/** * Ashita - Copyright (c) 2014 - 2021 atom0s [atom0s@live.com] * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to * Creative Commons, PO Box 1866, Mountain View, CA 94042, USA. * * By using Ashita, you agree to the above license and its terms. * * Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were * made. You must do so in any reasonable manner, but not in any way that suggests the licensor * endorses you or your use. * * Non-Commercial - You may not use the material (Ashita) for commercial purposes. * * No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the * modified material. You are, however, allowed to submit the modified works back to the original * Ashita project in attempt to have it added to the original project. * * You may not apply legal terms or technological measures that legally restrict others * from doing anything the license permits. * * No warranties are given. */ #ifndef __ASHITA_AS_EVENT_H_INCLUDED__ #define __ASHITA_AS_EVENT_H_INCLUDED__ #if defined (_MSC_VER) && (_MSC_VER >= 1020) #pragma once #endif #include namespace Ashita { namespace Threading { class AS_Event { HANDLE m_EventHandle; public: /** * Constructor and Deconstructor */ explicit AS_Event(bool manualReset = true) { this->m_EventHandle = ::CreateEvent(nullptr, manualReset, FALSE, nullptr); } virtual AS_Event::~AS_Event(void) { if (this->m_EventHandle != nullptr) ::CloseHandle(this->m_EventHandle); this->m_EventHandle = nullptr; } public: /** * Resets the event to its default state. * * @returns {bool} True on success, false otherwise. */ bool Reset(void) { return ::ResetEvent(this->m_EventHandle) ? true : false; } /** * Raises the events signal. * * @returns {bool} True on success, false otherwise. */ bool Raise(void) { return (::SetEvent(this->m_EventHandle) ? true : false); } /** * Determines if the event is signaled. * * @returns {bool} True on success, false otherwise. */ bool IsSignaled(void) const { return (::WaitForSingleObject(this->m_EventHandle, 0) == WAIT_OBJECT_0); } /** * Waits for the event to be signaled. * * @param {uint32_t} milliseconds - The amount of time, in milliseconds, to wait. * @returns {bool} True on success, false otherwise. */ bool WaitForEvent(uint32_t milliseconds) const { return (::WaitForSingleObject(this->m_EventHandle, milliseconds) == WAIT_OBJECT_0); } }; }; // namespace Threading }; // namespace Ashita #endif // __ASHITA_AS_EVENT_H_INCLUDED__