The main release package of Ashita v3. Contains all the needed files for users to get up and running. Used by the launcher/injector to auto-update as well.
https://ashitaxi.com/
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141 lines
5.4 KiB
141 lines
5.4 KiB
8 years ago
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/**
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* Ashita - Copyright (c) 2014 - 2016 atom0s [atom0s@live.com]
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*
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
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* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
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*
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* By using Ashita, you agree to the above license and its terms.
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*
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* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
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* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
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* endorses you or your use.
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*
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* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
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*
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* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
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* modified material. You are, however, allowed to submit the modified works back to the original
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* Ashita project in attempt to have it added to the original project.
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*
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* You may not apply legal terms or technological measures that legally restrict others
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* from doing anything the license permits.
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*
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* No warranties are given.
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*/
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#ifndef __ASHITA_AS_REGISTRY_H_INCLUDED__
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#define __ASHITA_AS_REGISTRY_H_INCLUDED__
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#if defined (_MSC_VER) && (_MSC_VER >= 1020)
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#pragma once
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#endif
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#include <Windows.h>
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namespace Ashita
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{
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/**
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* Language Id Enumeration
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*/
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enum class LanguageId : uint32_t {
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Default = 0,
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Japanese = 1,
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English = 2,
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European = 3
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};
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/**
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* Install Path Id Enumeration
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*/
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enum class SquareEnixEntity : uint32_t {
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PlayOnline = 0,
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FinalFantasyXI = 1,
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FinalFantasyXI_TestClient = 2,
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TetraMaster = 3
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};
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class Registry
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{
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public:
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/**
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* Obtains the install path for the given Square Enix entity.
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*
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* @param {LanguageId} langId - The language id to use for looking up the proper registry key parent.
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* @param {SquareEnixEntity} entity - The Square Enix entity id to lookup.
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* @param {LPSTR} buffer - The output buffer to hold the path.
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* @param {uint32_t} - The maximum size of the buffer.
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* @returns {bool} True on success, false otherwise.
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*/
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static bool GetInstallPath(LanguageId langId, SquareEnixEntity entity, LPSTR buffer, uint32_t bufferSize)
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{
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// Ensure the language id is within a valid range..
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if ((uint32_t)langId < 0 || (uint32_t)langId > 4)
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return false;
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const char languageTags[4][255] = { "US", "", "US", "EU" };
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const char installFolder[4][255] = { "1000", "0001", "0015", "0002" };
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// Build the registry key to read from..
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char registryPath[MAX_PATH] = { 0 };
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sprintf_s(registryPath, MAX_PATH, "SOFTWARE\\PlayOnline%s\\InstallFolder", languageTags[(uint32_t)langId]);
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// Open the key for reading..
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HKEY key = nullptr;
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if (!(::RegOpenKeyExA(HKEY_LOCAL_MACHINE, registryPath, 0, KEY_QUERY_VALUE | KEY_WOW64_32KEY, &key) == ERROR_SUCCESS))
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return false;
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// Read the install path from the registry..
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char installPath[MAX_PATH] = { 0 };
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DWORD size = MAX_PATH;
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DWORD type = REG_DWORD;
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if (!(::RegQueryValueExA(key, installFolder[(uint32_t)entity], nullptr, &type, (LPBYTE)installPath, &size) == ERROR_SUCCESS))
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{
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::RegCloseKey(key);
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return false;
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}
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::RegCloseKey(key);
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// Ensure our buffer is large enough..
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if (strlen(installPath) > bufferSize)
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return false;
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memcpy_s(buffer, bufferSize, installPath, size);
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return true;
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}
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/**
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* Sets a value in the registry.
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*
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* @param {LanguageId} langId - The language id to use for writing to the proper registry key parent.
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* @param {const char*} parent - The inner parent that holds the key we want to write to.
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* @param {const char*} keyName - The key name to write the value to.
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* @param {uint32_t} value - The value to write to the key.
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* @returns {bool} True on success, false otherwise.
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*/
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static bool SetValue(LanguageId langId, const char* parent, const char* keyName, uint32_t value)
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{
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// Ensure the language id is within a valid range..
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if ((uint32_t)langId < 0 || (uint32_t)langId > 4)
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return false;
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const char languageTags[4][255] = { "US", "", "US", "EU" };
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// Build the registry key to read from..
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char registryPath[MAX_PATH] = { 0 };
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sprintf_s(registryPath, MAX_PATH, "SOFTWARE\\PlayOnline%s\\%s", languageTags[(uint32_t)langId], parent);
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// Open the key for writing..
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HKEY key = nullptr;
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if (!(::RegOpenKeyExA(HKEY_LOCAL_MACHINE, registryPath, 0, KEY_WRITE | KEY_QUERY_VALUE | KEY_WOW64_32KEY, &key) == ERROR_SUCCESS))
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return false;
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// Write the value..
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auto ret = ::RegSetValueExA(key, keyName, NULL, REG_DWORD, (LPBYTE)&value, sizeof(DWORD));
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::RegCloseKey(key);
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return ret == ERROR_SUCCESS;
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}
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};
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}; // namespace Ashita
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#endif // __ASHITA_AS_REGISTRY_H_INCLUDED__
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