The main release package of Ashita v3. Contains all the needed files for users to get up and running. Used by the launcher/injector to auto-update as well. https://ashitaxi.com/
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

79 lines
2.6 KiB

/**
* Ashita - Copyright (c) 2014 - 2017 atom0s [atom0s@live.com]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Ashita, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Ashita project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
*/
#ifndef __ASHITA_AS_LOCKABLEOBJECT_H_INCLUDED__
#define __ASHITA_AS_LOCKABLEOBJECT_H_INCLUDED__
#if defined (_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
#include <Windows.h>
namespace Ashita
{
namespace Threading
{
class AS_LockableObject
{
CRITICAL_SECTION m_CriticalSection;
// Delete the copy constructor.
AS_LockableObject(const AS_LockableObject& obj) = delete;
public:
/**
* Constructor and Deconstructor
*/
AS_LockableObject(void)
{
::InitializeCriticalSection(&this->m_CriticalSection);
}
virtual AS_LockableObject::~AS_LockableObject(void)
{
::DeleteCriticalSection(&this->m_CriticalSection);
}
public:
/**
* Locks the object for exclusive usage.
*/
void Lock(void)
{
::EnterCriticalSection(&this->m_CriticalSection);
}
/**
* Unlocks the object from exclusive usage.
*/
void Unlock(void)
{
::LeaveCriticalSection(&this->m_CriticalSection);
}
};
}; // namespace Threading
}; // namespace Ashita
#endif // __ASHITA_AS_LOCKABLEOBJECT_H_INCLUDED__