/** * Ashita - Copyright (c) 2014 - 2021 atom0s [atom0s@live.com] * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to * Creative Commons, PO Box 1866, Mountain View, CA 94042, USA. * * By using Ashita, you agree to the above license and its terms. * * Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were * made. You must do so in any reasonable manner, but not in any way that suggests the licensor * endorses you or your use. * * Non-Commercial - You may not use the material (Ashita) for commercial purposes. * * No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the * modified material. You are, however, allowed to submit the modified works back to the original * Ashita project in attempt to have it added to the original project. * * You may not apply legal terms or technological measures that legally restrict others * from doing anything the license permits. * * No warranties are given. */ #ifndef __ASHITA_AS_FFXI_ENTITY_H_INCLUDED__ #define __ASHITA_AS_FFXI_ENTITY_H_INCLUDED__ #if defined (_MSC_VER) && (_MSC_VER >= 1020) #pragma once #endif namespace Ashita { namespace FFXI { struct position_t { float X; float Y; float Z; float Unknown0000; float Roll; float Yaw; // Heading float Pitch; bool operator==(const position_t &pos) const { return ((this->X == pos.X) && (this->Y == pos.Y) && (this->Z == pos.Z)); } bool operator!=(const position_t &pos) const { return !(this == &pos); } }; struct move_t { float X; float Y; float Z; float Unknown0000; bool operator==(const move_t &pos) const { return ((this->X == pos.X) && (this->Y == pos.Y) && (this->Z == pos.Z)); } bool operator!=(const move_t &pos) const { return !(this == &pos); } }; struct movement_t { position_t LocalPosition; float Unknown0000; position_t LastPosition; uint32_t Unknown0001; move_t Move; }; struct look_t { uint16_t Hair; // Hair Style uint16_t Head; // Head Armor (Starts at 0x1000) uint16_t Body; // Body Armor (Starts at 0x2000) uint16_t Hands; // Hands Armor (Starts at 0x3000) uint16_t Legs; // Legs Armor (Starts at 0x4000) uint16_t Feet; // Feet Armor (Starts at 0x5000) uint16_t Main; // Main Weapon (Starts at 0x6000) uint16_t Sub; // Sub Weapon (Starts at 0x7000) uint16_t Ranged; // Ranged Weapon (Starts at 0x8000) }; struct render_t { uint32_t Flags0; // Main Render Flags uint32_t Flags1; // Name Flags (Party, Away, Anon) uint32_t Flags2; // Name Flags (Bazaar, GM Icon, etc.) uint32_t Flags3; // Entity Flags (Shadow) uint32_t Flags4; // Name Flags (Name Visibility) }; struct animation_t { uint8_t Animations[0x28]; }; #pragma pack(push, 1) struct ffxi_entity_t { uintptr_t CYyObjectVtable; // CYyObject movement_t Movement; uint8_t Unknown0000[28]; uintptr_t Unknown0001; // Unknown Vtable pointer. uint32_t TargetIndex; uint32_t ServerId; int8_t Name[28]; float Speed; float AnimationSpeed; uintptr_t WarpPointer; // Pointer to the entities editable movement information. uint32_t Unknown0002[13]; float Distance; uint32_t Unknown0003; // Usually 0x64. uint32_t Unknown0004; // Usually 0x64. float Heading; // Yaw uintptr_t PetOwnerId; uint8_t HealthPercent; uint8_t ManaPercent; // Pet only. uint8_t EntityType; uint8_t Race; uint32_t Unknown0005; uint16_t ModelFade; // Used to force-refresh the entity model. uint8_t Unknown0006[6]; look_t Look; uint8_t Unknown0007[14]; uint16_t ActionTimer1; uint16_t ActionTimer2; render_t Render; float Unknown0008; // Fishing related. uint32_t Unknown0009; // Fade-in effect. (Valid values: 3 / 6) uint16_t Unknown0010; // Fade-in misc. (-1 gets reset to 0) uint32_t Unknown0011; uint16_t NpcSpeechLoop; uint16_t NpcSpeechFrame; uint8_t Unknown0012[18]; float Speed2; // Editable movement speed. uint16_t NpcWalkPosition1; uint16_t NpcWalkPosition2; uint16_t NpcWalkMode; uint16_t CostumeId; uint8_t mou4[4]; // Always 'mou4'. uint32_t Status; uint32_t StatusServer; uint32_t StatusNpcChat; // Used while talking with an npc. uint32_t Unknown0013; uint32_t Unknown0014; uint32_t Unknown0015; uint32_t Unknown0016; uint32_t ClaimServerId; // The entities server id that has claim (or last claimed) the entity. uint32_t Unknown0017; // Inventory related. animation_t Animations; // The entities animation strings. (idl, sil, wlk, etc.) uint16_t AnimationTick; // Current ticks of the active animation. uint16_t AnimationStep; // Current step of the active animation. uint8_t AnimationPlay; // Current animation playing. (6 = Stand>Sit, 12 = Play current emote.) uint8_t Unknown0018; // Animation related. uint16_t EmoteTargetIndex; // The target index the emote is being performed on. uint16_t EmoteId; // The id of the emote. uint16_t Unknown0019; uint32_t EmoteIdString; // The string id of emote. uintptr_t EmoteTargetWarpPointer; // The emote target entities warp pointer. uint32_t Unknown0020; uint32_t SpawnFlags; // 0x01 = PC, 0x02 = NPC, 0x10 = Mob, 0x0D = Self uint32_t LinkshellColor; // ARGB style color code. uint16_t NameColor; // Numerical code to pre-defined colors. uint16_t CampaignNameFlag; // Normally 0x4000, low-byte sets the flag. uint16_t FishingTimer; // Counts down from when you click 'fish' til you either make a catch or reel-in. uint16_t FishingCastTimer; // Counts down from when you click 'fish' til your bait hits the water. uint32_t FishingUnknown0000; // Fishing related. uint32_t FishingUnknown0001; // Fishing related. uint16_t FishingUnknown0002; // Fishing related. uint8_t Unknown0021[14]; uint16_t TargetedIndex; // The entities targeted index. (Does not always populate. Does not populate for local player.) uint16_t PetTargetIndex; // The entities pet target index. uint16_t Unknown0022; // Npc talking countdown timer. (After done talking with npc.) uint8_t Unknown0023; // Flag set after talking with an npc. uint8_t BallistaScoreFlag; // Ballista / PvP related. uint8_t PankrationEnabled; uint8_t PankrationFlagFlip; uint16_t Unknown0024; float ModelSize; uint8_t Unknown0025[8]; uint16_t MonstrosityFlag; // The entities monstrosity flags. uint16_t MonstrosityNameId; // The entities monstrosity name id. int8_t MonstrosityName[36]; // The entities monstrosity name. }; #pragma pack(pop) }; // namespace FFXI }; // namespace Ashita #endif // __ASHITA_AS_FFXI_ENTITY_H_INCLUDED__