The main release package of Ashita v3. Contains all the needed files for users to get up and running. Used by the launcher/injector to auto-update as well. https://ashitaxi.com/
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

141 lines
5.4 KiB

/**
* Ashita - Copyright (c) 2014 - 2017 atom0s [atom0s@live.com]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Ashita, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Ashita project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
*/
#ifndef __ASHITA_AS_REGISTRY_H_INCLUDED__
#define __ASHITA_AS_REGISTRY_H_INCLUDED__
#if defined (_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
#include <Windows.h>
namespace Ashita
{
/**
* Language Id Enumeration
*/
enum class LanguageId : uint32_t {
Default = 0,
Japanese = 1,
English = 2,
European = 3
};
/**
* Install Path Id Enumeration
*/
enum class SquareEnixEntity : uint32_t {
PlayOnline = 0,
FinalFantasyXI = 1,
FinalFantasyXI_TestClient = 2,
TetraMaster = 3
};
class Registry
{
public:
/**
* Obtains the install path for the given Square Enix entity.
*
* @param {LanguageId} langId - The language id to use for looking up the proper registry key parent.
* @param {SquareEnixEntity} entity - The Square Enix entity id to lookup.
* @param {LPSTR} buffer - The output buffer to hold the path.
* @param {uint32_t} - The maximum size of the buffer.
* @returns {bool} True on success, false otherwise.
*/
static bool GetInstallPath(LanguageId langId, SquareEnixEntity entity, LPSTR buffer, uint32_t bufferSize)
{
// Ensure the language id is within a valid range..
if ((uint32_t)langId < 0 || (uint32_t)langId > 4)
return false;
const char languageTags[4][255] = { "US", "", "US", "EU" };
const char installFolder[4][255] = { "1000", "0001", "0015", "0002" };
// Build the registry key to read from..
char registryPath[MAX_PATH] = { 0 };
sprintf_s(registryPath, MAX_PATH, "SOFTWARE\\PlayOnline%s\\InstallFolder", languageTags[(uint32_t)langId]);
// Open the key for reading..
HKEY key = nullptr;
if (!(::RegOpenKeyExA(HKEY_LOCAL_MACHINE, registryPath, 0, KEY_QUERY_VALUE | KEY_WOW64_32KEY, &key) == ERROR_SUCCESS))
return false;
// Read the install path from the registry..
char installPath[MAX_PATH] = { 0 };
DWORD size = MAX_PATH;
DWORD type = REG_DWORD;
if (!(::RegQueryValueExA(key, installFolder[(uint32_t)entity], nullptr, &type, (LPBYTE)installPath, &size) == ERROR_SUCCESS))
{
::RegCloseKey(key);
return false;
}
::RegCloseKey(key);
// Ensure our buffer is large enough..
if (strlen(installPath) > bufferSize)
return false;
memcpy_s(buffer, bufferSize, installPath, size);
return true;
}
/**
* Sets a value in the registry.
*
* @param {LanguageId} langId - The language id to use for writing to the proper registry key parent.
* @param {const char*} parent - The inner parent that holds the key we want to write to.
* @param {const char*} keyName - The key name to write the value to.
* @param {uint32_t} value - The value to write to the key.
* @returns {bool} True on success, false otherwise.
*/
static bool SetValue(LanguageId langId, const char* parent, const char* keyName, uint32_t value)
{
// Ensure the language id is within a valid range..
if ((uint32_t)langId < 0 || (uint32_t)langId > 4)
return false;
const char languageTags[4][255] = { "US", "", "US", "EU" };
// Build the registry key to read from..
char registryPath[MAX_PATH] = { 0 };
sprintf_s(registryPath, MAX_PATH, "SOFTWARE\\PlayOnline%s\\%s", languageTags[(uint32_t)langId], parent);
// Open the key for writing..
HKEY key = nullptr;
if (!(::RegOpenKeyExA(HKEY_LOCAL_MACHINE, registryPath, 0, KEY_WRITE | KEY_QUERY_VALUE | KEY_WOW64_32KEY, &key) == ERROR_SUCCESS))
return false;
// Write the value..
auto ret = ::RegSetValueExA(key, keyName, NULL, REG_DWORD, (LPBYTE)&value, sizeof(DWORD));
::RegCloseKey(key);
return ret == ERROR_SUCCESS;
}
};
}; // namespace Ashita
#endif // __ASHITA_AS_REGISTRY_H_INCLUDED__