GetPlayerEntity().Name returns different playernames on the same account for a while when addon is first loaded. #17

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opened 8 years ago by ddumont · 2 comments
ddumont commented 8 years ago

I have character specific config files for my addon. If I load the config too early, relying on GetPlayerEntity().Name, it will sometimes be another character on the account.

I have character specific config files for my addon. If I load the config too early, relying on GetPlayerEntity().Name, it will sometimes be another character on the account.
Owner

GetPlayerEntity relies on your party information being up to date. It uses the players index from the party list to obtain the entity index. So you would want to ensure that before you attempt to use the entity object that you have gotten valid party information updates.

GetPlayerEntity relies on your party information being up to date. It uses the players index from the party list to obtain the entity index. So you would want to ensure that before you attempt to use the entity object that you have gotten valid party information updates.
Owner

Closing this due to lack of response.

Closing this due to lack of response.
atom0s closed this issue 8 years ago
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