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Updated projects to VS2022.

SDK: Fixed broken entity structure.
SDK: Fixed broken inventory structure.
SDK: Fixed broken Containers enumeration.
master
atom0s 3 years ago
parent
commit
0d0ece0628
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GPG Key ID: 37D5FD3494D79AF8
  1. BIN
      Ashita.dll
  2. BIN
      injector.exe
  3. 2
      plugins/ADK/Ashita.h
  4. 1
      plugins/ADK/ffxi/entity.h
  5. 7
      plugins/ADK/ffxi/enums.h
  6. 4
      plugins/ADK/ffxi/inventory.h

BIN
Ashita.dll

Binary file not shown.

BIN
injector.exe

Binary file not shown.

2
plugins/ADK/Ashita.h

@ -52,7 +52,7 @@
// DO NOT EDIT THIS! // DO NOT EDIT THIS!
// //
//////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////
#define ASHITA_INTERFACE_VERSION 3.1 #define ASHITA_INTERFACE_VERSION 3.2
//////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////
// //

1
plugins/ADK/ffxi/entity.h

@ -140,6 +140,7 @@ namespace Ashita
uint16_t ActionTimer1; uint16_t ActionTimer1;
uint16_t ActionTimer2; uint16_t ActionTimer2;
render_t Render; render_t Render;
uint32_t Padding0000;
float Unknown0008; // Fishing related. float Unknown0008; // Fishing related.
uint32_t Unknown0009; // Fade-in effect. (Valid values: 3 / 6) uint32_t Unknown0009; // Fade-in effect. (Valid values: 3 / 6)
uint16_t Unknown0010; // Fade-in misc. (-1 gets reset to 0) uint16_t Unknown0010; // Fade-in misc. (-1 gets reset to 0)

7
plugins/ADK/ffxi/enums.h

@ -77,8 +77,13 @@ namespace Ashita {
Wardrobe2 = 10, Wardrobe2 = 10,
Wardrobe3 = 11, Wardrobe3 = 11,
Wardrobe4 = 12, Wardrobe4 = 12,
Wardrobe5 = 13,
Wardrobe6 = 14,
Wardrobe7 = 15,
Wardrobe8 = 16,
Recycle = 17,
ContainerMax = 13 ContainerMax = 18
}; };
/** /**

4
plugins/ADK/ffxi/inventory.h

@ -77,10 +77,10 @@ namespace Ashita {
treasureitem_t TreasurePool[0x000A]; treasureitem_t TreasurePool[0x000A];
uint32_t Unknown0002; // Unknown (Treasure related. Set to 1 after zoning, 2 when something has dropped to the pool.) uint32_t Unknown0002; // Unknown (Treasure related. Set to 1 after zoning, 2 when something has dropped to the pool.)
uint8_t Unknown0003; // Unknown (Treasure related.) uint8_t Unknown0003; // Unknown (Treasure related.)
uint8_t StorageMaxCapacity1[(uint32_t)Enums::Containers::ContainerMax]; uint8_t StorageMaxCapacity1[(uint32_t)Enums::Containers::ContainerMax + 1];
uint16_t StorageMaxCapacity2[(uint32_t)Enums::Containers::ContainerMax]; uint16_t StorageMaxCapacity2[(uint32_t)Enums::Containers::ContainerMax];
uint32_t Unknown0004; uint32_t Unknown0004;
uint8_t Unknown0005[0x0184]; uint8_t Unknown0005[0x0188];
equipment_t Equipment[(uint32_t)Enums::EquipmentSlots::EquipmentSlotMax]; equipment_t Equipment[(uint32_t)Enums::EquipmentSlots::EquipmentSlotMax];
uint8_t Unknown0006[0x0240]; uint8_t Unknown0006[0x0240];
uint8_t Unknown0007[0x00BC]; uint8_t Unknown0007[0x00BC];

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