Event called when the addon is being unloaded. ---------------------------------------------------------------------------------------------------- ashita.register_event('unload', function() -- Get the font object.. local f = AshitaCore:GetFontManager():Get('__fps_addon'); -- Update the configuration position.. fps_config.font.position = { f:GetPositionX(), f:GetPositionY() }; -- Save the configuration file.. ashita.settings.save(_addon.path .. '/settings/fps.json', fps_config); -- Delete the font object.. AshitaCore:GetFontManager():Delete('__fps_addon'); end); ---------------------------------------------------------------------------------------------------- -- func: command -- desc: Event called when a command was entered. ---------------------------------------------------------------------------------------------------- ashita.register_event('command', function(command, ntype) -- Get the arguments of the command.. local args = command:args(); if (args[1] ~= '/fps') then return false; end -- Toggle the FPS visibility.. if (#args == 1 or args[2] == 'show') then fps.show = not fps.show; return true; end -- Set the FPS color.. if (#args >= 6 and args[2] == 'color') then font_config.font.color = math.d3dcolor(tonumber(args[3]), tonumber(args[4]), tonumber(args[5]),tonumber(args[6])); local f = AshitaCore:GetFontManager():Get('__fps_addon'); if (f ~= nil) then f:SetColor(font_config.font.color); end return true; end -- Set the font family and height.. if (#args >= 4 and args[2] == 'font') then font_config.font.family = args[3]; font_config.font.size = tonumber(args[4]); local f = AshitaCore:GetFontManager():Get('__fps_addon'); if (f ~= nil) then f:SetFontFamily(font_config.font.family); f:SetFontHeight(font_config.font.size); end return true; end -- Set the FPS divisor.. if (#args >= 2 and tonumber(args[2]) > 0) then local pointer = ashita.memory.findpattern('FFXiMain.dll', 0, '81EC000100003BC174218B0D', 0, 0); if (pointer == 0) then print('[FPS] Could not locate the required signature to patch the FPS divisor!'); return true; end -- Read into the pointer.. local addr = ashita.memory.read_uint32(pointer + 0x0C); addr = ashita.memory.read_uint32(addr); -- Set the new FPS divisor.. ashita.memory.write_uint32(addr + 0x30, tonumber(args[2])); print(string.format('\31\200[\31\05FPS\31\200] \31\130Set FPS divisor to: \30\02%d', tonumber(args[2]))); return true; end -- Prints the addon help.. print_help('/fps', { { '/fps show', '- Toggles the FPS display on and off.' }, { '/fps color [a] [r] [g] [b]', '- Sets the FPS display color.' }, { '/fps font [name] [size]', '- Sets the FPS display font family and height.' }, { '/fps [num]', '- Sets the FPS divisor. (1 = 60FPS, 2 = 30FPS, etc.)' }, }); return true; end); ---------------------------------------------------------------------------------------------------- -- func: render -- desc: Event called when the addon is being rendered. ---------------------------------------------------------------------------------------------------- ashita.register_event('render', function() -- Get the font object.. local f = AshitaCore:GetFontManager():Get('__fps_addon'); if (f == nil) then return; end -- Set the font visibility.. f:SetVisibility(fps.show); -- Skip calculations if font is disabled.. if (fps.show == false) then return; end -- Calculate the current FPS.. fps.count = fps.count + 1; if (os.time() >= fps.timer + 1) then fps.frame = fps.count; fps.count = 0; fps.timer = os.time(); end -- Update the FPS font.. f:SetText(string.format(fps_config.format, fps.frame)); end);