The main release package of Ashita v3. Contains all the needed files for users to get up and running. Used by the launcher/injector to auto-update as well. https://ashitaxi.com/
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/**
* Ashita - Copyright (c) 2014 - 2016 atom0s [atom0s@live.com]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Ashita, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Ashita project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
*/
#ifndef __ASHITA_AS_FFXI_PARTY_INCLUDED__
#define __ASHITA_AS_FFXI_PARTY_INCLUDED__
#if defined (_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
namespace Ashita {
namespace FFXI {
struct alliance_t
{
uint32_t AllianceLeaderServerId;
uint32_t Party0LeaderServerId;
uint32_t Party1LeaderServerId;
uint32_t Party2LeaderServerId;
int8_t Party0Visible;
int8_t Party1Visible;
int8_t Party2Visible;
int8_t Party0MemberCount;
int8_t Party1MemberCount;
int8_t Party2MemberCount;
int8_t Invited;
int8_t Unknown0000;
};
struct partymember_t
{
alliance_t* AllianceInfo; // Information regarding the party alliance.
uint8_t Index; // The party members index. (Index of their current party.)
uint8_t MemberNumber; // The party members number. (Member number of their current party.)
int8_t Name[18]; // The party members name.
uint32_t ServerId; // The party members server id.
uint32_t TargetIndex; // The party members target index.
uint32_t Unknown0000; // Unknown (Some kind of timestamp.)
uint32_t CurrentHP; // The party members current health.
uint32_t CurrentMP; // The party members current mana.
uint32_t CurrentTP; // The party members current TP.
uint8_t CurrentHPP; // The party members current health percent.
uint8_t CurrentMPP; // The party members current mana percent.
uint16_t ZoneId; // The party members current zone id.
uint16_t Unknown0001; // Unknown (Zone id copy when not in the same zone as the member.)
uint16_t Unknown0002; // Unknown (Alaways 0.)
uint32_t FlagMask; // The party members flag mask.
uint8_t Unknown0003[49];// Unknown
uint8_t MainJob; // The party members main job id.
uint8_t MainJobLevel; // The party members main job level.
uint8_t SubJob; // The party members sub job id.
uint8_t SubJobLvl; // The party members sub job level.
uint8_t Unknown0004[3]; // Unknown
uint32_t ServerId2; // The party members server id. (Duplicate.)
uint8_t CurrentHPP2; // The party members current health percent. (Duplicate)
uint8_t CurrentMPP2; // The party members current mana percent. (Duplicate)
uint8_t Active; // The party members active state. (1 is active, 0 not active.)
uint8_t Unknown0005; // Unknown (Alignment padding.)
};
}; // namespace FFXI
}; // namespace Ashita
#endif // __ASHITA_AS_FFXI_PARTY_INCLUDED__